==================================PREV=================================== [INFO:2024-1-10 20:44:53]PJG Start [INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 20:44:53]AoUnityStarter Start [INFO:2024-1-10 20:44:53]Start App [INFO:2024-1-10 20:44:53]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2024-1-10 20:44:53]ResourceCache.Instance.isLuaBundle=True [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2024-1-10 20:44:54]AoUnityStarter StartLua [INFO:2024-1-10 20:44:54]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-1-10 20:44:54]os: Linux, arch: arm64 [INFO:2024-1-10 20:44:54][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started... [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包======================= [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!! [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134 [INFO:2024-1-10 20:44:54][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 301 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.134 [INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.134 [INFO:2024-1-10 20:44:54]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2024-1-10 20:44:54]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2024-1-10 20:44:54]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕 [INFO:2024-1-10 20:44:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-1-10 20:44:56][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2024-1-10 20:44:56][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:false [INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:56][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2024-1-10 20:44:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -296 295 [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 728 295 [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:44:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion31 [INFO:2024-1-10 20:44:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2024-1-10 20:44:58][@logic/common/state/kr/KRGameStateMgr.lua:0]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2024-1-10 20:44:58]VideoMgr url = file:///storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/language/zh/movie/open.mp4 [INFO:2024-1-10 20:44:58]VideoMgr 没有preload,play之前需要prepare下 [INFO:2024-1-10 20:44:59]VideoMgr play开始 [INFO:2024-1-10 20:44:59]视频已经开始播放啦 [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]VideoMgr stop [INFO:2024-1-10 20:45:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]VideoMgr play完毕 [INFO:2024-1-10 20:45:28]VideoMgr stop [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 301langCode = zh [INFO:2024-1-10 20:45:29][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = -1 result = [WARN:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}获取公告数据失败,不卡死游戏流程,直接进登录界面 [INFO:2024-1-10 20:45:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_yyj011.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:30]GameDevice isFront = False [INFO:2024-1-10 20:45:31]GameDevice isFront = True [INFO:2024-1-10 20:45:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; 242e1d63-cce5-4aac-ae6c-f752a7d61525; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 242e1d63-cce5-4aac-ae6c-f752a7d61525 [INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: 242e1d63-cce5-4aac-ae6c-f752a7d61525 [INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2024-1-10 20:45:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:31][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=242e1d63-cce5-4aac-ae6c-f752a7d61525&clientVersion=4.0.134&sysType=0&language=zh [INFO:2024-1-10 20:45:31][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":1,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}] [INFO:2024-1-10 20:45:31][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"d451bace-8c56-4188-b175-532269bd7ad8","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134 [INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.134 4.0.134 [INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1704937533 [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 20:45:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"d451bace-8c56-4188-b175-532269bd7ad8","openKey":""}} [INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=d451bace-8c56-4188-b175-532269bd7ad8&openKey= [INFO:2024-1-10 20:45:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2024-1-10 20:45:33][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2024-1-10 20:45:33]==============link network is ipv4============ [INFO:2024-1-10 20:45:33]1 status:Connecting [INFO:2024-1-10 20:45:33]1 Connect,ip=43.156.128.30,port=9003,verson=0 [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2024-1-10 20:45:33]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2024-1-10 20:45:33]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-1-10 20:45:33]1 Same version,socket.Connected=True [INFO:2024-1-10 20:45:33]1 Do EndConnect [INFO:2024-1-10 20:45:33]1 Do EndConnect Done [INFO:2024-1-10 20:45:33]1 status:Connected [INFO:2024-1-10 20:45:33]1 ConnectSucc True [INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 506 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 251 } [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1 [INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 135 longWarCount: 0 serialLoginDays: 12 totalLoginDays: 142 heroCharCover: 2016 frame: 11110089 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1706823050 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.17365171946585 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1 [INFO:2024-1-10 20:45:33][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-1-10 20:45:33][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=37576 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2149 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=334 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3016 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=3639 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=2263 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3860 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 6620005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573539823 rank: 5 luck: 8 sks { skillId: 41205307 strengthenLevel: 3 } sks { skillId: 41205308 strengthenLevel: 3 } sks { skillId: 41205309 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573538672 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547975 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547362 rank: 5 luck: 6 sks { skillId: 41206107 strengthenLevel: 3 } sks { skillId: 41206108 strengthenLevel: 3 } sks { skillId: 41206109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5970013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689047420855 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573521917 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770238 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770239 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770236 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770237 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770234 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770235 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770233 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 5220 atk: 677 def: 530 critic: 210 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255510818 rank: 4 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 422000 state: 3 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770214 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255512605 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770215 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770213 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315087 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686681111575 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204025 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203907 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255518144 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204324 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204195 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770222 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197553 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8570008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697519219843 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203818 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770220 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8570009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697519220397 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770221 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770218 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770219 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197342 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770216 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770217 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197094 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770198 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770199 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770196 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770197 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770194 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770195 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770193 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289020 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770202 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770200 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770201 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770182 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770180 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770181 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770178 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770179 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770176 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770177 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 257 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770162 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770160 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770161 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770174 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770175 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5120007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1687739247333 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7870002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694385501282 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770173 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261861 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8770003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697699678669 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8770002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697699509299 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770158 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770159 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770156 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770157 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770154 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770155 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770153 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205254 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770134 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770135 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770132 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084820 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 7 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770130 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770131 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770128 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770129 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770142 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2010 baseAttr { hp: 1856 atk: 192 def: 178 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770140 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770141 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084817 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770138 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2012 baseAttr { hp: 1657 atk: 174 def: 179 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084815 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770139 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770136 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770137 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770126 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020023 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677591280352 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770127 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770124 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770125 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770123 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154371 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770102 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770100 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770101 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770098 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770099 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770096 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770097 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 720002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2016 baseAttr { hp: 1593 atk: 192 def: 144 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676979637788 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 1275 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770086 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043402 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770087 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043402 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770084 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770085 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770083 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770094 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102907 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770095 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770092 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043404 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8970003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1700684503225 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770093 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102907 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770090 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770091 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770088 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770089 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770070 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977622 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770071 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977626 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770068 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770069 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977622 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 420002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676361826049 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770066 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770067 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770064 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770065 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770072 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977626 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770052 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770050 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770051 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770048 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930706 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684090458 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8670002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 9087 atk: 884 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1698959107628 rank: 5 luck: 6 sks { skillId: 41207107 strengthenLevel: 3 } sks { skillId: 41207108 strengthenLevel: 3 } sks { skillId: 41207109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8670003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1698959108247 rank: 1 luck: 6 sks { skillId: 41207100 strengthenLevel: 1 } sks { skillId: 41207101 strengthenLevel: 1 } sks { skillId: 41207102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684106907 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770049 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930706 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770063 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770038 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770039 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770037 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770034 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770035 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770033 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871482 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770046 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930705 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770047 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930705 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770044 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770045 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770042 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871485 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9970005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706591988274 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41201710 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770043 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770040 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770041 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871485 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770020 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735770 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770021 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735770 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770018 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770019 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770016 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770017 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770014 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735765 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770015 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770012 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735763 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735765 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770242 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770240 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770241 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 135 longWarCount: 0 serialLoginDays: 12 totalLoginDays: 142 heroCharCover: 2016 frame: 11110089 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1706823050 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 98800000 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 198 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 1858 lastRecoverTime: 1706876055496 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 21814 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 28 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 575 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 100 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 1080 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1706581178000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1706841555496 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 251 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 48 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } guideInfo { guideId: 57 stepId: -1 } guideInfo { guideId: 58 stepId: -1 } guideInfo { guideId: 59 stepId: -1 } guideInfo { guideId: 60 stepId: -1 } guideInfo { guideId: 61 stepId: -1 } guideInfo { guideId: 63 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1 [INFO:2024-1-10 20:45:34][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-01-11 09:45:35","roleExp":481974,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2024-02-02 05:30:50","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60} [INFO:2024-1-10 20:45:34][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770133 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7770036 } state: 1 name: 队伍一 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770036 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 voice: 1093006 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4700007 defineId: 702007 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700006 defineId: 702007 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700005 defineId: 703031 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700004 defineId: 703030 experience: 24556 heroUniqueId: 6620003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700003 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519737000 loveLevel: 0 } equipInfoList { uniqueId: 4700002 defineId: 703009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519737000 loveLevel: 0 } equipInfoList { uniqueId: 4700015 defineId: 701030 experience: 8325 heroUniqueId: 6620003 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700014 defineId: 701017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700013 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700012 defineId: 701024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700011 defineId: 701024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700010 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700009 defineId: 703025 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700008 defineId: 701010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700023 defineId: 703024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700022 defineId: 702030 experience: 13000 heroUniqueId: 6620003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700021 defineId: 703021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700020 defineId: 702017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700019 defineId: 703015 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700018 defineId: 703015 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700017 defineId: 702021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700016 defineId: 702021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700031 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700030 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700029 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700028 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700027 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700026 defineId: 702027 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700025 defineId: 702025 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700024 defineId: 702031 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700103 defineId: 703003 experience: 30695 heroUniqueId: 8670002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700102 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700101 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700100 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700099 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700098 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700097 defineId: 702014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700096 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700111 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700110 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700109 defineId: 701026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700108 defineId: 703016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700107 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700106 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700105 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700104 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700119 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700118 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700117 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700116 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700115 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700114 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700113 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700112 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700125 defineId: 701003 experience: 7000 heroUniqueId: 8670002 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700124 defineId: 701003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700123 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700122 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700121 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700120 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700039 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700038 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700037 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700036 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700035 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700034 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700033 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700032 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700047 defineId: 702009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700046 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700045 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700044 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700043 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700042 defineId: 702003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700041 defineId: 702003 experience: 30695 heroUniqueId: 8670002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700040 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700055 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700054 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700053 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700052 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700051 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700050 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700049 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700048 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700063 defineId: 703011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700062 defineId: 703011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700061 defineId: 703009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700060 defineId: 703009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700059 defineId: 703004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700058 defineId: 703004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700057 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700056 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700071 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700070 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700069 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700068 defineId: 702026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700067 defineId: 702026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700066 defineId: 701006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700065 defineId: 701006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700064 defineId: 702020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700079 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700078 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700077 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700076 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700075 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700074 defineId: 702028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700073 defineId: 701004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700072 defineId: 701004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700087 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700086 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700085 defineId: 701009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700084 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700083 defineId: 703026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700082 defineId: 703026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700081 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700080 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700095 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700094 defineId: 701011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700093 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700092 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700091 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700090 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700089 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700088 defineId: 702004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300013 count: 6 lastUseTime: 1666163232000 composeCount: 0 } dataList { itemId: 11090091 count: 3 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090092 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 10000016 count: 43 lastUseTime: 1666163156000 composeCount: 0 } dataList { itemId: 10000017 count: 120 lastUseTime: 1665984478000 composeCount: 0 } dataList { itemId: 11240097 count: 14 lastUseTime: 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1675045379000 composeCount: 0 } dataList { itemId: 11090061 count: 3 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090060 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090048 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11440004 count: 10000 lastUseTime: 1675045367000 composeCount: 0 } dataList { itemId: 11440002 count: 10000 lastUseTime: 1675045355000 composeCount: 0 } dataList { itemId: 11240071 count: 14 lastUseTime: 1667423128000 composeCount: 0 } dataList { itemId: 11440003 count: 10000 lastUseTime: 1675045361000 composeCount: 0 } dataList { itemId: 11440001 count: 9990 lastUseTime: 1675045349000 composeCount: 0 } dataList { itemId: 11090054 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090073 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090072 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090074 count: 1 lastUseTime: 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composeCount: 0 } dataList { itemId: 11190004 count: 5 lastUseTime: 1666163156000 composeCount: 0 } dataList { itemId: 10000070 count: 1 lastUseTime: 1675053601000 composeCount: 0 } dataList { itemId: 10000071 count: 1 lastUseTime: 1675055990000 composeCount: 0 } dataList { itemId: 11320028 count: 5 lastUseTime: 1662912820000 composeCount: 0 } dataList { itemId: 11320029 count: 5 lastUseTime: 1662912820000 composeCount: 0 } dataList { itemId: 11090140 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11050016 count: 1025 lastUseTime: 1661037583000 composeCount: 0 } dataList { itemId: 11060001 count: 99000 lastUseTime: 1675045475000 composeCount: 0 } dataList { itemId: 11060002 count: 99000 lastUseTime: 1675045481000 composeCount: 0 } dataList { itemId: 11060003 count: 99000 lastUseTime: 1675045488000 composeCount: 0 } dataList { itemId: 11060004 count: 99000 lastUseTime: 1675045493000 composeCount: 0 } dataList { itemId: 11060006 count: 4 lastUseTime: 1675045591000 composeCount: 0 } dataList { itemId: 11070008 count: 141 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070009 count: 156 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11540001 count: 1 lastUseTime: 1662850042000 composeCount: 0 } dataList { itemId: 11070010 count: 166 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070011 count: 146 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070001 count: 5985 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11070002 count: 3200 lastUseTime: 1662033398000 composeCount: 0 } dataList { itemId: 11070004 count: 50 lastUseTime: 1661346647000 composeCount: 0 } dataList { itemId: 11190024 count: 441 lastUseTime: 1644825792000 composeCount: 0 } dataList { itemId: 11040002 count: 65 lastUseTime: 1645443638000 composeCount: 0 } dataList { itemId: 11040003 count: 45 lastUseTime: 1650925667000 composeCount: 0 } dataList { itemId: 11360001 count: 1050 lastUseTime: 1675321104754 composeCount: 0 } dataList { itemId: 11140356 count: 1 lastUseTime: 1662850206000 composeCount: 0 } dataList { itemId: 11320065 count: 9 lastUseTime: 1675047419516 composeCount: 0 } dataList { itemId: 11050008 count: 1105 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050009 count: 9978 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050010 count: 1280 lastUseTime: 1675045511000 composeCount: 0 } dataList { itemId: 11050011 count: 1295 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050012 count: 1010 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050013 count: 9975 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050014 count: 1185 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11050015 count: 1100 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050001 count: 9986 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 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itemId: 11240035 count: 1 lastUseTime: 1661052718000 composeCount: 0 } dataList { itemId: 11090016 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090021 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 811290006 count: 2 lastUseTime: 1665677113000 composeCount: 0 } dataList { itemId: 11090023 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090022 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090041 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11140472 count: 1 lastUseTime: 1675055990000 composeCount: 0 } dataList { itemId: 11090044 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090047 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240061 count: 14 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11090046 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090033 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090035 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090037 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240053 count: 14 lastUseTime: 1661037578000 composeCount: 0 } dataList { itemId: 11090038 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11140470 count: 1 lastUseTime: 1675053601000 composeCount: 0 } dataList { itemId: 11240008 count: 1 lastUseTime: 1661342727000 composeCount: 0 } dataList { itemId: 11249999 count: 176 lastUseTime: 1662033419000 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1665983368000 composeCount: 0 } dataList { itemId: 11090009 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1661341199000 composeCount: 0 } dataList { itemId: 11090010 count: 4 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090013 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090012 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11099999 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240028 count: 14 lastUseTime: 1675200308097 composeCount: 0 } dataList { itemId: 11090000 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090002 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090005 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240021 count: 14 lastUseTime: 1675200306777 composeCount: 0 } dataList { itemId: 11090007 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090006 count: 1 lastUseTime: 1675045379000 composeCount: 0 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10009 barrierId: 10009011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: 8 hasGetBonus: bestFightRound: 12 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 482952 totalPayCount: 1503592 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1 [INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.45479094050825 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1 [INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 660 [INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: M2012K11C sdkVersion: 2.15.19.7 sdkType: 0 imsi: a5579857-8570-476a-8892-0c54ad8b54fc imei: M2012K11C_haydn_eca263779a6f8391 gameVersionName: 1.0.30 gameVersionCode: 30 gamepackageName: com.madfun.ttof.gp densityDpi: 440 displayScreenWidth: 1036 displayScreenHeight: 2279 networkInfo: WIFI sysVersion: 31 othersdkVersion: channelId: 910134 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Adreno (TM) 660 gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) startFromGameCenter: false } [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=46,cmd=1,size=298 [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 20:45:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:34][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 3 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1 [INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:45:34]DestroyUnusedResources:28,3,time=,paths: [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=2072 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=39 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=148 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98 [INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.23146744817495 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 359 infos { id: 10144 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 18 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 2 makeCount: 2 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.23146744817495 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 19 1 [INFO:2024-1-10 20:45:34][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 1020011 cookBookId: 10001 num: 1 beginTime: 1685006775500 endTime: 1685006804000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 20 1 [INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 21 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745043 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000169 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000171 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000170 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000187 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000186 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000189 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000188 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694385501 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000191 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000190 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000064 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000067 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000074 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000084 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000093 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000096 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000114 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2001 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2071 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2032 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2096 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2097 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1706907600 } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 22 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2004 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2050 value: 1 time: 0 } infos { id: 2053 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2056 value: 1 time: 0 } infos { id: 2061 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2001 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 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replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 infos { id: 10320005 value: 1 time: 0 } infos { id: 10320006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 6620005 value: 1 time: 0 } infos { id: 10320005 value: 1 time: 0 } infos { id: 10320006 value: 1 time: 0 } infos { id: 7770133 value: 1 time: 0 } infos { id: 7770036 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 359 infos { id: 10144 value: 1 time: 0 } infos { id: 10159 value: 1 time: 1706889600 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1709240400 } infos { id: 2 value: 0 time: 1709240400 } infos { id: 3 value: 0 time: 1709240400 } infos { id: 4 value: 0 time: 1709240400 } infos { id: 5 value: 0 time: 1709240400 } infos { id: 6 value: 0 time: 1709240400 } infos { id: 7 value: 0 time: 1709240400 } infos { id: 8 value: 0 time: 1709240400 } infos { id: 9 value: 0 time: 1709240400 } infos { id: 10 value: 0 time: 1709240400 } infos { id: 11 value: 0 time: 1709240400 } infos { id: 12 value: 0 time: 1709240400 } infos { id: 13 value: 0 time: 1709240400 } infos { id: 14 value: 0 time: 1709240400 } infos { id: 15 value: 0 time: 1709240400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 4 value: 0 time: 1707753600 } infos { id: 31 value: 0 time: 1707148799 } infos { id: 40 value: 0 time: 1707753599 } infos { id: 41 value: 0 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1706907600 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1709215200 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1706907600 } infos { id: 3 value: 1 time: 1709215200 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1706907600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 4 time: 1706889600 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1706889600 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1706907610 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 13 value: 1 time: 0 } infos { id: 14 value: 1 time: 0 } infos { id: 15 value: 1 time: 0 } infos { id: 22 value: 1 time: 0 } infos { id: 34 value: 1 time: 0 } infos { id: 55 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1706932800 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1706907601 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 23 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201 friendIds: 21201 friendIds: 14705 friendIds: 31204 friendIds: 19701 friendIds: 105702 friendIds: 103704 friendIds: 24203 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 24 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 102 name: 1 2 cliqueId: 1 purpose: 大V heroId: 2096 level: 3 liveness: 0 memberCount: 6 auditJoin: false leaderMember { userId: 15201 nickName: zh1 position: 1 liveness: 5000 isOnline: true datetime: 1706876119 portrait: 11100002 frame: 11110089 level: 60 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 15201 nickName: zh1 position: 1 liveness: 5000 isOnline: true datetime: 1706876119 portrait: 11100002 frame: 11110089 level: 60 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 1760 geCapital: 6000 createTime: 1678384492 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1692651912 leaveReason: 2 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 25 1 [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @17ms [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 26 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140001 expirySeconds: 0 isView: false } skinInfos { skinId: 140052 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140201 expirySeconds: 0 isView: false } skinInfos { skinId: 140073 expirySeconds: 0 isView: true } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140109 expirySeconds: 0 isView: false } skinInfos { skinId: 140077 expirySeconds: 0 isView: true } [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 27 1 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 28 1 [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @155ms [INFO:2024-1-10 20:45:35][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-1-10 20:45:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:35][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-1-10 20:45:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 20:45:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:36]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 3 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 4 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 5 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 6 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 7 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 8 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2024-1-10 20:45:36][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 9 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 10 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 179 1 当前队列数量= 11 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 12 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 13 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 14 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 15 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.22104270756245 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 30 1 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 31 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 32 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 33 1 [INFO:2024-1-10 20:45:36][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/150038_fljsj_yz_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=732 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=419 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-1-10 20:45:36][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.43418473377824 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 34 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 19 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 2 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 2 } infos { topupId: 8312 buyCount: 11 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { 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20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 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endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 37 1 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 38 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } infos { id: 13 expiredTime: 0 } [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 39 1 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 12 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos { id: 1 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179901 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179902 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179903 } } matchInfos { id: 2 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179904 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179905 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179906 } } matchInfos { id: 3 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10010 battleId: 179907 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179908 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179909 } } matchInfos { id: 4 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179910 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179911 } battles { formationId: 3 victorPlayerId: 10008 battleId: 179912 } } matchInfos { id: 5 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179913 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179914 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179915 } } matchInfos { id: 6 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179916 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179917 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179918 } } matchInfos { id: 7 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179919 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179920 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179921 } } matchInfos { id: 8 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179922 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179923 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179924 } } matchInfos { id: 9 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179925 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179926 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179927 } } matchInfos { id: 10 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179928 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179929 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179930 } } matchInfos { id: 1 typeId: 2 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179931 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179932 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179933 } } matchInfos { id: 2 typeId: 2 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179934 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179935 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179936 } } matchInfos { id: 1 typeId: 1 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179937 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179938 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179939 } } championVoteInfos { playerId: 10008 voteCount: 0 } championVoteInfos { playerId: 10007 voteCount: 0 } championVoteInfos { playerId: 10009 voteCount: 0 } championVoteInfos { playerId: 10010 voteCount: 0 } championVoteInfos { playerId: 10006 voteCount: 0 } [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 179 1 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 11 || 0 Act179InfoReply 40 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 2549 doneCount: 110011 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 2549 } heroSkewRare { heroId: 2004 count: 164 poolCount: 109269 cdTime: 109269 } heroSkewRare { heroId: 2009 count: 179 poolCount: 109628 cdTime: 109628 } heroSkewRare { heroId: 2010 count: 145 poolCount: 109504 cdTime: 109504 } heroSkewRare { heroId: 2014 count: 176 poolCount: 109950 cdTime: 109950 } heroSkewRare { heroId: 2017 count: 164 poolCount: 110005 cdTime: 110005 } heroSkewRare { heroId: 2021 count: 144 poolCount: 109852 cdTime: 109852 } heroSkewRare { heroId: 2028 count: 149 poolCount: 109741 cdTime: 109741 } heroSkewRare { heroId: 2031 count: 175 poolCount: 109699 cdTime: 109699 } heroSkewRare { heroId: 2032 count: 161 poolCount: 108836 cdTime: 108836 } heroSkewRare { heroId: 2043 count: 154 poolCount: 108377 cdTime: 108377 } heroSkewRare { heroId: 2048 count: 162 poolCount: 109909 cdTime: 109909 } heroSkewRare { heroId: 2074 count: 147 poolCount: 109683 cdTime: 109683 } heroSkewRare { heroId: 2052 count: 147 poolCount: 109795 cdTime: 109795 } heroSkewRare { heroId: 2049 count: 152 poolCount: 109443 cdTime: 109443 } heroSkewRare { heroId: 2141 count: 155 poolCount: 109081 cdTime: 109081 } heroSkewRare { heroId: 2007 count: 175 poolCount: 108727 cdTime: 108727 } extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 39 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 40 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 41 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=89 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.80772254243493 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.80772254243493 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1 [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1858 lastRecoverTime: 1706876055496 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.58667983487248 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1 [INFO:2024-1-10 20:45:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.40050697512925 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2048 recommendHero: 2018 recommendHero: 2000 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 2007 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2010 recommendHero: 2008 recommendHero: 2025 recommendHero: 2038 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2018 recommendHero: 2031 recommendHero: 2000 recommendHero: 2014 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2003 recommendHero: 2037 recommendHero: 2039 recommendHero: 2017 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2012 recommendHero: 2007 recommendHero: 2024 recommendHero: 2022 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.28902661241591 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1 [INFO:2024-1-10 20:45:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 13 drawIds: 3 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 12.22 } infos { day: 2 hasSignIn: false luckLevel: 4 drawIds: 15 drawIds: 16 drawIds: 17 drawIds: 18 lunarYear: 癸卯兔年 lunarMonthAndDay: 12.23 } serverTime: 1706876122594 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.28902661241591 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1 [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=5058 [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 60 updateTime: 1706876119 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.32219041325152 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.32219041325152 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 15990003 mailId: 20008 params: 1 2#zh1#ljy3 attachment: state: 0 createTime: 1707426087301 isCollection: false } userMail { incrId: 16540028 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706101171296 isCollection: false } userMail { incrId: 16540026 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706014770106 isCollection: false } userMail { incrId: 16540027 mailId: 20008 params: 1 2#AloyYi#zh1 attachment: state: 0 createTime: 1706043700608 isCollection: false } userMail { incrId: 16390003 mailId: 20007 params: 1 2#AloyYi#6#7 attachment: state: 0 createTime: 1708012744953 isCollection: false } userMail { incrId: 16540023 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1705931990266 isCollection: false } userMail { incrId: 16540016 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1705611703253 isCollection: false } userMail { incrId: 15590012 mailId: 20008 params: 1 2#伊苞筝#zh1 attachment: state: 0 createTime: 1704834060000 isCollection: false } userMail { incrId: 16690028 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1706025510933 isCollection: false } userMail { incrId: 15590009 mailId: 20084 params: 8*1*name attachment: 2#26#100|2#2#10000|2#1#50 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 15590008 mailId: 20005 params: 60 attachment: 2#12#10|2#2#20000|1#11190024#1 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 15590010 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704834005000 isCollection: false } userMail { incrId: 16890006 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707188373766 isCollection: false } userMail { incrId: 16890009 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707321573389 isCollection: false } userMail { incrId: 15590007 mailId: 20005 params: 30 attachment: 2#12#5|2#2#10000|1#11190024#1 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 16890010 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707407973414 isCollection: false } userMail { incrId: 15590006 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 16890013 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707494371742 isCollection: false } userMail { incrId: 14440003 mailId: 20007 params: 1 2#伊苞筝#12#7 attachment: state: 0 createTime: 1703174287000 isCollection: false } userMail { incrId: 16690014 mailId: 0 params: attachment: 2#4#1 state: 0 createTime: 1705563775000 sender: Kongsang Office title: test0108E content: test0108E isCollection: false } userMail { incrId: 9540017 mailId: 308304 params: zh1 attachment: 1#11240083#5 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 9540016 mailId: 306103 params: zh1 attachment: 1#11240061#4 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 16890016 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707753573928 isCollection: false } userMail { incrId: 9540019 mailId: 306104 params: zh1 attachment: 1#11240061#5 state: 1 createTime: 1692573584000 isCollection: false } userMail { incrId: 16890018 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707793171989 isCollection: false } userMail { incrId: 9540018 mailId: 305304 params: zh1 attachment: 1#11240053#5 state: 1 createTime: 1692573583000 isCollection: false } userMail { incrId: 16040017 mailId: 20008 params: 1 2#ljy3#AloyYi attachment: state: 0 createTime: 1707753621931 isCollection: false } userMail { incrId: 16890020 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1708052374705 isCollection: false } userMail { incrId: 15640008 mailId: 20007 params: 1 2#zh1#5#7 attachment: state: 0 createTime: 1705266027000 isCollection: false } userMail { incrId: 16690008 mailId: 97 params: attachment: 1#11360001#500|1#11160003#1|4#2046#1 state: 0 createTime: 1705562063987 isCollection: false } userMail { incrId: 16690007 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1705562063939 isCollection: false } userMail { incrId: 16440010 mailId: 20027 params: 1*40041*name attachment: state: 0 createTime: 1706581177996 isCollection: false } userMail { incrId: 16440008 mailId: 20016 params: 1*40041*name#5#4 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1705075200000 isCollection: false } userMail { incrId: 16440009 mailId: 20016 params: 1*40041*name#5#5 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1705161600000 isCollection: false } userMail { incrId: 9540005 mailId: 308301 params: zh1 attachment: 1#11240083#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540004 mailId: 308401 params: zh1 attachment: 1#11240084#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540007 mailId: 308402 params: zh1 attachment: 1#11240084#3 state: 1 createTime: 1692573576000 isCollection: false } userMail { incrId: 9540006 mailId: 306101 params: zh1 attachment: 1#11240061#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540009 mailId: 308302 params: zh1 attachment: 1#11240083#3 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540008 mailId: 305301 params: zh1 attachment: 1#11240053#2 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540011 mailId: 308403 params: zh1 attachment: 1#11240084#4 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540010 mailId: 306102 params: zh1 attachment: 1#11240061#3 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540013 mailId: 308404 params: zh1 attachment: 1#11240084#5 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 16440006 mailId: 20081 params: 屠苏酒的医学训练 attachment: 2#12#60|1#11190024#1|1#11190018#3|2#4#90|2#2#20000|1#11040002#6 state: 0 createTime: 1706581177880 isCollection: false } userMail { incrId: 16590016 mailId: 20007 params: 1 2#zh1#5#7 attachment: state: 0 createTime: 1706648469164 isCollection: false } userMail { incrId: 16440007 mailId: 20016 params: 1*40041*name#5#3 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1704988800000 isCollection: false } userMail { incrId: 9540012 mailId: 305302 params: zh1 attachment: 1#11240053#3 state: 1 createTime: 1692573579000 isCollection: false } userMail { incrId: 9540015 mailId: 305303 params: zh1 attachment: 1#11240053#4 state: 1 createTime: 1692573581000 isCollection: false } userMail { incrId: 9540014 mailId: 308303 params: zh1 attachment: 1#11240083#4 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 16040011 mailId: 20007 params: 1 2#ljy3#16#7 attachment: state: 0 createTime: 1707753621903 isCollection: false } userMail { incrId: 15690027 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704920404000 isCollection: false } userMail { incrId: 13440008 mailId: 95 params: attachment: state: 1 createTime: 1698699595000 isCollection: false } userMail { incrId: 15690025 mailId: 20016 params: 1*40041*name#5#2 attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30 state: 0 createTime: 1704902400000 isCollection: false } userMail { incrId: 15690022 mailId: 20016 params: 1*40041*name#5#1 attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30 state: 0 createTime: 1704816000000 isCollection: false } userMail { incrId: 16840014 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1707191615295 isCollection: false } userMail { incrId: 17090005 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706582355017 isCollection: false } userMail { incrId: 17090007 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706648482835 isCollection: false } userMail { incrId: 17090012 mailId: 309601 params: zh1 attachment: 1#11240096#2 state: 1 createTime: 1706736304595 isCollection: false } userMail { incrId: 17090013 mailId: 302101 params: zh1 attachment: 1#11240021#2 state: 1 createTime: 1706736305235 isCollection: false } userMail { incrId: 17090014 mailId: 302801 params: zh1 attachment: 1#11240028#2 state: 1 createTime: 1706736305897 isCollection: false } userMail { incrId: 17090015 mailId: 309702 params: zh1 attachment: 1#11240097#3 state: 1 createTime: 1706736307879 isCollection: false } userMail { incrId: 13440017 mailId: 307102 params: zh1 attachment: 1#11240071#3 state: 1 createTime: 1698959129000 isCollection: false } userMail { incrId: 17090009 mailId: 29 params: attachment: 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attachment: 1#11240028#4 state: 1 createTime: 1706736315276 isCollection: false } userMail { incrId: 16490009 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1707080820806 isCollection: false } userMail { incrId: 17090023 mailId: 309704 params: zh1 attachment: 1#11240097#5 state: 1 createTime: 1706736317479 isCollection: false } userMail { incrId: 17090016 mailId: 309602 params: zh1 attachment: 1#11240096#3 state: 1 createTime: 1706736308959 isCollection: false } userMail { incrId: 17090017 mailId: 302102 params: zh1 attachment: 1#11240021#3 state: 1 createTime: 1706736309603 isCollection: false } userMail { incrId: 17090018 mailId: 302802 params: zh1 attachment: 1#11240028#3 state: 1 createTime: 1706736310466 isCollection: false } userMail { incrId: 17090019 mailId: 309703 params: zh1 attachment: 1#11240097#4 state: 1 createTime: 1706736312868 isCollection: false } userMail { incrId: 17090029 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706821257659 isCollection: false } userMail { incrId: 13140004 mailId: 300401 params: zh1 attachment: 1#11240004#2 state: 1 createTime: 1697519367000 isCollection: false } userMail { incrId: 17090024 mailId: 309604 params: zh1 attachment: 1#11240096#5 state: 1 createTime: 1706736318947 isCollection: false } userMail { incrId: 13140005 mailId: 300402 params: zh1 attachment: 1#11240004#3 state: 1 createTime: 1697519373000 isCollection: false } userMail { incrId: 17090025 mailId: 302104 params: zh1 attachment: 1#11240021#5 state: 1 createTime: 1706736319613 isCollection: false } userMail { incrId: 16490006 mailId: 20084 params: 8*1*name attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1707080404891 isCollection: false } userMail { incrId: 13140006 mailId: 300403 params: zh1 attachment: 1#11240004#4 state: 1 createTime: 1697519375000 isCollection: false } userMail { incrId: 17090026 mailId: 302804 params: zh1 attachment: 1#11240028#5 state: 1 createTime: 1706736321720 isCollection: false } userMail { incrId: 13140007 mailId: 300404 params: zh1 attachment: 1#11240004#5 state: 1 createTime: 1697519378000 isCollection: false } userMail { incrId: 16490004 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1707062280527 isCollection: false } userMail { incrId: 16940016 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1706857053146 isCollection: false } userMail { incrId: 16540037 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706273971236 isCollection: false } userMail { incrId: 13140020 mailId: 99 params: attachment: state: 1 createTime: 1697648684000 isCollection: false } userMail { incrId: 16540033 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706187716170 isCollection: false } [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.10486255027354 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 51 1 [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1 [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 2 [INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066654425114393 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 53 1 [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=184 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 showCount: 3 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.132389632985 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1 [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9 [INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.06722416728735 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 55 1 [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266 [INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController: in function '' logic/common/GameUtils: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController: in function logic/extensions/task/controller/TaskController: in function 'jump' logic/extensions/main/view/MainActivityGroupItem: in function [INFO:2024-1-10 20:45:37][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-1-10 20:45:37][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.1074053645134 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 56 1 [INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:45:37]DestroyUnusedResources:108,4,time=,paths: [INFO:2024-1-10 20:45:38][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004 [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1 [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29 [INFO:2024-1-10 20:45:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:38]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 20:45:38]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:38]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:45:38]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:45:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:38]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 29 getBonusCount: 0 } [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10834067314863 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 57 1 [INFO:2024-1-10 20:45:38]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.14152431860566 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 58 1 [INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:45:39]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:45:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/extensions/promo/view/center/PromoCommonCenterView: in function [INFO:2024-1-10 20:45:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004 [INFO:2024-1-10 20:45:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:45:43]DestroyUnusedResources:7,3,time=,paths: [INFO:2024-1-10 20:45:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @30ms [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @130ms [INFO:2024-1-10 20:45:43][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-1-10 20:45:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:43][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-1-10 20:45:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [WARN:2024-1-10 20:45:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide [INFO:2024-1-10 20:45:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 20:45:44]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{startup}已经启动重连: 2 [INFO:2024-1-10 20:45:44][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 3 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 4 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 5 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2024-1-10 20:45:44][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 6 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 7 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 8 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 9 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 10 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.15570563077927 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 59 1 [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 10 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=89 [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982 [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.18194537051022 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 60 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 13 drawIds: 3 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 12.22 } infos { day: 2 hasSignIn: false luckLevel: 4 drawIds: 15 drawIds: 16 drawIds: 17 drawIds: 18 lunarYear: 癸卯兔年 lunarMonthAndDay: 12.23 } serverTime: 1706876130129 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.18194537051022 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 61 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 19 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 2 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 2 } infos { topupId: 8312 buyCount: 11 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { 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buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30122 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30123 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30124 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30125 buyCount: 2 isNew: false expiredTime: 0 } infos { id: 30126 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30127 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.27111724205315 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 63 1 [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 7 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.27111724205315 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 64 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 2549 doneCount: 110011 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 2549 } heroSkewRare { heroId: 2004 count: 164 poolCount: 109269 cdTime: 109269 } heroSkewRare { heroId: 2009 count: 179 poolCount: 109628 cdTime: 109628 } heroSkewRare { heroId: 2010 count: 145 poolCount: 109504 cdTime: 109504 } heroSkewRare { heroId: 2014 count: 176 poolCount: 109950 cdTime: 109950 } heroSkewRare { heroId: 2017 count: 164 poolCount: 110005 cdTime: 110005 } heroSkewRare { heroId: 2021 count: 144 poolCount: 109852 cdTime: 109852 } heroSkewRare { heroId: 2028 count: 149 poolCount: 109741 cdTime: 109741 } heroSkewRare { heroId: 2031 count: 175 poolCount: 109699 cdTime: 109699 } heroSkewRare { heroId: 2032 count: 161 poolCount: 108836 cdTime: 108836 } heroSkewRare { heroId: 2043 count: 154 poolCount: 108377 cdTime: 108377 } heroSkewRare { heroId: 2048 count: 162 poolCount: 109909 cdTime: 109909 } heroSkewRare { heroId: 2074 count: 147 poolCount: 109683 cdTime: 109683 } heroSkewRare { heroId: 2052 count: 147 poolCount: 109795 cdTime: 109795 } heroSkewRare { heroId: 2049 count: 152 poolCount: 109443 cdTime: 109443 } heroSkewRare { heroId: 2141 count: 155 poolCount: 109081 cdTime: 109081 } heroSkewRare { heroId: 2007 count: 175 poolCount: 108727 cdTime: 108727 } extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 39 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 40 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 41 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.27111724205315 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 65 1 [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.32167489640415 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 66 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.32167489640415 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 67 1 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.32167489640415 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 68 1 [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1858 lastRecoverTime: 1706876055496 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.19238603673875 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 69 1 [INFO:2024-1-10 20:45:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.076974425464869 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 70 1 [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-1-10 20:45:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:45]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-1-10 20:45:45]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:45]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1692892800 } [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.099814634770155 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 71 1 [INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:45]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [WARN:2024-1-10 20:45:45][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora [INFO:2024-1-10 20:45:45]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:45]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.067206457257271 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 73 1 [INFO:2024-1-10 20:45:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:45:45]DestroyUnusedResources:3,3,time=,paths: [INFO:2024-1-10 20:45:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:46]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:46]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:46]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.065356716513634 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 74 1 [INFO:2024-1-10 20:45:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:47]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:47]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.10017807409167 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 75 1 [INFO:2024-1-10 20:45:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1056.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:48]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098475936800241 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 76 1 [INFO:2024-1-10 20:45:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:50]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:50]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098501771688461 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 77 1 [INFO:2024-1-10 20:45:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:51]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098378852009773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 78 1 [INFO:2024-1-10 20:45:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:52]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:52]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099125050008297 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 79 1 [INFO:2024-1-10 20:45:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1057.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:53]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:53]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:53]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.065585155040026 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 80 1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54]3DTouch 手指离开屏幕或者被系统中断 [INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:54]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098841719329357 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 81 1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion' logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn' logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig' logic/extensions/main/view/MainLive2DCharacter: in function '_onPlayAudioAndBubbe' logic/extensions/main/view/MainLive2DCharacter: in function 'playAudioAndBubbe' logic/extensions/main/view/MainLive2DCharacter: in function 'clickMe' logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'clickMe' logic/extensions/main/view/MainCharacterView: in function [INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 26 当前队列数量= 1 [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroClickFlowLogRequest [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2016 [INFO:2024-1-10 20:45:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=46,cmd=26,size=12 [INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 3 当前队列数量= 2 [INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterTouchRequest [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2016 [INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=23,cmd=3,size=12 [INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:54]3DTouch Pressure1 [INFO:2024-1-10 20:45:54]3DTouch 手指离开屏幕或者被系统中断 [INFO:2024-1-10 20:45:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:nanguo.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:54]<== Receiver Message, socketClient version=1,extId=46,cmd=26,status=0,size=8 [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroClickFlowLogReply <--- [INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 26 所需时间单位秒 = 0.099333956837654 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroClickFlowLogReply 82 1 [INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83 [INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=47 [INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21 [INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=23,cmd=3,status=0,size=10 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2016 exp: 20 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1 [INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62060003 progress: 24 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060004 progress: 24 reachTime: 0 isGainBonus: false } achievementInfos { id: 62060005 progress: 24 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 84 1 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 60000006 progress: 1 hasFinished: false donCount: 1 } [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 85 1 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isDouble: false [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterTouchReply <--- [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 3 所需时间单位秒 = 0.16714067384601 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterTouchReply 86 1 [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:55]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.097984839230776 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 87 1 [INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1053.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1062.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:56][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:nanguo.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:45:56][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 20:45:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:57]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:57]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:57]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099874164909124 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 89 1 [INFO:2024-1-10 20:45:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:58]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:58]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.09921583533287 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 90 1 [INFO:2024-1-10 20:45:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:45:59]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:45:59]||||| Sender socketClient version=1 [INFO:2024-1-10 20:45:59]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:45:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099146611988544 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 91 1 [INFO:2024-1-10 20:45:59][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2024-1-10 20:45:59][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2024-1-10 20:45:59][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 20:46:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:46:0]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:46:0]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:0]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:46:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099752396345139 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 92 1 [INFO:2024-1-10 20:46:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 20:46:1]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 20:46:1]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:1]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 20:46:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066373180598021 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 93 1 [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266 [INFO:2024-1-10 20:46:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController: in function '' logic/common/GameUtils: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController: in function logic/extensions/task/controller/TaskController: in function 'jump' logic/extensions/main/view/MainActivityGroupItem: in function [INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:2][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10823624953628 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 94 1 [INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:2]DestroyUnusedResources:116,4,time=,paths: [INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004 [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29 [INFO:2024-1-10 20:46:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 29 getBonusCount: 0 } [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10703729093075 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 95 1 [INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.14092890545726 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 96 1 [INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:3]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254 [INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46 [INFO:2024-1-10 20:46:3]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:46:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:3]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2024-1-10 20:46:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:3]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10844734497368 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 97 1 [INFO:2024-1-10 20:46:4]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35 [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17397953383625 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 98 1 [INFO:2024-1-10 20:46:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004 [INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:4]DestroyUnusedResources:7,3,time=,paths: [INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 20:46:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @96ms [INFO:2024-1-10 20:46:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:46:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:46:4]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833260532 challenge: 14 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 5 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706876150 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 0 [INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14873197674751 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1 [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:5]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269 [INFO:2024-1-10 20:46:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:7]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:46:7]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:46:7]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:46:7]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:7]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13229474052787 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 101 1 [INFO:2024-1-10 20:46:7]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833260532 challenge: 14 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 5 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706876153 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 0 [INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.19778213649988 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 102 1 [INFO:2024-1-10 20:46:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:46:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:46:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:46:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:46:8]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833260532 challenge: 14 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 5 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706876153 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 0 [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.17334229126573 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 103 1 [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 20:46:8]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:46:8]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13234958425164 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 104 1 [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 20:46:9]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 20:46:9]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71 [INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770133 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7770036 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 105 1 [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.14030932635069 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 106 1 [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_musicfestivalboss.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13215525820851 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 107 1 [INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.66056588292122 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 108 1 [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:46:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 20:46:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 20:46:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082628332078457 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 109 1 [INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833260532 challenge: 14 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 5 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706876156 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 0 [INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11578624695539 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 110 1 [INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:11]DestroyUnusedResources:77,4,time=,paths: [INFO:2024-1-10 20:46:11][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2097_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/show_xfmx_skill1.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2021_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2028_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:11][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 20:46:11][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @30ms [INFO:2024-1-10 20:46:11][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 20:46:11][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @318ms [INFO:2024-1-10 20:46:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 20:46:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的模型 [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_008_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xfmx_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_xfmx_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_xfmx_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfmx_skill2.prefab effect obj pool create effect/prefabs/hit_xfmx_skill4.prefab effect obj pool create effect/prefabs/show_xfmx_skill1.prefab effect obj pool [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill1.prefab"] [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的头顶ui [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的头顶ui [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的头顶ui [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的模型 [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_018.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jironjinsisun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool [INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"] [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的模型 [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_066_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/suiliu_001_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_8_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_caihong_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_063_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_mask_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_067_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型 [INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型 [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui [INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui [INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:46:15][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011 [INFO:2024-1-10 20:46:15][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:15][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:46:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-1-10 20:46:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-1-10 20:46:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:15]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-1-10 20:46:15]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:16]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2024-1-10 20:46:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-1-10 20:46:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.27347312122583 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 111 1 [INFO:2024-1-10 20:46:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:46:16]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:46:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:20][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.693155288696 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3068447113037 [INFO:2024-1-10 20:46:20][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1 [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:20][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:46:20][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.099037028849125 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 113 1 [INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=731 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2097 skinId: 100101 position: 1 baseAttributes { hp: 8607 thp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209700 position: 1 CD: 0 } skillInfo { skillId: 41209701 position: 2 CD: 0 } skillInfo { skillId: 41209702 position: 3 CD: 2 maxCD: 6 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 100100 position: 2 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209600 position: 1 CD: 0 } skillInfo { skillId: 41209601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209602 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2021 skinId: 100015 position: 3 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202100 position: 1 CD: 0 } skillInfo { skillId: 41202101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2028 skinId: 100030 position: 4 baseAttributes { hp: 9275 thp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22315 skinId: 130081 position: 0 baseAttributes { hp: 8607 thp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223151 position: 1 CD: 0 maxCD: 99 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 15201 } defender { units { id: 6 modelId: 22310 skinId: 130094 position: 4 baseAttributes { hp: 1166739468 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223101 position: 1 CD: 0 } skillInfo { skillId: 42223102 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223103 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301137 duration: 1 id: 7 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301144 duration: 1 id: 8 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 9 } } actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.1145289093256 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 114 1 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2097, "skinId":100101, "position":1, "baseAttributes": { "hp":8607, "thp":8607, "atk":994, "def":752, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209700, "position":1, "CD":0 }, { "skillId":41209701, "position":2, "CD":0 }, { "skillId":41209702, "position":3, "CD":2, "maxCD":6 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":100100, "position":2, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209600, "position":1, "CD":0 }, { "skillId":41209601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209602, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2021, "skinId":100015, "position":3, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202100, "position":1, "CD":0 }, { "skillId":41202101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2028, "skinId":100030, "position":4, "baseAttributes": { "hp":9275, "thp":9275, "atk":917, "def":850, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22315, "skinId":130081, "position":0, "baseAttributes": { "hp":8607, "thp":8607, "atk":994, "def":752, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223151, "position":1, "CD":0, "maxCD":99 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":6, "modelId":22310, "skinId":130094, "position":4, "baseAttributes": { "hp":1166739468, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223101, "position":1, "CD":0 }, { "skillId":42223102, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223103, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.1145289093256 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 115 1 [INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22315 isShaping:false skinId:130081 otherSkillId:nil skills:[42223151] otherSkills:null allSkillActions:{} allNormalActions:{} [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22315_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的头顶ui [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的模型 [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301137, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301144, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301137] [INFO:2024-1-10 20:46:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301144] [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034] [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 的buff [301137] 持续时间变更为 [1],没效果看的是刷新数据和ui [INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done [INFO:2024-1-10 20:46:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:46:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:46:22]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:22]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066522397100925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2024-1-10 20:46:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:46:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:46:22]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:22]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10739796981215 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2024-1-10 20:46:22][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:46:22][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-1-10 20:46:27]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-1-10 20:46:27]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:27]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.098095312714577 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 118 1 [INFO:2024-1-10 20:46:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:46:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:46:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:46:27]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=496 [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 8 effectNum: 99 additional: 42223151 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 2 effectNum: 337 additional: 1166739131 additional2: 337 additional3: 337 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 11 effectType: 13 effectNum: 1 additional: 1 summon { id: 11 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 11 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 12 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202101 actEffect { targetId: 6 effectType: 2 effectNum: 843 additional: 1166738288 additional2: 843 additional3: 843 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41202101 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202801 actEffect { targetId: 6 effectType: 2 effectNum: 462 additional: 1166737826 additional2: 462 additional3: 462 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 6 } battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 345 additional: 1166737481 additional2: 345 additional3: 345 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 4515 additional: 4760 additional2: 4515 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 14 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 15 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 16 } } targetId: 4 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301128 duration: 1 id: 17 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 17 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.06562140583992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-1-10 20:46:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":99, "additional":42223151 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":337, "additional":1166739131, "additional2":337, "additional3":337 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":11, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":11, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":11, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":12 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202101, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":843, "additional":1166738288, "additional2":843, "additional3":843 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41202101 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202801, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":462, "additional":1166737826, "additional2":462, "additional3":462 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":6 }, { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":345, "additional":1166737481, "additional2":345, "additional3":345 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":4515, "additional":4760, "additional2":4515, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":14 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":15 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":16 } } ], "targetId":4 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301128, "duration":1, "id":17 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":17 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":42223151, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":99, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 13 当前队列数量= 2 [INFO:2024-1-10 20:46:28]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:28]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:28]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9 [INFO:2024-1-10 20:46:28]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:28]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.099407862871885 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 120 1 [INFO:2024-1-10 20:46:28]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <--- [INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.16625218465924 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 121 1 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1166739131, "targetId":6, "multipleEffectNumReal":0, "additional3":337, "effectNum":337, "multipleEffectNum":0, "effectType":2, "additional2":337 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166739468/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:337/337 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166739131/2000000000 剩余盾: 0 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":11, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":11, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":11, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":11, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":12, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:46:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型 [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 11 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202101, "actEffect": [ { "additional":1166738288, "targetId":6, "multipleEffectNumReal":0, "additional3":843, "effectNum":843, "multipleEffectNum":0, "effectType":2, "additional2":843 }, { "additional":41202101, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166739131/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:843 本段扣血:843 本段扣盾:0 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166738288/2000000000 剩余盾: 0 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":1166737826, "targetId":6, "multipleEffectNumReal":0, "additional3":462, "effectNum":462, "multipleEffectNum":0, "effectType":2, "additional2":462 }, { "additional":41202801, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166738288/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:462/462 本段飘:462 本段扣血:462 本段扣盾:0 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737826/2000000000 剩余盾: 0 [WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69 [INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166737481, "targetId":6, "multipleEffectNumReal":0, "additional3":345, "effectNum":345, "multipleEffectNum":0, "effectType":2, "additional2":345 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737826/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:345/345 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737481/2000000000 剩余盾: 0 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":4760, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4515, "multipleEffectNum":0, "effectType":2, "additional2":4515 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9275/9275 原来有盾: 0 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:1806/4515 本段飘:1806 本段扣血:1806 本段扣盾:0 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7469/9275 剩余盾: 0 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7469/9275 原来有盾: 0 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:4515/4515 本段飘:2709 本段扣血:2709 本段扣盾:0 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4760/9275 剩余盾: 0 [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301128, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128] [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301128 effect/prefabs/buff_xfmx_skill2_01.prefab [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/musicnote_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_xfmx_skill2_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_xfmx_skill2_01.prefab effect obj pool [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-1-10 20:46:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:46:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:46:35]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099469479173422 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1 [INFO:2024-1-10 20:46:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:46:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:46:35]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065741039812565 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1 [INFO:2024-1-10 20:46:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:46:35][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-1-10 20:46:49]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-1-10 20:46:49]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:49]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-1-10 20:46:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:46:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:46:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-1-10 20:46:49]||||| Sender socketClient version=1 [INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.09898005053401 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 126 1 [INFO:2024-1-10 20:46:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1005 [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 2 effectNum: 254 additional: 1166737227 additional2: 254 additional3: 254 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 19 effectType: 13 effectNum: 1 additional: 1 summon { id: 19 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 20 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 21 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 22 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 23 } } actEffect { targetId: 11 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 24 } } actEffect { targetId: 19 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 25 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 26 } } actEffect { targetId: 27 effectType: 13 effectNum: 1 additional: 2 summon { id: 27 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202102 actEffect { targetId: 6 effectType: 3 effectNum: 2247 additional: 1166734980 additional2: 2247 additional3: 2247 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41202102 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202802 actEffect { targetId: 6 effectType: 2 effectNum: 648 additional: 1166734332 additional2: 648 additional3: 648 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 28 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 29 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 6 } battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 260 additional: 1166734072 additional2: 260 additional3: 260 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 19 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 241 additional: 1166733831 additional2: 241 additional3: 241 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 15 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 15 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 3 effectNum: 19428 additional: 0 additional2: 19428 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 5021 additional: 4359 additional2: 5021 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 19032 additional: 0 additional2: 19032 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 10317 additional: 0 additional2: 10317 additional3: 0 } actEffect { targetId: 11 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 19 effectType: 3 effectNum: 16821 additional: 0 additional2: 16821 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 31 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 32 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 33 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 3 } battleStep { actorType: 2 castorId: 11 actorId: 12 actEffect { targetId: 11 effectType: 6 effectNum: 0 additional: 12 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } actEffect { targetId: 19 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 19 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 21 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 11 actorId: 24 actEffect { targetId: 11 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066034007817507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1 [INFO:2024-1-10 20:46:49][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":254, "additional":1166737227, "additional2":254, "additional3":254 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":19, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":19, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":20 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":21 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":22 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":23 } }, { "targetId":11, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":24 } }, { "targetId":19, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":25 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":26 } }, { "targetId":27, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":27, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202102, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2247, "additional":1166734980, "additional2":2247, "additional3":2247 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41202102 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202802, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":648, "additional":1166734332, "additional2":648, "additional3":648 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":28 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":29 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":6 }, { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":260, "additional":1166734072, "additional2":260, "additional3":260 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":19, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":241, "additional":1166733831, "additional2":241, "additional3":241 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":15, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":15 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":19428, "additional":0, "additional2":19428, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":5021, "additional":4359, "additional2":5021, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":19032, "additional":0, "additional2":19032, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":10317, "additional":0, "additional2":10317, "additional3":0 }, { "targetId":11, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":19, "effectType":3, "effectNum":16821, "additional":0, "additional2":16821, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":31 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":32 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":33 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":3 }, { "actorType":2, "castorId":11, "actorId":12, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":0, "additional":12 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":1, "effectType":9, "effectNum":0 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":3, "effectType":9, "effectNum":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":4, "effectType":9, "effectNum":0 }, { "targetId":19, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":19, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":21, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":11, "actorId":24, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1166737227, "targetId":6, "multipleEffectNumReal":0, "additional3":254, "effectNum":254, "multipleEffectNum":0, "effectType":2, "additional2":254 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737481/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:254/254 本段飘:254 本段扣血:254 本段扣盾:0 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737227/2000000000 剩余盾: 0 [WARN:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 19 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:46:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 19 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:46:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":1, "targetId":19, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":19, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":21, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":19, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":26, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":27, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":27, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:46:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 19[MyRole_19_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 20:46:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的模型 [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_27,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的头顶ui [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 20:46:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6 [INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202102, "actEffect": [ { "additional":1166734980, "targetId":6, "multipleEffectNumReal":0, "additional3":2247, "effectNum":2247, "multipleEffectNum":0, "effectType":3, "additional2":2247 }, { "additional":41202102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737227/2000000000 原来有盾: 0 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:449/2247 本段飘:449 本段扣血:449 本段扣盾:0 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166736778/2000000000 剩余盾: 0 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166736778/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:898/2247 本段飘:449 本段扣血:449 本段扣盾:0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166736329/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166736329/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1347/2247 本段飘:449 本段扣血:449 本段扣盾:0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166735880/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166735880/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1796/2247 本段飘:449 本段扣血:449 本段扣盾:0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166735431/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166735431/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2247/2247 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734980/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245 [INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2247 [INFO:2024-1-10 20:47:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:47:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 20:47:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202802, "actEffect": [ { "additional":1166734332, "targetId":6, "multipleEffectNumReal":0, "additional3":648, "effectNum":648, "multipleEffectNum":0, "effectType":2, "additional2":648 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734980/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:64/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734916/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734916/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:128/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734852/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734852/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734788/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734788/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:256/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734724/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734724/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:320/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734660/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734660/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734596/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734596/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:448/648 本段飘:64 本段扣血:64 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734532/2000000000 剩余盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734532/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:648/648 本段飘:200 本段扣血:200 本段扣盾:0 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734332/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 20:47:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:47:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194 [INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 648 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166734072, "targetId":6, "multipleEffectNumReal":0, "additional3":260, "effectNum":260, "multipleEffectNum":0, "effectType":2, "additional2":260 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734332/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:260/260 本段飘:260 本段扣血:260 本段扣盾:0 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734072/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166733831, "targetId":6, "multipleEffectNumReal":0, "additional3":241, "effectNum":241, "multipleEffectNum":0, "effectType":2, "additional2":241 } ], "castorId":19, "originalTargetId":0 } [WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}19[MyRole_19_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734072/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:241/241 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733831/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":15, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:15 buffId:301002 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 20:47:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223102, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":19428, "multipleEffectNum":0, "effectType":3, "additional2":19428 }, { "additional":4359, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5021, "multipleEffectNum":0, "effectType":2, "additional2":5021 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19032, "multipleEffectNum":0, "effectType":3, "additional2":19032 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":10317, "multipleEffectNum":0, "effectType":2, "additional2":10317 }, { "additional":938, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":19, "multipleEffectNumReal":0, "additional3":0, "effectNum":16821, "multipleEffectNum":0, "effectType":3, "additional2":16821 }, { "additional":14, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6 [WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12 [INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8607/8607 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3885/19428 本段飘:3885 本段扣血:3885 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4722/8607 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1004/5021 本段飘:1004 本段扣血:1004 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8376/9380 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7087/7087 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3806/19032 本段飘:3806 本段扣血:3806 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3281/7087 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4760/9275 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2063/10317 本段飘:2063 本段扣血:2063 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2697/9275 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:3364/16821 本段飘:3364 本段扣血:3364 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4722/8607 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:5827/19428 本段飘:1942 本段扣血:1942 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 2780/8607 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8376/9380 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:1506/5021 本段飘:502 本段扣血:502 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7874/9380 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3281/7087 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:5709/19032 本段飘:1903 本段扣血:1903 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1378/7087 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2697/9275 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:3094/10317 本段飘:1031 本段扣血:1031 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1666/9275 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.1) -》 多段已飘:5046/16821 本段飘:1682 本段扣血:1682 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 2780/8607 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:7769/19428 本段飘:1942 本段扣血:1942 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 838/8607 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7874/9380 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:2008/5021 本段飘:502 本段扣血:502 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7372/9380 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1378/7087 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:7612/19032 本段飘:1903 本段扣血:1903 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1666/9275 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:4125/10317 本段飘:1031 本段扣血:1031 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 635/9275 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.1) -》 多段已飘:6728/16821 本段飘:1682 本段扣血:1682 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 838/8607 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:11654/19428 本段飘:3885 本段扣血:3885 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7372/9380 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:3012/5021 本段飘:1004 本段扣血:1004 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6368/9380 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:11418/19032 本段飘:3806 本段扣血:3806 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 635/9275 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:6188/10317 本段飘:2063 本段扣血:2063 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:10092/16821 本段飘:3364 本段扣血:3364 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 0/8607 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:15539/19428 本段飘:3885 本段扣血:3885 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6368/9380 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:4016/5021 本段飘:1004 本段扣血:1004 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5364/9380 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:15224/19032 本段飘:3806 本段扣血:3806 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:8251/10317 本段飘:2063 本段扣血:2063 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:13456/16821 本段飘:3364 本段扣血:3364 本段扣盾:0 [INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 0/8607 原来有盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:19428/19428 本段飘:3889 本段扣血:3889 本段扣盾:0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5364/9380 原来有盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:5021/5021 本段飘:1005 本段扣血:1005 本段扣盾:0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4359/9380 剩余盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:19032/19032 本段飘:3808 本段扣血:3808 本段扣盾:0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:10317/10317 本段飘:2066 本段扣血:2066 本段扣盾:0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:1) -》 多段已飘:16821/16821 本段飘:3365 本段扣血:3365 本段扣盾:0 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6 [WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 70619 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:12 buffId:301132 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":20, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":22, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":23, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":28, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":25, "targetId":19, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":19, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 8 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 8 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 8 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9 [WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 19[MyRole_19_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11 [WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11 [INFO:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1 [INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:47:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-1-10 20:47:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3 [INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-1-10 20:47:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4 [INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:47:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 20:47:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 19 [INFO:2024-1-10 20:47:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_19_6 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 5 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:21 buffId:301130 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301131 持续时间:2 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:24 buffId:301130 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098967552185059 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066046301275492 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=609 [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 34 effectType: 13 effectNum: 1 additional: 1 summon { id: 34 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 35 } } actEffect { targetId: 11 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 36 } } actEffect { targetId: 34 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 37 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 38 effectType: 13 effectNum: 1 additional: 1 summon { id: 38 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 39 } } targetId: 6 } battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 278 additional: 1166733553 additional2: 278 additional3: 278 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 270 additional: 1166733283 additional2: 270 additional3: 270 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 428 additional: 1166732855 additional2: 428 additional3: 428 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 32 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 2654 additional: 1705 additional2: 2654 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 31 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 40 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 41 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 33 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 42 } } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 35 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 11 actorId: 36 actEffect { targetId: 11 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 34 actorId: 37 actEffect { targetId: 34 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 27 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099626611918211 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":34, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":34, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":35 } }, { "targetId":11, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":36 } }, { "targetId":34, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":37 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":38, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":38, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":39 } } ], "targetId":6 }, { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":278, "additional":1166733553, "additional2":278, "additional3":278 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":270, "additional":1166733283, "additional2":270, "additional3":270 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":428, "additional":1166732855, "additional2":428, "additional3":428 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":32, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":2654, "additional":1705, "additional2":2654, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":31 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":40 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":41 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":33 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":42 } } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":35, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":11, "actorId":36, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":34, "actorId":37, "actEffect": [ { "targetId":34, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":27, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":1, "targetId":34, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":34, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:47:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:47:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:47:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,11[MyRole_11_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,34[MyRole_34_6][6] 增加了一个 buff [301130] [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":38, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":38, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 38[nil][nil] 一下 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:47:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型 [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:47:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui [INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:47:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166733553, "targetId":6, "multipleEffectNumReal":0, "additional3":278, "effectNum":278, "multipleEffectNum":0, "effectType":2, "additional2":278 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733831/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:278/278 本段飘:278 本段扣血:278 本段扣盾:0 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733553/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166733283, "targetId":6, "multipleEffectNumReal":0, "additional3":270, "effectNum":270, "multipleEffectNum":0, "effectType":2, "additional2":270 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733553/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733283/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166732855, "targetId":6, "multipleEffectNumReal":0, "additional3":428, "effectNum":428, "multipleEffectNum":0, "effectType":3, "additional2":428 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733283/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732855/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":32, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:32 buffId:301002 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":1705, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2654, "multipleEffectNum":0, "effectType":2, "additional2":2654 }, { "additional":31, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":33, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4359/9380 原来有盾: 0 [INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:1061/2654 本段飘:1061 本段扣血:1061 本段扣盾:0 [INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3298/9380 剩余盾: 0 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":31, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":33, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3298/9380 原来有盾: 0 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:2654/2654 本段飘:1593 本段扣血:1593 本段扣盾:0 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1705/9380 剩余盾: 0 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":35, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301131 持续时间:1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:35 buffId:301130 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:36 buffId:301130 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:34 buffServerId:37 buffId:301130 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":27, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:47:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10770630091429 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06548635289073 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=456 [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 43 effectType: 13 effectNum: 1 additional: 1 summon { id: 43 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 39 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 44 } } targetId: 6 } battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 289 additional: 1166732566 additional2: 289 additional3: 289 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 270 additional: 1166732296 additional2: 270 additional3: 270 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 270 additional: 1166732026 additional2: 270 additional3: 270 } targetId: 6 } battleStep { actorType: 1 castorId: 43 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 282 additional: 1166731744 additional2: 282 additional3: 282 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 41 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 43 effectType: 3 effectNum: 8418 additional: 0 additional2: 8418 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 40 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 46 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 47 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 42 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 48 } } targetId: 43 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 43 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 26 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066989842802286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":43, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":43, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":39 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":44 } } ], "targetId":6 }, { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":289, "additional":1166732566, "additional2":289, "additional3":289 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":270, "additional":1166732296, "additional2":270, "additional3":270 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":270, "additional":1166732026, "additional2":270, "additional3":270 } ], "targetId":6 }, { "actorType":1, "castorId":43, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":282, "additional":1166731744, "additional2":282, "additional3":282 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":41, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":43, "effectType":3, "effectNum":8418, "additional":0, "additional2":8418, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":40 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":46 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":47 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":42 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":48 } } ], "targetId":43 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":43, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":26, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":43, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":43, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":39, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 43[nil][nil] 一下 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_27_11 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:47:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型 [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:47:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui [INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166732566, "targetId":6, "multipleEffectNumReal":0, "additional3":289, "effectNum":289, "multipleEffectNum":0, "effectType":2, "additional2":289 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732855/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:289/289 本段飘:289 本段扣血:289 本段扣盾:0 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732566/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166732296, "targetId":6, "multipleEffectNumReal":0, "additional3":270, "effectNum":270, "multipleEffectNum":0, "effectType":2, "additional2":270 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732566/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732296/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166732026, "targetId":6, "multipleEffectNumReal":0, "additional3":270, "effectNum":270, "multipleEffectNum":0, "effectType":2, "additional2":270 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732296/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732026/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166731744, "targetId":6, "multipleEffectNumReal":0, "additional3":282, "effectNum":282, "multipleEffectNum":0, "effectType":2, "additional2":282 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":43, "originalTargetId":0 } [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}43[MyRole_43_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732026/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:282/282 本段飘:282 本段扣血:282 本段扣盾:0 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731744/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43[MyRole_43_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}43[MyRole_43_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":41, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:41 buffId:301002 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":43, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":43, "multipleEffectNumReal":0, "additional3":0, "effectNum":8418, "multipleEffectNum":0, "effectType":3, "additional2":8418 }, { "additional":40, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 43[MyRole_43_8][8] 一下 [INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 受到攻击(比率:0.4) -》 多段已飘:3367/8418 本段飘:3367 本段扣血:3367 本段扣盾:0 [INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":40, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 受到攻击(比率:1) -》 多段已飘:8418/8418 本段飘:5051 本段扣血:5051 本段扣盾:0 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":43, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 43 [INFO:2024-1-10 20:47:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_43_8 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:26 buffId:301131 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.097908955067396 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.067161925137043 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=512 [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 49 effectType: 13 effectNum: 1 additional: 1 summon { id: 49 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 11 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 50 } } actEffect { targetId: 34 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 51 } } actEffect { targetId: 38 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 52 } } actEffect { targetId: 49 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 53 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 424 additional: 1166731320 additional2: 424 additional3: 424 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 281 additional: 1166731039 additional2: 281 additional3: 281 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 408 additional: 1166730631 additional2: 408 additional3: 408 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 49 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 271 additional: 1166730360 additional2: 271 additional3: 271 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 47 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 5379 additional: 0 additional2: 5379 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 46 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 56 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 57 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 48 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 58 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.0984609387815 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":49, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":49, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":11, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":50 } }, { "targetId":34, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":51 } }, { "targetId":38, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":52 } }, { "targetId":49, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":53 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":424, "additional":1166731320, "additional2":424, "additional3":424 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":281, "additional":1166731039, "additional2":281, "additional3":281 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":408, "additional":1166730631, "additional2":408, "additional3":408 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":49, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":271, "additional":1166730360, "additional2":271, "additional3":271 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":47, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":5379, "additional":0, "additional2":5379, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":46 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":56 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":57 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":48 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":58 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":49, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":49, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":34, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":38, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":49, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:0]:{}Delay unitId= 6 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":49, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":49, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":11, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":34, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":38, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":49, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:47:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:47:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:47:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 34 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 38[MyRole_38_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 38 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 49[MyRole_49_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 49 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166731320, "targetId":6, "multipleEffectNumReal":0, "additional3":424, "effectNum":424, "multipleEffectNum":0, "effectType":3, "additional2":424 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731744/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731320/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166731039, "targetId":6, "multipleEffectNumReal":0, "additional3":281, "effectNum":281, "multipleEffectNum":0, "effectType":2, "additional2":281 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731320/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:281/281 本段飘:281 本段扣血:281 本段扣盾:0 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731039/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166730631, "targetId":6, "multipleEffectNumReal":0, "additional3":408, "effectNum":408, "multipleEffectNum":0, "effectType":3, "additional2":408 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731039/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730631/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166730360, "targetId":6, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 } ], "castorId":49, "originalTargetId":0 } [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730631/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730360/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":47, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:47 buffId:301002 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5379, "multipleEffectNum":0, "effectType":2, "additional2":5379 }, { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":48, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1705/9380 原来有盾: 0 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:2151/5379 本段飘:2151 本段扣血:2151 本段扣盾:0 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":46, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":48, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:5379/5379 本段飘:3228 本段扣血:3228 本段扣盾:0 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2024-1-10 20:47:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2 [INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099420730024576 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098766095936298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":6, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=327 [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 271 additional: 1166730089 additional2: 271 additional3: 271 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 288 additional: 1166729801 additional2: 288 additional3: 288 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 412 additional: 1166729389 additional2: 412 additional3: 412 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 49 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 269 additional: 1166729120 additional2: 269 additional3: 269 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 57 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 57 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 49 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 61 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 62 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 58 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 63 } } targetId: 49 } battleStep { actorType: 2 castorId: 49 actorId: 53 actEffect { targetId: 49 effectType: 6 effectNum: 0 additional: 53 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099004581570625 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":271, "additional":1166730089, "additional2":271, "additional3":271 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":288, "additional":1166729801, "additional2":288, "additional3":288 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":412, "additional":1166729389, "additional2":412, "additional3":412 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":49, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":269, "additional":1166729120, "additional2":269, "additional3":269 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":57, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":57 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":49, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":61 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":62 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":58 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":63 } } ], "targetId":49 }, { "actorType":2, "castorId":49, "actorId":53, "actEffect": [ { "targetId":49, "effectType":6, "effectNum":0, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166730089, "targetId":6, "multipleEffectNumReal":0, "additional3":271, "effectNum":271, "multipleEffectNum":0, "effectType":2, "additional2":271 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730360/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730089/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166729801, "targetId":6, "multipleEffectNumReal":0, "additional3":288, "effectNum":288, "multipleEffectNum":0, "effectType":2, "additional2":288 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730089/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:288/288 本段飘:288 本段扣血:288 本段扣盾:0 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729801/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166729389, "targetId":6, "multipleEffectNumReal":0, "additional3":412, "effectNum":412, "multipleEffectNum":0, "effectType":3, "additional2":412 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729801/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:412/412 本段飘:412 本段扣血:412 本段扣盾:0 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729389/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166729120, "targetId":6, "multipleEffectNumReal":0, "additional3":269, "effectNum":269, "multipleEffectNum":0, "effectType":2, "additional2":269 } ], "castorId":49, "originalTargetId":0 } [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729389/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:269/269 本段飘:269 本段扣血:269 本段扣盾:0 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729120/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":57, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:57 buffId:301002 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":49, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":49, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":56, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 49[MyRole_49_8][8] 一下 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":56, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":53, "targetId":49, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:49 buffServerId:53 buffId:301132 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.11541744694114 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066315781325102 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:39][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":6, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=427 [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 285 additional: 1166728835 additional2: 285 additional3: 285 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 288 additional: 1166728547 additional2: 288 additional3: 288 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 431 additional: 1166728116 additional2: 431 additional3: 431 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 49 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 264 additional: 1166727852 additional2: 264 additional3: 264 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 62 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 11 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 34 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 38 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 49 effectType: 2 effectNum: 8097 additional: 0 additional2: 8097 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 61 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 65 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 66 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 63 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 67 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 38 } battleStep { actorType: 2 castorId: 11 actorId: 50 actEffect { targetId: 11 effectType: 6 effectNum: 0 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 34 actorId: 51 actEffect { targetId: 34 effectType: 6 effectNum: 0 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 38 actorId: 52 actEffect { targetId: 38 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 49 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09882453083992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":285, "additional":1166728835, "additional2":285, "additional3":285 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":288, "additional":1166728547, "additional2":288, "additional3":288 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":431, "additional":1166728116, "additional2":431, "additional3":431 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":49, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":264, "additional":1166727852, "additional2":264, "additional3":264 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":62, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":11, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":34, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":38, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":49, "effectType":2, "effectNum":8097, "additional":0, "additional2":8097, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":61 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":65 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":66 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":63 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":67 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":38 }, { "actorType":2, "castorId":11, "actorId":50, "actEffect": [ { "targetId":11, "effectType":6, "effectNum":0, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":34, "actorId":51, "actEffect": [ { "targetId":34, "effectType":6, "effectNum":0, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":38, "actorId":52, "actEffect": [ { "targetId":38, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":49, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166728835, "targetId":6, "multipleEffectNumReal":0, "additional3":285, "effectNum":285, "multipleEffectNum":0, "effectType":2, "additional2":285 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729120/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:285/285 本段飘:285 本段扣血:285 本段扣盾:0 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728835/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166728547, "targetId":6, "multipleEffectNumReal":0, "additional3":288, "effectNum":288, "multipleEffectNum":0, "effectType":2, "additional2":288 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728835/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:288/288 本段飘:288 本段扣血:288 本段扣盾:0 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728547/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166728116, "targetId":6, "multipleEffectNumReal":0, "additional3":431, "effectNum":431, "multipleEffectNum":0, "effectType":3, "additional2":431 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728547/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:431/431 本段飘:431 本段扣血:431 本段扣盾:0 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728116/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166727852, "targetId":6, "multipleEffectNumReal":0, "additional3":264, "effectNum":264, "multipleEffectNum":0, "effectType":2, "additional2":264 } ], "castorId":49, "originalTargetId":0 } [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728116/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:264/264 本段飘:264 本段扣血:264 本段扣盾:0 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727852/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":62, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:62 buffId:301002 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":38, "actorId":42223102, "actEffect": [ { "additional":938, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":38, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":49, "multipleEffectNumReal":0, "additional3":0, "effectNum":8097, "multipleEffectNum":0, "effectType":2, "additional2":8097 }, { "additional":61, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":63, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:1619/8097 本段飘:1619 本段扣血:1619 本段扣盾:0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.1) -》 多段已飘:2428/8097 本段飘:809 本段扣血:809 本段扣盾:0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.1) -》 多段已飘:3237/8097 本段飘:809 本段扣血:809 本段扣盾:0 [INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:4856/8097 本段飘:1619 本段扣血:1619 本段扣盾:0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:6475/8097 本段飘:1619 本段扣血:1619 本段扣盾:0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:1) -》 多段已飘:8097/8097 本段飘:1622 本段扣血:1622 本段扣盾:0 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8097 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":50, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":38, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:50 buffId:301132 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:34 buffServerId:51 buffId:301132 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:38 buffServerId:52 buffId:301132 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":49, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 49 [INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_49_8 [INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099048856645823 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066514894366264 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2024-1-10 20:47:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:47][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":6, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=274 [INFO:2024-1-10 20:47:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 417 additional: 1166727435 additional2: 417 additional3: 417 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 267 additional: 1166727168 additional2: 267 additional3: 267 } targetId: 6 } battleStep { actorType: 1 castorId: 38 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 419 additional: 1166726749 additional2: 419 additional3: 419 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 66 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 38 effectType: 3 effectNum: 8466 additional: 0 additional2: 8466 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 65 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 69 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 70 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 67 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 71 } } targetId: 38 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 38 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098490413278341 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":417, "additional":1166727435, "additional2":417, "additional3":417 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":267, "additional":1166727168, "additional2":267, "additional3":267 } ], "targetId":6 }, { "actorType":1, "castorId":38, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":419, "additional":1166726749, "additional2":419, "additional3":419 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":66, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":38, "effectType":3, "effectNum":8466, "additional":0, "additional2":8466, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":65 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":69 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":70 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":67 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":71 } } ], "targetId":38 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":38, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166727435, "targetId":6, "multipleEffectNumReal":0, "additional3":417, "effectNum":417, "multipleEffectNum":0, "effectType":3, "additional2":417 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727852/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:417/417 本段飘:417 本段扣血:417 本段扣盾:0 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727435/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166727168, "targetId":6, "multipleEffectNumReal":0, "additional3":267, "effectNum":267, "multipleEffectNum":0, "effectType":2, "additional2":267 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727435/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:267/267 本段飘:267 本段扣血:267 本段扣盾:0 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727168/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166726749, "targetId":6, "multipleEffectNumReal":0, "additional3":419, "effectNum":419, "multipleEffectNum":0, "effectType":3, "additional2":419 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":38, "originalTargetId":0 } [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727168/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726749/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":66, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:66 buffId:301002 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":38, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":38, "multipleEffectNumReal":0, "additional3":0, "effectNum":8466, "multipleEffectNum":0, "effectType":3, "additional2":8466 }, { "additional":65, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":67, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 38[MyRole_38_7][7] 一下 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 受到攻击(比率:0.4) -》 多段已飘:3386/8466 本段飘:3386 本段扣血:3386 本段扣盾:0 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":65, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":67, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 受到攻击(比率:1) -》 多段已飘:8466/8466 本段飘:5080 本段扣血:5080 本段扣盾:0 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":38, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 38 [INFO:2024-1-10 20:47:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_38_7 [INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098237603902817 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1 [INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066131614148617 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1 [INFO:2024-1-10 20:47:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":6, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=222 [INFO:2024-1-10 20:47:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 282 additional: 1166726467 additional2: 282 additional3: 282 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 262 additional: 1166726205 additional2: 262 additional3: 262 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 70 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 70 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 34 effectType: 2 effectNum: 4026 additional: 0 additional2: 4026 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 69 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 72 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 73 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 74 } } targetId: 34 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 34 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:47:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099870886653662 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":282, "additional":1166726467, "additional2":282, "additional3":282 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":262, "additional":1166726205, "additional2":262, "additional3":262 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":70, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":70 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":34, "effectType":2, "effectNum":4026, "additional":0, "additional2":4026, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":69 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":72 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":73 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":74 } } ], "targetId":34 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":34, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166726467, "targetId":6, "multipleEffectNumReal":0, "additional3":282, "effectNum":282, "multipleEffectNum":0, "effectType":2, "additional2":282 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726749/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:282/282 本段飘:282 本段扣血:282 本段扣盾:0 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726467/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166726205, "targetId":6, "multipleEffectNumReal":0, "additional3":262, "effectNum":262, "multipleEffectNum":0, "effectType":2, "additional2":262 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726467/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:262/262 本段飘:262 本段扣血:262 本段扣盾:0 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726205/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":70, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:70 buffId:301002 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":34, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":4026, "multipleEffectNum":0, "effectType":2, "additional2":4026 }, { "additional":69, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 34[MyRole_34_6][6] 一下 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.4) -》 多段已飘:1610/4026 本段飘:1610 本段扣血:1610 本段扣盾:0 [INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":69, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:1) -》 多段已飘:4026/4026 本段飘:2416 本段扣血:2416 本段扣盾:0 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 34 [INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_6 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09809572994709 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066542867571115 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:47:55][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":6, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=188 [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 11 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 284 additional: 1166725921 additional2: 284 additional3: 284 } targetId: 6 } battleStep { actorType: 2 castorId: 6 actorId: 73 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 73 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 11 effectType: 2 effectNum: 4104 additional: 0 additional2: 4104 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 72 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 75 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 76 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 77 } } targetId: 11 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 11 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099663127213717 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":11, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":284, "additional":1166725921, "additional2":284, "additional3":284 } ], "targetId":6 }, { "actorType":2, "castorId":6, "actorId":73, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":73 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":11, "effectType":2, "effectNum":4104, "additional":0, "additional2":4104, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":72 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":75 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":76 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":77 } } ], "targetId":11 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":11, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1166725921, "targetId":6, "multipleEffectNumReal":0, "additional3":284, "effectNum":284, "multipleEffectNum":0, "effectType":2, "additional2":284 } ], "castorId":11, "originalTargetId":0 } [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726205/2000000000 原来有盾: 0 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:284/284 本段飘:284 本段扣血:284 本段扣盾:0 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166725921/2000000000 剩余盾: 0 [WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":73, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:73 buffId:301002 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":11, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":4104, "multipleEffectNum":0, "effectType":2, "additional2":4104 }, { "additional":72, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":74, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 11[MyRole_11_5][5] 一下 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 受到攻击(比率:0.4) -》 多段已飘:1641/4104 本段飘:1641 本段扣血:1641 本段扣盾:0 [INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":72, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":74, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 受到攻击(比率:1) -》 多段已飘:4104/4104 本段飘:2463 本段扣血:2463 本段扣盾:0 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":11, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 11 [INFO:2024-1-10 20:47:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_11_5 [INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-1-10 20:47:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099724739789963 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1 [INFO:2024-1-10 20:47:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 10 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1317884363234 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1 [INFO:2024-1-10 20:47:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜 [WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标 [WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25% [WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70% [WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避 [INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=103 [INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 338 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 33 1 [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 13547 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 13547 teamGetDamage: 116278 unitDamages { position: 1 damage: 591 getDamage: 19428 unqiueId: 10320006 } unitDamages { position: 2 damage: 8756 getDamage: 13054 unqiueId: 10320005 } unitDamages { position: 3 damage: 3090 getDamage: 19032 unqiueId: 7770133 } unitDamages { position: 4 damage: 1110 getDamage: 14832 unqiueId: 7770036 } } [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 34 1 [INFO:2024-1-10 20:47:58][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"13547", "teamGetDamage":"116278", "unitDamages": [ { "position":1, "damage":"591", "getDamage":"19428", "unqiueId":"10320006" }, { "position":2, "damage":"8756", "getDamage":"13054", "unqiueId":"10320005" }, { "position":3, "damage":"3090", "getDamage":"19032", "unqiueId":"7770133" }, { "position":4, "damage":"1110", "getDamage":"14832", "unqiueId":"7770036" } ] } [INFO:2024-1-10 20:47:58][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.23150693252683 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 35 1 [INFO:2024-1-10 20:47:58][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 20:48:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-1-10 20:48:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 20:48:0][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0 [INFO:2024-1-10 20:48:0][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-1-10 20:48:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 20:48:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 20:48:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:2][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 20:48:2][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 20:48:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 20:48:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 20:48:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096 voiceId: 1092009 [INFO:2024-1-10 20:48:2]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 20:48:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:48:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79 [INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092009 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 36 1 [INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2096 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 37 1 [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.16527822799981 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 38 1 [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 20:48:20][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 20:48:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 20:48:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:48:20]DestroyUnusedResources:508,4,time=,paths: [INFO:2024-1-10 20:48:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @101ms [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:48:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:48:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833755521 challenge: 15 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 6 dailyDamage: 13547 dailyChallenge: 1 updateTime: 1706876155 allDamage: 356625 allRoundCount: 86 allConfigModelThp: 0 maxDamage: 13547 } dailyBonusCount: 0 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.28001651912928 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 41 1 [INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:21][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:48:21][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833755521 challenge: 15 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 6 dailyDamage: 13547 dailyChallenge: 1 updateTime: 1706876155 allDamage: 356625 allRoundCount: 86 allConfigModelThp: 0 maxDamage: 13547 } dailyBonusCount: 0 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18120068311691 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 42 1 [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 833755521 challenge: 15 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 6 dailyDamage: 13547 dailyChallenge: 1 updateTime: 1706876155 allDamage: 356625 allRoundCount: 86 allConfigModelThp: 0 maxDamage: 13547 } dailyBonusCount: 0 [INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.099268799647689 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 43 1 [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:48:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:48:22]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-1-10 20:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 20:52:35]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:52:35]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13121604174376 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 67 1 [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:37]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 20:52:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 20:52:37]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:37]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:37]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020 [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 20 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092009 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 voice: 1093006 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12330625206232 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 68 1 [INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:52:37]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.17939536646008 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 69 1 [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100074_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100077_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 1620002 formationId: 1 index: 2 typeId: 1 [INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=8,cmd=2,size=19 [INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13228051736951 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 70 1 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=85 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=63 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7770036 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 71 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 72 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 2270002 value: 0 time: 0 } infos { id: 2270003 value: 0 time: 0 } infos { id: 2270004 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 1620002 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 73 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7770133 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 7770133 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 75 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.219960257411 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 76 1 [WARN:2024-1-10 20:52:39][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 20 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092009 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 voice: 1093006 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11512265726924 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 77 1 [INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18108588457108 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 78 1 [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 20:52:40]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:40]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 6620003 formationId: 1 index: 3 typeId: 1 [INFO:2024-1-10 20:52:40]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 20:52:40]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.12372739613056 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 79 1 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=100 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=255 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=53 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 80 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 6620003 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 81 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 8570008 value: 0 time: 0 } infos { id: 8570009 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 6620003 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 82 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 83 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7770036 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 84 1 [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.19411786273122 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 85 1 [WARN:2024-1-10 20:52:40][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 20:52:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 20:52:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 20:52:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:41]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 20:52:41]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 20:52:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:42]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:42]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020 [INFO:2024-1-10 20:52:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 20 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092009 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 voice: 1093006 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.1815033853054 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 86 1 [INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:52:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.22135911509395 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 87 1 [INFO:2024-1-10 20:52:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:52:42]DestroyUnusedResources:4,2,time=,paths: [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 8670002 formationId: 1 index: 0 typeId: 1 [INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1323486994952 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=115 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=69 [INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 89 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 8670002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 9087 atk: 884 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1698959107628 rank: 5 luck: 6 sks { skillId: 41207107 strengthenLevel: 3 } sks { skillId: 41207108 strengthenLevel: 3 } sks { skillId: 41207109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 90 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 8670003 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 8670002 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 91 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 10320009 value: 0 time: 0 } infos { id: 10320008 value: 0 time: 0 } infos { id: 10320011 value: 0 time: 0 } infos { id: 10320010 value: 0 time: 0 } infos { id: 10320007 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 93 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.24916854314506 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 94 1 [WARN:2024-1-10 20:52:43][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 20:52:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13403062522411 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 96 1 [INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.29617687501013 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 97 1 [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.083017863333225 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 98 1 [INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 835001850 challenge: 15 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 6 dailyDamage: 13547 dailyChallenge: 1 updateTime: 1706876155 allDamage: 356625 allRoundCount: 86 allConfigModelThp: 0 maxDamage: 13547 } dailyBonusCount: 0 [INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11586666479707 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1 [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:52:44]DestroyUnusedResources:98,4,time=,paths: [INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:44][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 20:52:44][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @29ms [INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 20:52:44][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @322ms [INFO:2024-1-10 20:52:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 20:52:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 20:52:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型 [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool [INFO:2024-1-10 20:52:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"] [INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-1-10 20:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型 [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2024-1-10 20:52:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型 [INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型 [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui [INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui [INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:52:50][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011 [INFO:2024-1-10 20:52:50][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:50][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:52:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:52:51]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:52:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:54][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.698278427124 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.301721572876 [INFO:2024-1-10 20:52:54][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1 [INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:52:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:54][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:52:54][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.098054636269808 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 101 1 [INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=819 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2071 skinId: 100088 position: 1 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207107 position: 1 CD: 0 } skillInfo { skillId: 41207108 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207109 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 40300018 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 100100 position: 2 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209600 position: 1 CD: 0 } skillInfo { skillId: 41209601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209602 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 140073 position: 3 baseAttributes { hp: 17705 thp: 17705 atk: 1080 def: 1785 critic: 270 critic_dmg: 1200 dodge: 100 effect_hit: 990 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41200410 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: 51 isCopy: false } units { id: 4 modelId: 2084 skinId: 140047 position: 4 baseAttributes { hp: 14482 thp: 14482 atk: 1817 def: 1101 critic: 362 critic_dmg: 820 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22316 skinId: 130081 position: 0 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223161 position: 1 CD: 0 maxCD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 15201 } defender { units { id: 6 modelId: 22310 skinId: 130094 position: 4 baseAttributes { hp: 1164998150 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223101 position: 1 CD: 0 } skillInfo { skillId: 42223102 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223103 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 1 castorId: 4 actorId: 40300025 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301066 duration: 1 id: 7 } } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 30 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 2173 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 9 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301139 duration: 1 id: 10 } } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11152994632721 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 102 1 [INFO:2024-1-10 20:52:55][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2071, "skinId":100088, "position":1, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207107, "position":1, "CD":0 }, { "skillId":41207108, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207109, "position":3, "CD":1, "maxCD":5 }, { "skillId":40300018, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":100100, "position":2, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209600, "position":1, "CD":0 }, { "skillId":41209601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209602, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":140073, "position":3, "baseAttributes": { "hp":17705, "thp":17705, "atk":1080, "def":1785, "critic":270, "critic_dmg":1200, "dodge":100, "effect_hit":990, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 }, { "skillId":41200410, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":51, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2084, "skinId":140047, "position":4, "baseAttributes": { "hp":14482, "thp":14482, "atk":1817, "def":1101, "critic":362, "critic_dmg":820, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22316, "skinId":130081, "position":0, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223161, "position":1, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":6, "modelId":22310, "skinId":130094, "position":4, "baseAttributes": { "hp":1164998150, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223101, "position":1, "CD":0 }, { "skillId":42223102, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223103, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11152994632721 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 103 1 [INFO:2024-1-10 20:52:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{} [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的头顶ui [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的模型 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":40300025, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066] [INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2173, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301139, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034] [INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301139] [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301139 effect/prefabs/battle_fairy1.prefab [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy1.prefab effect obj pool [WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-1-10 20:52:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:52:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:52:56]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098078180104494 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2024-1-10 20:52:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:52:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:52:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:52:56]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066469009965658 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:52:57][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:52:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:52:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:52:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:52:57]||||| Sender socketClient version=1 [INFO:2024-1-10 20:52:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=939 [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 12 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 13 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 14 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 1029 additional: 1164997121 additional2: 1029 additional3: 1029 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 13 effectNum: 1 additional: 1 summon { id: 15 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 2380 additional: 1164994741 additional2: 2380 additional3: 2380 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208408 actEffect { targetId: 4 effectType: 18 effectNum: 12310 additional: 12310 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 18 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 1 maxCD: 1 } } actEffect { targetId: 4 effectType: 20 effectNum: 1 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 3 effectNum: 8588 additional: 1164986153 additional2: 8588 additional3: 8588 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 22 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 23 } } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 635 additional: 1164985518 additional2: 635 additional3: 635 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 7 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 23 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1585 additional: 16062 additional2: 1585 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 24 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 25 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 26 } } targetId: 1 } battleStep { actorType: 2 castorId: 4 actorId: 8 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099306356161833 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":11 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":12 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":13 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":14 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1029, "additional":1164997121, "additional2":1029, "additional3":1029 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2380, "additional":1164994741, "additional2":2380, "additional3":2380 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208408, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":12310, "additional":12310 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":18 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ] }, { "targetId":4, "effectType":20, "effectNum":1 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":8588, "additional":1164986153, "additional2":8588, "additional3":8588 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":22 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":23 } } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":635, "additional":1164985518, "additional2":635, "additional3":635 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":7, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":23, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1585, "additional":16062, "additional2":1585, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":24 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":25 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":26 } } ], "targetId":1 }, { "actorType":2, "castorId":4, "actorId":8, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:52:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:52:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:52:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164997121, "targetId":6, "multipleEffectNumReal":0, "additional3":1029, "effectNum":1029, "multipleEffectNum":0, "effectType":2, "additional2":1029 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164998150/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:308/1029 本段飘:308 本段扣血:308 本段扣盾:0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997842/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997842/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:616/1029 本段飘:308 本段扣血:308 本段扣盾:0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997534/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997534/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1029/1029 本段飘:413 本段扣血:413 本段扣盾:0 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997121/2000000000 剩余盾: 0 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":15, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":15, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:52:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型 [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2024-1-10 20:52:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 15 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1164994741, "targetId":6, "multipleEffectNumReal":0, "additional3":2380, "effectNum":2380, "multipleEffectNum":0, "effectType":3, "additional2":2380 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997121/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:476/2380 本段飘:476 本段扣血:476 本段扣盾:0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164996645/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164996645/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:952/2380 本段飘:476 本段扣血:476 本段扣盾:0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164996169/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164996169/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1428/2380 本段飘:476 本段扣血:476 本段扣盾:0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164995693/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164995693/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1903/2380 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164995218/2000000000 剩余盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164995218/2000000000 原来有盾: 0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2380/2380 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164994741/2000000000 剩余盾: 0 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208408, "actEffect": [ { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310 [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080] [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":1164986153, "targetId":6, "multipleEffectNumReal":0, "additional3":8588, "effectNum":8588, "multipleEffectNum":0, "effectType":3, "additional2":8588 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164994741/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1073/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164993668/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164993668/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2146/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164992595/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164992595/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3219/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164991522/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164991522/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4292/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164990449/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164990449/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5365/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164989376/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164989376/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6438/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164988303/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164988303/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:7511/8588 本段飘:1073 本段扣血:1073 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164987230/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164987230/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:8588/8588 本段飘:1077 本段扣血:1077 本段扣盾:0 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164986153/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001] [WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2024-1-10 20:53:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:53:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:53:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8588 [INFO:2024-1-10 20:53:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:53:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:53:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164985518, "targetId":6, "multipleEffectNumReal":0, "additional3":635, "effectNum":635, "multipleEffectNum":0, "effectType":2, "additional2":635 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164986153/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:635/635 本段飘:635 本段扣血:635 本段扣盾:0 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164985518/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:21 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:7 buffId:301066 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:23 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":16062, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1585, "multipleEffectNum":0, "effectType":2, "additional2":1585 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:634/1585 本段飘:634 本段扣血:634 本段扣盾:0 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17013/17647 剩余盾: 0 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17013/17647 原来有盾: 0 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1585/1585 本段飘:951 本段扣血:951 本段扣盾:0 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16062/17647 剩余盾: 0 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301075 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098659008741379 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099219426512718 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:53:9][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1542 [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 27 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 28 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 29 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 30 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 31 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 3 effectNum: 3066 additional: 1164982452 additional2: 3066 additional3: 3066 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 34 effectType: 13 effectNum: 1 additional: 1 summon { id: 34 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 35 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 36 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 37 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 38 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 39 } } actEffect { targetId: 34 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 40 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 41 } } actEffect { targetId: 42 effectType: 13 effectNum: 1 additional: 2 summon { id: 42 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 3 effectNum: 2666 additional: 1164979786 additional2: 2666 additional3: 2666 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 3 effectNum: 6988 additional: 1164972798 additional2: 6988 additional3: 6988 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 44 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 45 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 46 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 47 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 48 } } actEffect { targetId: 34 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 49 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 460 additional: 1164972338 additional2: 460 additional3: 460 } targetId: 6 } battleStep { actorType: 1 castorId: 34 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 471 additional: 1164971867 additional2: 471 additional3: 471 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 27 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 44 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 28 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 45 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 29 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 46 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 30 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 31 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 48 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 34 actorId: 49 actEffect { targetId: 34 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 25 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 25 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3356 additional: 12706 additional2: 3356 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1700 additional: 7680 additional2: 1700 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 5474 additional: 12231 additional2: 5474 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3511 additional: 8799 additional2: 3511 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 34 effectType: 2 effectNum: 2817 additional: 0 additional2: 2817 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 51 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 52 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 53 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 4 } battleStep { actorType: 2 castorId: 15 actorId: 16 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 34 effectType: 6 effectNum: 1 additional: 40 } actEffect { targetId: 34 effectType: 6 effectNum: 1 additional: 49 } actEffect { targetId: 34 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 35 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 36 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 37 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 38 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 39 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.29708901420236 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":27 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":28 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":29 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":30 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":31 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3066, "additional":1164982452, "additional2":3066, "additional3":3066 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":34, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":34, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":35 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":36 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":37 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":38 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":39 } }, { "targetId":34, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":40 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":41 } }, { "targetId":42, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":42, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2666, "additional":1164979786, "additional2":2666, "additional3":2666 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":6988, "additional":1164972798, "additional2":6988, "additional3":6988 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":44 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":45 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":46 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":47 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":48 } }, { "targetId":34, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":49 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":460, "additional":1164972338, "additional2":460, "additional3":460 } ], "targetId":6 }, { "actorType":1, "castorId":34, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":471, "additional":1164971867, "additional2":471, "additional3":471 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":27, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":44, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":28, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":45, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":29, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":46, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":30, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":31, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":48, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":34, "actorId":49, "actEffect": [ { "targetId":34, "effectType":7, "effectNum":1, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":25, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":25 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3356, "additional":12706, "additional2":3356, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1700, "additional":7680, "additional2":1700, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":5474, "additional":12231, "additional2":5474, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3511, "additional":8799, "additional2":3511, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":34, "effectType":2, "effectNum":2817, "additional":0, "additional2":2817, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":51 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":52 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":53 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":4 }, { "actorType":2, "castorId":15, "actorId":16, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":34, "effectType":6, "effectNum":1, "additional":40 }, { "targetId":34, "effectType":6, "effectNum":1, "additional":49 }, { "targetId":34, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":35, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":36, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":37, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":38, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":39, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":27, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":31, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 20:53:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1164982452, "targetId":6, "multipleEffectNumReal":0, "additional3":3066, "effectNum":3066, "multipleEffectNum":0, "effectType":3, "additional2":3066 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164985518/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:306/3066 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164985212/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164985212/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:612/3066 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984906/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984906/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:918/3066 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984600/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984600/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1224/3066 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984294/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984294/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1530/3066 本段飘:306 本段扣血:306 本段扣盾:0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164983988/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164983988/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3066/3066 本段飘:1536 本段扣血:1536 本段扣盾:0 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164982452/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3066 [INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 20:53:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:53:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 34 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:53:17][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 34 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":1, "targetId":34, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":35, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":34, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":41, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":42, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":42, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:53:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 20:53:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的模型 [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_42,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的头顶ui [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 20:53:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1164979786, "targetId":6, "multipleEffectNumReal":0, "additional3":2666, "effectNum":2666, "multipleEffectNum":0, "effectType":3, "additional2":2666 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164982452/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:399/2666 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164982053/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164982053/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:798/2666 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164981654/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164981654/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1197/2666 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164981255/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164981255/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1596/2666 本段飘:399 本段扣血:399 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164980856/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164980856/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2129/2666 本段飘:533 本段扣血:533 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164980323/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164980323/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2666/2666 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164979786/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 20:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:53:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2666 [INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":1164972798, "targetId":6, "multipleEffectNumReal":0, "additional3":6988, "effectNum":6988, "multipleEffectNum":0, "effectType":3, "additional2":6988 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":44, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":47, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":23, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":34, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":49, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13 [INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164979786/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:873/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164978913/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164978913/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1746/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164978040/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164978040/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2619/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164977167/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164977167/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3492/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164976294/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164976294/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4365/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164975421/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164975421/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5238/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164974548/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164974548/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6111/6988 本段飘:873 本段扣血:873 本段扣盾:0 [INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164973675/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164973675/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:6988/6988 本段飘:877 本段扣血:877 本段扣盾:0 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164972798/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6988 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164972338, "targetId":6, "multipleEffectNumReal":0, "additional3":460, "effectNum":460, "multipleEffectNum":0, "effectType":2, "additional2":460 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164972798/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164972338/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164971867, "targetId":6, "multipleEffectNumReal":0, "additional3":471, "effectNum":471, "multipleEffectNum":0, "effectType":2, "additional2":471 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":34, "originalTargetId":0 } [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164972338/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164971867/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34[MyRole_34_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}34[MyRole_34_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":45, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":25, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:27 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:44 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:28 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:45 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:29 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:46 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:30 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:31 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:48 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:34 buffServerId:49 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:25 buffId:301002 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 20:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223102, "actEffect": [ { "additional":12706, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3356, "multipleEffectNum":0, "effectType":2, "additional2":3356 }, { "additional":7680, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1700, "multipleEffectNum":0, "effectType":2, "additional2":1700 }, { "additional":12231, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5474, "multipleEffectNum":0, "effectType":3, "additional2":5474 }, { "additional":8799, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3511, "multipleEffectNum":0, "effectType":2, "additional2":3511 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":2817, "multipleEffectNum":0, "effectType":2, "additional2":2817 }, { "additional":24, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":26, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6 [WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12 [INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16062/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:671/3356 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15391/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:340/1700 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9040/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1094/5474 本段飘:1094 本段扣血:1094 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16611/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:702/3511 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11608/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:563/2817 本段飘:563 本段扣血:563 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 375/938 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15391/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1006/3356 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15056/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9040/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:510/1700 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8870/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16611/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1641/5474 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16064/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11608/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1053/3511 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11257/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 375/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.1) -》 多段已飘:844/2817 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 94/938 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15056/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1341/3356 本段飘:335 本段扣血:335 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14721/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8870/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:679/1700 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8701/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16064/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2188/5474 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15517/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11257/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1404/3511 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10906/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 94/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.1) -》 多段已飘:1125/2817 本段飘:281 本段扣血:281 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14721/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2012/3356 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14050/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8701/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1019/1700 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8361/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15517/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3282/5474 本段飘:1094 本段扣血:1094 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14423/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10906/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2106/3511 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10204/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:1688/2817 本段飘:563 本段扣血:563 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14050/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2683/3356 本段飘:671 本段扣血:671 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13379/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8361/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1358/1700 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8022/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14423/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4376/5474 本段飘:1094 本段扣血:1094 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13329/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10204/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2808/3511 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9502/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:2251/2817 本段飘:563 本段扣血:563 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13379/17647 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3356/3356 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12706/17647 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8022/9380 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1700/1700 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7680/9380 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13329/17705 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:5474/5474 本段飘:1098 本段扣血:1098 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12231/17705 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9502/12310 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3511/3511 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8799/12310 剩余盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:1) -》 多段已飘:2817/2817 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 16858 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:16 buffId:301132 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":40, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[MyRole_34_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[MyRole_34_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 34 [INFO:2024-1-10 20:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_6 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":35, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":38, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:35 buffId:301130 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:36 buffId:301130 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:41 buffId:301131 持续时间:2 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:37 buffId:301130 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:38 buffId:301130 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:39 buffId:301130 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098815623670816 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066039010882378 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:53:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1196 [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 54 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 55 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 56 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 57 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 31 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 58 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 59 effectType: 13 effectNum: 1 additional: 1 summon { id: 59 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 60 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 61 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 62 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 63 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 64 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 65 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 725 additional: 1164971142 additional2: 725 additional3: 725 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 66 effectType: 13 effectNum: 1 additional: 1 summon { id: 66 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 67 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1122 additional: 1164970020 additional2: 1122 additional3: 1122 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 3365 additional: 1164966655 additional2: 3365 additional3: 3365 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 47 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 534 additional: 1164966121 additional2: 534 additional3: 534 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 370 additional: 1164965751 additional2: 370 additional3: 370 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 358 additional: 1164965393 additional2: 358 additional3: 358 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 44 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 54 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 54 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 45 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 55 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 55 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 46 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 56 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 56 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 57 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 57 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 48 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 58 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 52 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 935 additional: 6745 additional2: 935 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 51 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 69 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 70 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 53 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 71 } } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 60 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 61 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 62 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 63 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 64 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 65 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 42 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066066559404135 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":54 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":55 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":56 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":57 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":31 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":58 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":59, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":59, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":60 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":61 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":62 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":63 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":64 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":65 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":725, "additional":1164971142, "additional2":725, "additional3":725 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":66, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":66, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":67 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1122, "additional":1164970020, "additional2":1122, "additional3":1122 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3365, "additional":1164966655, "additional2":3365, "additional3":3365 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":47 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":534, "additional":1164966121, "additional2":534, "additional3":534 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":370, "additional":1164965751, "additional2":370, "additional3":370 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":358, "additional":1164965393, "additional2":358, "additional3":358 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":44, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":54, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":54 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":45, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":55, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":55 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":46, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":56, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":56 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":57, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":57 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":48, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":58, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":58 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":52, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":935, "additional":6745, "additional2":935, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":51 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":69 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":70 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":53 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":71 } } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":60, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":61, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":62, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":63, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":64, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":65, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":65 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":42, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":54, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":55, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":56, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":57, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":31, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":58, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":59, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":59, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18 [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12 [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18 [WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12 [INFO:2024-1-10 20:53:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:53:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:53:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301130] [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164971142, "targetId":6, "multipleEffectNumReal":0, "additional3":725, "effectNum":725, "multipleEffectNum":0, "effectType":2, "additional2":725 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164971867/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:725/725 本段飘:725 本段扣血:725 本段扣盾:0 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164971142/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":66, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":66, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 66[nil][nil] 一下 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型 [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui [INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164970020, "targetId":6, "multipleEffectNumReal":0, "additional3":1122, "effectNum":1122, "multipleEffectNum":0, "effectType":3, "additional2":1122 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164971142/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1122/1122 本段飘:1122 本段扣血:1122 本段扣盾:0 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164970020/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":1164966655, "targetId":6, "multipleEffectNumReal":0, "additional3":3365, "effectNum":3365, "multipleEffectNum":0, "effectType":3, "additional2":3365 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164970020/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3365/3365 本段飘:3365 本段扣血:3365 本段扣盾:0 [INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164966655/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301001 持续时间:1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164966121, "targetId":6, "multipleEffectNumReal":0, "additional3":534, "effectNum":534, "multipleEffectNum":0, "effectType":2, "additional2":534 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164966655/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164966121/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164965751, "targetId":6, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164966121/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965751/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164965393, "targetId":6, "multipleEffectNumReal":0, "additional3":358, "effectNum":358, "multipleEffectNum":0, "effectType":2, "additional2":358 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965751/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965393/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":44, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":54, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":45, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":55, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":57, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:44 buffId:301001 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:54 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:45 buffId:301001 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:55 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:46 buffId:301001 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:56 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:57 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:48 buffId:301001 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:58 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301002 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":6745, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":935, "multipleEffectNum":0, "effectType":2, "additional2":935 }, { "additional":51, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":53, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7680/9380 原来有盾: 0 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:374/935 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7306/9380 剩余盾: 0 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":51, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":53, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7306/9380 原来有盾: 0 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:935/935 本段飘:561 本段扣血:561 本段扣盾:0 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 0 [WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":60, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":61, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":62, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":63, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:60 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:41 buffId:301131 持续时间:1 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:61 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:62 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:63 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:64 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:65 buffId:301130 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":42, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10764531604946 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065564893186092 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:53:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=952 [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 54 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 72 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 55 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 73 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 74 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 75 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 58 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 76 } } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 77 } } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 78 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 798 additional: 1164964595 additional2: 798 additional3: 798 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 79 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 80 effectType: 13 effectNum: 1 additional: 1 summon { id: 80 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 67 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 81 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 948 additional: 1164963647 additional2: 948 additional3: 948 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 3785 additional: 1164959862 additional2: 3785 additional3: 3785 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 47 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 498 additional: 1164959364 additional2: 498 additional3: 498 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 500 additional: 1164958864 additional2: 500 additional3: 500 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 708 additional: 1164958156 additional2: 708 additional3: 708 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 473 additional: 1164957683 additional2: 473 additional3: 473 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 72 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 72 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 73 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 73 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 74 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 74 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 75 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 75 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 76 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 76 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 77 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 77 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 78 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 78 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 70 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 70 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 79 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 4 effectType: 3 effectNum: 3189 additional: 5610 additional2: 3189 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 69 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 84 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 85 } } targetId: 4 } battleStep { actorType: 2 castorId: 2 actorId: 41 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 41 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099329059943557 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":54 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":72 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":55 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":73 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":74 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":75 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":58 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":76 } }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":77 } }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":78 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":798, "additional":1164964595, "additional2":798, "additional3":798 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":79 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":80, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":80, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":67 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":81 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":948, "additional":1164963647, "additional2":948, "additional3":948 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3785, "additional":1164959862, "additional2":3785, "additional3":3785 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":47, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":498, "additional":1164959364, "additional2":498, "additional3":498 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":500, "additional":1164958864, "additional2":500, "additional3":500 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":708, "additional":1164958156, "additional2":708, "additional3":708 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":473, "additional":1164957683, "additional2":473, "additional3":473 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":72, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":72 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":73, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":73 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":74, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":74 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":75, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":75 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":76, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":76 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":77, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":77 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":78, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":78 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":70, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":70 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":79, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":79 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":3, "effectNum":3189, "additional":5610, "additional2":3189, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":69 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":83 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":84 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":85 } } ], "targetId":4 }, { "actorType":2, "castorId":2, "actorId":41, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":41 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":54, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":72, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":55, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":73, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":56, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":57, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":75, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":58, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":76, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":77, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":78, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_42_11 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164964595, "targetId":6, "multipleEffectNumReal":0, "additional3":798, "effectNum":798, "multipleEffectNum":0, "effectType":2, "additional2":798 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":79, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965393/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:239/798 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965154/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965154/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:478/798 本段飘:239 本段扣血:239 本段扣盾:0 [INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164964915/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164964915/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:798/798 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164964595/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 20:53:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":80, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":80, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":67, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":81, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 80[nil][nil] 一下 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:53:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型 [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui [INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164963647, "targetId":6, "multipleEffectNumReal":0, "additional3":948, "effectNum":948, "multipleEffectNum":0, "effectType":3, "additional2":948 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164964595/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:948/948 本段飘:948 本段扣血:948 本段扣盾:0 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164963647/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":1164959862, "targetId":6, "multipleEffectNumReal":0, "additional3":3785, "effectNum":3785, "multipleEffectNum":0, "effectType":3, "additional2":3785 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164963647/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3785/3785 本段飘:3785 本段扣血:3785 本段扣盾:0 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164959862/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":47, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301001 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164959364, "targetId":6, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164959862/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164959364/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164958864, "targetId":6, "multipleEffectNumReal":0, "additional3":500, "effectNum":500, "multipleEffectNum":0, "effectType":2, "additional2":500 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164959364/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:500/500 本段飘:500 本段扣血:500 本段扣盾:0 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164958864/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164958156, "targetId":6, "multipleEffectNumReal":0, "additional3":708, "effectNum":708, "multipleEffectNum":0, "effectType":3, "additional2":708 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164958864/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164958156/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164957683, "targetId":6, "multipleEffectNumReal":0, "additional3":473, "effectNum":473, "multipleEffectNum":0, "effectType":2, "additional2":473 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164958156/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:473/473 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164957683/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80[MyRole_80_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}80[MyRole_80_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":73, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":74, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":75, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":76, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":77, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":78, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":70, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":79, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:72 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:73 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:74 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:75 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:76 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:77 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:78 buffId:301003 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:70 buffId:301002 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:79 buffId:301015 持续时间:1 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":5610, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3189, "multipleEffectNum":0, "effectType":3, "additional2":3189 }, { "additional":69, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8799/12310 原来有盾: 0 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:1275/3189 本段飘:1275 本段扣血:1275 本段扣盾:0 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7524/12310 剩余盾: 0 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":69, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7524/12310 原来有盾: 0 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3189/3189 本段飘:1914 本段扣血:1914 本段扣盾:0 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5610/12310 剩余盾: 0 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":41, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301131 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10685546696186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065974686294794 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:53:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1387 [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 72 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 86 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 73 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 87 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 88 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 75 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 89 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 76 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 90 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 77 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 91 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 78 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 92 } } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 93 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 641 additional: 1164957042 additional2: 641 additional3: 641 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 94 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 95 } } actEffect { targetId: 66 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 96 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 97 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 2 effectNum: 1044 additional: 1164955998 additional2: 1044 additional3: 1044 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 98 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208418 actEffect { targetId: 4 effectType: 18 effectNum: 14482 additional: 6589 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301081 duration: 1 id: 99 } } actEffect { targetId: 4 effectType: 18 effectNum: 16654 additional: 7560 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208418 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } } actEffect { targetId: 4 effectType: 20 effectNum: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 100 additional: 2499 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 101 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 102 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 103 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 104 additional: 2499 } } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 105 additional: 2499 } } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 106 additional: 2499 } } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 107 additional: 2499 } } targetId: 4 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 488 additional: 1164955510 additional2: 488 additional3: 488 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 739 additional: 1164954771 additional2: 739 additional3: 739 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 723 additional: 1164954048 additional2: 723 additional3: 723 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 730 additional: 1164953318 additional2: 730 additional3: 730 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 86 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 86 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 87 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 87 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 88 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 88 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 89 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 89 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 90 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 90 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 91 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 91 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 92 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 92 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 93 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 93 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 79 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 84 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 84 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 3 effectType: 3 effectNum: 3003 additional: 11727 additional2: 504 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 83 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 108 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 109 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 85 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 110 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 102 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 100 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 100 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 101 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 101 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 103 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 103 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 104 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 104 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 105 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 105 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 106 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 106 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 107 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 107 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16607099212706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":72 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":86 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":73 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":87 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":88 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":75 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":89 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":76 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":90 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":77 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":91 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":78 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":92 } }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":93 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":641, "additional":1164957042, "additional2":641, "additional3":641 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":94 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":95 } }, { "targetId":66, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":96 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":97 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1044, "additional":1164955998, "additional2":1044, "additional3":1044 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":98 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208418, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":14482, "additional":6589 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301081, "duration":1, "id":99 } }, { "targetId":4, "effectType":18, "effectNum":16654, "additional":7560 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208418 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ] }, { "targetId":4, "effectType":20, "effectNum":0 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":100, "additional":2499 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":101, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":102, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":103, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":104, "additional":2499 } }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":105, "additional":2499 } }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":106, "additional":2499 } }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":107, "additional":2499 } } ], "targetId":4 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":488, "additional":1164955510, "additional2":488, "additional3":488 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":739, "additional":1164954771, "additional2":739, "additional3":739 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":723, "additional":1164954048, "additional2":723, "additional3":723 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":730, "additional":1164953318, "additional2":730, "additional3":730 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":86, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":86 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":87, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":87 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":88, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":88 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":89, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":89 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":90, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":90 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":91, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":91 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":92, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":92 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":93, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":93 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":79, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":84, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":84 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":3003, "additional":11727, "additional2":504, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":83 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":108 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":109 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":85 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":110 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":102 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":100, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":100 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":101, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":101 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":103, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":103 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":104, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":104 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":105, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":105 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":106, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":106 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":107, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":107 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":72, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":86, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":73, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":87, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":74, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":88, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":75, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":89, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":76, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":90, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":77, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":91, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":78, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":92, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":93, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16 [WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:53:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164957042, "targetId":6, "multipleEffectNumReal":0, "additional3":641, "effectNum":641, "multipleEffectNum":0, "effectType":2, "additional2":641 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164957683/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:641/641 本段飘:641 本段扣血:641 本段扣盾:0 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164957042/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 59 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 66 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 80 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1164955998, "targetId":6, "multipleEffectNumReal":0, "additional3":1044, "effectNum":1044, "multipleEffectNum":0, "effectType":2, "additional2":1044 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":98, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164957042/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:208/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956834/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956834/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:416/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956626/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956626/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:624/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956418/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956418/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:832/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956210/2000000000 剩余盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956210/2000000000 原来有盾: 0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1044/1044 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164955998/2000000000 剩余盾: 0 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208418, "actEffect": [ { "additional":6589, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":99, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7560, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":16654, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208418, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208418[10009408] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":6589, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":99, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":7560, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":16654, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208418, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:5610/12310 后:6589/14482 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208418 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301081] [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:6589/14482 后:7560/16654 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208418 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208418 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:4 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 20:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huanling_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":100, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":101, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":102, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":103, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":104, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":105, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":106, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":107, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:54:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075] [WARN:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164955510, "targetId":6, "multipleEffectNumReal":0, "additional3":488, "effectNum":488, "multipleEffectNum":0, "effectType":2, "additional2":488 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164955998/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:488/488 本段飘:488 本段扣血:488 本段扣盾:0 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164955510/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164954771, "targetId":6, "multipleEffectNumReal":0, "additional3":739, "effectNum":739, "multipleEffectNum":0, "effectType":3, "additional2":739 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164955510/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:739/739 本段飘:739 本段扣血:739 本段扣盾:0 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164954771/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164954048, "targetId":6, "multipleEffectNumReal":0, "additional3":723, "effectNum":723, "multipleEffectNum":0, "effectType":3, "additional2":723 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164954771/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:723/723 本段飘:723 本段扣血:723 本段扣盾:0 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164954048/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164953318, "targetId":6, "multipleEffectNumReal":0, "additional3":730, "effectNum":730, "multipleEffectNum":0, "effectType":3, "additional2":730 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164954048/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:730/730 本段飘:730 本段扣血:730 本段扣盾:0 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164953318/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":86, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":87, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":88, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":89, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":90, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":91, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":92, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":93, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":84, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:86 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:87 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:88 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:89 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:90 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:91 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:92 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:93 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:79 buffId:301015 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:84 buffId:301002 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":11727, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3003, "multipleEffectNum":0, "effectType":3, "additional2":504 }, { "additional":83, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":108, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":109, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":85, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12231/17705 原来有盾: 2499 [INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:1201/3003 本段飘:1201 本段扣血:201 本段扣盾:1000 [INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12030/17705 剩余盾: 1499 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":83, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":108, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":109, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":85, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12030/17705 原来有盾: 1499 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3003/3003 本段飘:1802 本段扣血:303 本段扣盾:1499 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11727/17705 剩余盾: 0 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":101, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":103, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":104, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":105, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":106, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":107, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:100 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:101 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:103 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:104 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:105 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:106 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:107 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099478542804718 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066556978970766 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:54:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1274 [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 86 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 111 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 87 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 112 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 88 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 113 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 89 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 114 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 90 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 115 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 91 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 116 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 92 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 117 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 93 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 118 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1023 additional: 1164952295 additional2: 1023 additional3: 1023 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 81 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 119 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1069 additional: 1164951226 additional2: 1069 additional3: 1069 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 98 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 98 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 100 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 120 additional: 2499 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 101 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 121 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 122 additional: 2499 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 103 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 123 additional: 2499 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 104 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 124 additional: 2499 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 105 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 125 additional: 2499 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 106 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 126 additional: 2499 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 107 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 127 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 4 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 576 additional: 1164950650 additional2: 576 additional3: 576 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 383 additional: 1164950267 additional2: 383 additional3: 383 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 552 additional: 1164949715 additional2: 552 additional3: 552 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 531 additional: 1164949184 additional2: 531 additional3: 531 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 111 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 111 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 112 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 112 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 113 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 113 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 114 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 114 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 115 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 115 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 116 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 116 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 117 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 117 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 118 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 118 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 109 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 109 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 59 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 108 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 129 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 130 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 110 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 131 } } targetId: 59 } battleStep { actorType: 2 castorId: 59 actorId: 95 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 95 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 120 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 120 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 121 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 121 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 122 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 122 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 123 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 123 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 124 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 124 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 125 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 125 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 126 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 126 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 127 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 127 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098232969641685 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":86 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":111 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":87 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":112 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":88 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":113 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":89 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":114 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":90 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":115 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":91 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":116 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":92 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":117 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":93 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":118 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1023, "additional":1164952295, "additional2":1023, "additional3":1023 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":81 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":119 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1069, "additional":1164951226, "additional2":1069, "additional3":1069 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":98, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":98 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":100 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":120, "additional":2499 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":101 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":121, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":122, "additional":2499 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":103 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":123, "additional":2499 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":104 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":124, "additional":2499 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":105 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":125, "additional":2499 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":106 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":126, "additional":2499 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":107 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":127, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":4 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":576, "additional":1164950650, "additional2":576, "additional3":576 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":383, "additional":1164950267, "additional2":383, "additional3":383 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":552, "additional":1164949715, "additional2":552, "additional3":552 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":531, "additional":1164949184, "additional2":531, "additional3":531 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":111, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":111 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":112, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":112 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":113, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":113 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":114, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":114 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":115, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":115 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":116, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":116 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":117, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":117 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":118, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":118 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":109, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":109 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":59, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":108 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":129 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":130 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":110 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":131 } } ], "targetId":59 }, { "actorType":2, "castorId":59, "actorId":95, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":95 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":120, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":120 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":121, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":121 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":122, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":122 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":123, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":123 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":124, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":124 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":125, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":125 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":126, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":126 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":127, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":127 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":86, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":87, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":112, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":88, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":113, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":89, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":114, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":90, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":115, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":91, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":116, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":92, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":117, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":93, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":118, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164952295, "targetId":6, "multipleEffectNumReal":0, "additional3":1023, "effectNum":1023, "multipleEffectNum":0, "effectType":3, "additional2":1023 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164953318/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1023/1023 本段飘:1023 本段扣血:1023 本段扣盾:0 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164952295/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":81, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":119, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164951226, "targetId":6, "multipleEffectNumReal":0, "additional3":1069, "effectNum":1069, "multipleEffectNum":0, "effectType":3, "additional2":1069 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164952295/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1069/1069 本段飘:1069 本段扣血:1069 本段扣盾:0 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164951226/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:98 buffId:301001 持续时间:1 [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208409, "actEffect": [ { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":120, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":101, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":121, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":122, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":103, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":123, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":104, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":124, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":105, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":125, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":106, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":126, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":127, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16 [WARN:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16 [INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164950650, "targetId":6, "multipleEffectNumReal":0, "additional3":576, "effectNum":576, "multipleEffectNum":0, "effectType":3, "additional2":576 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164951226/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164950650/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164950267, "targetId":6, "multipleEffectNumReal":0, "additional3":383, "effectNum":383, "multipleEffectNum":0, "effectType":2, "additional2":383 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164950650/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164950267/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164949715, "targetId":6, "multipleEffectNumReal":0, "additional3":552, "effectNum":552, "multipleEffectNum":0, "effectType":3, "additional2":552 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164950267/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:552/552 本段飘:552 本段扣血:552 本段扣盾:0 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164949715/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164949184, "targetId":6, "multipleEffectNumReal":0, "additional3":531, "effectNum":531, "multipleEffectNum":0, "effectType":3, "additional2":531 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164949715/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:531/531 本段飘:531 本段扣血:531 本段扣盾:0 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164949184/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":111, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":112, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":113, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":114, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":115, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":116, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":117, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":118, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:111 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:112 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:113 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:114 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:115 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:116 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:117 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:118 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:109 buffId:301002 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":59, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":108, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":129, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":130, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":110, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":131, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":108, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":129, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":130, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":110, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":131, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":95, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":120, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":121, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":122, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":123, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":124, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":125, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":126, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":127, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:95 buffId:301132 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:120 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:121 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:122 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:123 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:124 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:125 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:126 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:127 buffId:301075 持续时间:1 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:54:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:54:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:54:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:54:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:54:19]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1067943777889 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:54:20]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099430315196514 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:54:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:54:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:54:20]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1779 [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 111 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 132 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 112 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 133 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 113 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 134 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 114 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 135 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 115 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 136 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 116 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 137 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 117 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 138 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 118 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 139 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 3 effectNum: 2101 additional: 1164947083 additional2: 2101 additional3: 2101 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 143 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 144 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 145 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 146 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 147 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 148 } } actEffect { targetId: 66 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 149 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 150 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 151 } } actEffect { targetId: 152 effectType: 13 effectNum: 1 additional: 2 summon { id: 152 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1194 additional: 1164945889 additional2: 1194 additional3: 1194 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 98 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 98 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1577 additional: 1164944312 additional2: 1577 additional3: 1577 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 559 additional: 1164943753 additional2: 559 additional3: 559 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 365 additional: 1164943388 additional2: 365 additional3: 365 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 363 additional: 1164943025 additional2: 363 additional3: 363 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 570 additional: 1164942455 additional2: 570 additional3: 570 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 132 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 132 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 133 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 133 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 134 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 134 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 135 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 135 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 136 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 136 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 137 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 137 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 138 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 138 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 139 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 139 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 130 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 130 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3513 additional: 11692 additional2: 1014 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1678 additional: 6745 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3533 additional: 10693 additional2: 1034 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 6420 additional: 3639 additional2: 3921 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 59 effectType: 2 effectNum: 2765 additional: 672 additional2: 266 additional3: 0 } actEffect { targetId: 66 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 80 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 129 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 156 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 157 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 131 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 158 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 1 } battleStep { actorType: 2 castorId: 15 actorId: 94 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 94 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 96 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 96 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 97 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 97 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 120 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 122 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 123 } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 125 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 143 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 143 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 121 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 121 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 144 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 144 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 151 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 151 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 145 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 145 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 146 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 146 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 124 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 124 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 147 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 147 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 148 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 148 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 126 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 126 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 149 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 149 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 127 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 127 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 150 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 150 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099225936457515 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 3 1 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":111 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":132 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":112 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":133 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":113 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":134 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":114 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":135 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":115 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":136 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":116 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":137 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":117 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":138 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":118 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":139 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2101, "additional":1164947083, "additional2":2101, "additional3":2101 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":143 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":144 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":145 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":146 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":147 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":148 } }, { "targetId":66, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":149 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":150 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":151 } }, { "targetId":152, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":152, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1194, "additional":1164945889, "additional2":1194, "additional3":1194 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":98, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":98 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1577, "additional":1164944312, "additional2":1577, "additional3":1577 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":559, "additional":1164943753, "additional2":559, "additional3":559 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":365, "additional":1164943388, "additional2":365, "additional3":365 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":363, "additional":1164943025, "additional2":363, "additional3":363 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":570, "additional":1164942455, "additional2":570, "additional3":570 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":132, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":132 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":133, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":133 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":134, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":134 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":135, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":135 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":136, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":136 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":137, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":137 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":138, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":138 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":139, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":139 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":130, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":130 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3513, "additional":11692, "additional2":1014, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1678, "additional":6745, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3533, "additional":10693, "additional2":1034, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":6420, "additional":3639, "additional2":3921, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":59, "effectType":2, "effectNum":2765, "additional":672, "additional2":266, "additional3":0 }, { "targetId":66, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":80, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":129 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":156 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":157 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":131 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":158 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":1 }, { "actorType":2, "castorId":15, "actorId":94, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":94 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":96, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":96 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":97, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":97 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":120 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":122 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":123 }, { "targetId":59, "effectType":6, "effectNum":1, "additional":125 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":143, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":143 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":121, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":121 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":144, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":144 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":151, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":151 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":145, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":145 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":146, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":146 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":124, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":124 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":147, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":147 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":148, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":148 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":126, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":126 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":149, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":149 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":127, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":127 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":150, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":150 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/15 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":111, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":132, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":112, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":133, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":113, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":134, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":114, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":135, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":115, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":136, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":116, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":137, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":117, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":138, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":118, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":139, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/15, next step [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/15 [INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1164947083, "targetId":6, "multipleEffectNumReal":0, "additional3":2101, "effectNum":2101, "multipleEffectNum":0, "effectType":3, "additional2":2101 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164949184/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:210/2101 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948974/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948974/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:420/2101 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948764/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948764/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:630/2101 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948554/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948554/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:840/2101 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948344/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948344/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1050/2101 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948134/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948134/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2101/2101 本段飘:1051 本段扣血:1051 本段扣盾:0 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164947083/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 20:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2101 [INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/15, next step [INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/15 [INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":143, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":144, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":145, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":146, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":147, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":148, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":149, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":150, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":151, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":152, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":152, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 20:54:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的模型 [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_152,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:54:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的头顶ui [INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/15, next step [INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/15 [INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1164945889, "targetId":6, "multipleEffectNumReal":0, "additional3":1194, "effectNum":1194, "multipleEffectNum":0, "effectType":2, "additional2":1194 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164947083/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:179/1194 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946904/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946904/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:358/1194 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946725/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946725/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:537/1194 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946546/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946546/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:716/1194 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946367/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946367/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:954/1194 本段飘:238 本段扣血:238 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946129/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946129/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1194/1194 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164945889/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:54:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1194 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/15, next step [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/15 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:98 buffId:301001 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/15, next step [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/15 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1164944312, "targetId":6, "multipleEffectNumReal":0, "additional3":1577, "effectNum":1577, "multipleEffectNum":0, "effectType":3, "additional2":1577 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164945889/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:473/1577 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164945416/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164945416/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:946/1577 本段飘:473 本段扣血:473 本段扣盾:0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164944943/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164944943/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1577/1577 本段飘:631 本段扣血:631 本段扣盾:0 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164944312/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/15, next step [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/15 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164943753, "targetId":6, "multipleEffectNumReal":0, "additional3":559, "effectNum":559, "multipleEffectNum":0, "effectType":3, "additional2":559 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164944312/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943753/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/15, next step [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/15 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164943388, "targetId":6, "multipleEffectNumReal":0, "additional3":365, "effectNum":365, "multipleEffectNum":0, "effectType":2, "additional2":365 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943753/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943388/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/15, next step [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/15 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164943025, "targetId":6, "multipleEffectNumReal":0, "additional3":363, "effectNum":363, "multipleEffectNum":0, "effectType":2, "additional2":363 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943388/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943025/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/15, next step [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/15 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164942455, "targetId":6, "multipleEffectNumReal":0, "additional3":570, "effectNum":570, "multipleEffectNum":0, "effectType":3, "additional2":570 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943025/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164942455/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/15, next step [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/15 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":132, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":133, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":134, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":135, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":136, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":137, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":138, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":139, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":130, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:132 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:133 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:134 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:135 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:136 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:137 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:138 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:139 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:130 buffId:301002 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/15, next step [INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/15 [INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223102, "actEffect": [ { "additional":11692, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3513, "multipleEffectNum":0, "effectType":2, "additional2":1014 }, { "additional":6745, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1678, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":10693, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3533, "multipleEffectNum":0, "effectType":2, "additional2":1034 }, { "additional":3639, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":6420, "multipleEffectNum":0, "effectType":3, "additional2":3921 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":672, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":2765, "multipleEffectNum":0, "effectType":2, "additional2":266 }, { "additional":938, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":129, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":156, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":157, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":131, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":158, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8 [WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14 [INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12706/17647 原来有盾: 2499 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:702/3513 本段飘:702 本段扣血:202 本段扣盾:500 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12504/17647 剩余盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2499 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:335/1678 本段飘:335 本段扣血:0 本段扣盾:335 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 2164 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11727/17705 原来有盾: 2499 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:706/3533 本段飘:706 本段扣血:206 本段扣盾:500 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11521/17705 剩余盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7560/16654 原来有盾: 2499 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:1284/6420 本段飘:1284 本段扣血:784 本段扣盾:500 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6776/16654 剩余盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 938/938 原来有盾: 2499 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:553/2765 本段飘:553 本段扣血:53 本段扣盾:500 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 885/938 剩余盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12504/17647 原来有盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1053/3513 本段飘:351 本段扣血:101 本段扣盾:250 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12403/17647 剩余盾: 1749 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2164 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:502/1678 本段飘:167 本段扣血:0 本段扣盾:167 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1997 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11521/17705 原来有盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1059/3533 本段飘:353 本段扣血:103 本段扣盾:250 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11418/17705 剩余盾: 1749 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6776/16654 原来有盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1926/6420 本段飘:642 本段扣血:392 本段扣盾:250 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6384/16654 剩余盾: 1749 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 885/938 原来有盾: 1999 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:829/2765 本段飘:276 本段扣血:26 本段扣盾:250 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 859/938 剩余盾: 1749 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12403/17647 原来有盾: 1749 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1404/3513 本段飘:351 本段扣血:101 本段扣盾:250 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12302/17647 剩余盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1997 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:669/1678 本段飘:167 本段扣血:0 本段扣盾:167 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1830 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11418/17705 原来有盾: 1749 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1412/3533 本段飘:353 本段扣血:103 本段扣盾:250 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11315/17705 剩余盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6384/16654 原来有盾: 1749 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:2567/6420 本段飘:641 本段扣血:392 本段扣盾:249 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5992/16654 剩余盾: 1500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 859/938 原来有盾: 1749 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:1105/2765 本段飘:276 本段扣血:26 本段扣盾:250 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 833/938 剩余盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12302/17647 原来有盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2106/3513 本段飘:702 本段扣血:202 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12100/17647 剩余盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1830 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1004/1678 本段飘:335 本段扣血:0 本段扣盾:335 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1495 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11315/17705 原来有盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2118/3533 本段飘:706 本段扣血:206 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11109/17705 剩余盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5992/16654 原来有盾: 1500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3851/6420 本段飘:1284 本段扣血:784 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5208/16654 剩余盾: 1000 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 833/938 原来有盾: 1499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:1658/2765 本段飘:553 本段扣血:53 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 780/938 剩余盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12100/17647 原来有盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2808/3513 本段飘:702 本段扣血:202 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11898/17647 剩余盾: 499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1495 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1339/1678 本段飘:335 本段扣血:0 本段扣盾:335 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1160 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11109/17705 原来有盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2824/3533 本段飘:706 本段扣血:206 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10903/17705 剩余盾: 499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5208/16654 原来有盾: 1000 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:5134/6420 本段飘:1283 本段扣血:784 本段扣盾:499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4424/16654 剩余盾: 501 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 780/938 原来有盾: 999 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:2210/2765 本段飘:552 本段扣血:53 本段扣盾:499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 727/938 剩余盾: 500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11898/17647 原来有盾: 499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3513/3513 本段飘:705 本段扣血:206 本段扣盾:499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11692/17647 剩余盾: 0 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1160 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1678/1678 本段飘:339 本段扣血:0 本段扣盾:339 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 821 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10903/17705 原来有盾: 499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3533/3533 本段飘:709 本段扣血:210 本段扣盾:499 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10693/17705 剩余盾: 0 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4424/16654 原来有盾: 501 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:6420/6420 本段飘:1286 本段扣血:785 本段扣盾:501 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3639/16654 剩余盾: 0 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 727/938 原来有盾: 500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:2765/2765 本段飘:555 本段扣血:55 本段扣盾:500 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 672/938 剩余盾: 0 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17909 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/15, next step [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/15 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":94, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":96, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":97, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:94 buffId:301132 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:96 buffId:301132 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:97 buffId:301132 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/15, next step [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/15 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":120, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":122, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":123, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":125, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/15, next step [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/15 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":143, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":121, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":144, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":151, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":145, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":146, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":124, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":147, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":148, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":126, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":149, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":127, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":150, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:143 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:121 buffId:301075 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:144 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:151 buffId:301131 持续时间:2 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:145 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:146 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:124 buffId:301075 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:147 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:148 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:126 buffId:301075 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:149 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:127 buffId:301075 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:150 buffId:301130 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/15, round done [INFO:2024-1-10 20:54:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:54:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:54:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:54:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:54:46]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13170567341149 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:54:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066138803958893 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:54:47][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:54:47]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:54:47]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1361 [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 132 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 159 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 133 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 160 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 134 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 161 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 135 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 162 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 136 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 163 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 137 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 164 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 138 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 165 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 139 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 166 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 167 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 168 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 169 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 170 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 171 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 172 } } actEffect { targetId: 66 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 173 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 174 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 3 effectNum: 1793 additional: 1164940662 additional2: 1793 additional3: 1793 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 175 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 119 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 176 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 456 additional: 1164940206 additional2: 456 additional3: 456 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1840 additional: 1164938366 additional2: 1840 additional3: 1840 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 493 additional: 1164937873 additional2: 493 additional3: 493 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 697 additional: 1164937176 additional2: 697 additional3: 697 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 456 additional: 1164936720 additional2: 456 additional3: 456 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 487 additional: 1164936233 additional2: 487 additional3: 487 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 159 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 159 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 160 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 160 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 161 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 161 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 162 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 162 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 163 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 163 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 164 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 164 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 165 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 165 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 166 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 166 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 157 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 157 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 175 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 175 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1924 additional: 9768 additional2: 1924 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 156 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 181 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 182 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 158 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 183 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 167 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 167 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 151 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 151 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 168 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 168 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 169 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 169 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 170 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 170 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 171 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 171 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 172 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 172 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 173 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 173 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 174 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 174 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 152 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099023178219795 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":132 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":159 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":133 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":160 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":134 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":161 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":135 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":162 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":136 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":163 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":137 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":164 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":138 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":165 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":139 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":166 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":167 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":168 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":169 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":170 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":171 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":172 } }, { "targetId":66, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":173 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":174 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1793, "additional":1164940662, "additional2":1793, "additional3":1793 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":175 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":119 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":176 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":456, "additional":1164940206, "additional2":456, "additional3":456 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1840, "additional":1164938366, "additional2":1840, "additional3":1840 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":493, "additional":1164937873, "additional2":493, "additional3":493 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":697, "additional":1164937176, "additional2":697, "additional3":697 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":456, "additional":1164936720, "additional2":456, "additional3":456 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":487, "additional":1164936233, "additional2":487, "additional3":487 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":159, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":159 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":160, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":160 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":161, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":161 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":162, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":162 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":163, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":163 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":164, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":164 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":165, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":165 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":166, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":166 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":157, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":157 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":175, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":175 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1924, "additional":9768, "additional2":1924, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":156 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":181 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":182 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":158 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":183 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":167, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":167 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":151, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":151 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":168, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":168 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":169, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":169 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":170, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":170 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":171, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":171 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":172, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":172 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":173, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":173 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":174, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":174 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":152, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":132, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":159, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":133, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":160, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":134, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":161, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":135, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":162, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":136, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":163, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":137, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":164, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":138, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":165, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":139, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":166, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":167, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":168, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":169, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":170, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":171, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 25 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 25 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 25 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301130] [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 25 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164940662, "targetId":6, "multipleEffectNumReal":0, "additional3":1793, "effectNum":1793, "multipleEffectNum":0, "effectType":3, "additional2":1793 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":175, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164942455/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:537/1793 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164941918/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164941918/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1074/1793 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164941381/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164941381/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1793/1793 本段飘:719 本段扣血:719 本段扣盾:0 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164940662/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":119, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":176, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164940206, "targetId":6, "multipleEffectNumReal":0, "additional3":456, "effectNum":456, "multipleEffectNum":0, "effectType":2, "additional2":456 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164940662/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164940206/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1164938366, "targetId":6, "multipleEffectNumReal":0, "additional3":1840, "effectNum":1840, "multipleEffectNum":0, "effectType":3, "additional2":1840 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164940206/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:552/1840 本段飘:552 本段扣血:552 本段扣盾:0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164939654/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164939654/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1104/1840 本段飘:552 本段扣血:552 本段扣盾:0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164939102/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164939102/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1840/1840 本段飘:736 本段扣血:736 本段扣盾:0 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164938366/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164937873, "targetId":6, "multipleEffectNumReal":0, "additional3":493, "effectNum":493, "multipleEffectNum":0, "effectType":2, "additional2":493 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164938366/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:493 本段扣血:493 本段扣盾:0 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164937873/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164937176, "targetId":6, "multipleEffectNumReal":0, "additional3":697, "effectNum":697, "multipleEffectNum":0, "effectType":3, "additional2":697 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164937873/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:697/697 本段飘:697 本段扣血:697 本段扣盾:0 [INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164937176/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164936720, "targetId":6, "multipleEffectNumReal":0, "additional3":456, "effectNum":456, "multipleEffectNum":0, "effectType":2, "additional2":456 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164937176/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164936720/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164936233, "targetId":6, "multipleEffectNumReal":0, "additional3":487, "effectNum":487, "multipleEffectNum":0, "effectType":2, "additional2":487 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164936720/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:487/487 本段飘:487 本段扣血:487 本段扣盾:0 [INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164936233/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":159, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":160, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":161, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":162, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":163, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":164, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":165, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":166, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":157, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":175, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:159 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:160 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:161 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:162 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:163 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:164 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:165 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:166 buffId:301003 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:157 buffId:301002 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:175 buffId:301015 持续时间:1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":9768, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1924, "multipleEffectNum":0, "effectType":2, "additional2":1924 }, { "additional":156, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":181, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":182, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":158, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":183, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11692/17647 原来有盾: 0 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:769/1924 本段飘:769 本段扣血:769 本段扣盾:0 [INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10923/17647 剩余盾: 0 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":156, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":181, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":182, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":158, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":183, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10923/17647 原来有盾: 0 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1924/1924 本段飘:1155 本段扣血:1155 本段扣盾:0 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9768/17647 剩余盾: 0 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":167, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":151, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":168, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":169, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":170, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":171, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":172, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":173, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":174, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:167 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:151 buffId:301131 持续时间:1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:168 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:169 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:170 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:171 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:172 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:173 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:174 buffId:301130 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":152, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:54:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13949322886765 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065975677222013 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:54:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1074 [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 159 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 184 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 160 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 185 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 161 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 186 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 162 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 187 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 163 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 188 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 164 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 189 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 165 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 190 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 166 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 191 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 595 additional: 1164935638 additional2: 595 additional3: 595 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 192 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 193 } } actEffect { targetId: 66 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 194 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 195 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 2343 additional: 1164933295 additional2: 2343 additional3: 2343 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 196 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1920 additional: 1164931375 additional2: 1920 additional3: 1920 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 463 additional: 1164930912 additional2: 463 additional3: 463 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 735 additional: 1164930177 additional2: 735 additional3: 735 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 700 additional: 1164929477 additional2: 700 additional3: 700 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 742 additional: 1164928735 additional2: 742 additional3: 742 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 184 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 184 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 185 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 185 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 186 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 186 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 187 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 187 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 188 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 188 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 189 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 189 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 190 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 190 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 191 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 191 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 175 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 175 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 182 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 182 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 66 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 181 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 200 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 201 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 183 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 202 } } targetId: 66 } battleStep { actorType: 2 castorId: 66 actorId: 194 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 194 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 151 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 151 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099147396162152 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":159 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":184 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":160 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":185 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":161 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":186 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":162 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":187 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":163 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":188 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":164 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":189 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":165 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":190 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":166 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":191 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":595, "additional":1164935638, "additional2":595, "additional3":595 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":192 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":193 } }, { "targetId":66, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":194 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":195 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2343, "additional":1164933295, "additional2":2343, "additional3":2343 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":196 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1920, "additional":1164931375, "additional2":1920, "additional3":1920 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":463, "additional":1164930912, "additional2":463, "additional3":463 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":735, "additional":1164930177, "additional2":735, "additional3":735 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":700, "additional":1164929477, "additional2":700, "additional3":700 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":742, "additional":1164928735, "additional2":742, "additional3":742 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":184, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":184 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":185, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":185 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":186, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":186 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":187, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":187 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":188, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":188 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":189, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":189 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":190, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":190 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":191, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":191 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":175, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":175 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":182, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":182 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":66, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":181 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":200 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":201 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":183 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":202 } } ], "targetId":66 }, { "actorType":2, "castorId":66, "actorId":194, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":194 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":151, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":151 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":159, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":184, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":160, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":185, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":161, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":186, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":162, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":187, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":163, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":188, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":164, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":189, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":165, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":190, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":166, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":191, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_152_11 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164935638, "targetId":6, "multipleEffectNumReal":0, "additional3":595, "effectNum":595, "multipleEffectNum":0, "effectType":2, "additional2":595 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164936233/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:595/595 本段飘:595 本段扣血:595 本段扣盾:0 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164935638/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":192, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":193, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":194, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":195, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":192, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":193, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":194, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":195, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1164933295, "targetId":6, "multipleEffectNumReal":0, "additional3":2343, "effectNum":2343, "multipleEffectNum":0, "effectType":3, "additional2":2343 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":196, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164935638/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:468/2343 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164935170/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164935170/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:936/2343 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164934702/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164934702/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1404/2343 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164934234/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164934234/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1872/2343 本段飘:468 本段扣血:468 本段扣盾:0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164933766/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164933766/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2343/2343 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164933295/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1164931375, "targetId":6, "multipleEffectNumReal":0, "additional3":1920, "effectNum":1920, "multipleEffectNum":0, "effectType":3, "additional2":1920 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164933295/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:576/1920 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164932719/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164932719/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1152/1920 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164932143/2000000000 剩余盾: 0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164932143/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1920/1920 本段飘:768 本段扣血:768 本段扣盾:0 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164931375/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164930912, "targetId":6, "multipleEffectNumReal":0, "additional3":463, "effectNum":463, "multipleEffectNum":0, "effectType":2, "additional2":463 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164931375/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:463/463 本段飘:463 本段扣血:463 本段扣盾:0 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164930912/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164930177, "targetId":6, "multipleEffectNumReal":0, "additional3":735, "effectNum":735, "multipleEffectNum":0, "effectType":3, "additional2":735 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:54:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164930912/2000000000 原来有盾: 0 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:735/735 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164930177/2000000000 剩余盾: 0 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164929477, "targetId":6, "multipleEffectNumReal":0, "additional3":700, "effectNum":700, "multipleEffectNum":0, "effectType":3, "additional2":700 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164930177/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164929477/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164928735, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":3, "additional2":742 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164929477/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164928735/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":184, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":185, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":186, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":188, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":189, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":190, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":191, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":175, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":182, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:184 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:185 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:186 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:187 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:188 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:189 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:190 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:191 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:175 buffId:301015 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:182 buffId:301002 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":66, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":181, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":200, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":201, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":183, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":202, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 66[MyRole_66_7][7] 一下 [INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":181, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":200, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":201, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":183, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":202, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":194, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":151, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:194 buffId:301132 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:151 buffId:301131 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10712046921253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06625609472394 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:55:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1288 [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 184 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 203 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 185 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 204 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 186 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 205 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 187 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 206 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 188 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 207 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 189 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 208 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 190 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 209 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 191 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 210 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 487 additional: 1164928248 additional2: 487 additional3: 487 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 176 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 211 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1080 additional: 1164927168 additional2: 1080 additional3: 1080 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 196 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 196 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 212 additional: 2499 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 213 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 214 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 215 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 216 additional: 2499 } } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 217 additional: 2499 } } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 218 additional: 2499 } } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 219 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 4 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 532 additional: 1164926636 additional2: 532 additional3: 532 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 374 additional: 1164926262 additional2: 374 additional3: 374 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 366 additional: 1164925896 additional2: 366 additional3: 366 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 576 additional: 1164925320 additional2: 576 additional3: 576 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 203 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 203 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 204 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 204 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 205 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 205 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 206 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 206 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 207 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 207 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 208 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 208 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 209 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 209 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 210 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 210 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 201 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 201 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 59 effectType: 2 effectNum: 0 additional: 672 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 200 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 222 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 223 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 202 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 224 } } targetId: 59 } battleStep { actorType: 2 castorId: 59 actorId: 193 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 193 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 212 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 212 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 213 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 213 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 214 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 214 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 215 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 215 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 216 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 216 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 217 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 217 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 218 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 218 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 219 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 219 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099282395094633 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":184 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":203 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":185 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":204 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":186 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":205 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":187 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":206 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":188 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":207 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":189 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":208 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":190 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":209 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":191 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":210 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":487, "additional":1164928248, "additional2":487, "additional3":487 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":176 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":211 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1080, "additional":1164927168, "additional2":1080, "additional3":1080 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":196, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":196 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":212, "additional":2499 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":213, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":214, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":215, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":216, "additional":2499 } }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":217, "additional":2499 } }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":218, "additional":2499 } }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":219, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":4 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":532, "additional":1164926636, "additional2":532, "additional3":532 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":374, "additional":1164926262, "additional2":374, "additional3":374 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":366, "additional":1164925896, "additional2":366, "additional3":366 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":576, "additional":1164925320, "additional2":576, "additional3":576 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":203, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":203 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":204, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":204 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":205, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":205 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":206, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":206 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":207, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":207 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":208, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":208 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":209, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":209 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":210, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":210 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":201, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":201 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":59, "effectType":2, "effectNum":0, "additional":672, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":200 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":222 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":223 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":202 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":224 } } ], "targetId":59 }, { "actorType":2, "castorId":59, "actorId":193, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":193 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":212, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":212 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":213, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":213 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":214, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":214 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":215, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":215 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":216, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":216 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":217, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":217 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":218, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":218 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":219, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":219 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":184, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":203, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":185, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":204, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":186, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":205, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":206, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":188, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":207, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":189, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":208, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":190, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":209, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":191, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":210, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164928248, "targetId":6, "multipleEffectNumReal":0, "additional3":487, "effectNum":487, "multipleEffectNum":0, "effectType":2, "additional2":487 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164928735/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:487/487 本段飘:487 本段扣血:487 本段扣盾:0 [INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164928248/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":176, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":211, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164927168, "targetId":6, "multipleEffectNumReal":0, "additional3":1080, "effectNum":1080, "multipleEffectNum":0, "effectType":3, "additional2":1080 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164928248/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1080/1080 本段飘:1080 本段扣血:1080 本段扣盾:0 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164927168/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":196, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:196 buffId:301001 持续时间:1 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":212, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":213, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":214, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":215, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":216, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":217, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":218, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":219, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:55:7]DestroyUnusedResources:19,4,time=,paths: [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2024-1-10 20:55:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164926636, "targetId":6, "multipleEffectNumReal":0, "additional3":532, "effectNum":532, "multipleEffectNum":0, "effectType":3, "additional2":532 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164927168/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:532/532 本段飘:532 本段扣血:532 本段扣盾:0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164926636/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164926262, "targetId":6, "multipleEffectNumReal":0, "additional3":374, "effectNum":374, "multipleEffectNum":0, "effectType":2, "additional2":374 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164926636/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164926262/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164925896, "targetId":6, "multipleEffectNumReal":0, "additional3":366, "effectNum":366, "multipleEffectNum":0, "effectType":2, "additional2":366 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164926262/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925896/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164925320, "targetId":6, "multipleEffectNumReal":0, "additional3":576, "effectNum":576, "multipleEffectNum":0, "effectType":3, "additional2":576 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925896/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925320/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80[MyRole_80_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}80[MyRole_80_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":203, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":204, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":205, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":206, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":207, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":208, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":209, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":210, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":201, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:203 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:204 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:205 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:206 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:207 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:208 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:209 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:210 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:201 buffId:301002 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":59, "actorId":42223101, "actEffect": [ { "additional":672, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":200, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":222, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":223, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":202, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":224, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":200, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":222, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":223, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":202, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":224, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":193, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":212, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":213, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":214, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":215, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":216, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":217, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":218, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":219, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:193 buffId:301132 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:212 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:213 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:214 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:215 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:216 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:217 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:218 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:219 buffId:301075 持续时间:1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:55:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:55:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:55:13]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10741344094276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2024-1-10 20:55:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:55:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:55:13]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098795678466558 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:55:14][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:55:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:55:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:55:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:55:14]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1093 [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 203 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 225 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 204 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 226 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 205 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 227 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 206 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 228 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 207 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 229 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 208 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 230 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 209 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 231 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 210 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 232 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 815 additional: 1164924505 additional2: 815 additional3: 815 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 211 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 233 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1062 additional: 1164923443 additional2: 1062 additional3: 1062 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 196 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 196 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1512 additional: 1164921931 additional2: 1512 additional3: 1512 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 534 additional: 1164921397 additional2: 534 additional3: 534 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 375 additional: 1164921022 additional2: 375 additional3: 375 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 559 additional: 1164920463 additional2: 559 additional3: 559 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 535 additional: 1164919928 additional2: 535 additional3: 535 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 225 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 225 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 226 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 226 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 227 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 227 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 228 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 228 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 229 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 229 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 230 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 230 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 231 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 231 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 232 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 232 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 223 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 223 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 1788 additional: 6745 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 222 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 235 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 236 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 224 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 237 } } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 212 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 212 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 213 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 213 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 214 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 214 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 215 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 215 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 216 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 216 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 217 actEffect { targetId: 59 effectType: 6 effectNum: 0 additional: 217 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 218 actEffect { targetId: 66 effectType: 6 effectNum: 0 additional: 218 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 219 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 219 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099667968228459 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":203 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":225 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":204 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":226 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":205 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":227 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":206 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":228 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":207 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":229 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":208 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":230 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":209 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":231 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":210 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":232 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":815, "additional":1164924505, "additional2":815, "additional3":815 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":211 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":233 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1062, "additional":1164923443, "additional2":1062, "additional3":1062 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":196, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":196 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1512, "additional":1164921931, "additional2":1512, "additional3":1512 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":534, "additional":1164921397, "additional2":534, "additional3":534 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":375, "additional":1164921022, "additional2":375, "additional3":375 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":559, "additional":1164920463, "additional2":559, "additional3":559 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":535, "additional":1164919928, "additional2":535, "additional3":535 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":225, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":225 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":226, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":226 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":227, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":227 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":228, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":228 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":229, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":229 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":230, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":230 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":231, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":231 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":232, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":232 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":223, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":223 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1788, "additional":6745, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":222 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":235 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":236 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":224 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":237 } } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":212, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":212 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":213, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":213 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":214, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":214 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":215, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":215 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":216, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":216 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":217, "actEffect": [ { "targetId":59, "effectType":6, "effectNum":0, "additional":217 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":218, "actEffect": [ { "targetId":66, "effectType":6, "effectNum":0, "additional":218 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":219, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":219 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":203, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":225, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":204, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":226, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":205, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":227, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":206, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":228, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":207, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":229, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":208, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":230, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":209, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":231, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":210, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":232, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164924505, "targetId":6, "multipleEffectNumReal":0, "additional3":815, "effectNum":815, "multipleEffectNum":0, "effectType":2, "additional2":815 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925320/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:244/815 本段飘:244 本段扣血:244 本段扣盾:0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925076/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925076/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:488/815 本段飘:244 本段扣血:244 本段扣盾:0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164924832/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164924832/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:815/815 本段飘:327 本段扣血:327 本段扣盾:0 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164924505/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":211, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":233, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164923443, "targetId":6, "multipleEffectNumReal":0, "additional3":1062, "effectNum":1062, "multipleEffectNum":0, "effectType":3, "additional2":1062 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164924505/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1062/1062 本段飘:1062 本段扣血:1062 本段扣盾:0 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164923443/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":196, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:196 buffId:301001 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1164921931, "targetId":6, "multipleEffectNumReal":0, "additional3":1512, "effectNum":1512, "multipleEffectNum":0, "effectType":3, "additional2":1512 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164923443/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:453/1512 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164922990/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164922990/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:906/1512 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164922537/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164922537/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1512/1512 本段飘:606 本段扣血:606 本段扣盾:0 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921931/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164921397, "targetId":6, "multipleEffectNumReal":0, "additional3":534, "effectNum":534, "multipleEffectNum":0, "effectType":3, "additional2":534 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921931/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921397/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164921022, "targetId":6, "multipleEffectNumReal":0, "additional3":375, "effectNum":375, "multipleEffectNum":0, "effectType":2, "additional2":375 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921397/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:375/375 本段飘:375 本段扣血:375 本段扣盾:0 [INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921022/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164920463, "targetId":6, "multipleEffectNumReal":0, "additional3":559, "effectNum":559, "multipleEffectNum":0, "effectType":3, "additional2":559 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921022/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164920463/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164919928, "targetId":6, "multipleEffectNumReal":0, "additional3":535, "effectNum":535, "multipleEffectNum":0, "effectType":3, "additional2":535 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164920463/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:535 本段扣血:535 本段扣盾:0 [INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919928/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":225, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":226, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":227, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":228, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":229, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":230, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":231, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":232, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":223, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:225 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:226 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:227 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:228 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:229 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:230 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:231 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:232 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:223 buffId:301002 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":6745, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1788, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":222, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":235, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":236, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":224, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":237, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2499 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:715/1788 本段飘:715 本段扣血:0 本段扣盾:715 [INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1784 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":222, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":235, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":236, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":224, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":237, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1784 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1788/1788 本段飘:1073 本段扣血:0 本段扣盾:1073 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 711 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":212, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":213, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":214, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":215, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":216, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":217, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":218, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":219, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:212 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:213 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:214 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:215 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:216 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:217 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:218 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:219 buffId:301075 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099187603220344 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099108386784792 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:55:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1658 [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 225 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 238 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 226 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 239 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 227 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 240 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 228 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 241 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 229 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 242 } } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 230 } actEffect { targetId: 59 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 243 } } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 231 } actEffect { targetId: 66 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 244 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 232 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 245 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 2 effectNum: 994 additional: 1164918934 additional2: 994 additional3: 994 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 248 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 249 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 250 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 251 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 252 } } actEffect { targetId: 59 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 253 } } actEffect { targetId: 66 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 254 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 255 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 256 } } actEffect { targetId: 257 effectType: 13 effectNum: 1 additional: 2 summon { id: 257 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 833 additional: 1164918101 additional2: 833 additional3: 833 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1506 additional: 1164916595 additional2: 1506 additional3: 1506 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 541 additional: 1164916054 additional2: 541 additional3: 541 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 556 additional: 1164915498 additional2: 556 additional3: 556 } targetId: 6 } battleStep { actorType: 1 castorId: 66 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 365 additional: 1164915133 additional2: 365 additional3: 365 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 546 additional: 1164914587 additional2: 546 additional3: 546 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 238 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 238 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 239 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 239 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 240 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 240 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 241 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 241 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 242 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 242 } targetId: 0 } battleStep { actorType: 2 castorId: 59 actorId: 243 actEffect { targetId: 59 effectType: 7 effectNum: 1 additional: 243 } targetId: 0 } battleStep { actorType: 2 castorId: 66 actorId: 244 actEffect { targetId: 66 effectType: 7 effectNum: 1 additional: 244 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 245 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 245 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 236 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 236 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3367 additional: 6401 additional2: 3367 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1708 additional: 5037 additional2: 1708 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3500 additional: 7193 additional2: 3500 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 4009 additional: 0 additional2: 4009 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 59 effectType: 3 effectNum: 5615 additional: 0 additional2: 5615 additional3: 0 } actEffect { targetId: 66 effectType: 2 effectNum: 2699 additional: 0 additional2: 2699 additional3: 0 } actEffect { targetId: 80 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 235 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 261 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 262 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 237 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 263 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 80 } battleStep { actorType: 2 castorId: 15 actorId: 192 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 192 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 195 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 195 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 18 effectNum: 14482 additional: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 99 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 241 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 251 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 243 } actEffect { targetId: 59 effectType: 6 effectNum: 1 additional: 253 } actEffect { targetId: 59 effectType: 9 effectNum: 0 } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 244 } actEffect { targetId: 66 effectType: 6 effectNum: 1 additional: 254 } actEffect { targetId: 66 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 248 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 248 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 249 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 249 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 256 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 256 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 250 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 250 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 252 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 252 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 255 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 255 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09917775914073 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":225 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":238 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":226 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":239 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":227 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":240 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":228 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":241 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":229 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":242 } }, { "targetId":59, "effectType":6, "effectNum":1, "additional":230 }, { "targetId":59, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":243 } }, { "targetId":66, "effectType":6, "effectNum":1, "additional":231 }, { "targetId":66, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":244 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":232 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":245 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":994, "additional":1164918934, "additional2":994, "additional3":994 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":248 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":249 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":250 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":251 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":252 } }, { "targetId":59, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":253 } }, { "targetId":66, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":254 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":255 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":256 } }, { "targetId":257, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":257, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":833, "additional":1164918101, "additional2":833, "additional3":833 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1506, "additional":1164916595, "additional2":1506, "additional3":1506 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":541, "additional":1164916054, "additional2":541, "additional3":541 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":556, "additional":1164915498, "additional2":556, "additional3":556 } ], "targetId":6 }, { "actorType":1, "castorId":66, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":365, "additional":1164915133, "additional2":365, "additional3":365 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":546, "additional":1164914587, "additional2":546, "additional3":546 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":238, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":238 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":239, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":239 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":240, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":240 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":241, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":241 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":242, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":242 } ], "targetId":0 }, { "actorType":2, "castorId":59, "actorId":243, "actEffect": [ { "targetId":59, "effectType":7, "effectNum":1, "additional":243 } ], "targetId":0 }, { "actorType":2, "castorId":66, "actorId":244, "actEffect": [ { "targetId":66, "effectType":7, "effectNum":1, "additional":244 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":245, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":245 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":236, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":236 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3367, "additional":6401, "additional2":3367, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1708, "additional":5037, "additional2":1708, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3500, "additional":7193, "additional2":3500, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":4009, "additional":0, "additional2":4009, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":59, "effectType":3, "effectNum":5615, "additional":0, "additional2":5615, "additional3":0 }, { "targetId":66, "effectType":2, "effectNum":2699, "additional":0, "additional2":2699, "additional3":0 }, { "targetId":80, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":235 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":261 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":262 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":237 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":263 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":80 }, { "actorType":2, "castorId":15, "actorId":192, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":192 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":195, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":195 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":14482, "additional":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":99 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":241 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":251 }, { "targetId":4, "effectType":9, "effectNum":0 }, { "targetId":59, "effectType":6, "effectNum":1, "additional":243 }, { "targetId":59, "effectType":6, "effectNum":1, "additional":253 }, { "targetId":59, "effectType":9, "effectNum":0 }, { "targetId":66, "effectType":6, "effectNum":1, "additional":244 }, { "targetId":66, "effectType":6, "effectNum":1, "additional":254 }, { "targetId":66, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":248, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":248 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":249, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":249 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":256, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":256 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":250, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":250 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":252, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":252 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":255, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":255 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":225, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":238, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":226, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":239, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":227, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":240, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":228, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":241, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":229, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":242, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":230, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":243, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":231, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":244, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":232, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":245, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1164918934, "targetId":6, "multipleEffectNumReal":0, "additional3":994, "effectNum":994, "multipleEffectNum":0, "effectType":2, "additional2":994 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919928/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:99/994 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919829/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919829/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:198/994 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919730/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919730/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:297/994 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919631/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919631/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:396/994 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919532/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919532/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:495/994 本段飘:99 本段扣血:99 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919433/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919433/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:994/994 本段飘:499 本段扣血:499 本段扣盾:0 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918934/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 994 [INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":248, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":249, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":250, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":251, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":252, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":59, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":253, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":66, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":254, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":255, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":256, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":257, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":257, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 20:55:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的模型 [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_257,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:55:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的头顶ui [INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1164918101, "targetId":6, "multipleEffectNumReal":0, "additional3":833, "effectNum":833, "multipleEffectNum":0, "effectType":2, "additional2":833 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918934/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:124/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918810/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918810/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:248/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918686/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918686/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:372/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918562/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918562/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:496/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918438/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918438/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:662/833 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918272/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918272/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:833/833 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918101/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 20:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 833 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1164916595, "targetId":6, "multipleEffectNumReal":0, "additional3":1506, "effectNum":1506, "multipleEffectNum":0, "effectType":3, "additional2":1506 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918101/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:451/1506 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164917650/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164917650/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:902/1506 本段飘:451 本段扣血:451 本段扣盾:0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164917199/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164917199/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1506/1506 本段飘:604 本段扣血:604 本段扣盾:0 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164916595/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164916054, "targetId":6, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":3, "additional2":541 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164916595/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164916054/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164915498, "targetId":6, "multipleEffectNumReal":0, "additional3":556, "effectNum":556, "multipleEffectNum":0, "effectType":3, "additional2":556 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164916054/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:556/556 本段飘:556 本段扣血:556 本段扣盾:0 [INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164915498/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164915133, "targetId":6, "multipleEffectNumReal":0, "additional3":365, "effectNum":365, "multipleEffectNum":0, "effectType":2, "additional2":365 } ], "castorId":66, "originalTargetId":0 } [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164915498/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164915133/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164914587, "targetId":6, "multipleEffectNumReal":0, "additional3":546, "effectNum":546, "multipleEffectNum":0, "effectType":3, "additional2":546 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164915133/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0 [INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164914587/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":238, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":239, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":240, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":241, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":242, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":243, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":244, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":245, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":236, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:238 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:239 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:240 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:241 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:242 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:243 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:244 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:245 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:236 buffId:301002 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":80, "actorId":42223102, "actEffect": [ { "additional":6401, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3367, "multipleEffectNum":0, "effectType":2, "additional2":3367 }, { "additional":5037, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1708, "multipleEffectNum":0, "effectType":2, "additional2":1708 }, { "additional":7193, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3500, "multipleEffectNum":0, "effectType":2, "additional2":3500 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4009, "multipleEffectNum":0, "effectType":2, "additional2":4009 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":5615, "multipleEffectNum":0, "effectType":3, "additional2":5615 }, { "additional":0, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":2699, "multipleEffectNum":0, "effectType":2, "additional2":2699 }, { "additional":938, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":235, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":261, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":262, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":237, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":263, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8 [WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14 [INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9768/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:673/3367 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9095/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1708 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6404/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10693/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:700/3500 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9993/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3639/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:801/4009 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2838/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 672/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:1123/5615 本段飘:1123 本段扣血:1123 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:539/2699 本段飘:539 本段扣血:539 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 399/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9095/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1009/3367 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8759/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6404/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1708 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6234/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9993/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1050/3500 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9643/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2838/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1201/4009 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2438/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:1684/5615 本段飘:561 本段扣血:561 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 399/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.1) -》 多段已飘:808/2699 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 130/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8759/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1345/3367 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8423/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6234/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1708 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6064/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9643/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1399/3500 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9294/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2438/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1601/4009 本段飘:400 本段扣血:400 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2038/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:2245/5615 本段飘:561 本段扣血:561 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 130/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.1) -》 多段已飘:1077/2699 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8423/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2018/3367 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7750/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6064/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1708 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5723/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9294/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2099/3500 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8594/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2038/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2402/4009 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1237/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:3368/5615 本段飘:1123 本段扣血:1123 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:1616/2699 本段飘:539 本段扣血:539 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7750/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2691/3367 本段飘:673 本段扣血:673 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7077/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5723/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1708 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5382/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8594/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2798/3500 本段飘:699 本段扣血:699 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7895/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1237/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3203/4009 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 436/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:4490/5615 本段飘:1122 本段扣血:1122 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:2155/2699 本段飘:539 本段扣血:539 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7077/17647 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3367/3367 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6401/17647 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5382/9380 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1708/1708 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5037/9380 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7895/17705 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3500/3500 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7193/17705 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 436/16654 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:4009/4009 本段飘:806 本段扣血:806 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/16654 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:5615/5615 本段飘:1125 本段扣血:1125 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:1) -》 多段已飘:2699/2699 本段飘:544 本段扣血:544 本段扣盾:0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:55:47][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 20898 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":192, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":195, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:192 buffId:301132 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:195 buffId:301132 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":99, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":241, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":251, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":243, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":253, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":244, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":254, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":66, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:0/16654 后:0/14482 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301081],不提示id不需要播放效果 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11 [WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-1-10 20:55:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4 [INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 59 [INFO:2024-1-10 20:55:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_59_6 [INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 66 [INFO:2024-1-10 20:55:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_66_7 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":248, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":249, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":256, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":250, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":252, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":255, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:248 buffId:301130 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:249 buffId:301130 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:256 buffId:301131 持续时间:2 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:250 buffId:301130 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:252 buffId:301130 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:255 buffId:301130 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099257599562407 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06602531298995 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:55:52][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1277 [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 238 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 264 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 239 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 265 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 240 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 266 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 242 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 267 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 245 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 268 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 269 effectType: 13 effectNum: 1 additional: 1 summon { id: 269 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 270 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 271 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 272 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 273 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 274 } } actEffect { targetId: 269 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 275 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 475 additional: 1164914112 additional2: 475 additional3: 475 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 276 effectType: 13 effectNum: 1 additional: 1 summon { id: 276 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 277 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 278 } } actEffect { targetId: 269 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 279 } } actEffect { targetId: 276 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 280 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 1834 additional: 1164912278 additional2: 1834 additional3: 1834 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 281 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 358 additional: 1164911920 additional2: 358 additional3: 358 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 381 additional: 1164911539 additional2: 381 additional3: 381 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 526 additional: 1164911013 additional2: 526 additional3: 526 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 550 additional: 1164910463 additional2: 550 additional3: 550 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 264 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 264 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 265 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 265 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 266 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 266 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 267 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 267 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 268 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 268 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 262 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 262 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1861 additional: 4540 additional2: 1861 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 261 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 284 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 285 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 263 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 286 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 270 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 270 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 256 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 256 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 271 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 271 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 272 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 272 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 273 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 273 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 274 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 274 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 275 actEffect { targetId: 269 effectType: 6 effectNum: 0 additional: 275 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 257 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099117241799831 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":238 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":264 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":239 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":265 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":240 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":266 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":242 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":267 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":245 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":268 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":269, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":269, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":270 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":271 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":272 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":273 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":274 } }, { "targetId":269, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":275 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":475, "additional":1164914112, "additional2":475, "additional3":475 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":276, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":276, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":277 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":278 } }, { "targetId":269, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":279 } }, { "targetId":276, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":280 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1834, "additional":1164912278, "additional2":1834, "additional3":1834 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":281 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":358, "additional":1164911920, "additional2":358, "additional3":358 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":381, "additional":1164911539, "additional2":381, "additional3":381 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":526, "additional":1164911013, "additional2":526, "additional3":526 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":550, "additional":1164910463, "additional2":550, "additional3":550 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":264, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":264 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":265, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":265 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":266, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":266 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":267, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":267 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":268, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":268 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":262, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":262 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1861, "additional":4540, "additional2":1861, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":261 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":284 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":285 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":263 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":286 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":270, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":270 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":256, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":256 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":271, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":271 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":272, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":272 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":273, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":273 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":274, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":274 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":275, "actEffect": [ { "targetId":269, "effectType":6, "effectNum":0, "additional":275 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":257, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":238, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":264, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":239, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":265, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":240, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":266, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":242, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":267, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":245, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":268, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":269, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":269, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":270, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":271, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":272, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":273, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":274, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":275, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12 [INFO:2024-1-10 20:55:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:55:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:55:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301130] [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164914112, "targetId":6, "multipleEffectNumReal":0, "additional3":475, "effectNum":475, "multipleEffectNum":0, "effectType":2, "additional2":475 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164914587/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:475/475 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164914112/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":276, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":276, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":277, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":278, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":279, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":280, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":276, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":276, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":277, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":278, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":279, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":280, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:55:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:55:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1164912278, "targetId":6, "multipleEffectNumReal":0, "additional3":1834, "effectNum":1834, "multipleEffectNum":0, "effectType":3, "additional2":1834 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":281, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164914112/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:366/1834 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913746/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913746/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:732/1834 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913380/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913380/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1098/1834 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913014/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913014/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1464/1834 本段飘:366 本段扣血:366 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164912648/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164912648/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1834/1834 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164912278/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164911920, "targetId":6, "multipleEffectNumReal":0, "additional3":358, "effectNum":358, "multipleEffectNum":0, "effectType":2, "additional2":358 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164912278/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911920/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164911539, "targetId":6, "multipleEffectNumReal":0, "additional3":381, "effectNum":381, "multipleEffectNum":0, "effectType":2, "additional2":381 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911920/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:381 本段扣血:381 本段扣盾:0 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911539/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164911013, "targetId":6, "multipleEffectNumReal":0, "additional3":526, "effectNum":526, "multipleEffectNum":0, "effectType":3, "additional2":526 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911539/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:526/526 本段飘:526 本段扣血:526 本段扣盾:0 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911013/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}276[MyRole_276_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}276[MyRole_276_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164910463, "targetId":6, "multipleEffectNumReal":0, "additional3":550, "effectNum":550, "multipleEffectNum":0, "effectType":3, "additional2":550 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911013/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164910463/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":264, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":265, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":266, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":267, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":268, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":262, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:264 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:265 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:266 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:267 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:268 buffId:301003 持续时间:1 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:262 buffId:301002 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":4540, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1861, "multipleEffectNum":0, "effectType":2, "additional2":1861 }, { "additional":261, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":284, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":285, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":263, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":286, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6401/17647 原来有盾: 0 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:744/1861 本段飘:744 本段扣血:744 本段扣盾:0 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5657/17647 剩余盾: 0 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":261, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":284, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":285, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":263, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":286, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5657/17647 原来有盾: 0 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1861/1861 本段飘:1117 本段扣血:1117 本段扣盾:0 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4540/17647 剩余盾: 0 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":270, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":256, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":271, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":272, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":273, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":274, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":275, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:270 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:256 buffId:301131 持续时间:1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:271 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:272 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:273 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:274 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:275 buffId:301130 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":257, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:55:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.082596821710467 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066122550517321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:55:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1 [INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=883 [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 264 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 287 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 265 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 288 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 266 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 289 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 267 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 290 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 268 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 291 } } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 292 } } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 293 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 3 effectNum: 1711 additional: 1164908752 additional2: 1711 additional3: 1711 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 294 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 233 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 295 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1350 additional: 1164907402 additional2: 1350 additional3: 1350 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 281 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 281 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 457 additional: 1164906945 additional2: 457 additional3: 457 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 694 additional: 1164906251 additional2: 694 additional3: 694 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 498 additional: 1164905753 additional2: 498 additional3: 498 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 741 additional: 1164905012 additional2: 741 additional3: 741 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 287 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 287 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 288 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 288 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 289 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 289 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 290 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 290 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 291 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 291 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 292 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 292 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 293 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 293 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 285 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 285 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 294 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 294 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 80 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 284 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 296 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 297 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 286 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 298 } } targetId: 80 } battleStep { actorType: 2 castorId: 80 actorId: 278 actEffect { targetId: 80 effectType: 6 effectNum: 0 additional: 278 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 256 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 256 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099011093378067 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 33 1 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":264 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":287 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":265 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":288 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":266 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":289 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":267 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":290 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":268 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":291 } }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":292 } }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":293 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1711, "additional":1164908752, "additional2":1711, "additional3":1711 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":294 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":233 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":295 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1350, "additional":1164907402, "additional2":1350, "additional3":1350 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":281, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":281 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":457, "additional":1164906945, "additional2":457, "additional3":457 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":694, "additional":1164906251, "additional2":694, "additional3":694 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":498, "additional":1164905753, "additional2":498, "additional3":498 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":741, "additional":1164905012, "additional2":741, "additional3":741 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":287, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":287 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":288, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":288 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":289, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":289 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":290, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":290 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":291, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":291 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":292, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":292 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":293, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":293 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":285, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":285 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":294, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":294 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":80, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":284 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":296 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":297 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":286 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":298 } } ], "targetId":80 }, { "actorType":2, "castorId":80, "actorId":278, "actEffect": [ { "targetId":80, "effectType":6, "effectNum":0, "additional":278 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":256, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":256 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":264, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":287, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":265, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":288, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":266, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":289, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":267, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":290, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":268, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":291, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":292, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":293, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_257_11 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164908752, "targetId":6, "multipleEffectNumReal":0, "additional3":1711, "effectNum":1711, "multipleEffectNum":0, "effectType":3, "additional2":1711 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":294, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164910463/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:513/1711 本段飘:513 本段扣血:513 本段扣盾:0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164909950/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164909950/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1026/1711 本段飘:513 本段扣血:513 本段扣盾:0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164909437/2000000000 剩余盾: 0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164909437/2000000000 原来有盾: 0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1711/1711 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164908752/2000000000 剩余盾: 0 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:55:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":233, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":295, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164907402, "targetId":6, "multipleEffectNumReal":0, "additional3":1350, "effectNum":1350, "multipleEffectNum":0, "effectType":3, "additional2":1350 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164908752/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1350/1350 本段飘:1350 本段扣血:1350 本段扣盾:0 [INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164907402/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":281, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:281 buffId:301001 持续时间:1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164906945, "targetId":6, "multipleEffectNumReal":0, "additional3":457, "effectNum":457, "multipleEffectNum":0, "effectType":2, "additional2":457 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164907402/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:457/457 本段飘:457 本段扣血:457 本段扣盾:0 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164906945/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164906251, "targetId":6, "multipleEffectNumReal":0, "additional3":694, "effectNum":694, "multipleEffectNum":0, "effectType":3, "additional2":694 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164906945/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:694/694 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164906251/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164905753, "targetId":6, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164906251/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164905753/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164905012, "targetId":6, "multipleEffectNumReal":0, "additional3":741, "effectNum":741, "multipleEffectNum":0, "effectType":3, "additional2":741 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164905753/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164905012/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":287, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":288, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":289, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":290, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":291, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":292, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":293, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":285, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":294, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:287 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:288 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:289 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:290 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:291 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:292 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:293 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:285 buffId:301002 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:294 buffId:301015 持续时间:1 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":80, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":284, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":296, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":297, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":286, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":298, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 80[MyRole_80_8][8] 一下 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":284, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":296, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":297, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":286, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":298, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":278, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":256, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:278 buffId:301132 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:256 buffId:301131 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099262028932571 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 35 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065997447818518 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 36 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:4][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=851 [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 287 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 299 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 288 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 300 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 289 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 301 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 290 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 302 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 291 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 303 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 292 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 304 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 293 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 305 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1328 additional: 1164903684 additional2: 1328 additional3: 1328 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 295 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 306 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 630 additional: 1164903054 additional2: 630 additional3: 630 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 281 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 281 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 754 additional: 1164902300 additional2: 754 additional3: 754 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 751 additional: 1164901549 additional2: 751 additional3: 751 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 478 additional: 1164901071 additional2: 478 additional3: 478 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 457 additional: 1164900614 additional2: 457 additional3: 457 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 299 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 299 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 300 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 300 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 301 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 301 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 302 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 302 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 303 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 303 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 304 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 304 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 305 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 305 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 294 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 294 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 297 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 297 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 1915 additional: 5278 additional2: 1915 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 296 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 308 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 309 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 298 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 310 } } targetId: 3 } isFinish: false } [INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098965052515268 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 37 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":287 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":299 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":288 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":300 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":289 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":301 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":290 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":302 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":291 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":303 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":292 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":304 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":293 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":305 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1328, "additional":1164903684, "additional2":1328, "additional3":1328 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":295 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":306 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":630, "additional":1164903054, "additional2":630, "additional3":630 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":281, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":281 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":754, "additional":1164902300, "additional2":754, "additional3":754 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":751, "additional":1164901549, "additional2":751, "additional3":751 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":478, "additional":1164901071, "additional2":478, "additional3":478 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":457, "additional":1164900614, "additional2":457, "additional3":457 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":299, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":299 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":300, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":300 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":301, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":301 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":302, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":302 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":303, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":303 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":304, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":304 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":305, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":305 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":294, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":294 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":297, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":297 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1915, "additional":5278, "additional2":1915, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":296 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":308 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":309 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":298 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":310 } } ], "targetId":3 } ], "isFinish":false } } [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":287, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":299, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":288, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":300, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":289, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":301, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":290, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":302, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":291, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":303, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":292, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":304, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":293, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":305, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164903684, "targetId":6, "multipleEffectNumReal":0, "additional3":1328, "effectNum":1328, "multipleEffectNum":0, "effectType":3, "additional2":1328 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164905012/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1328/1328 本段飘:1328 本段扣血:1328 本段扣盾:0 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164903684/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":295, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":306, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164903054, "targetId":6, "multipleEffectNumReal":0, "additional3":630, "effectNum":630, "multipleEffectNum":0, "effectType":2, "additional2":630 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164903684/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:630/630 本段飘:630 本段扣血:630 本段扣盾:0 [INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164903054/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":281, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:281 buffId:301001 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164902300, "targetId":6, "multipleEffectNumReal":0, "additional3":754, "effectNum":754, "multipleEffectNum":0, "effectType":3, "additional2":754 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164903054/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:754/754 本段飘:754 本段扣血:754 本段扣盾:0 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164902300/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164901549, "targetId":6, "multipleEffectNumReal":0, "additional3":751, "effectNum":751, "multipleEffectNum":0, "effectType":3, "additional2":751 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164902300/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:751/751 本段飘:751 本段扣血:751 本段扣盾:0 [INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164901549/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164901071, "targetId":6, "multipleEffectNumReal":0, "additional3":478, "effectNum":478, "multipleEffectNum":0, "effectType":2, "additional2":478 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164901549/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:478/478 本段飘:478 本段扣血:478 本段扣盾:0 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164901071/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164900614, "targetId":6, "multipleEffectNumReal":0, "additional3":457, "effectNum":457, "multipleEffectNum":0, "effectType":2, "additional2":457 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164901071/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:457/457 本段飘:457 本段扣血:457 本段扣盾:0 [INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164900614/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":299, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":300, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":301, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":302, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":303, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":304, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":305, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":294, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":297, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:299 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:300 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:301 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:302 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:303 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:304 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:305 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:294 buffId:301015 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:297 buffId:301002 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":5278, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1915, "multipleEffectNum":0, "effectType":2, "additional2":1915 }, { "additional":296, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":308, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":309, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":298, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":310, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7193/17705 原来有盾: 0 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:766/1915 本段飘:766 本段扣血:766 本段扣盾:0 [INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6427/17705 剩余盾: 0 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":296, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":308, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":309, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":298, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":310, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6427/17705 原来有盾: 0 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1915/1915 本段飘:1149 本段扣血:1149 本段扣盾:0 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5278/17705 剩余盾: 0 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099104430526495 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 16 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066135104745626 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=827 [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 299 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 311 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 300 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 312 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 301 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 313 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 302 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 314 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 303 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 315 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 304 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 316 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 305 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 317 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1023 additional: 1164899591 additional2: 1023 additional3: 1023 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 306 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 318 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 332 additional: 1164899259 additional2: 332 additional3: 332 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 546 additional: 1164898713 additional2: 546 additional3: 546 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 559 additional: 1164898154 additional2: 559 additional3: 559 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 564 additional: 1164897590 additional2: 564 additional3: 564 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 350 additional: 1164897240 additional2: 350 additional3: 350 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 311 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 311 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 312 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 312 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 313 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 313 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 314 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 314 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 315 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 315 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 316 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 316 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 317 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 317 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 309 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 309 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 308 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 320 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 321 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 310 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 322 } } targetId: 15 } battleStep { actorType: 2 castorId: 15 actorId: 277 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 277 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098902707919478 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":299 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":311 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":300 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":312 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":301 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":313 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":302 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":314 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":303 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":315 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":304 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":316 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":305 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":317 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1023, "additional":1164899591, "additional2":1023, "additional3":1023 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":306 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":318 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":332, "additional":1164899259, "additional2":332, "additional3":332 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":546, "additional":1164898713, "additional2":546, "additional3":546 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":559, "additional":1164898154, "additional2":559, "additional3":559 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":564, "additional":1164897590, "additional2":564, "additional3":564 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":350, "additional":1164897240, "additional2":350, "additional3":350 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":311, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":311 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":312, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":312 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":313, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":313 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":314, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":314 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":315, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":315 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":316, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":316 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":317, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":317 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":309, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":309 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":308 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":320 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":321 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":310 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":322 } } ], "targetId":15 }, { "actorType":2, "castorId":15, "actorId":277, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":277 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":299, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":311, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":300, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":312, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":301, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":313, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":302, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":314, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":303, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":315, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":304, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":316, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":305, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":317, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164899591, "targetId":6, "multipleEffectNumReal":0, "additional3":1023, "effectNum":1023, "multipleEffectNum":0, "effectType":3, "additional2":1023 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164900614/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1023/1023 本段飘:1023 本段扣血:1023 本段扣盾:0 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164899591/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":306, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":318, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1164899259, "targetId":6, "multipleEffectNumReal":0, "additional3":332, "effectNum":332, "multipleEffectNum":0, "effectType":2, "additional2":332 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164899591/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:332/332 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164899259/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164898713, "targetId":6, "multipleEffectNumReal":0, "additional3":546, "effectNum":546, "multipleEffectNum":0, "effectType":3, "additional2":546 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164899259/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164898713/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164898154, "targetId":6, "multipleEffectNumReal":0, "additional3":559, "effectNum":559, "multipleEffectNum":0, "effectType":3, "additional2":559 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164898713/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164898154/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164897590, "targetId":6, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":3, "additional2":564 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164898154/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897590/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}276[MyRole_276_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}276[MyRole_276_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164897240, "targetId":6, "multipleEffectNumReal":0, "additional3":350, "effectNum":350, "multipleEffectNum":0, "effectType":2, "additional2":350 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897590/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897240/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":311, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":312, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":313, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":314, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":315, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":316, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":317, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":309, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:311 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:312 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:313 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:314 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:315 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:316 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:317 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:309 buffId:301002 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":15, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":308, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":320, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":321, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":310, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":322, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 15[MyRole_15_5][5] 一下 [INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":308, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":320, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":321, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":310, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":322, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":277, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:277 buffId:301132 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099004216492176 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 17 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066155519336462 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:16][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1479 [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 311 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 323 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 312 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 324 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 313 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 325 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 314 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 326 } } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 315 } actEffect { targetId: 80 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 327 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 316 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 328 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 317 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 329 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 2 effectNum: 964 additional: 1164896276 additional2: 964 additional3: 964 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 331 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 332 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 333 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 334 } } actEffect { targetId: 80 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 335 } } actEffect { targetId: 269 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 336 } } actEffect { targetId: 276 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 337 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 338 } } actEffect { targetId: 339 effectType: 13 effectNum: 1 additional: 2 summon { id: 339 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 3 effectNum: 1865 additional: 1164894411 additional2: 1865 additional3: 1865 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 555 additional: 1164893856 additional2: 555 additional3: 555 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 558 additional: 1164893298 additional2: 558 additional3: 558 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 573 additional: 1164892725 additional2: 573 additional3: 573 } targetId: 6 } battleStep { actorType: 1 castorId: 80 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 571 additional: 1164892154 additional2: 571 additional3: 571 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 323 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 323 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 324 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 324 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 325 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 325 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 326 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 326 } targetId: 0 } battleStep { actorType: 2 castorId: 80 actorId: 327 actEffect { targetId: 80 effectType: 7 effectNum: 1 additional: 327 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 328 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 328 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 329 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 329 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 321 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 321 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3349 additional: 1191 additional2: 3349 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1752 additional: 3285 additional2: 1752 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 5628 additional: 0 additional2: 5628 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 2703 additional: 0 additional2: 2703 additional3: 0 } actEffect { targetId: 80 effectType: 2 effectNum: 2858 additional: 0 additional2: 2858 additional3: 0 } actEffect { targetId: 269 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 276 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 320 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 342 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 343 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 322 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 344 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 15 } battleStep { actorType: 2 castorId: 269 actorId: 279 actEffect { targetId: 269 effectType: 6 effectNum: 0 additional: 279 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 280 actEffect { targetId: 276 effectType: 6 effectNum: 0 additional: 280 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 325 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 333 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 326 } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 334 } actEffect { targetId: 15 effectType: 9 effectNum: 0 } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 327 } actEffect { targetId: 80 effectType: 6 effectNum: 1 additional: 335 } actEffect { targetId: 80 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 331 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 331 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 332 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 332 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 338 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 338 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 336 actEffect { targetId: 269 effectType: 6 effectNum: 0 additional: 336 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 337 actEffect { targetId: 276 effectType: 6 effectNum: 0 additional: 337 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10730843618512 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":311 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":323 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":312 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":324 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":313 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":325 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":314 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":326 } }, { "targetId":80, "effectType":6, "effectNum":1, "additional":315 }, { "targetId":80, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":327 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":316 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":328 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":317 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":329 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":964, "additional":1164896276, "additional2":964, "additional3":964 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":331 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":332 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":333 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":334 } }, { "targetId":80, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":335 } }, { "targetId":269, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":336 } }, { "targetId":276, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":337 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":338 } }, { "targetId":339, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":339, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1865, "additional":1164894411, "additional2":1865, "additional3":1865 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":555, "additional":1164893856, "additional2":555, "additional3":555 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":558, "additional":1164893298, "additional2":558, "additional3":558 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":573, "additional":1164892725, "additional2":573, "additional3":573 } ], "targetId":6 }, { "actorType":1, "castorId":80, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":571, "additional":1164892154, "additional2":571, "additional3":571 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":323, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":323 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":324, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":324 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":325, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":325 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":326, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":326 } ], "targetId":0 }, { "actorType":2, "castorId":80, "actorId":327, "actEffect": [ { "targetId":80, "effectType":7, "effectNum":1, "additional":327 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":328, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":328 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":329, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":329 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":321, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":321 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3349, "additional":1191, "additional2":3349, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1752, "additional":3285, "additional2":1752, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":5628, "additional":0, "additional2":5628, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":2703, "additional":0, "additional2":2703, "additional3":0 }, { "targetId":80, "effectType":2, "effectNum":2858, "additional":0, "additional2":2858, "additional3":0 }, { "targetId":269, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":276, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":320 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":342 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":343 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":322 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":344 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":15 }, { "actorType":2, "castorId":269, "actorId":279, "actEffect": [ { "targetId":269, "effectType":6, "effectNum":0, "additional":279 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":280, "actEffect": [ { "targetId":276, "effectType":6, "effectNum":0, "additional":280 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":325 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":333 }, { "targetId":3, "effectType":9, "effectNum":0 }, { "targetId":15, "effectType":6, "effectNum":1, "additional":326 }, { "targetId":15, "effectType":6, "effectNum":1, "additional":334 }, { "targetId":15, "effectType":9, "effectNum":0 }, { "targetId":80, "effectType":6, "effectNum":1, "additional":327 }, { "targetId":80, "effectType":6, "effectNum":1, "additional":335 }, { "targetId":80, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":331, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":331 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":332, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":332 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":338, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":338 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":336, "actEffect": [ { "targetId":269, "effectType":6, "effectNum":0, "additional":336 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":337, "actEffect": [ { "targetId":276, "effectType":6, "effectNum":0, "additional":337 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":311, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":323, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":312, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":324, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":313, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":325, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":314, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":326, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":315, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":327, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":316, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":328, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":317, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":329, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1164896276, "targetId":6, "multipleEffectNumReal":0, "additional3":964, "effectNum":964, "multipleEffectNum":0, "effectType":2, "additional2":964 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897240/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:96/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897144/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897144/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897048/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897048/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:288/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896952/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896952/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896856/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896856/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:480/964 本段飘:96 本段扣血:96 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896760/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896760/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:964/964 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896276/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:56:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 20:56:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 964 [INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":331, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":332, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":333, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":334, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":80, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":335, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":336, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":337, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":338, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":339, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":339, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 20:56:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=3,已经加载过了的数量=2,检查后真正要加载的总数=1 [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的模型 [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_339,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:56:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的头顶ui [INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1164894411, "targetId":6, "multipleEffectNumReal":0, "additional3":1865, "effectNum":1865, "multipleEffectNum":0, "effectType":3, "additional2":1865 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896276/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:279/1865 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895997/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895997/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:558/1865 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895718/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895718/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:837/1865 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895439/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895439/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1116/1865 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895160/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895160/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1489/1865 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164894787/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164894787/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1865/1865 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164894411/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1865 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164893856, "targetId":6, "multipleEffectNumReal":0, "additional3":555, "effectNum":555, "multipleEffectNum":0, "effectType":3, "additional2":555 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164894411/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:555/555 本段飘:555 本段扣血:555 本段扣盾:0 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164893856/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164893298, "targetId":6, "multipleEffectNumReal":0, "additional3":558, "effectNum":558, "multipleEffectNum":0, "effectType":3, "additional2":558 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164893856/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:558/558 本段飘:558 本段扣血:558 本段扣盾:0 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164893298/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}269[MyRole_269_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}269[MyRole_269_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164892725, "targetId":6, "multipleEffectNumReal":0, "additional3":573, "effectNum":573, "multipleEffectNum":0, "effectType":3, "additional2":573 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164893298/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:573 本段扣血:573 本段扣盾:0 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164892725/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164892154, "targetId":6, "multipleEffectNumReal":0, "additional3":571, "effectNum":571, "multipleEffectNum":0, "effectType":3, "additional2":571 } ], "castorId":80, "originalTargetId":0 } [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164892725/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164892154/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":323, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":324, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":325, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":326, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":327, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":328, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":329, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":321, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:323 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:324 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:325 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:326 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:327 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:328 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:329 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:321 buffId:301002 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":15, "actorId":42223102, "actEffect": [ { "additional":1191, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3349, "multipleEffectNum":0, "effectType":2, "additional2":3349 }, { "additional":3285, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1752, "multipleEffectNum":0, "effectType":2, "additional2":1752 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5628, "multipleEffectNum":0, "effectType":3, "additional2":5628 }, { "additional":0, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":2703, "multipleEffectNum":0, "effectType":2, "additional2":2703 }, { "additional":0, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":2858, "multipleEffectNum":0, "effectType":2, "additional2":2858 }, { "additional":938, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":320, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":342, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":343, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":322, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":344, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7 [WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 13 [INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4540/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:669/3349 本段飘:669 本段扣血:669 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3871/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5037/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:350/1752 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4687/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5278/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1125/5628 本段飘:1125 本段扣血:1125 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4153/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:540/2703 本段飘:540 本段扣血:540 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 398/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:571/2858 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 367/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3871/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1003/3349 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3537/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4687/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:525/1752 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4512/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4153/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1687/5628 本段飘:562 本段扣血:562 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3591/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 398/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.1) -》 多段已飘:810/2703 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 128/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 367/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.1) -》 多段已飘:856/2858 本段飘:285 本段扣血:285 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 82/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3537/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1337/3349 本段飘:334 本段扣血:334 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3203/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4512/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:700/1752 本段飘:175 本段扣血:175 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4337/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3591/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2249/5628 本段飘:562 本段扣血:562 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3029/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 128/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.1) -》 多段已飘:1080/2703 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 82/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.1) -》 多段已飘:1141/2858 本段飘:285 本段扣血:285 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3203/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2006/3349 本段飘:669 本段扣血:669 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 2534/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4337/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1050/1752 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3987/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3029/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3374/5628 本段飘:1125 本段扣血:1125 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1904/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:1620/2703 本段飘:540 本段扣血:540 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:1712/2858 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 2534/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2675/3349 本段飘:669 本段扣血:669 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1865/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3987/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1400/1752 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3637/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1904/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4499/5628 本段飘:1125 本段扣血:1125 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 779/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:2160/2703 本段飘:540 本段扣血:540 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:2283/2858 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1865/17647 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3349/3349 本段飘:674 本段扣血:674 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1191/17647 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3637/9380 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1752/1752 本段飘:352 本段扣血:352 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3285/9380 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 779/17705 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:5628/5628 本段飘:1129 本段扣血:1129 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/17705 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:1) -》 多段已飘:2703/2703 本段飘:543 本段扣血:543 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:1) -》 多段已飘:2858/2858 本段飘:575 本段扣血:575 本段扣盾:0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 13 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 13 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:56:40][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 16290 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":279, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":280, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:279 buffId:301132 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:280 buffId:301132 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":325, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":333, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":326, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":334, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":327, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":335, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":80, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 8 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 8 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 8 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9 [WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-1-10 20:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3 [INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 15 [INFO:2024-1-10 20:56:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_dp_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_15_5 [INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 80 [INFO:2024-1-10 20:56:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_80_8 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":331, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":332, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":338, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":336, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":337, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:331 buffId:301130 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:332 buffId:301130 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:338 buffId:301131 持续时间:2 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:336 buffId:301130 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:337 buffId:301130 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09900114685297 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 18 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066249635070562 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1190 [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 323 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 345 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 324 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 346 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 328 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 347 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 329 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 348 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 349 effectType: 13 effectNum: 1 additional: 1 summon { id: 349 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 350 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 351 } } actEffect { targetId: 269 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 352 } } actEffect { targetId: 276 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 353 } } actEffect { targetId: 349 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 354 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 763 additional: 1164891391 additional2: 763 additional3: 763 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 355 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 356 effectType: 13 effectNum: 1 additional: 1 summon { id: 356 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 269 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 357 } } actEffect { targetId: 276 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 358 } } actEffect { targetId: 349 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 359 } } actEffect { targetId: 356 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 360 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 349 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 696 additional: 1164890695 additional2: 696 additional3: 696 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 742 additional: 1164889953 additional2: 742 additional3: 742 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 748 additional: 1164889205 additional2: 748 additional3: 748 } targetId: 6 } battleStep { actorType: 1 castorId: 356 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 478 additional: 1164888727 additional2: 478 additional3: 478 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 345 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 345 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 346 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 346 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 347 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 347 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 348 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 348 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 343 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 343 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 355 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 355 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 871 additional: 2414 additional2: 871 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 342 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 363 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 364 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 344 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 365 } } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 350 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 350 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 338 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 338 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 351 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 351 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 352 actEffect { targetId: 269 effectType: 6 effectNum: 0 additional: 352 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 353 actEffect { targetId: 276 effectType: 6 effectNum: 0 additional: 353 } targetId: 0 } battleStep { actorType: 2 castorId: 349 actorId: 354 actEffect { targetId: 349 effectType: 6 effectNum: 0 additional: 354 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 339 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098988957703114 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 50 1 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":323 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":345 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":324 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":346 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":328 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":347 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":329 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":348 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":349, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":349, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":350 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":351 } }, { "targetId":269, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":352 } }, { "targetId":276, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":353 } }, { "targetId":349, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":354 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":763, "additional":1164891391, "additional2":763, "additional3":763 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":355 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":356, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":356, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":269, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":357 } }, { "targetId":276, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":358 } }, { "targetId":349, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":359 } }, { "targetId":356, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":360 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":349, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":696, "additional":1164890695, "additional2":696, "additional3":696 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":742, "additional":1164889953, "additional2":742, "additional3":742 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":748, "additional":1164889205, "additional2":748, "additional3":748 } ], "targetId":6 }, { "actorType":1, "castorId":356, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":478, "additional":1164888727, "additional2":478, "additional3":478 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":345, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":345 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":346, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":346 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":347, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":347 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":348, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":348 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":343, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":343 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":355, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":355 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":871, "additional":2414, "additional2":871, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":342 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":363 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":364 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":344 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":365 } } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":350, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":350 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":338, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":338 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":351, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":351 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":352, "actEffect": [ { "targetId":269, "effectType":6, "effectNum":0, "additional":352 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":353, "actEffect": [ { "targetId":276, "effectType":6, "effectNum":0, "additional":353 } ], "targetId":0 }, { "actorType":2, "castorId":349, "actorId":354, "actEffect": [ { "targetId":349, "effectType":6, "effectNum":0, "additional":354 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":339, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":323, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":345, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":324, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":346, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":328, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":347, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":329, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":348, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":349, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":349, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":350, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":351, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":352, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":353, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":349, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":354, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15 [WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 20:56:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:56:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:56:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301130] [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1164891391, "targetId":6, "multipleEffectNumReal":0, "additional3":763, "effectNum":763, "multipleEffectNum":0, "effectType":2, "additional2":763 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":355, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164892154/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:228/763 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891926/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891926/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:456/763 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891698/2000000000 剩余盾: 0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891698/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:763/763 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891391/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":356, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":356, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":357, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":358, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":349, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":359, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":356, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":360, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":356, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":356, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":269, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":357, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":276, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":358, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":349, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":359, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":356, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":360, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:56:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:56:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:56:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 349[MyRole_349_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 356[MyRole_356_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164890695, "targetId":6, "multipleEffectNumReal":0, "additional3":696, "effectNum":696, "multipleEffectNum":0, "effectType":3, "additional2":696 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":349, "originalTargetId":0 } [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891391/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:696/696 本段飘:696 本段扣血:696 本段扣盾:0 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164890695/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}349[MyRole_349_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}349[MyRole_349_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164889953, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":3, "additional2":742 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164890695/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164889953/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164889205, "targetId":6, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164889953/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164889205/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164888727, "targetId":6, "multipleEffectNumReal":0, "additional3":478, "effectNum":478, "multipleEffectNum":0, "effectType":2, "additional2":478 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":356, "originalTargetId":0 } [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164889205/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:478/478 本段飘:478 本段扣血:478 本段扣盾:0 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164888727/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}356[MyRole_356_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}356[MyRole_356_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":345, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":346, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":347, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":348, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":343, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":355, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:345 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:346 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:347 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:348 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:343 buffId:301002 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:355 buffId:301015 持续时间:1 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":2414, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":871, "multipleEffectNum":0, "effectType":2, "additional2":871 }, { "additional":342, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":363, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":364, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":344, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":365, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3285/9380 原来有盾: 0 [INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:348/871 本段飘:348 本段扣血:348 本段扣盾:0 [INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2937/9380 剩余盾: 0 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":342, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":363, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":364, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":344, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":365, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2937/9380 原来有盾: 0 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:871/871 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2414/9380 剩余盾: 0 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":350, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":338, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":351, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":352, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":353, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":354, "targetId":349, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:350 buffId:301130 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:338 buffId:301131 持续时间:1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:351 buffId:301130 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:352 buffId:301130 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:353 buffId:301130 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:349 buffServerId:354 buffId:301130 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":339, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10772093571723 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 19 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066464897245169 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=757 [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 345 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 366 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 346 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 367 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 347 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 368 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 348 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 369 } } actEffect { targetId: 349 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 370 } } actEffect { targetId: 356 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 371 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1335 additional: 1164887392 additional2: 1335 additional3: 1335 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 318 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 372 } } targetId: 6 } battleStep { actorType: 1 castorId: 349 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 754 additional: 1164886638 additional2: 754 additional3: 754 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 703 additional: 1164885935 additional2: 703 additional3: 703 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 460 additional: 1164885475 additional2: 460 additional3: 460 } targetId: 6 } battleStep { actorType: 1 castorId: 356 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 744 additional: 1164884731 additional2: 744 additional3: 744 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 366 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 366 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 367 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 367 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 368 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 368 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 369 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 369 } targetId: 0 } battleStep { actorType: 2 castorId: 349 actorId: 370 actEffect { targetId: 349 effectType: 7 effectNum: 1 additional: 370 } targetId: 0 } battleStep { actorType: 2 castorId: 356 actorId: 371 actEffect { targetId: 356 effectType: 7 effectNum: 1 additional: 371 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 355 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 355 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 364 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 364 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 356 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 363 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 373 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 374 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 365 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 375 } } targetId: 356 } battleStep { actorType: 2 castorId: 356 actorId: 360 actEffect { targetId: 356 effectType: 6 effectNum: 0 additional: 360 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 338 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 338 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16457312740386 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":345 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":366 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":346 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":367 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":347 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":368 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":348 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":369 } }, { "targetId":349, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":370 } }, { "targetId":356, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":371 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1335, "additional":1164887392, "additional2":1335, "additional3":1335 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":318 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":372 } } ], "targetId":6 }, { "actorType":1, "castorId":349, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":754, "additional":1164886638, "additional2":754, "additional3":754 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":703, "additional":1164885935, "additional2":703, "additional3":703 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":460, "additional":1164885475, "additional2":460, "additional3":460 } ], "targetId":6 }, { "actorType":1, "castorId":356, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":744, "additional":1164884731, "additional2":744, "additional3":744 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":366, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":366 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":367, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":367 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":368, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":368 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":369, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":369 } ], "targetId":0 }, { "actorType":2, "castorId":349, "actorId":370, "actEffect": [ { "targetId":349, "effectType":7, "effectNum":1, "additional":370 } ], "targetId":0 }, { "actorType":2, "castorId":356, "actorId":371, "actEffect": [ { "targetId":356, "effectType":7, "effectNum":1, "additional":371 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":355, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":355 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":364, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":364 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":356, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":363 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":373 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":374 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":365 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":375 } } ], "targetId":356 }, { "actorType":2, "castorId":356, "actorId":360, "actEffect": [ { "targetId":356, "effectType":6, "effectNum":0, "additional":360 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":338, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":338 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":345, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":366, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":346, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":367, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":347, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":368, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":348, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":369, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":349, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":370, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":356, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":371, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,356[MyRole_356_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_339_11 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164887392, "targetId":6, "multipleEffectNumReal":0, "additional3":1335, "effectNum":1335, "multipleEffectNum":0, "effectType":3, "additional2":1335 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164888727/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1335/1335 本段飘:1335 本段扣血:1335 本段扣盾:0 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164887392/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":318, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":372, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164886638, "targetId":6, "multipleEffectNumReal":0, "additional3":754, "effectNum":754, "multipleEffectNum":0, "effectType":3, "additional2":754 } ], "castorId":349, "originalTargetId":0 } [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164887392/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:754/754 本段飘:754 本段扣血:754 本段扣盾:0 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164886638/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164885935, "targetId":6, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":3, "additional2":703 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164886638/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164885935/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164885475, "targetId":6, "multipleEffectNumReal":0, "additional3":460, "effectNum":460, "multipleEffectNum":0, "effectType":2, "additional2":460 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164885935/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164885475/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164884731, "targetId":6, "multipleEffectNumReal":0, "additional3":744, "effectNum":744, "multipleEffectNum":0, "effectType":3, "additional2":744 } ], "castorId":356, "originalTargetId":0 } [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164885475/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:744/744 本段飘:744 本段扣血:744 本段扣盾:0 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164884731/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":366, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":367, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":368, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":369, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":370, "targetId":349, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":371, "targetId":356, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":355, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":364, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:366 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:367 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:368 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:369 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:349 buffServerId:370 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:356 buffServerId:371 buffId:301003 持续时间:1 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:355 buffId:301015 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:364 buffId:301002 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":356, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":356, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":363, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":373, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":374, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":365, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":375, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 356[MyRole_356_8][8] 一下 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":363, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":373, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":374, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":365, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":375, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":360, "targetId":356, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":338, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:356 buffServerId:360 buffId:301132 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:338 buffId:301131 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099039008840919 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 20 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066197030246258 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:56:56][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1 [INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=741 [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 366 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 376 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 367 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 377 } } actEffect { targetId: 269 effectType: 6 effectNum: 1 additional: 368 } actEffect { targetId: 269 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 378 } } actEffect { targetId: 276 effectType: 6 effectNum: 1 additional: 369 } actEffect { targetId: 276 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 379 } } actEffect { targetId: 349 effectType: 6 effectNum: 1 additional: 370 } actEffect { targetId: 349 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 380 } } actEffect { targetId: 356 effectType: 6 effectNum: 1 additional: 371 } actEffect { targetId: 356 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 381 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1027 additional: 1164883704 additional2: 1027 additional3: 1027 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 372 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 382 } } targetId: 6 } battleStep { actorType: 1 castorId: 349 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 571 additional: 1164883133 additional2: 571 additional3: 571 } targetId: 6 } battleStep { actorType: 1 castorId: 269 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 376 additional: 1164882757 additional2: 376 additional3: 376 } targetId: 6 } battleStep { actorType: 1 castorId: 276 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 357 additional: 1164882400 additional2: 357 additional3: 357 } targetId: 6 } battleStep { actorType: 1 castorId: 356 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 523 additional: 1164881877 additional2: 523 additional3: 523 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 376 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 376 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 377 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 377 } targetId: 0 } battleStep { actorType: 2 castorId: 269 actorId: 378 actEffect { targetId: 269 effectType: 7 effectNum: 1 additional: 378 } targetId: 0 } battleStep { actorType: 2 castorId: 276 actorId: 379 actEffect { targetId: 276 effectType: 7 effectNum: 1 additional: 379 } targetId: 0 } battleStep { actorType: 2 castorId: 349 actorId: 380 actEffect { targetId: 349 effectType: 7 effectNum: 1 additional: 380 } targetId: 0 } battleStep { actorType: 2 castorId: 356 actorId: 381 actEffect { targetId: 356 effectType: 7 effectNum: 1 additional: 381 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 374 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 374 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1923 additional: 0 additional2: 1923 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 373 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 383 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 384 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 375 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 385 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 376 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098966509103775 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":366 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":376 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":367 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":377 } }, { "targetId":269, "effectType":6, "effectNum":1, "additional":368 }, { "targetId":269, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":378 } }, { "targetId":276, "effectType":6, "effectNum":1, "additional":369 }, { "targetId":276, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":379 } }, { "targetId":349, "effectType":6, "effectNum":1, "additional":370 }, { "targetId":349, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":380 } }, { "targetId":356, "effectType":6, "effectNum":1, "additional":371 }, { "targetId":356, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":381 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1027, "additional":1164883704, "additional2":1027, "additional3":1027 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":372 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":382 } } ], "targetId":6 }, { "actorType":1, "castorId":349, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":571, "additional":1164883133, "additional2":571, "additional3":571 } ], "targetId":6 }, { "actorType":1, "castorId":269, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":376, "additional":1164882757, "additional2":376, "additional3":376 } ], "targetId":6 }, { "actorType":1, "castorId":276, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":357, "additional":1164882400, "additional2":357, "additional3":357 } ], "targetId":6 }, { "actorType":1, "castorId":356, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":523, "additional":1164881877, "additional2":523, "additional3":523 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":376, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":376 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":377, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":377 } ], "targetId":0 }, { "actorType":2, "castorId":269, "actorId":378, "actEffect": [ { "targetId":269, "effectType":7, "effectNum":1, "additional":378 } ], "targetId":0 }, { "actorType":2, "castorId":276, "actorId":379, "actEffect": [ { "targetId":276, "effectType":7, "effectNum":1, "additional":379 } ], "targetId":0 }, { "actorType":2, "castorId":349, "actorId":380, "actEffect": [ { "targetId":349, "effectType":7, "effectNum":1, "additional":380 } ], "targetId":0 }, { "actorType":2, "castorId":356, "actorId":381, "actEffect": [ { "targetId":356, "effectType":7, "effectNum":1, "additional":381 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":374, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":374 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1923, "additional":0, "additional2":1923, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":373 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":383 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":384 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":375 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":385 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":376 }, { "targetId":1, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":366, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":376, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":367, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":377, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":368, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":269, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":378, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":369, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":276, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":379, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":370, "targetId":349, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":349, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":380, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":371, "targetId":356, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":356, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":381, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 349[MyRole_349_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 356[MyRole_356_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,356[MyRole_356_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1164883704, "targetId":6, "multipleEffectNumReal":0, "additional3":1027, "effectNum":1027, "multipleEffectNum":0, "effectType":3, "additional2":1027 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164884731/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1027/1027 本段飘:1027 本段扣血:1027 本段扣盾:0 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164883704/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":372, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":382, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164883133, "targetId":6, "multipleEffectNumReal":0, "additional3":571, "effectNum":571, "multipleEffectNum":0, "effectType":3, "additional2":571 } ], "castorId":349, "originalTargetId":0 } [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164883704/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0 [INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164883133/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164882757, "targetId":6, "multipleEffectNumReal":0, "additional3":376, "effectNum":376, "multipleEffectNum":0, "effectType":2, "additional2":376 } ], "castorId":269, "originalTargetId":0 } [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164883133/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164882757/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164882400, "targetId":6, "multipleEffectNumReal":0, "additional3":357, "effectNum":357, "multipleEffectNum":0, "effectType":2, "additional2":357 } ], "castorId":276, "originalTargetId":0 } [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164882757/2000000000 原来有盾: 0 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:357/357 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164882400/2000000000 剩余盾: 0 [WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1164881877, "targetId":6, "multipleEffectNumReal":0, "additional3":523, "effectNum":523, "multipleEffectNum":0, "effectType":3, "additional2":523 } ], "castorId":356, "originalTargetId":0 } [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164882400/2000000000 原来有盾: 0 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:523/523 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164881877/2000000000 剩余盾: 0 [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":376, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":377, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":378, "targetId":269, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":379, "targetId":276, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":380, "targetId":349, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":381, "targetId":356, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":374, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:376 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:377 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:378 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:379 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:349 buffServerId:380 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:356 buffServerId:381 buffId:301003 持续时间:1 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:374 buffId:301002 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1923, "multipleEffectNum":0, "effectType":2, "additional2":1923 }, { "additional":373, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":383, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":384, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":375, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":385, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1191/17647 原来有盾: 0 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:769/1923 本段飘:769 本段扣血:769 本段扣盾:0 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 422/17647 剩余盾: 0 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":373, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":383, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":384, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":375, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":385, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 422/17647 原来有盾: 0 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1923/1923 本段飘:1154 本段扣血:1154 本段扣盾:0 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":376, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1 [INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 20:57:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.26390927657485 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1 [INFO:2024-1-10 20:57:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 20 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065790988504887 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1 [INFO:2024-1-10 20:57:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:4]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=109 [INFO:2024-1-10 20:57:4]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 116273 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 116273 teamGetDamage: 90949 unitDamages { position: 1 damage: 22693 getDamage: 20878 unqiueId: 8670002 } unitDamages { position: 2 damage: 40291 getDamage: 10432 unqiueId: 10320005 } unitDamages { position: 3 damage: 22208 getDamage: 23053 unqiueId: 1620002 } unitDamages { position: 4 damage: 31081 getDamage: 17129 unqiueId: 6620003 } } [INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 20:57:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 60 1 [INFO:2024-1-10 20:57:4][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"116273", "teamGetDamage":"90949", "unitDamages": [ { "position":1, "damage":"22693", "getDamage":"20878", "unqiueId":"8670002" }, { "position":2, "damage":"40291", "getDamage":"10432", "unqiueId":"10320005" }, { "position":3, "damage":"22208", "getDamage":"23053", "unqiueId":"1620002" }, { "position":4, "damage":"31081", "getDamage":"17129", "unqiueId":"6620003" } ] } [INFO:2024-1-10 20:57:4][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 20:57:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.29728661105037 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 61 1 [INFO:2024-1-10 20:57:4][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 20:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-1-10 20:57:6][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 20:57:6][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0 [INFO:2024-1-10 20:57:6][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-1-10 20:57:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 20:57:6][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 20:57:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 20:57:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 20:57:12][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 20:57:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 20:57:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:57:12]DestroyUnusedResources:599,4,time=,paths: [INFO:2024-1-10 20:57:13][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @94ms [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:57:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 20:57:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 836002121 challenge: 18 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 7 dailyDamage: 116273 dailyChallenge: 2 updateTime: 1706876549 allDamage: 472898 allRoundCount: 106 allConfigModelThp: 0 maxDamage: 116273 } dailyBonusCount: 0 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.29507505148649 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 63 1 [INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:13][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:57:13][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 836002121 challenge: 18 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 7 dailyDamage: 116273 dailyChallenge: 2 updateTime: 1706876549 allDamage: 472898 allRoundCount: 106 allConfigModelThp: 0 maxDamage: 116273 } dailyBonusCount: 0 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18761968612671 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 64 1 [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 836002121 challenge: 18 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 237366 challenge: 7 dailyDamage: 116273 dailyChallenge: 2 updateTime: 1706876549 allDamage: 472898 allRoundCount: 106 allConfigModelThp: 0 maxDamage: 116273 } dailyBonusCount: 0 [INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.12059286609292 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 65 1 [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:57:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:57:14]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129 [INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78 [INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 137 longWarCount: 0 serialLoginDays: 13 totalLoginDays: 143 heroCharCover: 2016 frame: 11110089 touchCountLeft: 4 registerTime: 1676361802 lastLogoutTime: 1706823050 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 67 1 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026012 progress: 143 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 143 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 143 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 143 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 143 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 68 1 [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 69 1 [INFO:2024-1-10 20:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:57:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:57:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:57:23]||||| Sender socketClient version=1 [INFO:2024-1-10 20:57:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:57:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.067024897783995 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 70 1 [INFO:2024-1-10 20:57:59]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114 [INFO:2024-1-10 20:57:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333 [INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 20:57:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 74 1 [INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-1-10 20:57:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1 [WARN:2024-1-10 20:57:59][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2024-1-10 20:58:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2 [INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3 [INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2024-1-10 20:58:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 4 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10001349076629 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetActivityInfosReply 77 1 [INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745043 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000169 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000171 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000170 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000187 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000186 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000189 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000188 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694385501 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000191 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000190 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000064 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000067 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000074 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000084 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000093 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000096 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000114 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2001 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2071 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2032 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2096 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2097 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1706994000 } [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13223771005869 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetHeroTaskInfosReply 78 1 [INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52 [INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.16510302200913 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 79 1 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 896073362 challenge: 18 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 353639 challenge: 7 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706907605 allDamage: 472898 allRoundCount: 106 allConfigModelThp: 0 maxDamage: 116273 } dailyBonusCount: 0 [INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16510302200913 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 80 1 [INFO:2024-1-10 20:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 20:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 20:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 20:58:51]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 20:58:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 20:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13175432756543 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 85 1 [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 20:58:53]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 20:58:53]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:53]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.099328227341175 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 86 1 [INFO:2024-1-10 20:58:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 20:58:53]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 20:58:53]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.26398307085037 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 87 1 [INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 20:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:54]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 20:58:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 20:58:54]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 20:58:54]||||| Sender socketClient version=1 [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082575418055058 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1 [INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 896073362 challenge: 18 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 353639 challenge: 7 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706907655 allDamage: 472898 allRoundCount: 106 allConfigModelThp: 0 maxDamage: 116273 } dailyBonusCount: 0 [INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11594854295254 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 89 1 [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:58:54]DestroyUnusedResources:84,4,time=,paths: [INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:58:54][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 20:58:54][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @29ms [INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 20:58:54][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @317ms [INFO:2024-1-10 20:58:55][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 20:58:55][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 20:58:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型 [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"] [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:58:57][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型 [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型 [INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型 [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui [INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui [INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:58:59][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011 [INFO:2024-1-10 20:58:59][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:58:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:58:59][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 20:58:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 20:59:1]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 20:59:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:4][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.686334609985 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3136653900146 [INFO:2024-1-10 20:59:4][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1 [INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:59:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.099942497909069 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 91 1 [INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=819 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2071 skinId: 100088 position: 1 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207107 position: 1 CD: 0 } skillInfo { skillId: 41207108 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207109 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 40300018 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 100100 position: 2 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209600 position: 1 CD: 0 } skillInfo { skillId: 41209601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209602 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 140073 position: 3 baseAttributes { hp: 17705 thp: 17705 atk: 1080 def: 1785 critic: 270 critic_dmg: 1200 dodge: 100 effect_hit: 990 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41200410 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: 51 isCopy: false } units { id: 4 modelId: 2084 skinId: 140047 position: 4 baseAttributes { hp: 14482 thp: 14482 atk: 1817 def: 1101 critic: 362 critic_dmg: 820 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22316 skinId: 130081 position: 0 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223161 position: 1 CD: 0 maxCD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 15201 } defender { units { id: 6 modelId: 22310 skinId: 130094 position: 4 baseAttributes { hp: 1103926638 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223101 position: 1 CD: 0 } skillInfo { skillId: 42223102 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223103 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 1 castorId: 4 actorId: 40300025 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301066 duration: 1 id: 7 } } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 30 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 8 additional: 2173 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 9 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301139 duration: 1 id: 10 } } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11378332972527 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 92 1 [INFO:2024-1-10 20:59:5][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2071, "skinId":100088, "position":1, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207107, "position":1, "CD":0 }, { "skillId":41207108, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207109, "position":3, "CD":1, "maxCD":5 }, { "skillId":40300018, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":100100, "position":2, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209600, "position":1, "CD":0 }, { "skillId":41209601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209602, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":140073, "position":3, "baseAttributes": { "hp":17705, "thp":17705, "atk":1080, "def":1785, "critic":270, "critic_dmg":1200, "dodge":100, "effect_hit":990, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 }, { "skillId":41200410, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":51, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2084, "skinId":140047, "position":4, "baseAttributes": { "hp":14482, "thp":14482, "atk":1817, "def":1101, "critic":362, "critic_dmg":820, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22316, "skinId":130081, "position":0, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223161, "position":1, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":6, "modelId":22310, "skinId":130094, "position":4, "baseAttributes": { "hp":1103926638, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223101, "position":1, "CD":0 }, { "skillId":42223102, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223103, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13944999687374 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 93 1 [INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{} [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的头顶ui [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的模型 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":40300025, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066] [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2173, "duration":1, "id":8, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":10, "buffId":301139, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034] [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301139] [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301139 effect/prefabs/battle_fairy1.prefab [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy1.prefab effect obj pool [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done [INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.065987966954708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 94 1 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066112395375967 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 95 1 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:59:6][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=957 [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 11 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 12 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 13 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 14 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 1062 additional: 1103925576 additional2: 1062 additional3: 1062 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 13 effectNum: 1 additional: 1 summon { id: 15 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 16 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 2 effectNum: 1166 additional: 1103924410 additional2: 1166 additional3: 1166 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208408 actEffect { targetId: 4 effectType: 18 effectNum: 12310 additional: 12310 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 18 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 1 maxCD: 1 } } actEffect { targetId: 4 effectType: 20 effectNum: 1 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 3 effectNum: 8746 additional: 1103915664 additional2: 8746 additional3: 8746 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 22 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 23 } } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 621 additional: 1103915043 additional2: 621 additional3: 621 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 11 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 19 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 12 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 20 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 13 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 21 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 7 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 7 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 14 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 14 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 23 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 1599 additional: 16106 additional2: 1599 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 25 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 26 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 27 } } targetId: 3 } battleStep { actorType: 2 castorId: 4 actorId: 8 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 8 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099155366420746 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 96 1 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":11 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":12 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":13 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":14 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1062, "additional":1103925576, "additional2":1062, "additional3":1062 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":16 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1166, "additional":1103924410, "additional2":1166, "additional3":1166 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208408, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":12310, "additional":12310 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":18 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ] }, { "targetId":4, "effectType":20, "effectNum":1 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":8746, "additional":1103915664, "additional2":8746, "additional3":8746 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":22 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":23 } } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":621, "additional":1103915043, "additional2":621, "additional3":621 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":11, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":19, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":12, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":20, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":13, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":21, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":7, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":7 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":14, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":14 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":23, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1599, "additional":16106, "additional2":1599, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":25 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":26 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":27 } } ], "targetId":3 }, { "actorType":2, "castorId":4, "actorId":8, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":8 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1103925576, "targetId":6, "multipleEffectNumReal":0, "additional3":1062, "effectNum":1062, "multipleEffectNum":0, "effectType":2, "additional2":1062 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926638/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:318/1062 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103926320/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926320/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:636/1062 本段飘:318 本段扣血:318 本段扣盾:0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103926002/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926002/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1062/1062 本段飘:426 本段扣血:426 本段扣盾:0 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925576/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":15, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":15, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":15, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:59:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型 [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 15 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1103924410, "targetId":6, "multipleEffectNumReal":0, "additional3":1166, "effectNum":1166, "multipleEffectNum":0, "effectType":2, "additional2":1166 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925576/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:233/1166 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925343/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925343/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:466/1166 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925110/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925110/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:699/1166 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924877/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924877/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:932/1166 本段飘:233 本段扣血:233 本段扣盾:0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924644/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924644/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1166/1166 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924410/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208408, "actEffect": [ { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310 [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080] [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":1103915664, "targetId":6, "multipleEffectNumReal":0, "additional3":8746, "effectNum":8746, "multipleEffectNum":0, "effectType":3, "additional2":8746 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924410/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1093/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103923317/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103923317/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2186/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103922224/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103922224/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3279/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103921131/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103921131/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4372/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103920038/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103920038/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5465/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103918945/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103918945/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6558/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103917852/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103917852/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:7651/8746 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103916759/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103916759/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:8746/8746 本段飘:1095 本段扣血:1095 本段扣盾:0 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103915664/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001] [WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2024-1-10 20:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8746 [INFO:2024-1-10 20:59:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:59:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 20:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103915043, "targetId":6, "multipleEffectNumReal":0, "additional3":621, "effectNum":621, "multipleEffectNum":0, "effectType":2, "additional2":621 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103915664/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103915043/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":7, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:21 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:7 buffId:301066 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:23 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":16106, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1599, "multipleEffectNum":0, "effectType":2, "additional2":1599 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:639/1599 本段飘:639 本段扣血:639 本段扣盾:0 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 17066/17705 剩余盾: 0 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":25, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17066/17705 原来有盾: 0 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1599/1599 本段飘:960 本段扣血:960 本段扣盾:0 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16106/17705 剩余盾: 0 [WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":8, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301075 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 20:59:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:59:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:59:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:59:18]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099054062739015 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:59:19]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066602814942598 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:59:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:59:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:59:19]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1560 [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 28 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 29 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 30 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 31 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 32 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 3 effectNum: 2985 additional: 1103912058 additional2: 2985 additional3: 2985 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 35 effectType: 13 effectNum: 1 additional: 1 summon { id: 35 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 36 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 37 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 38 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 39 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 40 } } actEffect { targetId: 35 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 41 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 42 } } actEffect { targetId: 43 effectType: 13 effectNum: 1 additional: 2 summon { id: 43 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 3 effectNum: 2631 additional: 1103909427 additional2: 2631 additional3: 2631 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 3 effectNum: 6852 additional: 1103902575 additional2: 6852 additional3: 6852 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 45 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 46 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 47 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 48 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 49 } } actEffect { targetId: 35 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 50 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 694 additional: 1103901881 additional2: 694 additional3: 694 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 35 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 471 additional: 1103901410 additional2: 471 additional3: 471 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 28 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 45 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 29 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 46 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 30 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 47 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 31 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 31 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 32 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 49 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 35 actorId: 50 actEffect { targetId: 35 effectType: 7 effectNum: 1 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 26 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3434 additional: 14213 additional2: 3434 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1707 additional: 7673 additional2: 1707 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3437 additional: 12669 additional2: 3437 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3607 additional: 8703 additional2: 3607 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 35 effectType: 2 effectNum: 2771 additional: 0 additional2: 2771 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 25 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 53 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 54 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 55 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 3 } battleStep { actorType: 2 castorId: 15 actorId: 16 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 35 effectType: 6 effectNum: 1 additional: 41 } actEffect { targetId: 35 effectType: 6 effectNum: 1 additional: 50 } actEffect { targetId: 35 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 38 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 39 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 40 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16496057249606 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":28 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":29 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":30 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":31 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":32 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2985, "additional":1103912058, "additional2":2985, "additional3":2985 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":35, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":35, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":36 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":37 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":38 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":39 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":40 } }, { "targetId":35, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":41 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":42 } }, { "targetId":43, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":43, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2631, "additional":1103909427, "additional2":2631, "additional3":2631 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":6852, "additional":1103902575, "additional2":6852, "additional3":6852 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":45 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":46 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":47 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":48 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":49 } }, { "targetId":35, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":50 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":694, "additional":1103901881, "additional2":694, "additional3":694 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":35, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":471, "additional":1103901410, "additional2":471, "additional3":471 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":28, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":45, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":29, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":46, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":30, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":30 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":47, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":31, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":31 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":32, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":49, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":35, "actorId":50, "actEffect": [ { "targetId":35, "effectType":7, "effectNum":1, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":26, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3434, "additional":14213, "additional2":3434, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1707, "additional":7673, "additional2":1707, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3437, "additional":12669, "additional2":3437, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3607, "additional":8703, "additional2":3607, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":35, "effectType":2, "effectNum":2771, "additional":0, "additional2":2771, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":25 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":53 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":54 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":55 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":3 }, { "actorType":2, "castorId":15, "actorId":16, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":35, "effectType":6, "effectNum":1, "additional":41 }, { "targetId":35, "effectType":6, "effectNum":1, "additional":50 }, { "targetId":35, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":38, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":39, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":40, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":11, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":28, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":12, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":13, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":30, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":31, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":32, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1103912058, "targetId":6, "multipleEffectNumReal":0, "additional3":2985, "effectNum":2985, "multipleEffectNum":0, "effectType":3, "additional2":2985 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103915043/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:298/2985 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914745/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914745/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:596/2985 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914447/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914447/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:894/2985 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914149/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914149/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1192/2985 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103913851/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103913851/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1490/2985 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103913553/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103913553/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2985/2985 本段飘:1495 本段扣血:1495 本段扣盾:0 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103912058/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 20:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2985 [INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 20:59:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 20:59:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 35 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:59:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 35 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":1, "targetId":35, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":35, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":35, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":41, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":42, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":43, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":43, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:59:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 35[MyRole_35_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 20:59:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的模型 [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_43,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的头顶ui [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 20:59:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1103909427, "targetId":6, "multipleEffectNumReal":0, "additional3":2631, "effectNum":2631, "multipleEffectNum":0, "effectType":3, "additional2":2631 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103912058/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:394/2631 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103911664/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103911664/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:788/2631 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103911270/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103911270/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1182/2631 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103910876/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103910876/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1576/2631 本段飘:394 本段扣血:394 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103910482/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103910482/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2102/2631 本段飘:526 本段扣血:526 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103909956/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103909956/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2631/2631 本段飘:529 本段扣血:529 本段扣盾:0 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103909427/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 20:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2631 [INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":1103902575, "targetId":6, "multipleEffectNumReal":0, "additional3":6852, "effectNum":6852, "multipleEffectNum":0, "effectType":3, "additional2":6852 }, { "additional":19, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":20, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":47, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":48, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":23, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":49, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":35, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":50, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13 [INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103909427/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:856/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103908571/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103908571/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1712/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103907715/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103907715/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2568/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103906859/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103906859/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3424/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103906003/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103906003/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4280/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103905147/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103905147/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5136/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103904291/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103904291/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5992/6852 本段飘:856 本段扣血:856 本段扣盾:0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103903435/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103903435/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:6852/6852 本段飘:860 本段扣血:860 本段扣盾:0 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103902575/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 35[MyRole_35_6][6] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13 [INFO:2024-1-10 20:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 20:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 20:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6852 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103901881, "targetId":6, "multipleEffectNumReal":0, "additional3":694, "effectNum":694, "multipleEffectNum":0, "effectType":3, "additional2":694 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103902575/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:694/694 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103901881/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103901410, "targetId":6, "multipleEffectNumReal":0, "additional3":471, "effectNum":471, "multipleEffectNum":0, "effectType":2, "additional2":471 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":35, "originalTargetId":0 } [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}35[MyRole_35_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103901881/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103901410/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35[MyRole_35_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}35[MyRole_35_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":28, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":45, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":29, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":30, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":31, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":32, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":50, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":26, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:28 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:45 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:29 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:46 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:30 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:47 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:31 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:32 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:49 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:35 buffServerId:50 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:26 buffId:301002 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 20:59:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223102, "actEffect": [ { "additional":14213, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3434, "multipleEffectNum":0, "effectType":2, "additional2":3434 }, { "additional":7673, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1707, "multipleEffectNum":0, "effectType":2, "additional2":1707 }, { "additional":12669, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3437, "multipleEffectNum":0, "effectType":2, "additional2":3437 }, { "additional":8703, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3607, "multipleEffectNum":0, "effectType":2, "additional2":3607 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":2771, "multipleEffectNum":0, "effectType":2, "additional2":2771 }, { "additional":25, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":27, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6 [WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12 [INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:686/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16961/17647 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1707 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9039/9380 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16106/17705 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:687/3437 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15419/17705 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:721/3607 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11589/12310 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:554/2771 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 384/938 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16961/17647 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1029/3434 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16618/17647 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9039/9380 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1707 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8869/9380 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15419/17705 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1030/3437 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15076/17705 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11589/12310 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1081/3607 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11229/12310 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 384/938 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.1) -》 多段已飘:831/2771 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 107/938 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16618/17647 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1372/3434 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16275/17647 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8869/9380 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1707 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8699/9380 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15076/17705 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1373/3437 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14733/17705 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11229/12310 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1441/3607 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10869/12310 剩余盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 107/938 原来有盾: 0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.1) -》 多段已飘:1108/2771 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16275/17647 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2058/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15589/17647 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8699/9380 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1707 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8358/9380 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14733/17705 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2060/3437 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14046/17705 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10869/12310 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2162/3607 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10148/12310 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:1662/2771 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15589/17647 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2744/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14903/17647 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8358/9380 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1707 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8017/9380 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14046/17705 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2747/3437 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13359/17705 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10148/12310 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2883/3607 本段飘:721 本段扣血:721 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9427/12310 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:2216/2771 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14903/17647 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3434/3434 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14213/17647 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8017/9380 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1707/1707 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7673/9380 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13359/17705 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3437/3437 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12669/17705 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9427/12310 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3607/3607 本段飘:724 本段扣血:724 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8703/12310 剩余盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:1) -》 多段已飘:2771/2771 本段飘:555 本段扣血:555 本段扣盾:0 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 14956 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":16, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:16 buffId:301132 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":50, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":35, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 35[MyRole_35_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 35[MyRole_35_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 35 [INFO:2024-1-10 20:59:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_35_6 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":40, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:36 buffId:301130 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301130 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301131 持续时间:2 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:38 buffId:301130 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:39 buffId:301130 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:40 buffId:301130 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 20:59:50][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:59:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:59:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:59:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:59:50]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099180936813354 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:59:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:59:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13168828189373 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:59:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:59:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:59:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:59:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:59:51]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1196 [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 56 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 57 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 58 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 31 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 59 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 32 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 60 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 61 effectType: 13 effectNum: 1 additional: 1 summon { id: 61 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 62 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 63 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 64 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 65 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 66 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 67 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1471 additional: 1103899939 additional2: 1471 additional3: 1471 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 68 effectType: 13 effectNum: 1 additional: 1 summon { id: 68 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 69 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1036 additional: 1103898903 additional2: 1036 additional3: 1036 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 3108 additional: 1103895795 additional2: 3108 additional3: 3108 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 48 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 48 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 801 additional: 1103894994 additional2: 801 additional3: 801 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 380 additional: 1103894614 additional2: 380 additional3: 380 } targetId: 6 } battleStep { actorType: 1 castorId: 68 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 369 additional: 1103894245 additional2: 369 additional3: 369 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 45 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 56 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 56 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 46 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 46 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 57 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 57 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 47 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 58 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 58 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 59 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 59 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 49 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 60 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 60 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 54 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 54 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 913 additional: 6760 additional2: 913 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 53 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 71 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 72 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 55 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 73 } } targetId: 2 } battleStep { actorType: 2 castorId: 1 actorId: 62 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 62 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 63 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 64 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 64 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 65 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 65 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 66 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 67 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 67 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 43 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099539637565613 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":56 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":57 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":58 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":31 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":59 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":32 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":60 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":61, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":61, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":62 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":63 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":64 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":65 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":66 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":67 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1471, "additional":1103899939, "additional2":1471, "additional3":1471 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":68, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":68, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":69 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1036, "additional":1103898903, "additional2":1036, "additional3":1036 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3108, "additional":1103895795, "additional2":3108, "additional3":3108 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":48, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":48 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":801, "additional":1103894994, "additional2":801, "additional3":801 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":380, "additional":1103894614, "additional2":380, "additional3":380 } ], "targetId":6 }, { "actorType":1, "castorId":68, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":369, "additional":1103894245, "additional2":369, "additional3":369 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":45, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":56, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":56 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":46, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":46 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":57, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":57 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":47, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":58, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":58 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":59, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":59 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":49, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":60, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":60 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":54, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":54 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":913, "additional":6760, "additional2":913, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":53 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":71 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":72 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":55 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":73 } } ], "targetId":2 }, { "actorType":2, "castorId":1, "actorId":62, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":62 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":63, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":64, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":64 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":65, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":65 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":66, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":67, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":67 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":43, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":28, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":56, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":29, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":57, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":58, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":31, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":59, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":32, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":60, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":61, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":61, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12 [INFO:2024-1-10 20:59:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130] [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103899939, "targetId":6, "multipleEffectNumReal":0, "additional3":1471, "effectNum":1471, "multipleEffectNum":0, "effectType":3, "additional2":1471 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103901410/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1471/1471 本段飘:1471 本段扣血:1471 本段扣盾:0 [INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103899939/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":68, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":68, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":69, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 68[nil][nil] 一下 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:59:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型 [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui [INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 20:59:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103898903, "targetId":6, "multipleEffectNumReal":0, "additional3":1036, "effectNum":1036, "multipleEffectNum":0, "effectType":3, "additional2":1036 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103899939/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1036/1036 本段飘:1036 本段扣血:1036 本段扣盾:0 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103898903/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":1103895795, "targetId":6, "multipleEffectNumReal":0, "additional3":3108, "effectNum":3108, "multipleEffectNum":0, "effectType":3, "additional2":3108 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103898903/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3108/3108 本段飘:3108 本段扣血:3108 本段扣盾:0 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103895795/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208417 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208417 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:48 buffId:301001 持续时间:1 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103894994, "targetId":6, "multipleEffectNumReal":0, "additional3":801, "effectNum":801, "multipleEffectNum":0, "effectType":3, "additional2":801 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103895795/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894994/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103894614, "targetId":6, "multipleEffectNumReal":0, "additional3":380, "effectNum":380, "multipleEffectNum":0, "effectType":2, "additional2":380 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894994/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:380/380 本段飘:380 本段扣血:380 本段扣盾:0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894614/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103894245, "targetId":6, "multipleEffectNumReal":0, "additional3":369, "effectNum":369, "multipleEffectNum":0, "effectType":2, "additional2":369 } ], "castorId":68, "originalTargetId":0 } [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}68[MyRole_68_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894614/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894245/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":45, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":56, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":46, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":59, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":49, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":60, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":54, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:45 buffId:301001 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:56 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:46 buffId:301001 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:57 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:47 buffId:301001 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:58 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:59 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:49 buffId:301001 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:60 buffId:301003 持续时间:1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:54 buffId:301002 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":6760, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":913, "multipleEffectNum":0, "effectType":2, "additional2":913 }, { "additional":53, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":55, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7673/9380 原来有盾: 0 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:365/913 本段飘:365 本段扣血:365 本段扣盾:0 [INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7308/9380 剩余盾: 0 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":53, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":71, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":72, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":55, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7308/9380 原来有盾: 0 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:913/913 本段飘:548 本段扣血:548 本段扣盾:0 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 0 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":62, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":64, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":65, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":67, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:62 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301131 持续时间:1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:63 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:64 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:65 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:66 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:67 buffId:301130 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":43, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 20:59:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10691968724132 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_43_11 [INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.33065255358815 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 20:59:57][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1 [INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=961 [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 74 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 75 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 58 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 76 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 59 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 77 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 60 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 78 } } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 79 } } actEffect { targetId: 68 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 80 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 771 additional: 1103893474 additional2: 771 additional3: 771 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 81 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 82 effectType: 13 effectNum: 1 additional: 1 summon { id: 82 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 69 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 83 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 957 additional: 1103892517 additional2: 957 additional3: 957 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208417 actEffect { targetId: 6 effectType: 3 effectNum: 3674 additional: 1103888843 additional2: 3674 additional3: 3674 } targetId: 6 } battleStep { actorType: 2 castorId: 4 actorId: 48 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 470 additional: 1103888373 additional2: 470 additional3: 470 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 753 additional: 1103887620 additional2: 753 additional3: 753 } targetId: 6 } battleStep { actorType: 1 castorId: 68 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 742 additional: 1103886878 additional2: 742 additional3: 742 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 458 additional: 1103886420 additional2: 458 additional3: 458 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 74 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 74 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 75 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 75 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 76 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 76 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 77 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 77 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 78 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 78 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 79 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 68 actorId: 80 actEffect { targetId: 68 effectType: 7 effectNum: 1 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 72 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 72 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 81 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 81 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 68 effectType: 3 effectNum: 2816 additional: 0 additional2: 2816 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 84 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 85 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 73 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 86 } } targetId: 68 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 68 effectType: 6 effectNum: 1 additional: 80 } actEffect { targetId: 68 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 42 } targetId: 0 } isFinish: false } [INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099174428731203 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":74 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":75 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":58 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":76 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":59 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":77 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":60 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":78 } }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":79 } }, { "targetId":68, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":80 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":771, "additional":1103893474, "additional2":771, "additional3":771 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":81 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":82, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":82, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":69 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":83 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":957, "additional":1103892517, "additional2":957, "additional3":957 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208417, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3674, "additional":1103888843, "additional2":3674, "additional3":3674 } ], "targetId":6 }, { "actorType":2, "castorId":4, "actorId":48, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":470, "additional":1103888373, "additional2":470, "additional3":470 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":753, "additional":1103887620, "additional2":753, "additional3":753 } ], "targetId":6 }, { "actorType":1, "castorId":68, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":742, "additional":1103886878, "additional2":742, "additional3":742 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":458, "additional":1103886420, "additional2":458, "additional3":458 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":74, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":74 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":75, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":75 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":76, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":76 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":77, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":77 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":78, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":78 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":79, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":68, "actorId":80, "actEffect": [ { "targetId":68, "effectType":7, "effectNum":1, "additional":80 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":72, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":72 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":81, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":81 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":68, "effectType":3, "effectNum":2816, "additional":0, "additional2":2816, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":84 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":85 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":73 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":86 } } ], "targetId":68 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":68, "effectType":6, "effectNum":1, "additional":80 }, { "targetId":68, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":42 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":56, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":57, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":75, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":58, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":76, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":59, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":77, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":60, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":78, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":79, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":68, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":80, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,68[MyRole_68_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 20:59:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1103893474, "targetId":6, "multipleEffectNumReal":0, "additional3":771, "effectNum":771, "multipleEffectNum":0, "effectType":2, "additional2":771 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":81, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894245/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:231/771 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894014/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894014/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:462/771 本段飘:231 本段扣血:231 本段扣盾:0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103893783/2000000000 剩余盾: 0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103893783/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:771/771 本段飘:309 本段扣血:309 本段扣盾:0 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103893474/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 20:59:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":82, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":82, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":69, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 82[nil][nil] 一下 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 20:59:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型 [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui [INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103892517, "targetId":6, "multipleEffectNumReal":0, "additional3":957, "effectNum":957, "multipleEffectNum":0, "effectType":3, "additional2":957 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103893474/2000000000 原来有盾: 0 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:957/957 本段飘:957 本段扣血:957 本段扣盾:0 [INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103892517/2000000000 剩余盾: 0 [WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208417, "actEffect": [ { "additional":1103888843, "targetId":6, "multipleEffectNumReal":0, "additional3":3674, "effectNum":3674, "multipleEffectNum":0, "effectType":3, "additional2":3674 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103892517/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3674/3674 本段飘:3674 本段扣血:3674 本段扣盾:0 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103888843/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":48, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301001 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103888373, "targetId":6, "multipleEffectNumReal":0, "additional3":470, "effectNum":470, "multipleEffectNum":0, "effectType":2, "additional2":470 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103888843/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103888373/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103887620, "targetId":6, "multipleEffectNumReal":0, "additional3":753, "effectNum":753, "multipleEffectNum":0, "effectType":3, "additional2":753 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103888373/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:753/753 本段飘:753 本段扣血:753 本段扣盾:0 [INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103887620/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103886878, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":3, "additional2":742 } ], "castorId":68, "originalTargetId":0 } [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}68[MyRole_68_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103887620/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103886878/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103886420, "targetId":6, "multipleEffectNumReal":0, "additional3":458, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103886878/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103886420/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":74, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":75, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":76, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":77, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":78, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":79, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":68, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":72, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":81, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:74 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:75 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:76 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:77 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:78 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:79 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:68 buffServerId:80 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:72 buffId:301002 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:81 buffId:301015 持续时间:1 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":68, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":68, "multipleEffectNumReal":0, "additional3":0, "effectNum":2816, "multipleEffectNum":0, "effectType":3, "additional2":2816 }, { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":73, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 68[MyRole_68_7][7] 一下 [INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 受到攻击(比率:0.4) -》 多段已飘:1126/2816 本段飘:1126 本段扣血:1126 本段扣盾:0 [INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":71, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":73, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 受到攻击(比率:1) -》 多段已飘:2816/2816 本段飘:1690 本段扣血:1690 本段扣盾:0 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":80, "targetId":68, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":68, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 68[MyRole_68_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 68 [INFO:2024-1-10 21:0:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_68_7 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301131 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099001929163933 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 112 1 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099048592150211 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 113 1 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:0:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1445 [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 87 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 75 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 88 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 76 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 89 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 77 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 90 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 78 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 91 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 79 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 92 } } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 93 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 617 additional: 1103885803 additional2: 617 additional3: 617 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 94 effectType: 13 effectNum: 1 additional: 1 summon { id: 94 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 95 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 96 } } actEffect { targetId: 82 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 97 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 98 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 2389 additional: 1103883414 additional2: 2389 additional3: 2389 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 99 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208418 actEffect { targetId: 4 effectType: 18 effectNum: 14482 additional: 10224 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301081 duration: 1 id: 100 } } actEffect { targetId: 4 effectType: 18 effectNum: 16654 additional: 11741 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208418 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } } actEffect { targetId: 4 effectType: 20 effectNum: 0 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 101 additional: 2499 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 102 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 103 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 104 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 105 additional: 2499 } } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 106 additional: 2499 } } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 107 additional: 2499 } } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 108 additional: 2499 } } targetId: 4 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 483 additional: 1103882931 additional2: 483 additional3: 483 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 745 additional: 1103882186 additional2: 745 additional3: 745 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 470 additional: 1103881716 additional2: 470 additional3: 470 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 493 additional: 1103881223 additional2: 493 additional3: 493 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 87 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 87 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 88 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 88 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 89 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 89 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 90 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 90 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 91 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 91 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 92 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 92 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 93 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 93 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 81 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 85 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 85 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 3 effectNum: 2818 additional: 13894 additional2: 319 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 84 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 110 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 111 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 86 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 112 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 101 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 102 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 102 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 103 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 103 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 104 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 104 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 105 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 105 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 106 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 106 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 107 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 107 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 108 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 108 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099174270406365 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 114 1 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":87 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":75 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":88 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":76 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":89 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":77 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":90 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":78 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":91 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":79 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":92 } }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":93 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":617, "additional":1103885803, "additional2":617, "additional3":617 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":94, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":94, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":95 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":96 } }, { "targetId":82, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":97 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":98 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2389, "additional":1103883414, "additional2":2389, "additional3":2389 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":99 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208418, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":14482, "additional":10224 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301081, "duration":1, "id":100 } }, { "targetId":4, "effectType":18, "effectNum":16654, "additional":11741 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208418 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ] }, { "targetId":4, "effectType":20, "effectNum":0 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":101, "additional":2499 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":102, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":103, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":104, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":105, "additional":2499 } }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":106, "additional":2499 } }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":107, "additional":2499 } }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":108, "additional":2499 } } ], "targetId":4 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":483, "additional":1103882931, "additional2":483, "additional3":483 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":745, "additional":1103882186, "additional2":745, "additional3":745 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":470, "additional":1103881716, "additional2":470, "additional3":470 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":493, "additional":1103881223, "additional2":493, "additional3":493 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":87, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":87 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":88, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":88 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":89, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":89 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":90, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":90 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":91, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":91 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":92, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":92 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":93, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":93 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":81, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":85, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":85 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":2818, "additional":13894, "additional2":319, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":84 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":110 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":111 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":86 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":112 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":101 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":102, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":102 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":103, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":103 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":104, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":104 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":105, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":105 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":106, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":106 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":107, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":107 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":108, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":108 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":74, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":87, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":75, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":88, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":76, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":89, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":77, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":90, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":78, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":91, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":79, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":92, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":93, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14 [WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103885803, "targetId":6, "multipleEffectNumReal":0, "additional3":617, "effectNum":617, "multipleEffectNum":0, "effectType":2, "additional2":617 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103886420/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:617/617 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103885803/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":94, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":94, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":94, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":94, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":97, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":98, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 21:0:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:0:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:0:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 61 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 82 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 94 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1103883414, "targetId":6, "multipleEffectNumReal":0, "additional3":2389, "effectNum":2389, "multipleEffectNum":0, "effectType":3, "additional2":2389 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":99, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103885803/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:477/2389 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103885326/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103885326/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:954/2389 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103884849/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103884849/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1431/2389 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103884372/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103884372/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1908/2389 本段飘:477 本段扣血:477 本段扣盾:0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103883895/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103883895/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2389/2389 本段飘:481 本段扣血:481 本段扣盾:0 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103883414/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208418, "actEffect": [ { "additional":10224, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":100, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11741, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":16654, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208418, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208418[10009408] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":10224, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":100, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11741, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":16654, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":18, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208418, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:8703/12310 后:10224/14482 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208418 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301081] [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:10224/14482 后:11741/16654 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208418 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208418 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:4 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 21:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huanling_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":101, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":102, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":103, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":104, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":105, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":106, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":107, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":108, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:0:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075] [WARN:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103882931, "targetId":6, "multipleEffectNumReal":0, "additional3":483, "effectNum":483, "multipleEffectNum":0, "effectType":2, "additional2":483 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103883414/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:483/483 本段飘:483 本段扣血:483 本段扣盾:0 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103882931/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103882186, "targetId":6, "multipleEffectNumReal":0, "additional3":745, "effectNum":745, "multipleEffectNum":0, "effectType":3, "additional2":745 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103882931/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:745/745 本段飘:745 本段扣血:745 本段扣盾:0 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103882186/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103881716, "targetId":6, "multipleEffectNumReal":0, "additional3":470, "effectNum":470, "multipleEffectNum":0, "effectType":2, "additional2":470 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103882186/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103881716/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103881223, "targetId":6, "multipleEffectNumReal":0, "additional3":493, "effectNum":493, "multipleEffectNum":0, "effectType":2, "additional2":493 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103881716/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:493 本段扣血:493 本段扣盾:0 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103881223/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":87, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":88, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":89, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":90, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":91, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":92, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":93, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":81, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":85, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:87 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:88 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:89 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:90 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:91 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:92 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:93 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:81 buffId:301015 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:85 buffId:301002 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":13894, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2818, "multipleEffectNum":0, "effectType":3, "additional2":319 }, { "additional":84, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":111, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":86, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":112, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14213/17647 原来有盾: 2499 [INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1127/2818 本段飘:1127 本段扣血:127 本段扣盾:1000 [INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14086/17647 剩余盾: 1499 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":84, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":110, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":111, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":86, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":112, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14086/17647 原来有盾: 1499 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:2818/2818 本段飘:1691 本段扣血:192 本段扣盾:1499 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 0 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":101, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":102, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":103, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":104, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":105, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":106, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":107, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":108, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:102 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:103 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:104 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:105 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:106 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:107 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:108 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098603695631027 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066654115915298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:0:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1251 [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 87 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 113 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 88 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 114 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 89 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 115 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 90 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 116 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 91 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 117 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 92 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 118 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 93 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 119 } } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 120 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1111 additional: 1103880112 additional2: 1111 additional3: 1111 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 83 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 121 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 490 additional: 1103879622 additional2: 490 additional3: 490 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 99 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 99 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 122 additional: 2499 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 102 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 123 additional: 2499 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 103 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 124 additional: 2499 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 104 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 125 additional: 2499 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 105 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 126 additional: 2499 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 106 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 127 additional: 2499 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 107 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 128 additional: 2499 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 108 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 129 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 1 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 384 additional: 1103879238 additional2: 384 additional3: 384 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 564 additional: 1103878674 additional2: 564 additional3: 564 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 370 additional: 1103878304 additional2: 370 additional3: 370 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 369 additional: 1103877935 additional2: 369 additional3: 369 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 113 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 113 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 114 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 114 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 115 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 115 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 116 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 116 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 117 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 117 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 118 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 118 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 119 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 119 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 120 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 120 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 111 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 111 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1931 additional: 13894 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 110 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 131 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 132 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 112 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 133 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 122 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 122 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 123 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 123 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 124 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 124 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 125 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 125 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 126 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 126 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 127 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 127 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 128 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 128 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 129 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 129 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098807811737061 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 118 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":87 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":113 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":88 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":114 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":89 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":115 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":90 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":116 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":91 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":117 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":92 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":118 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":93 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":119 } }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":120 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1111, "additional":1103880112, "additional2":1111, "additional3":1111 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":83 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":121 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":490, "additional":1103879622, "additional2":490, "additional3":490 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":99, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":99 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":122, "additional":2499 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":102 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":123, "additional":2499 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":103 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":124, "additional":2499 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":104 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":125, "additional":2499 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":105 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":126, "additional":2499 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":106 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":127, "additional":2499 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":107 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":128, "additional":2499 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":108 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":129, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":1 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":384, "additional":1103879238, "additional2":384, "additional3":384 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":564, "additional":1103878674, "additional2":564, "additional3":564 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":370, "additional":1103878304, "additional2":370, "additional3":370 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":369, "additional":1103877935, "additional2":369, "additional3":369 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":113, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":113 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":114, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":114 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":115, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":115 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":116, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":116 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":117, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":117 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":118, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":118 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":119, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":119 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":120, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":120 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":111, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":111 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1931, "additional":13894, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":110 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":131 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":132 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":112 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":133 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":122, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":122 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":123, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":123 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":124, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":124 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":125, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":125 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":126, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":126 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":127, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":127 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":128, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":128 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":129, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":129 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":87, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":113, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":88, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":114, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":89, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":115, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":90, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":116, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":91, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":117, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":92, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":118, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":93, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":119, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":120, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103880112, "targetId":6, "multipleEffectNumReal":0, "additional3":1111, "effectNum":1111, "multipleEffectNum":0, "effectType":3, "additional2":1111 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103881223/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1111/1111 本段飘:1111 本段扣血:1111 本段扣盾:0 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103880112/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":83, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":121, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103879622, "targetId":6, "multipleEffectNumReal":0, "additional3":490, "effectNum":490, "multipleEffectNum":0, "effectType":2, "additional2":490 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103880112/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:490 本段扣血:490 本段扣盾:0 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103879622/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":99, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:99 buffId:301001 持续时间:1 [INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":122, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":102, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":123, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":103, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":124, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":104, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":125, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":105, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":126, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":106, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":127, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":128, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":108, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":129, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16 [WARN:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16 [INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103879238, "targetId":6, "multipleEffectNumReal":0, "additional3":384, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103879622/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103879238/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103878674, "targetId":6, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":3, "additional2":564 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103879238/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103878674/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103878304, "targetId":6, "multipleEffectNumReal":0, "additional3":370, "effectNum":370, "multipleEffectNum":0, "effectType":2, "additional2":370 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103878674/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103878304/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103877935, "targetId":6, "multipleEffectNumReal":0, "additional3":369, "effectNum":369, "multipleEffectNum":0, "effectType":2, "additional2":369 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103878304/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877935/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":113, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":114, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":115, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":116, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":117, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":118, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":119, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":120, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:113 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:114 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:115 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:116 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:117 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:118 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:119 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:120 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:111 buffId:301002 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":13894, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1931, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":110, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":131, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":132, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":133, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 2499 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:772/1931 本段飘:772 本段扣血:0 本段扣盾:772 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 1727 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":110, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":131, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":132, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":133, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 1727 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1931/1931 本段飘:1159 本段扣血:0 本段扣盾:1159 [INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 568 [WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":122, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":123, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":124, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":125, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":126, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":127, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":128, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":129, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:122 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:123 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:124 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:125 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:126 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:127 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:128 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:129 buffId:301075 持续时间:1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10765119642019 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065772343426943 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:0:31][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1811 [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 113 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 134 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 114 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 135 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 115 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 136 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 116 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 137 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 117 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 138 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 118 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 139 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 119 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 140 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 120 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 141 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 2 effectNum: 955 additional: 1103876980 additional2: 955 additional3: 955 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 146 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 147 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 148 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 149 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 150 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 151 } } actEffect { targetId: 82 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 152 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 153 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 154 } } actEffect { targetId: 155 effectType: 13 effectNum: 1 additional: 2 summon { id: 155 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1144 additional: 1103875836 additional2: 1144 additional3: 1144 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 99 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 99 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 2 effectNum: 839 additional: 1103874997 additional2: 839 additional3: 839 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 382 additional: 1103874615 additional2: 382 additional3: 382 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 378 additional: 1103874237 additional2: 378 additional3: 378 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 369 additional: 1103873868 additional2: 369 additional3: 369 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 358 additional: 1103873510 additional2: 358 additional3: 358 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 134 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 134 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 135 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 135 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 136 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 136 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 137 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 137 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 138 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 138 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 139 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 139 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 140 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 140 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 141 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 141 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 132 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 132 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3415 additional: 11047 additional2: 2847 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1759 additional: 6760 additional2: 0 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3401 additional: 11767 additional2: 902 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3815 additional: 10425 additional2: 1316 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 61 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 82 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 94 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 131 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 158 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 159 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 133 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 160 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 2 } battleStep { actorType: 2 castorId: 15 actorId: 95 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 95 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 96 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 96 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 97 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 97 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 98 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 98 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 122 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 124 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 125 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 146 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 146 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 123 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 123 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 147 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 147 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 154 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 154 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 148 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 148 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 149 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 149 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 126 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 126 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 150 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 150 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 127 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 127 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 151 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 151 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 128 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 128 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 152 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 152 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 129 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 129 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 153 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 153 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098920520395041 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":113 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":134 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":114 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":135 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":115 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":136 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":116 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":137 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":117 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":138 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":118 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":139 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":119 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":140 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":120 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":141 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":955, "additional":1103876980, "additional2":955, "additional3":955 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":146 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":147 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":148 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":149 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":150 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":151 } }, { "targetId":82, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":152 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":153 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":154 } }, { "targetId":155, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":155, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1144, "additional":1103875836, "additional2":1144, "additional3":1144 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":99, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":99 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":839, "additional":1103874997, "additional2":839, "additional3":839 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":382, "additional":1103874615, "additional2":382, "additional3":382 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":378, "additional":1103874237, "additional2":378, "additional3":378 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":369, "additional":1103873868, "additional2":369, "additional3":369 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":358, "additional":1103873510, "additional2":358, "additional3":358 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":134, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":134 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":135, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":135 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":136, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":136 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":137, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":137 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":138, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":138 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":139, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":139 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":140, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":140 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":141, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":141 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":132, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":132 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3415, "additional":11047, "additional2":2847, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1759, "additional":6760, "additional2":0, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3401, "additional":11767, "additional2":902, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3815, "additional":10425, "additional2":1316, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":61, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":82, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":94, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":131 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":158 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":159 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":133 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":160 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":2 }, { "actorType":2, "castorId":15, "actorId":95, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":95 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":96, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":96 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":97, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":97 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":98, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":98 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":122 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":124 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":125 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":146, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":146 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":123, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":123 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":147, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":147 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":154, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":154 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":148, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":148 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":149, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":149 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":126, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":126 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":150, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":150 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":127, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":127 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":151, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":151 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":128, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":128 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":152, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":152 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":129, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":129 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":153, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":153 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/15 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":113, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":134, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":114, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":135, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":115, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":136, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":116, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":137, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":117, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":138, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":118, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":139, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":119, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":140, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":120, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":141, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/15, next step [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/15 [INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1103876980, "targetId":6, "multipleEffectNumReal":0, "additional3":955, "effectNum":955, "multipleEffectNum":0, "effectType":2, "additional2":955 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877935/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:95/955 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877840/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877840/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:190/955 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877745/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877745/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:285/955 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877650/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877650/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:380/955 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877555/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877555/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:475/955 本段飘:95 本段扣血:95 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877460/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877460/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:955/955 本段飘:480 本段扣血:480 本段扣盾:0 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876980/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 21:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 955 [INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/15, next step [INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/15 [INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":146, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":147, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":148, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":149, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":150, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":151, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":152, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":153, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":154, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":155, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":155, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 21:0:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的模型 [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_155,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:0:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的头顶ui [INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/15, next step [INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/15 [INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1103875836, "targetId":6, "multipleEffectNumReal":0, "additional3":1144, "effectNum":1144, "multipleEffectNum":0, "effectType":2, "additional2":1144 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876980/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:171/1144 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876809/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876809/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:342/1144 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876638/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876638/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:513/1144 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876467/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876467/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:684/1144 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876296/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876296/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:912/1144 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876068/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876068/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1144/1144 本段飘:232 本段扣血:232 本段扣盾:0 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875836/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:0:48][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1144 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/15, next step [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/15 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":99, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:99 buffId:301001 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/15, next step [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/15 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103874997, "targetId":6, "multipleEffectNumReal":0, "additional3":839, "effectNum":839, "multipleEffectNum":0, "effectType":2, "additional2":839 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875836/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:251/839 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875585/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875585/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:502/839 本段飘:251 本段扣血:251 本段扣盾:0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875334/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875334/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:839/839 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874997/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/15, next step [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/15 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103874615, "targetId":6, "multipleEffectNumReal":0, "additional3":382, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874997/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:382/382 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874615/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/15, next step [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/15 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103874237, "targetId":6, "multipleEffectNumReal":0, "additional3":378, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874615/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874237/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/15, next step [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/15 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103873868, "targetId":6, "multipleEffectNumReal":0, "additional3":369, "effectNum":369, "multipleEffectNum":0, "effectType":2, "additional2":369 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874237/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873868/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/15, next step [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/15 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103873510, "targetId":6, "multipleEffectNumReal":0, "additional3":358, "effectNum":358, "multipleEffectNum":0, "effectType":2, "additional2":358 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873868/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873510/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/15, next step [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/15 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":134, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":135, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":136, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":137, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":138, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":139, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":140, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":141, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":132, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:134 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:135 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:136 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:137 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:138 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:139 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:140 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:141 buffId:301003 持续时间:1 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:132 buffId:301002 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/15, next step [INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/15 [INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223102, "actEffect": [ { "additional":11047, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3415, "multipleEffectNum":0, "effectType":2, "additional2":2847 }, { "additional":6760, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1759, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":11767, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3401, "multipleEffectNum":0, "effectType":2, "additional2":902 }, { "additional":10425, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3815, "multipleEffectNum":0, "effectType":2, "additional2":1316 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":131, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":158, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":159, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":133, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":160, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8 [WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14 [INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 568 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:683/3415 本段飘:683 本段扣血:569 本段扣盾:114 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13325/17647 剩余盾: 454 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 2499 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:351/1759 本段飘:351 本段扣血:0 本段扣盾:351 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 2148 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12669/17705 原来有盾: 2499 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:680/3401 本段飘:680 本段扣血:180 本段扣盾:500 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12489/17705 剩余盾: 1999 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11741/16654 原来有盾: 2499 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:763/3815 本段飘:763 本段扣血:263 本段扣盾:500 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11478/16654 剩余盾: 1999 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13325/17647 原来有盾: 454 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1024/3415 本段飘:341 本段扣血:284 本段扣盾:57 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13041/17647 剩余盾: 397 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 2148 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:526/1759 本段飘:175 本段扣血:0 本段扣盾:175 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1973 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12489/17705 原来有盾: 1999 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1020/3401 本段飘:340 本段扣血:90 本段扣盾:250 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12399/17705 剩余盾: 1749 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11478/16654 原来有盾: 1999 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1144/3815 本段飘:381 本段扣血:131 本段扣盾:250 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11347/16654 剩余盾: 1749 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13041/17647 原来有盾: 397 [INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1365/3415 本段飘:341 本段扣血:284 本段扣盾:57 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12757/17647 剩余盾: 340 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1973 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:701/1759 本段飘:175 本段扣血:0 本段扣盾:175 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1798 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12399/17705 原来有盾: 1749 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1360/3401 本段飘:340 本段扣血:90 本段扣盾:250 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12309/17705 剩余盾: 1499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11347/16654 原来有盾: 1749 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1525/3815 本段飘:381 本段扣血:131 本段扣盾:250 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11216/16654 剩余盾: 1499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12757/17647 原来有盾: 340 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2048/3415 本段飘:683 本段扣血:569 本段扣盾:114 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12188/17647 剩余盾: 226 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1798 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1052/1759 本段飘:351 本段扣血:0 本段扣盾:351 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1447 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12309/17705 原来有盾: 1499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2040/3401 本段飘:680 本段扣血:180 本段扣盾:500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12129/17705 剩余盾: 999 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11216/16654 原来有盾: 1499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2288/3815 本段飘:763 本段扣血:263 本段扣盾:500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10953/16654 剩余盾: 999 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12188/17647 原来有盾: 226 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2730/3415 本段飘:682 本段扣血:569 本段扣盾:113 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11619/17647 剩余盾: 113 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1447 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1403/1759 本段飘:351 本段扣血:0 本段扣盾:351 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1096 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12129/17705 原来有盾: 999 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2720/3401 本段飘:680 本段扣血:180 本段扣盾:500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11949/17705 剩余盾: 499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10953/16654 原来有盾: 999 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3050/3815 本段飘:762 本段扣血:263 本段扣盾:499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10690/16654 剩余盾: 500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11619/17647 原来有盾: 113 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3415/3415 本段飘:685 本段扣血:572 本段扣盾:113 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11047/17647 剩余盾: 0 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1096 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1759/1759 本段飘:356 本段扣血:0 本段扣盾:356 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 740 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11949/17705 原来有盾: 499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3401/3401 本段飘:681 本段扣血:182 本段扣盾:499 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11767/17705 剩余盾: 0 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10690/16654 原来有盾: 500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3815/3815 本段飘:765 本段扣血:265 本段扣盾:500 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10425/16654 剩余盾: 0 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 12390 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/15, next step [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/15 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":95, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":96, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":97, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":98, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:95 buffId:301132 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:96 buffId:301132 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:97 buffId:301132 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:98 buffId:301132 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/15, next step [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/15 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":122, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":124, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":125, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/15, next step [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/15 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":146, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":123, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":147, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":154, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":148, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":149, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":126, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":150, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":127, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":151, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":128, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":152, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":129, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":153, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:146 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:123 buffId:301075 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:147 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:154 buffId:301131 持续时间:2 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:148 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:149 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:126 buffId:301075 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:150 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:127 buffId:301075 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:151 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:128 buffId:301075 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:152 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:129 buffId:301075 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:153 buffId:301130 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/15, round done [INFO:2024-1-10 21:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:0:57]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099284529685974 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1 [INFO:2024-1-10 21:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:0:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:0:57]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066675830632448 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:0:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:0:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:0:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:0:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:0:58]||||| Sender socketClient version=1 [INFO:2024-1-10 21:0:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1325 [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 134 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 161 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 135 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 162 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 136 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 163 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 137 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 164 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 138 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 165 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 139 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 166 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 140 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 167 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 141 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 168 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 169 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 170 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 171 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 172 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 173 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 174 } } actEffect { targetId: 82 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 175 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 176 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 807 additional: 1103872703 additional2: 807 additional3: 807 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 177 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 121 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 178 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 458 additional: 1103872245 additional2: 458 additional3: 458 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1832 additional: 1103870413 additional2: 1832 additional3: 1832 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 724 additional: 1103869689 additional2: 724 additional3: 724 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 700 additional: 1103868989 additional2: 700 additional3: 700 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 715 additional: 1103868274 additional2: 715 additional3: 715 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 466 additional: 1103867808 additional2: 466 additional3: 466 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 161 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 161 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 162 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 162 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 163 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 163 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 164 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 164 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 165 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 165 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 166 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 166 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 167 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 167 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 168 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 168 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 159 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 159 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 177 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 177 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 2091 additional: 8334 additional2: 2091 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 158 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 181 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 182 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 160 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 183 } } targetId: 4 } battleStep { actorType: 2 castorId: 1 actorId: 169 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 169 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 154 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 154 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 170 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 170 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 171 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 171 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 172 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 172 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 173 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 173 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 174 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 174 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 175 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 175 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 176 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 176 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 155 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.097938593477011 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleRoundResultReply 127 1 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":134 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":161 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":135 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":162 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":136 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":163 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":137 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":164 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":138 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":165 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":139 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":166 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":140 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":167 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":141 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":168 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":169 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":170 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":171 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":172 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":173 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":174 } }, { "targetId":82, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":175 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":176 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":807, "additional":1103872703, "additional2":807, "additional3":807 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":177 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":121 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":178 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":458, "additional":1103872245, "additional2":458, "additional3":458 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1832, "additional":1103870413, "additional2":1832, "additional3":1832 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":724, "additional":1103869689, "additional2":724, "additional3":724 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":700, "additional":1103868989, "additional2":700, "additional3":700 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":715, "additional":1103868274, "additional2":715, "additional3":715 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":466, "additional":1103867808, "additional2":466, "additional3":466 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":161, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":161 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":162, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":162 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":163, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":163 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":164, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":164 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":165, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":165 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":166, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":166 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":167, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":167 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":168, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":168 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":159, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":159 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":177, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":177 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":2091, "additional":8334, "additional2":2091, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":158 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":181 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":182 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":160 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":183 } } ], "targetId":4 }, { "actorType":2, "castorId":1, "actorId":169, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":169 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":154, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":154 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":170, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":170 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":171, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":171 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":172, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":172 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":173, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":173 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":174, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":174 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":175, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":175 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":176, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":176 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":155, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":134, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":161, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":135, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":162, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":136, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":163, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":137, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":164, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":138, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":165, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":139, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":166, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":140, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":167, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":141, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":168, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":169, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":170, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":171, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":175, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":176, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 25 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 25 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 25 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301130] [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 25 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1103872703, "targetId":6, "multipleEffectNumReal":0, "additional3":807, "effectNum":807, "multipleEffectNum":0, "effectType":2, "additional2":807 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":177, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873510/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:242/807 本段飘:242 本段扣血:242 本段扣盾:0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873268/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873268/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:484/807 本段飘:242 本段扣血:242 本段扣盾:0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873026/2000000000 剩余盾: 0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873026/2000000000 原来有盾: 0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:323 本段扣血:323 本段扣盾:0 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103872703/2000000000 剩余盾: 0 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":121, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":178, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103872245, "targetId":6, "multipleEffectNumReal":0, "additional3":458, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103872703/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103872245/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103870413, "targetId":6, "multipleEffectNumReal":0, "additional3":1832, "effectNum":1832, "multipleEffectNum":0, "effectType":3, "additional2":1832 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103872245/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:549/1832 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103871696/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103871696/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1098/1832 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103871147/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103871147/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1832/1832 本段飘:734 本段扣血:734 本段扣盾:0 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103870413/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103869689, "targetId":6, "multipleEffectNumReal":0, "additional3":724, "effectNum":724, "multipleEffectNum":0, "effectType":3, "additional2":724 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103870413/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:724/724 本段飘:724 本段扣血:724 本段扣盾:0 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103869689/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103868989, "targetId":6, "multipleEffectNumReal":0, "additional3":700, "effectNum":700, "multipleEffectNum":0, "effectType":3, "additional2":700 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103869689/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103868989/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103868274, "targetId":6, "multipleEffectNumReal":0, "additional3":715, "effectNum":715, "multipleEffectNum":0, "effectType":3, "additional2":715 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103868989/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:715 本段扣血:715 本段扣盾:0 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103868274/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103867808, "targetId":6, "multipleEffectNumReal":0, "additional3":466, "effectNum":466, "multipleEffectNum":0, "effectType":2, "additional2":466 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103868274/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:466/466 本段飘:466 本段扣血:466 本段扣盾:0 [INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103867808/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":161, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":162, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":163, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":164, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":165, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":166, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":167, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":168, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":159, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":177, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:161 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:162 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:163 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:164 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:165 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:166 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:167 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:168 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:159 buffId:301002 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:177 buffId:301015 持续时间:1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":8334, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2091, "multipleEffectNum":0, "effectType":2, "additional2":2091 }, { "additional":158, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":181, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":182, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":160, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":183, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10425/16654 原来有盾: 0 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:836/2091 本段飘:836 本段扣血:836 本段扣盾:0 [INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9589/16654 剩余盾: 0 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":158, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":181, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":182, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":160, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":183, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9589/16654 原来有盾: 0 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:2091/2091 本段飘:1255 本段扣血:1255 本段扣盾:0 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8334/16654 剩余盾: 0 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":169, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":154, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":170, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":171, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":172, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":173, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":174, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":175, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":176, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:169 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:154 buffId:301131 持续时间:1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:170 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:171 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:172 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:173 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:174 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:175 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:176 buffId:301130 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":155, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 21:1:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1078740619123 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065693646669388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:1:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1038 [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 161 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 184 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 162 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 185 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 163 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 186 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 164 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 187 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 165 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 188 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 166 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 189 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 167 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 190 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 168 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 191 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 649 additional: 1103867159 additional2: 649 additional3: 649 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 192 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 193 } } actEffect { targetId: 82 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 194 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 195 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 2371 additional: 1103864788 additional2: 2371 additional3: 2371 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 196 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1985 additional: 1103862803 additional2: 1985 additional3: 1985 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 705 additional: 1103862098 additional2: 705 additional3: 705 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 488 additional: 1103861610 additional2: 488 additional3: 488 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 482 additional: 1103861128 additional2: 482 additional3: 482 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 748 additional: 1103860380 additional2: 748 additional3: 748 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 184 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 184 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 185 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 185 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 186 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 186 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 187 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 187 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 188 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 188 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 189 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 189 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 190 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 190 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 191 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 191 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 177 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 177 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 182 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 182 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 82 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 181 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 198 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 199 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 183 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 200 } } targetId: 82 } battleStep { actorType: 2 castorId: 82 actorId: 194 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 194 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 154 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 154 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099967863410711 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 3 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":161 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":184 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":162 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":185 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":163 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":186 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":164 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":187 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":165 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":188 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":166 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":189 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":167 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":190 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":168 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":191 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":649, "additional":1103867159, "additional2":649, "additional3":649 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":192 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":193 } }, { "targetId":82, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":194 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":195 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2371, "additional":1103864788, "additional2":2371, "additional3":2371 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":196 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1985, "additional":1103862803, "additional2":1985, "additional3":1985 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":705, "additional":1103862098, "additional2":705, "additional3":705 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":488, "additional":1103861610, "additional2":488, "additional3":488 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":482, "additional":1103861128, "additional2":482, "additional3":482 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":748, "additional":1103860380, "additional2":748, "additional3":748 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":184, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":184 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":185, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":185 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":186, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":186 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":187, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":187 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":188, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":188 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":189, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":189 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":190, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":190 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":191, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":191 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":177, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":177 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":182, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":182 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":82, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":181 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":198 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":199 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":183 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":200 } } ], "targetId":82 }, { "actorType":2, "castorId":82, "actorId":194, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":194 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":154, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":154 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":161, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":184, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":162, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":185, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":163, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":186, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":164, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":187, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":165, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":188, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":166, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":189, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":167, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":190, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":168, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":191, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_155_11 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103867159, "targetId":6, "multipleEffectNumReal":0, "additional3":649, "effectNum":649, "multipleEffectNum":0, "effectType":2, "additional2":649 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103867808/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:649/649 本段飘:649 本段扣血:649 本段扣盾:0 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103867159/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":192, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":193, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":194, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":195, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":192, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":193, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":194, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":195, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1103864788, "targetId":6, "multipleEffectNumReal":0, "additional3":2371, "effectNum":2371, "multipleEffectNum":0, "effectType":3, "additional2":2371 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":196, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103867159/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:474/2371 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103866685/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103866685/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:948/2371 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103866211/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103866211/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1422/2371 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103865737/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103865737/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1896/2371 本段飘:474 本段扣血:474 本段扣盾:0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103865263/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103865263/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2371/2371 本段飘:475 本段扣血:475 本段扣盾:0 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103864788/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103862803, "targetId":6, "multipleEffectNumReal":0, "additional3":1985, "effectNum":1985, "multipleEffectNum":0, "effectType":3, "additional2":1985 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103864788/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:595/1985 本段飘:595 本段扣血:595 本段扣盾:0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103864193/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103864193/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1190/1985 本段飘:595 本段扣血:595 本段扣盾:0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103863598/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103863598/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1985/1985 本段飘:795 本段扣血:795 本段扣盾:0 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103862803/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103862098, "targetId":6, "multipleEffectNumReal":0, "additional3":705, "effectNum":705, "multipleEffectNum":0, "effectType":3, "additional2":705 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103862803/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:705 本段扣血:705 本段扣盾:0 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103862098/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103861610, "targetId":6, "multipleEffectNumReal":0, "additional3":488, "effectNum":488, "multipleEffectNum":0, "effectType":2, "additional2":488 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103862098/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:488/488 本段飘:488 本段扣血:488 本段扣盾:0 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103861610/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103861128, "targetId":6, "multipleEffectNumReal":0, "additional3":482, "effectNum":482, "multipleEffectNum":0, "effectType":2, "additional2":482 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103861610/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:482/482 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103861128/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103860380, "targetId":6, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103861128/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103860380/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":184, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":185, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":186, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":188, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":189, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":190, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":191, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":177, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":182, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:184 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:185 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:186 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:187 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:188 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:189 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:190 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:191 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:177 buffId:301015 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:182 buffId:301002 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":82, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":181, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":198, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":199, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":183, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":200, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 82[MyRole_82_8][8] 一下 [INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":181, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":198, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":199, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":183, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":200, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":194, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":154, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:194 buffId:301132 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:154 buffId:301131 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10740046948195 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 5 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066277030855417 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 6 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:1:13][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1231 [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 184 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 201 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 185 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 202 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 186 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 203 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 187 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 204 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 188 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 205 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 189 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 206 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 190 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 207 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 191 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 208 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 3 effectNum: 1027 additional: 1103859353 additional2: 1027 additional3: 1027 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 178 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 209 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 1113 additional: 1103858240 additional2: 1113 additional3: 1113 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 196 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 196 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 210 additional: 2499 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 211 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 212 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 213 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 214 additional: 2499 } } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 215 additional: 2499 } } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 216 additional: 2499 } } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 217 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 4 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 378 additional: 1103857862 additional2: 378 additional3: 378 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 368 additional: 1103857494 additional2: 368 additional3: 368 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 570 additional: 1103856924 additional2: 570 additional3: 570 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 356 additional: 1103856568 additional2: 356 additional3: 356 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 201 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 201 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 202 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 202 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 203 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 203 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 204 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 204 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 205 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 205 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 206 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 206 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 207 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 207 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 208 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 208 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 199 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 199 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 3 effectType: 3 effectNum: 3039 additional: 11227 additional2: 540 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 198 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 218 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 219 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 200 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 220 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 212 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 210 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 210 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 211 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 211 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 213 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 213 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 214 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 214 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 215 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 215 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 216 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 216 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 217 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 217 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098784893751144 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":184 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":201 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":185 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":202 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":186 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":203 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":187 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":204 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":188 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":205 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":189 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":206 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":190 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":207 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":191 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":208 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1027, "additional":1103859353, "additional2":1027, "additional3":1027 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":178 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":209 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1113, "additional":1103858240, "additional2":1113, "additional3":1113 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":196, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":196 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":210, "additional":2499 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":211, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":212, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":213, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":214, "additional":2499 } }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":215, "additional":2499 } }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":216, "additional":2499 } }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":217, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":4 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":378, "additional":1103857862, "additional2":378, "additional3":378 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":368, "additional":1103857494, "additional2":368, "additional3":368 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":570, "additional":1103856924, "additional2":570, "additional3":570 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":356, "additional":1103856568, "additional2":356, "additional3":356 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":201, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":201 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":202, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":202 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":203, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":203 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":204, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":204 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":205, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":205 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":206, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":206 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":207, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":207 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":208, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":208 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":199, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":199 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":3039, "additional":11227, "additional2":540, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":198 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":218 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":219 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":200 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":220 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":212 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":210, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":210 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":211, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":211 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":213, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":213 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":214, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":214 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":215, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":215 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":216, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":216 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":217, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":217 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":184, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":201, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":185, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":202, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":186, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":203, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":187, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":204, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":188, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":205, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":189, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":206, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":190, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":207, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":191, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":208, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103859353, "targetId":6, "multipleEffectNumReal":0, "additional3":1027, "effectNum":1027, "multipleEffectNum":0, "effectType":3, "additional2":1027 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103860380/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1027/1027 本段飘:1027 本段扣血:1027 本段扣盾:0 [INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103859353/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":178, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":209, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103858240, "targetId":6, "multipleEffectNumReal":0, "additional3":1113, "effectNum":1113, "multipleEffectNum":0, "effectType":3, "additional2":1113 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103859353/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1113/1113 本段飘:1113 本段扣血:1113 本段扣盾:0 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103858240/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":196, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:196 buffId:301001 持续时间:1 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":210, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":211, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":212, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":213, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":214, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":215, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":216, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":217, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:1:17]DestroyUnusedResources:19,4,time=,paths: [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:1:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103857862, "targetId":6, "multipleEffectNumReal":0, "additional3":378, "effectNum":378, "multipleEffectNum":0, "effectType":2, "additional2":378 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103858240/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103857862/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103857494, "targetId":6, "multipleEffectNumReal":0, "additional3":368, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103857862/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0 [INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103857494/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103856924, "targetId":6, "multipleEffectNumReal":0, "additional3":570, "effectNum":570, "multipleEffectNum":0, "effectType":3, "additional2":570 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103857494/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856924/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103856568, "targetId":6, "multipleEffectNumReal":0, "additional3":356, "effectNum":356, "multipleEffectNum":0, "effectType":2, "additional2":356 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856924/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856568/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":202, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":203, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":204, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":205, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":206, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":207, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":208, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":199, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:201 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:202 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:203 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:204 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:205 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:206 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:207 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:208 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:199 buffId:301002 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":11227, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3039, "multipleEffectNum":0, "effectType":3, "additional2":540 }, { "additional":198, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":218, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":219, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":200, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":220, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11767/17705 原来有盾: 2499 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:1215/3039 本段飘:1215 本段扣血:216 本段扣盾:999 [INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11551/17705 剩余盾: 1500 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":198, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":218, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":219, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":200, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":220, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11551/17705 原来有盾: 1500 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3039/3039 本段飘:1824 本段扣血:324 本段扣盾:1500 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11227/17705 剩余盾: 0 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":212, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":210, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":211, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":213, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":214, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":215, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":216, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":217, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:210 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:211 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:213 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:214 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:215 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:216 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:217 buffId:301075 持续时间:1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13317150622606 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13117937743664 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:1:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1112 [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 201 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 221 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 202 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 222 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 203 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 223 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 204 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 224 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 205 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 225 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 206 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 226 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 207 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 227 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 208 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 228 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 813 additional: 1103855755 additional2: 813 additional3: 813 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 229 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 209 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 230 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 603 additional: 1103855152 additional2: 603 additional3: 603 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 196 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 196 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1894 additional: 1103853258 additional2: 1894 additional3: 1894 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 742 additional: 1103852516 additional2: 742 additional3: 742 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 711 additional: 1103851805 additional2: 711 additional3: 711 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 715 additional: 1103851090 additional2: 715 additional3: 715 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 498 additional: 1103850592 additional2: 498 additional3: 498 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 221 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 221 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 222 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 222 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 223 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 223 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 224 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 224 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 225 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 225 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 226 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 226 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 227 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 227 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 228 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 228 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 219 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 219 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 229 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 229 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 3 effectNum: 2984 additional: 10562 additional2: 485 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 218 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 232 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 233 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 220 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 234 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 210 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 211 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 211 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 213 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 213 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 214 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 214 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 215 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 215 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 216 actEffect { targetId: 82 effectType: 6 effectNum: 0 additional: 216 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 217 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 217 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13188979029655 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":201 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":221 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":202 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":222 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":203 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":223 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":204 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":224 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":205 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":225 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":206 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":226 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":207 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":227 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":208 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":228 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":813, "additional":1103855755, "additional2":813, "additional3":813 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":229 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":209 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":230 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":603, "additional":1103855152, "additional2":603, "additional3":603 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":196, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":196 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1894, "additional":1103853258, "additional2":1894, "additional3":1894 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":742, "additional":1103852516, "additional2":742, "additional3":742 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":711, "additional":1103851805, "additional2":711, "additional3":711 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":715, "additional":1103851090, "additional2":715, "additional3":715 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":498, "additional":1103850592, "additional2":498, "additional3":498 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":221, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":221 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":222, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":222 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":223, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":223 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":224, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":224 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":225, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":225 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":226, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":226 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":227, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":227 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":228, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":228 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":219, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":219 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":229, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":229 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":2984, "additional":10562, "additional2":485, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":218 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":232 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":233 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":220 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":234 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":210 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":211, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":211 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":213, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":213 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":214, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":214 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":215, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":215 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":216, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":0, "additional":216 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":217, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":217 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":201, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":221, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":202, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":222, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":203, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":223, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":204, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":224, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":205, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":225, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":206, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":226, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":207, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":227, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":208, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":228, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1103855755, "targetId":6, "multipleEffectNumReal":0, "additional3":813, "effectNum":813, "multipleEffectNum":0, "effectType":2, "additional2":813 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":229, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856568/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:243/813 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856325/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856325/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:486/813 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856082/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856082/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:813/813 本段飘:327 本段扣血:327 本段扣盾:0 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103855755/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":209, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":230, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103855152, "targetId":6, "multipleEffectNumReal":0, "additional3":603, "effectNum":603, "multipleEffectNum":0, "effectType":2, "additional2":603 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103855755/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103855152/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":196, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:196 buffId:301001 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103853258, "targetId":6, "multipleEffectNumReal":0, "additional3":1894, "effectNum":1894, "multipleEffectNum":0, "effectType":3, "additional2":1894 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103855152/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:568/1894 本段飘:568 本段扣血:568 本段扣盾:0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103854584/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103854584/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1136/1894 本段飘:568 本段扣血:568 本段扣盾:0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103854016/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103854016/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1894/1894 本段飘:758 本段扣血:758 本段扣盾:0 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103853258/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103852516, "targetId":6, "multipleEffectNumReal":0, "additional3":742, "effectNum":742, "multipleEffectNum":0, "effectType":3, "additional2":742 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103853258/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103852516/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103851805, "targetId":6, "multipleEffectNumReal":0, "additional3":711, "effectNum":711, "multipleEffectNum":0, "effectType":3, "additional2":711 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103852516/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103851805/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103851090, "targetId":6, "multipleEffectNumReal":0, "additional3":715, "effectNum":715, "multipleEffectNum":0, "effectType":3, "additional2":715 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103851805/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:715 本段扣血:715 本段扣盾:0 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103851090/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103850592, "targetId":6, "multipleEffectNumReal":0, "additional3":498, "effectNum":498, "multipleEffectNum":0, "effectType":2, "additional2":498 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103851090/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850592/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":221, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":222, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":223, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":224, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":225, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":226, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":227, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":228, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":219, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":229, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:221 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:222 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:223 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:224 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:225 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:226 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:227 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:228 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:219 buffId:301002 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:229 buffId:301015 持续时间:1 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":10562, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2984, "multipleEffectNum":0, "effectType":3, "additional2":485 }, { "additional":218, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":232, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":233, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":220, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":234, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11047/17647 原来有盾: 2499 [INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1193/2984 本段飘:1193 本段扣血:194 本段扣盾:999 [INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10853/17647 剩余盾: 1500 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":218, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":232, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":233, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":220, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":234, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10853/17647 原来有盾: 1500 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:2984/2984 本段飘:1791 本段扣血:291 本段扣盾:1500 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10562/17647 剩余盾: 0 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":210, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":211, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":213, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":214, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":215, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":216, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":217, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:211 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:213 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:214 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:215 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:216 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:217 buffId:301075 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13106182217598 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13230364769697 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-1-10 21:1:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:1:33][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1 [INFO:2024-1-10 21:1:34]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1629 [INFO:2024-1-10 21:1:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 221 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 235 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 222 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 236 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 223 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 237 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 224 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 238 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 225 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 239 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 226 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 240 } } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 227 } actEffect { targetId: 82 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 241 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 228 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 242 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 3 effectNum: 2754 additional: 1103847838 additional2: 2754 additional3: 2754 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 244 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 245 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 246 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 247 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 248 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 249 } } actEffect { targetId: 82 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 250 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 251 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 252 } } actEffect { targetId: 253 effectType: 13 effectNum: 1 additional: 2 summon { id: 253 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 1043 additional: 1103846795 additional2: 1043 additional3: 1043 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1927 additional: 1103844868 additional2: 1927 additional3: 1927 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 748 additional: 1103844120 additional2: 748 additional3: 748 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 700 additional: 1103843420 additional2: 700 additional3: 700 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 501 additional: 1103842919 additional2: 501 additional3: 501 } targetId: 6 } battleStep { actorType: 1 castorId: 82 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 709 additional: 1103842210 additional2: 709 additional3: 709 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 235 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 235 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 236 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 236 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 237 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 237 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 238 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 238 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 239 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 239 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 240 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 240 } targetId: 0 } battleStep { actorType: 2 castorId: 82 actorId: 241 actEffect { targetId: 82 effectType: 7 effectNum: 1 additional: 241 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 242 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 242 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 229 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 229 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 233 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 233 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3402 additional: 7160 additional2: 3402 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1664 additional: 5096 additional2: 1664 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3426 additional: 7801 additional2: 3426 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3782 additional: 4552 additional2: 3782 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 61 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 82 effectType: 2 effectNum: 2737 additional: 0 additional2: 2737 additional3: 0 } actEffect { targetId: 94 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 232 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 256 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 257 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 234 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 258 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 1 } battleStep { actorType: 2 castorId: 15 actorId: 192 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 192 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 193 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 193 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 195 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 195 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 241 } actEffect { targetId: 82 effectType: 6 effectNum: 1 additional: 250 } actEffect { targetId: 82 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 244 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 244 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 245 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 245 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 252 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 252 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 246 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 246 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 247 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 247 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 248 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 248 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 249 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 249 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 251 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 251 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:1:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:1:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.26456400752068 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":221 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":235 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":222 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":236 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":223 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":237 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":224 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":238 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":225 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":239 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":226 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":240 } }, { "targetId":82, "effectType":6, "effectNum":1, "additional":227 }, { "targetId":82, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":241 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":228 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":242 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2754, "additional":1103847838, "additional2":2754, "additional3":2754 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":244 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":245 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":246 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":247 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":248 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":249 } }, { "targetId":82, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":250 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":251 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":252 } }, { "targetId":253, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":253, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1043, "additional":1103846795, "additional2":1043, "additional3":1043 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1927, "additional":1103844868, "additional2":1927, "additional3":1927 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":748, "additional":1103844120, "additional2":748, "additional3":748 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":700, "additional":1103843420, "additional2":700, "additional3":700 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":501, "additional":1103842919, "additional2":501, "additional3":501 } ], "targetId":6 }, { "actorType":1, "castorId":82, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":709, "additional":1103842210, "additional2":709, "additional3":709 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":235, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":235 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":236, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":236 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":237, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":237 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":238, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":238 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":239, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":239 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":240, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":240 } ], "targetId":0 }, { "actorType":2, "castorId":82, "actorId":241, "actEffect": [ { "targetId":82, "effectType":7, "effectNum":1, "additional":241 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":242, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":242 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":229, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":229 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":233, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":233 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3402, "additional":7160, "additional2":3402, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1664, "additional":5096, "additional2":1664, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3426, "additional":7801, "additional2":3426, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3782, "additional":4552, "additional2":3782, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":61, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":82, "effectType":2, "effectNum":2737, "additional":0, "additional2":2737, "additional3":0 }, { "targetId":94, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":232 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":256 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":257 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":234 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":258 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":1 }, { "actorType":2, "castorId":15, "actorId":192, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":192 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":193, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":193 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":195, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":195 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":82, "effectType":6, "effectNum":1, "additional":241 }, { "targetId":82, "effectType":6, "effectNum":1, "additional":250 }, { "targetId":82, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":244, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":244 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":245, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":245 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":252, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":252 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":246, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":246 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":247, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":247 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":248, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":248 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":249, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":249 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":251, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":251 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":221, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":235, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":222, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":236, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":223, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":237, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":224, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":238, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":225, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":239, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":226, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":240, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":227, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":241, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":228, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":242, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 21:1:34][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:61, isTargetAttacker:true [INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1103847838, "targetId":6, "multipleEffectNumReal":0, "additional3":2754, "effectNum":2754, "multipleEffectNum":0, "effectType":3, "additional2":2754 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850592/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:275/2754 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850317/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850317/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:550/2754 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850042/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850042/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:825/2754 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849767/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849767/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1100/2754 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849492/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849492/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1375/2754 本段飘:275 本段扣血:275 本段扣盾:0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849217/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849217/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2754/2754 本段飘:1379 本段扣血:1379 本段扣盾:0 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847838/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2754 [INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":244, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":245, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":246, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":247, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":248, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":249, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":82, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":250, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":251, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":252, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":253, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":253, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 21:1:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的模型 [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_253,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:1:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的头顶ui [INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 21:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1103846795, "targetId":6, "multipleEffectNumReal":0, "additional3":1043, "effectNum":1043, "multipleEffectNum":0, "effectType":2, "additional2":1043 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847838/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:156/1043 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847682/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847682/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:312/1043 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847526/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847526/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:468/1043 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847370/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847370/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:624/1043 本段飘:156 本段扣血:156 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847214/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847214/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:832/1043 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847006/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847006/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1043/1043 本段飘:211 本段扣血:211 本段扣盾:0 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103846795/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 21:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:1:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1043 [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103844868, "targetId":6, "multipleEffectNumReal":0, "additional3":1927, "effectNum":1927, "multipleEffectNum":0, "effectType":3, "additional2":1927 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103846795/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:578/1927 本段飘:578 本段扣血:578 本段扣盾:0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103846217/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103846217/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1156/1927 本段飘:578 本段扣血:578 本段扣盾:0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103845639/2000000000 剩余盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103845639/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1927/1927 本段飘:771 本段扣血:771 本段扣盾:0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103844868/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103844120, "targetId":6, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103844868/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103844120/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103843420, "targetId":6, "multipleEffectNumReal":0, "additional3":700, "effectNum":700, "multipleEffectNum":0, "effectType":3, "additional2":700 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103844120/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103843420/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103842919, "targetId":6, "multipleEffectNumReal":0, "additional3":501, "effectNum":501, "multipleEffectNum":0, "effectType":2, "additional2":501 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103843420/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:501 本段扣血:501 本段扣盾:0 [INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103842919/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103842210, "targetId":6, "multipleEffectNumReal":0, "additional3":709, "effectNum":709, "multipleEffectNum":0, "effectType":3, "additional2":709 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":82, "originalTargetId":0 } [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103842919/2000000000 原来有盾: 0 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:709/709 本段飘:709 本段扣血:709 本段扣盾:0 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103842210/2000000000 剩余盾: 0 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82[MyRole_82_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}82[MyRole_82_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":235, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":236, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":237, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":238, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":239, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":240, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":241, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":242, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":229, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":233, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:235 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:236 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:237 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:238 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:239 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:240 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:241 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:242 buffId:301003 持续时间:1 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:229 buffId:301015 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:233 buffId:301002 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223102, "actEffect": [ { "additional":7160, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3402, "multipleEffectNum":0, "effectType":2, "additional2":3402 }, { "additional":5096, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1664, "multipleEffectNum":0, "effectType":2, "additional2":1664 }, { "additional":7801, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3426, "multipleEffectNum":0, "effectType":2, "additional2":3426 }, { "additional":4552, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3782, "multipleEffectNum":0, "effectType":2, "additional2":3782 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":2737, "multipleEffectNum":0, "effectType":2, "additional2":2737 }, { "additional":938, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":232, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":256, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":257, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":234, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":258, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8 [WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14 [INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10562/17647 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:680/3402 本段飘:680 本段扣血:680 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9882/17647 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:332/1664 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6428/9380 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11227/17705 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:685/3426 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10542/17705 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8334/16654 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:756/3782 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7578/16654 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:547/2737 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 391/938 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9882/17647 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1020/3402 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9542/17647 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6428/9380 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:498/1664 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6262/9380 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10542/17705 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1027/3426 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10200/17705 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7578/16654 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1134/3782 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7200/16654 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 391/938 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.1) -》 多段已飘:820/2737 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 118/938 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9542/17647 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1360/3402 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9202/17647 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6262/9380 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:664/1664 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6096/9380 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10200/17705 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1369/3426 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9858/17705 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7200/16654 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1512/3782 本段飘:378 本段扣血:378 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6822/16654 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 118/938 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.1) -》 多段已飘:1093/2737 本段飘:273 本段扣血:273 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9202/17647 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2040/3402 本段飘:680 本段扣血:680 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8522/17647 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6096/9380 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:996/1664 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5764/9380 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9858/17705 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2054/3426 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9173/17705 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6822/16654 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2268/3782 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6066/16654 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:1640/2737 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8522/17647 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2720/3402 本段飘:680 本段扣血:680 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7842/17647 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5764/9380 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1328/1664 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5432/9380 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9173/17705 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2739/3426 本段飘:685 本段扣血:685 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8488/17705 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6066/16654 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3024/3782 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5310/16654 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:2187/2737 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7842/17647 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3402/3402 本段飘:682 本段扣血:682 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7160/17647 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5432/9380 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1664/1664 本段飘:336 本段扣血:336 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5096/9380 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8488/17705 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3426/3426 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7801/17705 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5310/16654 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3782/3782 本段飘:758 本段扣血:758 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4552/16654 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:1) -》 多段已飘:2737/2737 本段飘:550 本段扣血:550 本段扣盾:0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8 [WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 15011 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":192, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":193, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":195, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:192 buffId:301132 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:193 buffId:301132 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:195 buffId:301132 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":241, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":250, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":82, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 82 [INFO:2024-1-10 21:2:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_82_8 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":244, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":245, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":252, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":246, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":247, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":248, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":249, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":251, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:244 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:245 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:252 buffId:301131 持续时间:2 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:246 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:247 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:248 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:249 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:251 buffId:301130 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:2:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:2:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:2:1]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098966250196099 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1 [INFO:2024-1-10 21:2:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:2:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:2:1]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066034372895956 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:2:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:2:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:2:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:2:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:2:2]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1405 [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 235 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 259 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 236 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 260 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 237 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 261 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 238 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 262 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 239 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 263 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 240 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 264 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 242 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 265 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 266 effectType: 13 effectNum: 1 additional: 1 summon { id: 266 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 267 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 268 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 269 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 270 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 271 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 272 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 273 } } actEffect { targetId: 266 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 274 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 484 additional: 1103841726 additional2: 484 additional3: 484 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 275 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 276 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 277 } } actEffect { targetId: 266 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 278 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 61 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 1779 additional: 1103839947 additional2: 1779 additional3: 1779 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 279 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1526 additional: 1103838421 additional2: 1526 additional3: 1526 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 574 additional: 1103837847 additional2: 574 additional3: 574 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 385 additional: 1103837462 additional2: 385 additional3: 385 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 361 additional: 1103837101 additional2: 361 additional3: 361 } targetId: 6 } battleStep { actorType: 1 castorId: 266 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 379 additional: 1103836722 additional2: 379 additional3: 379 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 259 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 259 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 260 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 260 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 261 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 261 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 262 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 262 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 263 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 263 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 264 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 264 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 265 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 265 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 257 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 257 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1915 additional: 5245 additional2: 1915 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 256 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 282 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 283 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 258 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 284 } } targetId: 1 } battleStep { actorType: 2 castorId: 1 actorId: 267 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 267 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 252 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 252 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 268 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 268 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 269 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 269 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 270 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 270 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 271 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 271 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 272 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 272 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 273 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 273 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 274 actEffect { targetId: 266 effectType: 6 effectNum: 0 additional: 274 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 253 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099242761731148 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":235 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":259 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":236 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":260 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":237 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":261 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":238 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":262 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":239 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":263 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":240 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":264 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":242 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":265 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":266, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":266, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":267 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":268 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":269 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":270 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":271 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":272 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":273 } }, { "targetId":266, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":274 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":484, "additional":1103841726, "additional2":484, "additional3":484 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":275 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":276 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":277 } }, { "targetId":266, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":278 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":61 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1779, "additional":1103839947, "additional2":1779, "additional3":1779 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":279 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1526, "additional":1103838421, "additional2":1526, "additional3":1526 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":574, "additional":1103837847, "additional2":574, "additional3":574 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":385, "additional":1103837462, "additional2":385, "additional3":385 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":361, "additional":1103837101, "additional2":361, "additional3":361 } ], "targetId":6 }, { "actorType":1, "castorId":266, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":379, "additional":1103836722, "additional2":379, "additional3":379 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":259, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":259 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":260, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":260 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":261, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":261 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":262, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":262 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":263, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":263 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":264, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":264 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":265, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":265 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":257, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":257 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1915, "additional":5245, "additional2":1915, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":256 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":282 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":283 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":258 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":284 } } ], "targetId":1 }, { "actorType":2, "castorId":1, "actorId":267, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":267 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":252, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":252 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":268, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":268 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":269, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":269 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":270, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":270 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":271, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":271 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":272, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":272 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":273, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":273 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":274, "actEffect": [ { "targetId":266, "effectType":6, "effectNum":0, "additional":274 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":253, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":235, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":259, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":236, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":260, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":237, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":261, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":238, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":262, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":239, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":263, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":240, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":264, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":242, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":265, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":266, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":266, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":267, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":268, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":269, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":270, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":271, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":272, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":273, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":266, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":274, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 24 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 16 ~ 16 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 17 ~ 24 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 16 16 [INFO:2024-1-10 21:2:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:2:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:2:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 16 16 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 17 24 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301130] [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 17 24 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103841726, "targetId":6, "multipleEffectNumReal":0, "additional3":484, "effectNum":484, "multipleEffectNum":0, "effectType":2, "additional2":484 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103842210/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:484 本段扣血:484 本段扣盾:0 [INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841726/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":61, "actorId":41209601, "actEffect": [ { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":275, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":276, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":277, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":266, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":278, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":275, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":276, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":277, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":266, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":278, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1103839947, "targetId":6, "multipleEffectNumReal":0, "additional3":1779, "effectNum":1779, "multipleEffectNum":0, "effectType":3, "additional2":1779 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":279, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841726/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:355/1779 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841371/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841371/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:710/1779 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841016/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841016/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1065/1779 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103840661/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103840661/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1420/1779 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103840306/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103840306/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1779/1779 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839947/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103838421, "targetId":6, "multipleEffectNumReal":0, "additional3":1526, "effectNum":1526, "multipleEffectNum":0, "effectType":3, "additional2":1526 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839947/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:457/1526 本段飘:457 本段扣血:457 本段扣盾:0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839490/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839490/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:914/1526 本段飘:457 本段扣血:457 本段扣盾:0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839033/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839033/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1526/1526 本段飘:612 本段扣血:612 本段扣盾:0 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103838421/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103837847, "targetId":6, "multipleEffectNumReal":0, "additional3":574, "effectNum":574, "multipleEffectNum":0, "effectType":3, "additional2":574 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103838421/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837847/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103837462, "targetId":6, "multipleEffectNumReal":0, "additional3":385, "effectNum":385, "multipleEffectNum":0, "effectType":2, "additional2":385 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837847/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837462/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103837101, "targetId":6, "multipleEffectNumReal":0, "additional3":361, "effectNum":361, "multipleEffectNum":0, "effectType":2, "additional2":361 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837462/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:361/361 本段飘:361 本段扣血:361 本段扣盾:0 [INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837101/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103836722, "targetId":6, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":266, "originalTargetId":0 } [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837101/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836722/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266[MyRole_266_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}266[MyRole_266_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":259, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":260, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":261, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":262, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":263, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":264, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":265, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":257, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:259 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:260 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:261 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:262 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:263 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:264 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:265 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:257 buffId:301002 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":5245, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1915, "multipleEffectNum":0, "effectType":2, "additional2":1915 }, { "additional":256, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":282, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":283, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":258, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":284, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7160/17647 原来有盾: 0 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:766/1915 本段飘:766 本段扣血:766 本段扣盾:0 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6394/17647 剩余盾: 0 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":256, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":282, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":283, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":258, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":284, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6394/17647 原来有盾: 0 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1915/1915 本段飘:1149 本段扣血:1149 本段扣盾:0 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5245/17647 剩余盾: 0 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":267, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":252, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":268, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":269, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":270, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":271, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":272, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":273, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":274, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:267 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:252 buffId:301131 持续时间:1 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:268 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:269 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:270 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:271 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:272 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:273 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:274 buffId:301130 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":253, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 21:2:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 21:2:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:2:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:2:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:2:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:2:9]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.17380359396338 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:2:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:2:10]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066068802028894 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:2:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:2:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:2:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:2:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:2:10]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_253_11 [INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1328 [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 259 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 285 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 260 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 286 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 261 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 287 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 262 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 288 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 263 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 289 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 264 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 290 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 265 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 291 } } actEffect { targetId: 266 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 292 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 759 additional: 1103835963 additional2: 759 additional3: 759 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 293 } } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 230 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 294 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 623 additional: 1103835340 additional2: 623 additional3: 623 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 279 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 279 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 295 additional: 2499 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 296 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 297 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 298 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 299 additional: 2499 } } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 300 additional: 2499 } } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 301 additional: 2499 } } actEffect { targetId: 266 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 302 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 61 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 460 additional: 1103834880 additional2: 460 additional3: 460 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 720 additional: 1103834160 additional2: 720 additional3: 720 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 702 additional: 1103833458 additional2: 702 additional3: 702 } targetId: 6 } battleStep { actorType: 1 castorId: 266 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 490 additional: 1103832968 additional2: 490 additional3: 490 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 285 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 285 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 286 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 286 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 287 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 287 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 288 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 288 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 289 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 289 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 290 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 290 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 291 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 291 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 292 actEffect { targetId: 266 effectType: 7 effectNum: 1 additional: 292 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 283 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 283 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 293 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 293 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 266 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 282 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 303 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 304 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 284 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 305 } } targetId: 266 } battleStep { actorType: 2 castorId: 266 actorId: 278 actEffect { targetId: 266 effectType: 6 effectNum: 0 additional: 278 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 295 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 295 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 252 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 252 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 296 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 296 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 297 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 297 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 298 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 298 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 299 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 299 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 300 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 300 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 301 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 301 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 302 actEffect { targetId: 266 effectType: 7 effectNum: 1 additional: 302 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099269844591618 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":259 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":285 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":260 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":286 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":261 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":287 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":262 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":288 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":263 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":289 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":264 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":290 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":265 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":291 } }, { "targetId":266, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":292 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":759, "additional":1103835963, "additional2":759, "additional3":759 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":293 } }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":230 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":294 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":623, "additional":1103835340, "additional2":623, "additional3":623 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":279, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":279 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":295, "additional":2499 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":296, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":297, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":298, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":299, "additional":2499 } }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":300, "additional":2499 } }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":301, "additional":2499 } }, { "targetId":266, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":302, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":61 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":460, "additional":1103834880, "additional2":460, "additional3":460 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":720, "additional":1103834160, "additional2":720, "additional3":720 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":702, "additional":1103833458, "additional2":702, "additional3":702 } ], "targetId":6 }, { "actorType":1, "castorId":266, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":490, "additional":1103832968, "additional2":490, "additional3":490 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":285, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":285 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":286, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":286 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":287, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":287 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":288, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":288 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":289, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":289 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":290, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":290 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":291, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":291 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":292, "actEffect": [ { "targetId":266, "effectType":7, "effectNum":1, "additional":292 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":283, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":283 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":293, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":293 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":266, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":282 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":303 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":304 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":284 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":305 } } ], "targetId":266 }, { "actorType":2, "castorId":266, "actorId":278, "actEffect": [ { "targetId":266, "effectType":6, "effectNum":0, "additional":278 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":295, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":295 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":252, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":252 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":296, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":296 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":297, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":297 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":298, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":298 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":299, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":299 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":300, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":300 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":301, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":301 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":302, "actEffect": [ { "targetId":266, "effectType":7, "effectNum":1, "additional":302 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":259, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":285, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":260, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":286, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":261, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":287, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":262, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":288, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":263, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":289, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":264, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":290, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":265, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":291, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":266, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":292, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":1103835963, "targetId":6, "multipleEffectNumReal":0, "additional3":759, "effectNum":759, "multipleEffectNum":0, "effectType":2, "additional2":759 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":293, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836722/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:227/759 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836495/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836495/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:454/759 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836268/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836268/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:759/759 本段飘:305 本段扣血:305 本段扣盾:0 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103835963/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015] [INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":230, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":294, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103835340, "targetId":6, "multipleEffectNumReal":0, "additional3":623, "effectNum":623, "multipleEffectNum":0, "effectType":2, "additional2":623 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103835963/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:623/623 本段飘:623 本段扣血:623 本段扣盾:0 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103835340/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":279, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:279 buffId:301001 持续时间:1 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":61, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":295, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":296, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":297, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":298, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":299, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":300, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":301, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":266, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":302, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:2:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:2:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103834880, "targetId":6, "multipleEffectNumReal":0, "additional3":460, "effectNum":460, "multipleEffectNum":0, "effectType":2, "additional2":460 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103835340/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103834880/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103834160, "targetId":6, "multipleEffectNumReal":0, "additional3":720, "effectNum":720, "multipleEffectNum":0, "effectType":3, "additional2":720 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103834880/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103834160/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103833458, "targetId":6, "multipleEffectNumReal":0, "additional3":702, "effectNum":702, "multipleEffectNum":0, "effectType":3, "additional2":702 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103834160/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:702 本段扣血:702 本段扣盾:0 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103833458/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103832968, "targetId":6, "multipleEffectNumReal":0, "additional3":490, "effectNum":490, "multipleEffectNum":0, "effectType":2, "additional2":490 } ], "castorId":266, "originalTargetId":0 } [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103833458/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:490 本段扣血:490 本段扣盾:0 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103832968/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":285, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":286, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":287, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":288, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":289, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":290, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":291, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":292, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":283, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":293, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:285 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:286 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:287 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:288 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:289 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:290 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:291 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:292 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:283 buffId:301002 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:293 buffId:301015 持续时间:1 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":266, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":282, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":303, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":304, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":284, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":305, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 266[MyRole_266_8][8] 一下 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":282, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":303, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":304, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":284, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":305, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":278, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":295, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":252, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":296, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":297, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":298, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":299, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":300, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":301, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":302, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:278 buffId:301132 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:295 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:252 buffId:301131 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:296 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:297 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:298 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:299 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:300 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:301 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:302 buffId:301075 持续时间:1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1074972897768 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.29764646291733 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1 [INFO:2024-1-10 21:2:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:2:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1148 [INFO:2024-1-10 21:2:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 285 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 306 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 286 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 307 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 287 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 308 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 288 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 309 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 289 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 310 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 290 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 311 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 291 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 312 } } actEffect { targetId: 266 effectType: 6 effectNum: 1 additional: 292 } actEffect { targetId: 266 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 313 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 624 additional: 1103832344 additional2: 624 additional3: 624 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 294 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 314 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 643 additional: 1103831701 additional2: 643 additional3: 643 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 279 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 279 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1865 additional: 1103829836 additional2: 1865 additional3: 1865 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 727 additional: 1103829109 additional2: 727 additional3: 727 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 703 additional: 1103828406 additional2: 703 additional3: 703 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 456 additional: 1103827950 additional2: 456 additional3: 456 } targetId: 6 } battleStep { actorType: 1 castorId: 266 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 708 additional: 1103827242 additional2: 708 additional3: 708 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 306 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 306 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 307 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 307 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 308 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 308 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 309 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 309 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 310 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 310 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 311 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 311 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 312 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 312 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 313 actEffect { targetId: 266 effectType: 7 effectNum: 1 additional: 313 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 293 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 293 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 304 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 304 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 94 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 303 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 317 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 318 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 305 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 319 } } targetId: 94 } battleStep { actorType: 2 castorId: 94 actorId: 277 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 277 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 295 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 295 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 296 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 296 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 297 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 297 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 298 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 298 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 299 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 299 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 300 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 300 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 301 actEffect { targetId: 94 effectType: 6 effectNum: 0 additional: 301 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 302 actEffect { targetId: 266 effectType: 6 effectNum: 0 additional: 302 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:2:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098867397755384 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":285 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":306 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":286 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":307 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":287 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":308 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":288 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":309 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":289 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":310 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":290 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":311 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":291 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":312 } }, { "targetId":266, "effectType":6, "effectNum":1, "additional":292 }, { "targetId":266, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":313 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":624, "additional":1103832344, "additional2":624, "additional3":624 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":294 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":314 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":643, "additional":1103831701, "additional2":643, "additional3":643 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":279, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":279 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1865, "additional":1103829836, "additional2":1865, "additional3":1865 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":727, "additional":1103829109, "additional2":727, "additional3":727 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":703, "additional":1103828406, "additional2":703, "additional3":703 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":456, "additional":1103827950, "additional2":456, "additional3":456 } ], "targetId":6 }, { "actorType":1, "castorId":266, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":708, "additional":1103827242, "additional2":708, "additional3":708 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":306, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":306 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":307, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":307 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":308, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":308 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":309, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":309 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":310, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":310 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":311, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":311 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":312, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":312 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":313, "actEffect": [ { "targetId":266, "effectType":7, "effectNum":1, "additional":313 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":293, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":293 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":304, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":304 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":94, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":303 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":317 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":318 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":305 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":319 } } ], "targetId":94 }, { "actorType":2, "castorId":94, "actorId":277, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":277 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":295, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":295 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":296, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":296 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":297, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":297 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":298, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":298 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":299, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":299 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":300, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":300 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":301, "actEffect": [ { "targetId":94, "effectType":6, "effectNum":0, "additional":301 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":302, "actEffect": [ { "targetId":266, "effectType":6, "effectNum":0, "additional":302 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":285, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":306, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":286, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":307, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":287, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":308, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":288, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":309, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":289, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":310, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":290, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":311, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":291, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":312, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":292, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":266, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":313, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103832344, "targetId":6, "multipleEffectNumReal":0, "additional3":624, "effectNum":624, "multipleEffectNum":0, "effectType":2, "additional2":624 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103832968/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:624/624 本段飘:624 本段扣血:624 本段扣盾:0 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103832344/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":294, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":314, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103831701, "targetId":6, "multipleEffectNumReal":0, "additional3":643, "effectNum":643, "multipleEffectNum":0, "effectType":2, "additional2":643 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103832344/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:643/643 本段飘:643 本段扣血:643 本段扣盾:0 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103831701/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":279, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:279 buffId:301001 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103829836, "targetId":6, "multipleEffectNumReal":0, "additional3":1865, "effectNum":1865, "multipleEffectNum":0, "effectType":3, "additional2":1865 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103831701/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:559/1865 本段飘:559 本段扣血:559 本段扣盾:0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103831142/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103831142/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1118/1865 本段飘:559 本段扣血:559 本段扣盾:0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103830583/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103830583/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1865/1865 本段飘:747 本段扣血:747 本段扣盾:0 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103829836/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103829109, "targetId":6, "multipleEffectNumReal":0, "additional3":727, "effectNum":727, "multipleEffectNum":0, "effectType":3, "additional2":727 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103829836/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:727/727 本段飘:727 本段扣血:727 本段扣盾:0 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103829109/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103828406, "targetId":6, "multipleEffectNumReal":0, "additional3":703, "effectNum":703, "multipleEffectNum":0, "effectType":3, "additional2":703 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103829109/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103828406/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103827950, "targetId":6, "multipleEffectNumReal":0, "additional3":456, "effectNum":456, "multipleEffectNum":0, "effectType":2, "additional2":456 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103828406/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103827950/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103827242, "targetId":6, "multipleEffectNumReal":0, "additional3":708, "effectNum":708, "multipleEffectNum":0, "effectType":3, "additional2":708 } ], "castorId":266, "originalTargetId":0 } [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103827950/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0 [INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103827242/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":306, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":307, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":309, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":310, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":311, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":312, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":313, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":293, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":304, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:306 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:307 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:308 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:309 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:310 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:311 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:312 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:313 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:293 buffId:301015 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:304 buffId:301002 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":94, "actorId":42223101, "actEffect": [ { "additional":938, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":303, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":317, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":318, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":305, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":319, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 94[MyRole_94_7][7] 一下 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":303, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":317, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":318, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":305, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":319, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":277, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":295, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":296, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":297, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":298, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":299, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":300, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":301, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":302, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:277 buffId:301132 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:295 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:296 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:297 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:298 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:299 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:300 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:301 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:302 buffId:301075 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099169062450528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 16 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066270466893911 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:2:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=924 [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 306 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 320 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 307 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 321 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 308 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 322 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 309 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 323 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 310 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 324 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 311 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 325 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 312 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 326 } } actEffect { targetId: 266 effectType: 6 effectNum: 1 additional: 313 } actEffect { targetId: 266 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 327 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207107 actEffect { targetId: 6 effectType: 2 effectNum: 480 additional: 1103826762 additional2: 480 additional3: 480 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 314 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 328 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 3 effectNum: 741 additional: 1103826021 additional2: 741 additional3: 741 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1468 additional: 1103824553 additional2: 1468 additional3: 1468 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 565 additional: 1103823988 additional2: 565 additional3: 565 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 568 additional: 1103823420 additional2: 568 additional3: 568 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 558 additional: 1103822862 additional2: 558 additional3: 558 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 266 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 547 additional: 1103822315 additional2: 547 additional3: 547 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 320 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 320 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 321 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 321 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 322 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 322 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 323 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 323 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 324 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 324 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 325 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 325 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 326 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 326 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 327 actEffect { targetId: 266 effectType: 7 effectNum: 1 additional: 327 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 318 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 318 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 1839 additional: 3257 additional2: 1839 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 317 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 332 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 333 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 319 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 334 } } targetId: 2 } isFinish: false } [INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099490988999605 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":306 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":320 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":307 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":321 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":308 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":322 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":309 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":323 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":310 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":324 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":311 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":325 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":312 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":326 } }, { "targetId":266, "effectType":6, "effectNum":1, "additional":313 }, { "targetId":266, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":327 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207107, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":480, "additional":1103826762, "additional2":480, "additional3":480 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":314 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":328 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":741, "additional":1103826021, "additional2":741, "additional3":741 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1468, "additional":1103824553, "additional2":1468, "additional3":1468 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":565, "additional":1103823988, "additional2":565, "additional3":565 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":568, "additional":1103823420, "additional2":568, "additional3":568 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":558, "additional":1103822862, "additional2":558, "additional3":558 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":266, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":547, "additional":1103822315, "additional2":547, "additional3":547 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":320, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":320 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":321, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":321 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":322, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":322 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":323, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":323 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":324, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":324 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":325, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":325 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":326, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":326 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":327, "actEffect": [ { "targetId":266, "effectType":7, "effectNum":1, "additional":327 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":318, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":318 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1839, "additional":3257, "additional2":1839, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":317 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":332 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":333 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":319 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":334 } } ], "targetId":2 } ], "isFinish":false } } [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":306, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":320, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":307, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":321, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":308, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":322, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":309, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":323, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":310, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":324, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":311, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":325, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":312, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":326, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":313, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":266, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":327, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207107, "actEffect": [ { "additional":1103826762, "targetId":6, "multipleEffectNumReal":0, "additional3":480, "effectNum":480, "multipleEffectNum":0, "effectType":2, "additional2":480 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103827242/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:480 本段扣血:480 本段扣盾:0 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103826762/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":314, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":328, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103826021, "targetId":6, "multipleEffectNumReal":0, "additional3":741, "effectNum":741, "multipleEffectNum":0, "effectType":3, "additional2":741 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103826762/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103826021/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103824553, "targetId":6, "multipleEffectNumReal":0, "additional3":1468, "effectNum":1468, "multipleEffectNum":0, "effectType":3, "additional2":1468 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103826021/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:440/1468 本段飘:440 本段扣血:440 本段扣盾:0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103825581/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103825581/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:880/1468 本段飘:440 本段扣血:440 本段扣盾:0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103825141/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103825141/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1468/1468 本段飘:588 本段扣血:588 本段扣盾:0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103824553/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103823988, "targetId":6, "multipleEffectNumReal":0, "additional3":565, "effectNum":565, "multipleEffectNum":0, "effectType":3, "additional2":565 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103824553/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:565/565 本段飘:565 本段扣血:565 本段扣盾:0 [INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103823988/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103823420, "targetId":6, "multipleEffectNumReal":0, "additional3":568, "effectNum":568, "multipleEffectNum":0, "effectType":3, "additional2":568 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103823988/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:568/568 本段飘:568 本段扣血:568 本段扣盾:0 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103823420/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103822862, "targetId":6, "multipleEffectNumReal":0, "additional3":558, "effectNum":558, "multipleEffectNum":0, "effectType":3, "additional2":558 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103823420/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:558/558 本段飘:558 本段扣血:558 本段扣盾:0 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822862/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103822315, "targetId":6, "multipleEffectNumReal":0, "additional3":547, "effectNum":547, "multipleEffectNum":0, "effectType":3, "additional2":547 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":266, "originalTargetId":0 } [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822862/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822315/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266[MyRole_266_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}266[MyRole_266_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":320, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":321, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":322, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":323, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":324, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":325, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":326, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":327, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":318, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:320 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:321 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:322 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:323 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:324 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:325 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:326 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:327 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:318 buffId:301002 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":3257, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1839, "multipleEffectNum":0, "effectType":2, "additional2":1839 }, { "additional":317, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":332, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":333, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":319, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":334, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5096/9380 原来有盾: 0 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:735/1839 本段飘:735 本段扣血:735 本段扣盾:0 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4361/9380 剩余盾: 0 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":317, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":332, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":333, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":319, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":334, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4361/9380 原来有盾: 0 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1839/1839 本段飘:1104 本段扣血:1104 本段扣盾:0 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3257/9380 剩余盾: 0 [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10754817724228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 17 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065722811967134 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-1-10 21:2:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:2:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1 [INFO:2024-1-10 21:2:37]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1647 [INFO:2024-1-10 21:2:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 320 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 335 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 321 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 336 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 322 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 337 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 323 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 338 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 324 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 339 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 325 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 340 } } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 326 } actEffect { targetId: 94 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 341 } } actEffect { targetId: 266 effectType: 6 effectNum: 1 additional: 327 } actEffect { targetId: 266 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 342 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 3 effectNum: 2252 additional: 1103820063 additional2: 2252 additional3: 2252 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 346 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 347 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 348 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 349 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 350 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 351 } } actEffect { targetId: 94 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 352 } } actEffect { targetId: 266 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 353 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 354 } } actEffect { targetId: 355 effectType: 13 effectNum: 1 additional: 2 summon { id: 355 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 61 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 833 additional: 1103819230 additional2: 833 additional3: 833 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 2 effectNum: 813 additional: 1103818417 additional2: 813 additional3: 813 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 360 additional: 1103818057 additional2: 360 additional3: 360 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 544 additional: 1103817513 additional2: 544 additional3: 544 } targetId: 6 } battleStep { actorType: 1 castorId: 94 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 354 additional: 1103817159 additional2: 354 additional3: 354 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 266 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 384 additional: 1103816775 additional2: 384 additional3: 384 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 335 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 335 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 336 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 336 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 337 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 337 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 338 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 338 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 339 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 339 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 340 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 340 } targetId: 0 } battleStep { actorType: 2 castorId: 94 actorId: 341 actEffect { targetId: 94 effectType: 7 effectNum: 1 additional: 341 } targetId: 0 } battleStep { actorType: 2 castorId: 266 actorId: 342 actEffect { targetId: 266 effectType: 7 effectNum: 1 additional: 342 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 333 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 333 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223102 actEffect { targetId: 1 effectType: 3 effectNum: 5581 additional: 0 additional2: 5581 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1687 additional: 1570 additional2: 1687 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3505 additional: 4296 additional2: 3505 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3988 additional: 564 additional2: 3988 additional3: 0 } actEffect { targetId: 15 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 61 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 94 effectType: 2 effectNum: 2671 additional: 0 additional2: 2671 additional3: 0 } actEffect { targetId: 266 effectType: 2 effectNum: 2619 additional: 0 additional2: 2619 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 332 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 358 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 359 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 334 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 360 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 2 } battleStep { actorType: 2 castorId: 15 actorId: 275 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 275 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 276 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 276 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 335 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 346 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 341 } actEffect { targetId: 94 effectType: 6 effectNum: 1 additional: 352 } actEffect { targetId: 94 effectType: 9 effectNum: 0 } actEffect { targetId: 266 effectType: 6 effectNum: 1 additional: 342 } actEffect { targetId: 266 effectType: 6 effectNum: 1 additional: 353 } actEffect { targetId: 266 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 347 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 347 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 354 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 354 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 348 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 348 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 349 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 349 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 350 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 350 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 351 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 351 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:2:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:2:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.20739276334643 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":320 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":335 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":321 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":336 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":322 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":337 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":323 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":338 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":324 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":339 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":325 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":340 } }, { "targetId":94, "effectType":6, "effectNum":1, "additional":326 }, { "targetId":94, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":341 } }, { "targetId":266, "effectType":6, "effectNum":1, "additional":327 }, { "targetId":266, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":342 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2252, "additional":1103820063, "additional2":2252, "additional3":2252 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":346 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":347 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":348 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":349 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":350 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":351 } }, { "targetId":94, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":352 } }, { "targetId":266, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":353 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":354 } }, { "targetId":355, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":355, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":61 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":833, "additional":1103819230, "additional2":833, "additional3":833 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":813, "additional":1103818417, "additional2":813, "additional3":813 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":360, "additional":1103818057, "additional2":360, "additional3":360 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":544, "additional":1103817513, "additional2":544, "additional3":544 } ], "targetId":6 }, { "actorType":1, "castorId":94, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":354, "additional":1103817159, "additional2":354, "additional3":354 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":266, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":384, "additional":1103816775, "additional2":384, "additional3":384 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":335, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":335 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":336, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":336 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":337, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":337 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":338, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":338 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":339, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":339 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":340, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":340 } ], "targetId":0 }, { "actorType":2, "castorId":94, "actorId":341, "actEffect": [ { "targetId":94, "effectType":7, "effectNum":1, "additional":341 } ], "targetId":0 }, { "actorType":2, "castorId":266, "actorId":342, "actEffect": [ { "targetId":266, "effectType":7, "effectNum":1, "additional":342 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":333, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":333 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":5581, "additional":0, "additional2":5581, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1687, "additional":1570, "additional2":1687, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3505, "additional":4296, "additional2":3505, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3988, "additional":564, "additional2":3988, "additional3":0 }, { "targetId":15, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":61, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":94, "effectType":2, "effectNum":2671, "additional":0, "additional2":2671, "additional3":0 }, { "targetId":266, "effectType":2, "effectNum":2619, "additional":0, "additional2":2619, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":332 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":358 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":359 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":334 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":360 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":2 }, { "actorType":2, "castorId":15, "actorId":275, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":275 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":276, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":276 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":335 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":346 }, { "targetId":1, "effectType":9, "effectNum":0 }, { "targetId":94, "effectType":6, "effectNum":1, "additional":341 }, { "targetId":94, "effectType":6, "effectNum":1, "additional":352 }, { "targetId":94, "effectType":9, "effectNum":0 }, { "targetId":266, "effectType":6, "effectNum":1, "additional":342 }, { "targetId":266, "effectType":6, "effectNum":1, "additional":353 }, { "targetId":266, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":347, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":347 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":354, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":354 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":348, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":348 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":349, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":349 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":350, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":350 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":351, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":351 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":320, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":335, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":321, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":336, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":322, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":337, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":323, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":338, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":324, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":339, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":325, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":340, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":326, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":341, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":327, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":266, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":342, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17 [WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17 [WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14 [INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":1103820063, "targetId":6, "multipleEffectNumReal":0, "additional3":2252, "effectNum":2252, "multipleEffectNum":0, "effectType":3, "additional2":2252 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822315/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:225/2252 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822090/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822090/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:450/2252 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821865/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821865/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:675/2252 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821640/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821640/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:900/2252 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821415/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821415/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1125/2252 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821190/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821190/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2252/2252 本段飘:1127 本段扣血:1127 本段扣盾:0 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103820063/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2252 [INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step [INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14 [INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":61, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":346, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":347, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":348, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":349, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":350, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":351, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":94, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":352, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":266, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":353, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":354, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":355, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":355, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11 [INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 21:2:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的模型 [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_355,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:2:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的头顶ui [INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14 [INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":1103819230, "targetId":6, "multipleEffectNumReal":0, "additional3":833, "effectNum":833, "multipleEffectNum":0, "effectType":2, "additional2":833 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103820063/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:124/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819939/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819939/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:248/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819815/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819815/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:372/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819691/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819691/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:496/833 本段飘:124 本段扣血:124 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819567/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819567/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:662/833 本段飘:166 本段扣血:166 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819401/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819401/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:833/833 本段飘:171 本段扣血:171 本段扣盾:0 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819230/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:2:54][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 833 [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14 [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103818417, "targetId":6, "multipleEffectNumReal":0, "additional3":813, "effectNum":813, "multipleEffectNum":0, "effectType":2, "additional2":813 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819230/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:243/813 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818987/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818987/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:486/813 本段飘:243 本段扣血:243 本段扣盾:0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818744/2000000000 剩余盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818744/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:813/813 本段飘:327 本段扣血:327 本段扣盾:0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818417/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103818057, "targetId":6, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818417/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818057/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103817513, "targetId":6, "multipleEffectNumReal":0, "additional3":544, "effectNum":544, "multipleEffectNum":0, "effectType":3, "additional2":544 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818057/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103817513/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103817159, "targetId":6, "multipleEffectNumReal":0, "additional3":354, "effectNum":354, "multipleEffectNum":0, "effectType":2, "additional2":354 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":94, "originalTargetId":0 } [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103817513/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103817159/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103816775, "targetId":6, "multipleEffectNumReal":0, "additional3":384, "effectNum":384, "multipleEffectNum":0, "effectType":2, "additional2":384 } ], "castorId":266, "originalTargetId":0 } [WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103817159/2000000000 原来有盾: 0 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816775/2000000000 剩余盾: 0 [WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":335, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":336, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":337, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":338, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":339, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":340, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":341, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":342, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":333, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:335 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:336 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:337 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:338 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:339 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:340 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:341 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:342 buffId:301003 持续时间:1 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:333 buffId:301002 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step [INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14 [INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223102, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5581, "multipleEffectNum":0, "effectType":3, "additional2":5581 }, { "additional":1570, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1687, "multipleEffectNum":0, "effectType":2, "additional2":1687 }, { "additional":4296, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3505, "multipleEffectNum":0, "effectType":2, "additional2":3505 }, { "additional":564, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3988, "multipleEffectNum":0, "effectType":2, "additional2":3988 }, { "additional":938, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":2671, "multipleEffectNum":0, "effectType":2, "additional2":2671 }, { "additional":0, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":2619, "multipleEffectNum":0, "effectType":2, "additional2":2619 }, { "additional":332, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":358, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":359, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":334, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":360, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8 [WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14 [INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5245/17647 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:1116/5581 本段飘:1116 本段扣血:1116 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4129/17647 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3257/9380 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:337/1687 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2920/9380 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7801/17705 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:701/3505 本段飘:701 本段扣血:701 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7100/17705 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4552/16654 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:797/3988 本段飘:797 本段扣血:797 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3755/16654 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:534/2671 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 404/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:523/2619 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 415/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4129/17647 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1674/5581 本段飘:558 本段扣血:558 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3571/17647 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2920/9380 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:505/1687 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2752/9380 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7100/17705 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1051/3505 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6750/17705 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3755/16654 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1195/3988 本段飘:398 本段扣血:398 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3357/16654 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 404/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.1) -》 多段已飘:801/2671 本段飘:267 本段扣血:267 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 137/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 415/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.1) -》 多段已飘:784/2619 本段飘:261 本段扣血:261 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 154/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3571/17647 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:2232/5581 本段飘:558 本段扣血:558 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3013/17647 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2752/9380 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:673/1687 本段飘:168 本段扣血:168 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2584/9380 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6750/17705 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1401/3505 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6400/17705 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3357/16654 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1593/3988 本段飘:398 本段扣血:398 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2959/16654 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 137/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.1) -》 多段已飘:1068/2671 本段飘:267 本段扣血:267 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 154/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.1) -》 多段已飘:1045/2619 本段飘:261 本段扣血:261 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3013/17647 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3348/5581 本段飘:1116 本段扣血:1116 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1897/17647 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2584/9380 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1010/1687 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2247/9380 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6400/17705 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2102/3505 本段飘:701 本段扣血:701 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5699/17705 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2959/16654 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2390/3988 本段飘:797 本段扣血:797 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2162/16654 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:1602/2671 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:1568/2619 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1897/17647 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:4464/5581 本段飘:1116 本段扣血:1116 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 781/17647 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2247/9380 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1347/1687 本段飘:337 本段扣血:337 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1910/9380 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5699/17705 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2802/3505 本段飘:700 本段扣血:700 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4999/17705 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2162/16654 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3187/3988 本段飘:797 本段扣血:797 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1365/16654 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:2136/2671 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:2091/2619 本段飘:523 本段扣血:523 本段扣盾:0 [INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 781/17647 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:5581/5581 本段飘:1117 本段扣血:1117 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1910/9380 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1687/1687 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4999/17705 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3505/3505 本段飘:703 本段扣血:703 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4296/17705 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1365/16654 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3988/3988 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:1) -》 多段已飘:2671/2671 本段飘:535 本段扣血:535 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:1) -》 多段已飘:2619/2619 本段飘:528 本段扣血:528 本段扣盾:0 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8 [WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 20051 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":275, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":276, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:275 buffId:301132 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:276 buffId:301132 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":335, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":346, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":341, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":352, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":94, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":342, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":353, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":266, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 8 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 8 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 8 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9 [WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9 [INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1 [INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 94 [INFO:2024-1-10 21:3:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_94_7 [INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 266 [INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_266_8 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":347, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":354, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":348, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":349, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":350, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":351, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:347 buffId:301130 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:354 buffId:301131 持续时间:2 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:348 buffId:301130 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:349 buffId:301130 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:350 buffId:301130 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:351 buffId:301130 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done [INFO:2024-1-10 21:3:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:3:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:3:7]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098764322698116 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1 [INFO:2024-1-10 21:3:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:3:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:3:7]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 18 [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06624062359333 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:3:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:3:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:3:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:3:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:3:8]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1565 [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 336 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 361 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 337 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 362 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 338 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 363 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 339 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 364 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 340 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 365 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 366 effectType: 13 effectNum: 1 additional: 1 summon { id: 366 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 367 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 368 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 369 } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 370 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 371 } } actEffect { targetId: 366 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 372 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 373 effectType: 13 effectNum: 1 additional: 1 summon { id: 373 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 15 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 374 } } actEffect { targetId: 61 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 375 } } actEffect { targetId: 366 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 376 } } actEffect { targetId: 373 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 377 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 61 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 3 effectNum: 1771 additional: 1103815004 additional2: 1771 additional3: 1771 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 378 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208409 actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 379 additional: 2499 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 380 additional: 2499 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 381 additional: 2499 } } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 382 additional: 2499 } } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 383 additional: 2499 } } actEffect { targetId: 366 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 384 additional: 2499 } } actEffect { targetId: 373 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 385 additional: 2499 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 61 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 362 additional: 1103814642 additional2: 362 additional3: 362 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 561 additional: 1103814081 additional2: 561 additional3: 561 } targetId: 6 } battleStep { actorType: 1 castorId: 366 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 354 additional: 1103813727 additional2: 354 additional3: 354 } targetId: 6 } battleStep { actorType: 1 castorId: 373 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 358 additional: 1103813369 additional2: 358 additional3: 358 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 361 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 361 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 362 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 362 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 363 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 363 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 364 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 364 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 365 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 365 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 359 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 359 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 883 additional: 1570 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 358 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 387 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 388 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 360 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 389 } } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 354 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 354 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 367 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 367 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 379 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 379 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 368 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 368 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 380 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 380 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 369 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 369 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 381 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 381 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 370 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 370 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 382 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 382 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 371 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 371 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 383 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 383 } targetId: 0 } battleStep { actorType: 2 castorId: 366 actorId: 372 actEffect { targetId: 366 effectType: 6 effectNum: 0 additional: 372 } targetId: 0 } battleStep { actorType: 2 castorId: 366 actorId: 384 actEffect { targetId: 366 effectType: 7 effectNum: 1 additional: 384 } targetId: 0 } battleStep { actorType: 2 castorId: 373 actorId: 385 actEffect { targetId: 373 effectType: 7 effectNum: 1 additional: 385 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 355 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099112864583731 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":336 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":361 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":337 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":362 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":338 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":363 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":339 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":364 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":340 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":365 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":366, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":366, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":367 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":368 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":369 } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":370 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":371 } }, { "targetId":366, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":372 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":373, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":373, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":15, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":374 } }, { "targetId":61, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":375 } }, { "targetId":366, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":376 } }, { "targetId":373, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":377 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":61 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1771, "additional":1103815004, "additional2":1771, "additional3":1771 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":378 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208409, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":379, "additional":2499 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":380, "additional":2499 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":381, "additional":2499 } }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":382, "additional":2499 } }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":383, "additional":2499 } }, { "targetId":366, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":384, "additional":2499 } }, { "targetId":373, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":385, "additional":2499 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":61 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":362, "additional":1103814642, "additional2":362, "additional3":362 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":561, "additional":1103814081, "additional2":561, "additional3":561 } ], "targetId":6 }, { "actorType":1, "castorId":366, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":354, "additional":1103813727, "additional2":354, "additional3":354 } ], "targetId":6 }, { "actorType":1, "castorId":373, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":358, "additional":1103813369, "additional2":358, "additional3":358 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":361, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":361 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":362, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":362 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":363, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":363 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":364, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":364 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":365, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":365 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":359, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":359 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":883, "additional":1570, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":358 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":387 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":388 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":360 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":389 } } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":354, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":354 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":367, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":367 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":379, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":379 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":368, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":368 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":380, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":380 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":369, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":369 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":381, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":381 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":370, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":370 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":382, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":382 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":371, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":371 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":383, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":383 } ], "targetId":0 }, { "actorType":2, "castorId":366, "actorId":372, "actEffect": [ { "targetId":366, "effectType":6, "effectNum":0, "additional":372 } ], "targetId":0 }, { "actorType":2, "castorId":366, "actorId":384, "actEffect": [ { "targetId":366, "effectType":7, "effectNum":1, "additional":384 } ], "targetId":0 }, { "actorType":2, "castorId":373, "actorId":385, "actEffect": [ { "targetId":373, "effectType":7, "effectNum":1, "additional":385 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":355, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":336, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":361, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":337, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":362, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":338, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":363, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":339, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":364, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":340, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":365, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":366, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":366, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":367, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":368, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":369, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":370, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":371, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":366, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":372, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12 [INFO:2024-1-10 21:3:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:3:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:3:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301130] [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":61, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":373, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":373, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":374, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":375, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":366, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":376, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":373, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":377, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":373, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":373, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":15, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":374, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":61, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":375, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":366, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":376, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":373, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":377, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 21:3:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:3:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:3:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 366[MyRole_366_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 373[MyRole_373_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":1103815004, "targetId":6, "multipleEffectNumReal":0, "additional3":1771, "effectNum":1771, "multipleEffectNum":0, "effectType":3, "additional2":1771 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":378, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816775/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:354/1771 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816421/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816421/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:708/1771 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816067/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816067/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1062/1771 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815713/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815713/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1416/1771 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815359/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815359/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1771/1771 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815004/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":61, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":379, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":380, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":381, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":382, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":383, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":366, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":384, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":373, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2499, "duration":2, "id":385, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164 [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 366[MyRole_366_7][7] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 373[MyRole_373_8][8] 增加了一个 buff [301075] [INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [INFO:2024-1-10 21:3:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:3:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103814642, "targetId":6, "multipleEffectNumReal":0, "additional3":362, "effectNum":362, "multipleEffectNum":0, "effectType":2, "additional2":362 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815004/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:362/362 本段飘:362 本段扣血:362 本段扣盾:0 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103814642/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103814081, "targetId":6, "multipleEffectNumReal":0, "additional3":561, "effectNum":561, "multipleEffectNum":0, "effectType":3, "additional2":561 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103814642/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:561/561 本段飘:561 本段扣血:561 本段扣盾:0 [INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103814081/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103813727, "targetId":6, "multipleEffectNumReal":0, "additional3":354, "effectNum":354, "multipleEffectNum":0, "effectType":2, "additional2":354 } ], "castorId":366, "originalTargetId":0 } [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103814081/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103813727/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103813369, "targetId":6, "multipleEffectNumReal":0, "additional3":358, "effectNum":358, "multipleEffectNum":0, "effectType":2, "additional2":358 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":373, "originalTargetId":0 } [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103813727/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103813369/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}373[MyRole_373_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}373[MyRole_373_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":361, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":362, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":363, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":364, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":365, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":359, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:361 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:362 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:363 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:364 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:365 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:359 buffId:301002 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":1570, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":883, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":358, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":387, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":388, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":360, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":389, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 2499 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:353/883 本段飘:353 本段扣血:0 本段扣盾:353 [INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 2146 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":358, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":387, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":388, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":360, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":389, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 2146 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:883/883 本段飘:530 本段扣血:0 本段扣盾:530 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 1616 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":354, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":367, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":379, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":368, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":369, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":381, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":370, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":382, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":371, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":383, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":372, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":384, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":385, "targetId":373, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:354 buffId:301131 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:367 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:379 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:368 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:380 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:369 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:381 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:370 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:382 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:371 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:383 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:366 buffServerId:372 buffId:301130 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:384 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:385 buffId:301075 持续时间:1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":355, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 21:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.18160302005708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 19 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066842552274466 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:3:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=984 [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 361 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 390 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 362 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 391 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 363 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 392 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 364 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 393 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 365 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 394 } } actEffect { targetId: 366 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 395 } } actEffect { targetId: 373 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 396 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 328 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 397 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 511 additional: 1103812858 additional2: 511 additional3: 511 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 378 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 378 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1457 additional: 1103811401 additional2: 1457 additional3: 1457 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 525 additional: 1103810876 additional2: 525 additional3: 525 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 9 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 359 additional: 1103810517 additional2: 359 additional3: 359 } targetId: 6 } battleStep { actorType: 1 castorId: 366 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 355 additional: 1103810162 additional2: 355 additional3: 355 } targetId: 6 } battleStep { actorType: 1 castorId: 373 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 556 additional: 1103809606 additional2: 556 additional3: 556 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 390 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 390 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 391 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 391 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 392 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 392 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 393 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 393 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 394 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 394 } targetId: 0 } battleStep { actorType: 2 castorId: 366 actorId: 395 actEffect { targetId: 366 effectType: 7 effectNum: 1 additional: 395 } targetId: 0 } battleStep { actorType: 2 castorId: 373 actorId: 396 actEffect { targetId: 373 effectType: 7 effectNum: 1 additional: 396 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 388 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 388 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 2124 additional: 564 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 387 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 399 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 400 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 389 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 401 } } targetId: 4 } battleStep { actorType: 2 castorId: 2 actorId: 354 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 354 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 379 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 379 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 380 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 380 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 381 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 381 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 382 actEffect { targetId: 15 effectType: 6 effectNum: 0 additional: 382 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 383 actEffect { targetId: 61 effectType: 6 effectNum: 0 additional: 383 } targetId: 0 } battleStep { actorType: 2 castorId: 366 actorId: 384 actEffect { targetId: 366 effectType: 6 effectNum: 0 additional: 384 } targetId: 0 } battleStep { actorType: 2 castorId: 373 actorId: 385 actEffect { targetId: 373 effectType: 6 effectNum: 0 additional: 385 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098136980086565 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":361 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":390 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":362 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":391 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":363 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":392 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":364 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":393 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":365 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":394 } }, { "targetId":366, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":395 } }, { "targetId":373, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":396 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":328 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":397 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":511, "additional":1103812858, "additional2":511, "additional3":511 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":378, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":378 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1457, "additional":1103811401, "additional2":1457, "additional3":1457 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":525, "additional":1103810876, "additional2":525, "additional3":525 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":9 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":359, "additional":1103810517, "additional2":359, "additional3":359 } ], "targetId":6 }, { "actorType":1, "castorId":366, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":355, "additional":1103810162, "additional2":355, "additional3":355 } ], "targetId":6 }, { "actorType":1, "castorId":373, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":556, "additional":1103809606, "additional2":556, "additional3":556 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":390, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":390 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":391, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":391 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":392, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":392 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":393, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":393 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":394, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":394 } ], "targetId":0 }, { "actorType":2, "castorId":366, "actorId":395, "actEffect": [ { "targetId":366, "effectType":7, "effectNum":1, "additional":395 } ], "targetId":0 }, { "actorType":2, "castorId":373, "actorId":396, "actEffect": [ { "targetId":373, "effectType":7, "effectNum":1, "additional":396 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":388, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":388 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":2124, "additional":564, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":387 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":399 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":400 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":389 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":401 } } ], "targetId":4 }, { "actorType":2, "castorId":2, "actorId":354, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":354 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":379, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":379 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":380, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":380 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":381, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":381 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":382, "actEffect": [ { "targetId":15, "effectType":6, "effectNum":0, "additional":382 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":383, "actEffect": [ { "targetId":61, "effectType":6, "effectNum":0, "additional":383 } ], "targetId":0 }, { "actorType":2, "castorId":366, "actorId":384, "actEffect": [ { "targetId":366, "effectType":6, "effectNum":0, "additional":384 } ], "targetId":0 }, { "actorType":2, "castorId":373, "actorId":385, "actEffect": [ { "targetId":373, "effectType":6, "effectNum":0, "additional":385 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":361, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":390, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":362, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":391, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":363, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":392, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":364, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":393, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":365, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":394, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":366, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":395, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":373, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":396, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,373[MyRole_373_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_355_11 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":328, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":397, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103812858, "targetId":6, "multipleEffectNumReal":0, "additional3":511, "effectNum":511, "multipleEffectNum":0, "effectType":2, "additional2":511 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103813369/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:511/511 本段飘:511 本段扣血:511 本段扣盾:0 [INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103812858/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":378, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:378 buffId:301001 持续时间:1 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103811401, "targetId":6, "multipleEffectNumReal":0, "additional3":1457, "effectNum":1457, "multipleEffectNum":0, "effectType":3, "additional2":1457 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103812858/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:437/1457 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103812421/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103812421/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:874/1457 本段飘:437 本段扣血:437 本段扣盾:0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103811984/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103811984/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1457/1457 本段飘:583 本段扣血:583 本段扣盾:0 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103811401/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103810876, "targetId":6, "multipleEffectNumReal":0, "additional3":525, "effectNum":525, "multipleEffectNum":0, "effectType":3, "additional2":525 }, { "additional":9, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103811401/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810876/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103810517, "targetId":6, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810876/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810517/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103810162, "targetId":6, "multipleEffectNumReal":0, "additional3":355, "effectNum":355, "multipleEffectNum":0, "effectType":2, "additional2":355 } ], "castorId":366, "originalTargetId":0 } [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810517/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:355/355 本段飘:355 本段扣血:355 本段扣盾:0 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810162/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103809606, "targetId":6, "multipleEffectNumReal":0, "additional3":556, "effectNum":556, "multipleEffectNum":0, "effectType":3, "additional2":556 } ], "castorId":373, "originalTargetId":0 } [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810162/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:556/556 本段飘:556 本段扣血:556 本段扣盾:0 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103809606/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":390, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":392, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":393, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":394, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":395, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":396, "targetId":373, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":388, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:390 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:391 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:392 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:393 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:394 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:395 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:396 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:388 buffId:301002 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":564, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":2124, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":387, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":399, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":400, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":389, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":401, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 564/16654 原来有盾: 2499 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:849/2124 本段飘:849 本段扣血:0 本段扣盾:849 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 1650 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":387, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":399, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":400, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":389, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":401, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 564/16654 原来有盾: 1650 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:2124/2124 本段飘:1275 本段扣血:0 本段扣盾:1275 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 375 [WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":354, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":379, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":380, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":381, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":382, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":383, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":384, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":385, "targetId":373, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:354 buffId:301131 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:379 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:380 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:381 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:382 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:383 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:366 buffServerId:384 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:373 buffServerId:385 buffId:301075 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 21:3:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:3:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:3:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:3:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:3:25]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098696665838361 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:3:26]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 20 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066028904169798 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:3:26][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:3:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":61 } [INFO:2024-1-10 21:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 61 [INFO:2024-1-10 21:3:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:3:26]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=839 [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 390 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 402 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 391 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 403 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 392 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 404 } } actEffect { targetId: 15 effectType: 6 effectNum: 1 additional: 393 } actEffect { targetId: 15 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 405 } } actEffect { targetId: 61 effectType: 6 effectNum: 1 additional: 394 } actEffect { targetId: 61 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 406 } } actEffect { targetId: 366 effectType: 6 effectNum: 1 additional: 395 } actEffect { targetId: 366 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 407 } } actEffect { targetId: 373 effectType: 6 effectNum: 1 additional: 396 } actEffect { targetId: 373 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 408 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 397 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 409 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41200407 actEffect { targetId: 6 effectType: 2 effectNum: 465 additional: 1103809141 additional2: 465 additional3: 465 } targetId: 6 } battleStep { actorType: 2 castorId: 3 actorId: 378 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 378 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41208407 actEffect { targetId: 6 effectType: 3 effectNum: 1481 additional: 1103807660 additional2: 1481 additional3: 1481 } targetId: 6 } battleStep { actorType: 1 castorId: 15 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 544 additional: 1103807116 additional2: 544 additional3: 544 } targetId: 6 } battleStep { actorType: 1 castorId: 61 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 544 additional: 1103806572 additional2: 544 additional3: 544 } targetId: 6 } battleStep { actorType: 1 castorId: 366 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 550 additional: 1103806022 additional2: 550 additional3: 550 } targetId: 6 } battleStep { actorType: 1 castorId: 373 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 369 additional: 1103805653 additional2: 369 additional3: 369 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 402 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 402 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 403 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 403 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 404 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 404 } targetId: 0 } battleStep { actorType: 2 castorId: 15 actorId: 405 actEffect { targetId: 15 effectType: 7 effectNum: 1 additional: 405 } targetId: 0 } battleStep { actorType: 2 castorId: 61 actorId: 406 actEffect { targetId: 61 effectType: 7 effectNum: 1 additional: 406 } targetId: 0 } battleStep { actorType: 2 castorId: 366 actorId: 407 actEffect { targetId: 366 effectType: 7 effectNum: 1 additional: 407 } targetId: 0 } battleStep { actorType: 2 castorId: 373 actorId: 408 actEffect { targetId: 373 effectType: 7 effectNum: 1 additional: 408 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 400 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 400 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 1807 additional: 0 additional2: 1807 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 399 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 410 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 411 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 401 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 412 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 402 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09894729219377 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":390 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":402 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":391 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":403 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":392 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":404 } }, { "targetId":15, "effectType":6, "effectNum":1, "additional":393 }, { "targetId":15, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":405 } }, { "targetId":61, "effectType":6, "effectNum":1, "additional":394 }, { "targetId":61, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":406 } }, { "targetId":366, "effectType":6, "effectNum":1, "additional":395 }, { "targetId":366, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":407 } }, { "targetId":373, "effectType":6, "effectNum":1, "additional":396 }, { "targetId":373, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":408 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":397 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":409 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41200407, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":465, "additional":1103809141, "additional2":465, "additional3":465 } ], "targetId":6 }, { "actorType":2, "castorId":3, "actorId":378, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":378 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41208407, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1481, "additional":1103807660, "additional2":1481, "additional3":1481 } ], "targetId":6 }, { "actorType":1, "castorId":15, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":544, "additional":1103807116, "additional2":544, "additional3":544 } ], "targetId":6 }, { "actorType":1, "castorId":61, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":544, "additional":1103806572, "additional2":544, "additional3":544 } ], "targetId":6 }, { "actorType":1, "castorId":366, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":550, "additional":1103806022, "additional2":550, "additional3":550 } ], "targetId":6 }, { "actorType":1, "castorId":373, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":369, "additional":1103805653, "additional2":369, "additional3":369 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":402, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":402 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":403, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":403 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":404, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":404 } ], "targetId":0 }, { "actorType":2, "castorId":15, "actorId":405, "actEffect": [ { "targetId":15, "effectType":7, "effectNum":1, "additional":405 } ], "targetId":0 }, { "actorType":2, "castorId":61, "actorId":406, "actEffect": [ { "targetId":61, "effectType":7, "effectNum":1, "additional":406 } ], "targetId":0 }, { "actorType":2, "castorId":366, "actorId":407, "actEffect": [ { "targetId":366, "effectType":7, "effectNum":1, "additional":407 } ], "targetId":0 }, { "actorType":2, "castorId":373, "actorId":408, "actEffect": [ { "targetId":373, "effectType":7, "effectNum":1, "additional":408 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":400, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":400 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1807, "additional":0, "additional2":1807, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":399 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":410 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":411 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":401 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":412 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":402 }, { "targetId":2, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":390, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":402, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":391, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":403, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":392, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":404, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":393, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":15, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":405, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":394, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":61, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":406, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":395, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":366, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":407, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":396, "targetId":373, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":373, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":408, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 366[MyRole_366_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 373[MyRole_373_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,373[MyRole_373_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":397, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":409, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125] [WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200407, "actEffect": [ { "additional":1103809141, "targetId":6, "multipleEffectNumReal":0, "additional3":465, "effectNum":465, "multipleEffectNum":0, "effectType":2, "additional2":465 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103809606/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:465/465 本段飘:465 本段扣血:465 本段扣盾:0 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103809141/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":378, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:378 buffId:301001 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208407, "actEffect": [ { "additional":1103807660, "targetId":6, "multipleEffectNumReal":0, "additional3":1481, "effectNum":1481, "multipleEffectNum":0, "effectType":3, "additional2":1481 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103809141/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:444/1481 本段飘:444 本段扣血:444 本段扣盾:0 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103808697/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103808697/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:888/1481 本段飘:444 本段扣血:444 本段扣盾:0 [INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103808253/2000000000 剩余盾: 0 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103808253/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1481/1481 本段飘:593 本段扣血:593 本段扣盾:0 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103807660/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103807116, "targetId":6, "multipleEffectNumReal":0, "additional3":544, "effectNum":544, "multipleEffectNum":0, "effectType":3, "additional2":544 } ], "castorId":15, "originalTargetId":0 } [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103807660/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103807116/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103806572, "targetId":6, "multipleEffectNumReal":0, "additional3":544, "effectNum":544, "multipleEffectNum":0, "effectType":3, "additional2":544 } ], "castorId":61, "originalTargetId":0 } [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103807116/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103806572/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103806022, "targetId":6, "multipleEffectNumReal":0, "additional3":550, "effectNum":550, "multipleEffectNum":0, "effectType":3, "additional2":550 } ], "castorId":366, "originalTargetId":0 } [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103806572/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103806022/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1103805653, "targetId":6, "multipleEffectNumReal":0, "additional3":369, "effectNum":369, "multipleEffectNum":0, "effectType":2, "additional2":369 } ], "castorId":373, "originalTargetId":0 } [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103806022/2000000000 原来有盾: 0 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103805653/2000000000 剩余盾: 0 [WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":402, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":403, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":404, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":405, "targetId":15, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":406, "targetId":61, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":407, "targetId":366, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":408, "targetId":373, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":400, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:402 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:403 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:404 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:405 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:406 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:407 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:408 buffId:301003 持续时间:1 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:400 buffId:301002 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1807, "multipleEffectNum":0, "effectType":2, "additional2":1807 }, { "additional":399, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":410, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":411, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":412, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 0 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:722/1807 本段飘:722 本段扣血:722 本段扣盾:0 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 848/9380 剩余盾: 0 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":399, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":410, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":411, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":401, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":412, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 848/9380 原来有盾: 0 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1807/1807 本段飘:1085 本段扣血:1085 本段扣盾:0 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":402, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2024-1-10 21:3:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2 [INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 21:3:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099246613681316 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1 [INFO:2024-1-10 21:3:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 20 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066471982747316 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1 [INFO:2024-1-10 21:3:34][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=109 [INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 120985 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 120985 teamGetDamage: 89167 unitDamages { position: 1 damage: 19621 getDamage: 25480 unqiueId: 8670002 } unitDamages { position: 2 damage: 39130 getDamage: 12259 unqiueId: 10320005 } unitDamages { position: 3 damage: 22767 getDamage: 18407 unqiueId: 1620002 } unitDamages { position: 4 damage: 39467 getDamage: 19407 unqiueId: 6620003 } } [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 53 1 [INFO:2024-1-10 21:3:34][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"120985", "teamGetDamage":"89167", "unitDamages": [ { "position":1, "damage":"19621", "getDamage":"25480", "unqiueId":"8670002" }, { "position":2, "damage":"39130", "getDamage":"12259", "unqiueId":"10320005" }, { "position":3, "damage":"22767", "getDamage":"18407", "unqiueId":"1620002" }, { "position":4, "damage":"39467", "getDamage":"19407", "unqiueId":"6620003" } ] } [INFO:2024-1-10 21:3:34][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.26463120058179 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 54 1 [INFO:2024-1-10 21:3:34][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 21:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-1-10 21:3:36][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 21:3:36][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0 [INFO:2024-1-10 21:3:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-1-10 21:3:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 21:3:37][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 21:3:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:38][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 21:3:38][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 21:3:42][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 21:3:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 21:3:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:3:42]DestroyUnusedResources:603,4,time=,paths: [INFO:2024-1-10 21:3:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 21:3:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 896179284 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 353639 challenge: 8 dailyDamage: 120985 dailyChallenge: 1 updateTime: 1706907655 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.27307016402483 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 56 1 [INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 21:3:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 896179284 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 353639 challenge: 8 dailyDamage: 120985 dailyChallenge: 1 updateTime: 1706907655 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18308386206627 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 57 1 [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 896179284 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 353639 challenge: 8 dailyDamage: 120985 dailyChallenge: 1 updateTime: 1706907655 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11433546617627 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 58 1 [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:3:44]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-1-10 21:3:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 170 [INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: hasGotFirstBonus false [INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: bonusId 1338001 [INFO:2024-1-10 21:3:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: getDailyAlreadyChallengeCount() > 0 [INFO:2024-1-10 21:3:45]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 7 当前队列数量= 2 [INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest [INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:3:45]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11 [INFO:2024-1-10 21:3:45]||||| Sender socketClient version=1 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13254114612937 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 59 1 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360001 count: 1100 lastUseTime: 1675321104754 composeCount: 0 } dataList { itemId: 11320065 count: 12 lastUseTime: 1675047419516 composeCount: 0 } [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 60 1 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1740 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2000 count: 98802000 } [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 61 1 [INFO:2024-1-10 21:3:46][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620004 value: 0 time: 0 } infos { id: 6620007 value: 0 time: 0 } infos { id: 6620006 value: 0 time: 0 } infos { id: 5970013 value: 0 time: 0 } infos { id: 6620002 value: 0 time: 0 } infos { id: 7770238 value: 0 time: 0 } infos { id: 7770239 value: 0 time: 0 } infos { id: 7770236 value: 0 time: 0 } infos { id: 7770237 value: 0 time: 0 } infos { id: 7770234 value: 0 time: 0 } infos { id: 7770235 value: 0 time: 0 } infos { id: 7770233 value: 0 time: 0 } infos { id: 7770214 value: 0 time: 0 } infos { id: 7770215 value: 0 time: 0 } infos { id: 7770213 value: 0 time: 0 } infos { id: 5320002 value: 0 time: 0 } infos { id: 7770222 value: 0 time: 0 } infos { id: 10320004 value: 0 time: 0 } infos { id: 7770220 value: 0 time: 0 } infos { id: 7770221 value: 0 time: 0 } infos { id: 7770218 value: 0 time: 0 } infos { id: 7770219 value: 0 time: 0 } infos { id: 7770216 value: 0 time: 0 } infos { id: 10320003 value: 0 time: 0 } infos { id: 10320002 value: 0 time: 0 } infos { id: 7770217 value: 0 time: 0 } infos { id: 7770198 value: 0 time: 0 } infos { id: 7770199 value: 0 time: 0 } infos { id: 7770196 value: 0 time: 0 } infos { id: 7770197 value: 0 time: 0 } infos { id: 7770194 value: 0 time: 0 } infos { id: 7770195 value: 0 time: 0 } infos { id: 7770193 value: 0 time: 0 } infos { id: 7770202 value: 0 time: 0 } infos { id: 7770200 value: 0 time: 0 } infos { id: 7770201 value: 0 time: 0 } infos { id: 7770182 value: 0 time: 0 } infos { id: 7770180 value: 0 time: 0 } infos { id: 7770181 value: 0 time: 0 } infos { id: 7770178 value: 0 time: 0 } infos { id: 7770179 value: 0 time: 0 } infos { id: 7770176 value: 0 time: 0 } infos { id: 7770177 value: 0 time: 0 } infos { id: 7770162 value: 0 time: 0 } infos { id: 7770160 value: 0 time: 0 } infos { id: 7770161 value: 0 time: 0 } infos { id: 7770174 value: 0 time: 0 } infos { id: 7770175 value: 0 time: 0 } infos { id: 5120007 value: 0 time: 0 } infos { id: 7870002 value: 0 time: 0 } infos { id: 7770173 value: 0 time: 0 } infos { id: 8770003 value: 0 time: 0 } infos { id: 8770002 value: 0 time: 0 } infos { id: 7770158 value: 0 time: 0 } infos { id: 7770159 value: 0 time: 0 } infos { id: 7770156 value: 0 time: 0 } infos { id: 7770157 value: 0 time: 0 } infos { id: 7770154 value: 0 time: 0 } infos { id: 7770155 value: 0 time: 0 } infos { id: 7770153 value: 0 time: 0 } infos { id: 7770134 value: 0 time: 0 } infos { id: 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} infos { id: 7770124 value: 0 time: 0 } infos { id: 7770125 value: 0 time: 0 } infos { id: 7770123 value: 0 time: 0 } infos { id: 7770102 value: 0 time: 0 } infos { id: 7770100 value: 0 time: 0 } infos { id: 7770101 value: 0 time: 0 } infos { id: 7770098 value: 0 time: 0 } infos { id: 7770099 value: 0 time: 0 } infos { id: 7770096 value: 0 time: 0 } infos { id: 7770097 value: 0 time: 0 } infos { id: 720002 value: 0 time: 0 } infos { id: 7770086 value: 0 time: 0 } infos { id: 7770087 value: 0 time: 0 } infos { id: 7770084 value: 0 time: 0 } infos { id: 7770085 value: 0 time: 0 } infos { id: 7770083 value: 0 time: 0 } infos { id: 7770094 value: 0 time: 0 } infos { id: 7770095 value: 0 time: 0 } infos { id: 7770092 value: 0 time: 0 } infos { id: 7770093 value: 0 time: 0 } infos { id: 8970003 value: 0 time: 0 } infos { id: 7770090 value: 0 time: 0 } infos { id: 7770091 value: 0 time: 0 } infos { id: 7770088 value: 0 time: 0 } infos { id: 7770089 value: 0 time: 0 } infos { id: 7770070 value: 0 time: 0 } infos { id: 7770071 value: 0 time: 0 } infos { id: 7770068 value: 0 time: 0 } infos { id: 7770069 value: 0 time: 0 } infos { id: 7770066 value: 0 time: 0 } infos { id: 420002 value: 0 time: 0 } infos { id: 7770067 value: 0 time: 0 } infos { id: 7770064 value: 0 time: 0 } infos { id: 7770065 value: 0 time: 0 } infos { id: 7770072 value: 0 time: 0 } infos { id: 7770052 value: 0 time: 0 } infos { id: 7770050 value: 0 time: 0 } infos { id: 7770051 value: 0 time: 0 } infos { id: 7770048 value: 0 time: 0 } infos { id: 5420004 value: 0 time: 0 } infos { id: 5420005 value: 0 time: 0 } infos { id: 7770049 value: 0 time: 0 } infos { id: 7770063 value: 0 time: 0 } infos { id: 7770038 value: 0 time: 0 } infos { id: 7770039 value: 0 time: 0 } infos { id: 7770037 value: 0 time: 0 } infos { id: 7770034 value: 0 time: 0 } infos { id: 7770035 value: 0 time: 0 } infos { id: 7770033 value: 0 time: 0 } infos { id: 7770046 value: 0 time: 0 } infos { id: 7770047 value: 0 time: 0 } infos { id: 7770044 value: 0 time: 0 } infos { id: 7770045 value: 0 time: 0 } infos { id: 7770042 value: 0 time: 0 } infos { id: 9970005 value: 0 time: 0 } infos { id: 7770043 value: 0 time: 0 } infos { id: 7770040 value: 0 time: 0 } infos { id: 7770041 value: 0 time: 0 } infos { id: 7770020 value: 0 time: 0 } infos { id: 7770021 value: 0 time: 0 } infos { id: 7770018 value: 0 time: 0 } infos { id: 7770019 value: 0 time: 0 } infos { id: 7770016 value: 0 time: 0 } infos { id: 7770017 value: 0 time: 0 } infos { id: 7770014 value: 0 time: 0 } infos { id: 7770015 value: 0 time: 0 } infos { id: 7770012 value: 0 time: 0 } infos { id: 7770013 value: 0 time: 0 } infos { id: 7770242 value: 0 time: 0 } infos { id: 7770240 value: 0 time: 0 } infos { id: 7770241 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 62 1 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=43 [INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=0,size=10 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 2 change: 2000 } dataList { materilType: 1 materilId: 11360001 change: 50 } dataList { materilType: 1 materilId: 11320065 change: 3 } getApproach: 92 getApproachSubId: 0 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 63 1 [INFO:2024-1-10 21:3:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <--- [INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 7 所需时间单位秒 = 0.99153067544103 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActDailyBonusReply 64 1 [INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 21:3:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000570.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:3:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:3:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:3:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:3:49]DestroyUnusedResources:20,4,time=,paths: [INFO:2024-1-10 21:4:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91 [INFO:2024-1-10 21:4:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090032 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706993960053 isCollection: false } [INFO:2024-1-10 21:4:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 21:4:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 68 1 [INFO:2024-1-10 21:4:19]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129 [INFO:2024-1-10 21:4:19]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78 [INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 138 longWarCount: 0 serialLoginDays: 14 totalLoginDays: 144 heroCharCover: 2016 frame: 11110089 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1706823050 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-1-10 21:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 69 1 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026012 progress: 144 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 144 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 144 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 144 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 144 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 21:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 70 1 [INFO:2024-1-10 21:4:21]<== Receiver Message, socketClient version=1,extId=35,cmd=2,status=0,size=257 [INFO:2024-1-10 21:4:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg { msgId: 14480034 channelType: 4 content: {"ko":"아무도 말 안 하네? 좋아, 난 시끄러운 건 딱 질색이거든.","en":"No one's talking? Good. I detest all forms of noise pollution.","zh":"没人说话?正好,我讨厌一切形式的噪音。"} sendTime: 1706993963076 recipientId: 0 heroId: 2096 msgType: 1 isMultiLanguage: true } [INFO:2024-1-10 21:4:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <--- [INFO:2024-1-10 21:4:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 255 1 [INFO:2024-1-10 21:4:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 21:4:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 21:4:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:4:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 21:4:28]||||| Sender socketClient version=1 [INFO:2024-1-10 21:4:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 21:4:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 21:4:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 21:4:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.099042344838381 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 72 1 [INFO:2024-1-10 21:4:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333 [INFO:2024-1-10 21:4:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-1-10 21:4:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-1-10 21:4:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1 [WARN:2024-1-10 21:4:59][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2024-1-10 21:5:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2 [INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3 [INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2024-1-10 21:5:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 4 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1 [INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1 [INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.099117394536734 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetActivityInfosReply 77 1 [INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388 [INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52 [INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745043 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000169 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000171 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000170 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686684090 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000187 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000186 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000189 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000188 state: 0 heroUniqueId: 0 heroId: 2096 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736197 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000191 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694385501 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000190 state: 0 heroUniqueId: 0 heroId: 2097 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706736203 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000062 state: 0 heroUniqueId: 0 heroId: 2061 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573547 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000064 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000067 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000074 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000081 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000084 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000093 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000096 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000112 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000114 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000242 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1689047544 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2053 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2061 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2001 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2071 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2083 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2028 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2096 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2032 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2097 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1707080400 } [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetHeroTaskInfosReply 78 1 [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 79 1 [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118674267 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994005 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 80 1 [INFO:2024-1-10 21:5:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:5:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:5:7]<== Receiver Message, socketClient version=1,extId=190,cmd=4,status=0,size=25 [INFO:2024-1-10 21:5:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10144 id: 8 currentScore: 100000000 maxScore: 100000000 limit: 100 [INFO:2024-1-10 21:5:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act190ReachStagePush <--- [INFO:2024-1-10 21:5:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 190 4 || 0 Act190ReachStagePush 81 1 [INFO:2024-1-10 21:6:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:6:50]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:6:50]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:50]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118717257 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994112 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:6:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.13211281597614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 91 1 [INFO:2024-1-10 21:6:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController: in function 'enterScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene' logic/extensions/fbactivity/view/FbActivityView: in function [INFO:2024-1-10 21:6:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 21:6:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 21:6:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:6:51]DestroyUnusedResources:74,4,time=,paths: [INFO:2024-1-10 21:6:51][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004 [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1 [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29 [INFO:2024-1-10 21:6:51]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-1-10 21:6:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:51]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:6:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 21:6:51]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:51]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 29 getBonusCount: 0 } [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.099390987306833 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 93 1 [INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16448562219739 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 94 1 [INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 337 [INFO:2024-1-10 21:6:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:6:52]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 21:6:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 21:6:52]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=28 [INFO:2024-1-10 21:6:52]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=28 [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 337 infos { id: 10155 value: 1 time: 1707062400 } replaceAll: false } [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 95 1 [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 337 infos { id: 10155 value: 1 time: 1707062400 } replaceAll: false } [INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 96 1 [INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254 [INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2024-1-10 21:6:54]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2024-1-10 21:6:54]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46 [INFO:2024-1-10 21:6:54]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2024-1-10 21:6:54]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:54]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13208577781916 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 97 1 [INFO:2024-1-10 21:6:54]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35 [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16620630025864 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 98 1 [INFO:2024-1-10 21:6:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 21:6:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004 [INFO:2024-1-10 21:6:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 21:6:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:6:55]DestroyUnusedResources:7,3,time=,paths: [INFO:2024-1-10 21:6:55][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 21:6:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms [INFO:2024-1-10 21:6:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:6:55]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:6:55]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118717257 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994117 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:6:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.1403411924839 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1 [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:6:56]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 21:6:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269 [INFO:2024-1-10 21:6:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:57]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 21:6:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:6:57]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:6:57]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:6:57]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:57]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13146729022264 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 100 1 [INFO:2024-1-10 21:6:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118717257 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994119 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16424374654889 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 101 1 [INFO:2024-1-10 21:6:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:6:58][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:6:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:6:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:6:58]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118717257 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994120 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11590734496713 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 102 1 [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 21:6:59]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 21:6:59]||||| Sender socketClient version=1 [INFO:2024-1-10 21:6:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 21:6:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13147369772196 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 103 1 [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 21:7:0]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 21:7:0]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:0]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.1321380212903 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 104 1 [INFO:2024-1-10 21:7:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001021 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 21:7:0]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 21:7:0]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010213 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.52882619202137 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 105 1 [INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 21:7:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:1]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 21:7:1]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:7:1]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:7:1]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082730516791344 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 106 1 [INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118717257 challenge: 21 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 8 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706994123 allDamage: 593883 allRoundCount: 126 allConfigModelThp: 0 maxDamage: 120985 } dailyBonusCount: 0 [INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11522890254855 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 107 1 [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:7:1]DestroyUnusedResources:86,4,time=,paths: [INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load' logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_4_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_999_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:1][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 21:7:1][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0 [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @30ms [INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 21:7:1][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @292ms [INFO:2024-1-10 21:7:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 21:7:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 21:7:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型 [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool [INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"] [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui [INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui [INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型 [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-1-10 21:7:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型 [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2024-1-10 21:7:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的模型 [INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的模型 [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的头顶ui [INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的头顶ui [INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 21:7:7][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001021 [INFO:2024-1-10 21:7:7][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:7][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0 [INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 21:7:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:7:8]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 21:7:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:11][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001021 1 0 -28.68493270874 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3150672912598 [INFO:2024-1-10 21:7:11][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001021 turnIndex: 1 [INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 21:7:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.10000697895885 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 109 1 [INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=865 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2071 skinId: 100088 position: 1 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41207107 position: 1 CD: 0 } skillInfo { skillId: 41207108 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41207109 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 40300018 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 100100 position: 2 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209600 position: 1 CD: 0 } skillInfo { skillId: 41209601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209602 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2004 skinId: 140073 position: 3 baseAttributes { hp: 17705 thp: 17705 atk: 1080 def: 1785 critic: 270 critic_dmg: 1200 dodge: 100 effect_hit: 990 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } skillInfo { skillId: 41200410 position: 4 CD: 0 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: 51 isCopy: false } units { id: 4 modelId: 2084 skinId: 140047 position: 4 baseAttributes { hp: 14482 thp: 14482 atk: 1817 def: 1101 critic: 362 critic_dmg: 820 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22314 skinId: 130081 position: 0 baseAttributes { hp: 17647 thp: 17647 atk: 1186 def: 1940 critic: 80 critic_dmg: 1200 dodge: 196 effect_hit: 0 effect_resist: 345 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223141 position: 1 CD: 0 maxCD: 99 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 15201 } defender { units { id: 6 modelId: 22311 skinId: 130094 position: 4 baseAttributes { hp: 881282743 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223111 position: 1 CD: 0 } skillInfo { skillId: 42223112 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223113 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301136 duration: 1 id: 7 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301143 duration: 1 id: 8 } } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 40300025 actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301066 duration: 1 id: 9 } } actEffect { targetId: 4 effectType: 15 effectNum: 0 additional: 30 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 10 additional: 2173 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 11 } } actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11287755519152 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 110 1 [INFO:2024-1-10 21:7:12][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2071, "skinId":100088, "position":1, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41207107, "position":1, "CD":0 }, { "skillId":41207108, "position":2, "CD":0, "maxCD":3 }, { "skillId":41207109, "position":3, "CD":1, "maxCD":5 }, { "skillId":40300018, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":100100, "position":2, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209600, "position":1, "CD":0 }, { "skillId":41209601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209602, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2004, "skinId":140073, "position":3, "baseAttributes": { "hp":17705, "thp":17705, "atk":1080, "def":1785, "critic":270, "critic_dmg":1200, "dodge":100, "effect_hit":990, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 }, { "skillId":41200410, "position":4, "CD":0 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":51, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2084, "skinId":140047, "position":4, "baseAttributes": { "hp":14482, "thp":14482, "atk":1817, "def":1101, "critic":362, "critic_dmg":820, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22314, "skinId":130081, "position":0, "baseAttributes": { "hp":17647, "thp":17647, "atk":1186, "def":1940, "critic":80, "critic_dmg":1200, "dodge":196, "effect_hit":0, "effect_resist":345, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223141, "position":1, "CD":0, "maxCD":99 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":6, "modelId":22311, "skinId":130094, "position":4, "baseAttributes": { "hp":881282743, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223111, "position":1, "CD":0 }, { "skillId":42223112, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223113, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706846400000 endTime: 1707278400000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11287755519152 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 111 1 [INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22314 isShaping:false skinId:130081 otherSkillId:nil skills:[42223141] otherSkills:null allSkillActions:{} allNormalActions:{} [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_22314_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的头顶ui [INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的模型 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301136, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301143, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301136] [INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301143] [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":40300025, "actEffect": [ { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":9, "buffId":301066, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066] [INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2173, "duration":1, "id":10, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301034] [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 的buff [301136] 持续时间变更为 [1],没效果看的是刷新数据和ui [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-1-10 21:7:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:7:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:7:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:7:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:7:13]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099117238074541 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:7:14]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065629426389933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:7:14][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:7:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:7:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:7:14]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=787 [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 8 effectNum: 99 additional: 42223141 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41207108 actEffect { targetId: 6 effectType: 2 effectNum: 658 additional: 881282085 additional2: 658 additional3: 658 } actEffect { targetId: 1 effectType: 8 effectNum: 3 additional: 41207108 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 13 effectType: 13 effectNum: 1 additional: 1 summon { id: 13 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 13 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 14 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200408 actEffect { targetId: 6 effectType: 2 effectNum: 690 additional: 881281395 additional2: 690 additional3: 690 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 15 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208408 actEffect { targetId: 4 effectType: 18 effectNum: 12310 additional: 12310 } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 16 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 1 maxCD: 1 } } actEffect { targetId: 4 effectType: 20 effectNum: 1 } targetId: 4 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 2 effectNum: 2978 additional: 881278417 additional2: 2978 additional3: 2978 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 17 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 18 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 19 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 20 } } actEffect { targetId: 13 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 564 additional: 881277853 additional2: 564 additional3: 564 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 17 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 17 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 18 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 18 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 19 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 19 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 9 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 13 actorId: 21 actEffect { targetId: 13 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 4 effectType: 2 effectNum: 9438 additional: 5045 additional2: 7265 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 22 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 23 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 24 } } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 10 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066352915018797 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":5, "effectType":8, "effectNum":99, "additional":42223141 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41207108, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":658, "additional":881282085, "additional2":658, "additional3":658 }, { "targetId":1, "effectType":8, "effectNum":3, "additional":41207108 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":13, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":13, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":14 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200408, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":690, "additional":881281395, "additional2":690, "additional3":690 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":15 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208408, "actEffect": [ { "targetId":4, "effectType":18, "effectNum":12310, "additional":12310 }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":16 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ] }, { "targetId":4, "effectType":20, "effectNum":1 } ], "targetId":4 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":2978, "additional":881278417, "additional2":2978, "additional3":2978 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":17 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":18 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":19 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":20 } }, { "targetId":13, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":564, "additional":881277853, "additional2":564, "additional3":564 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":17, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":17 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":18, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":18 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":19, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":19 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":9, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":13, "actorId":21, "actEffect": [ { "targetId":13, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":9438, "additional":5045, "additional2":7265, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":22 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":23 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":24 } } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":1, "additional":10 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":42223141, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":99, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207108, "actEffect": [ { "additional":881282085, "targetId":6, "multipleEffectNumReal":0, "additional3":658, "effectNum":658, "multipleEffectNum":0, "effectType":2, "additional2":658 }, { "additional":41207108, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282743/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:197/658 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282546/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282546/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:394/658 本段飘:197 本段扣血:197 本段扣盾:0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282349/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282349/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:658/658 本段飘:264 本段扣血:264 本段扣盾:0 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282085/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 21:7:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的头顶ui [INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的模型 [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2024-1-10 21:7:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200408, "actEffect": [ { "additional":881281395, "targetId":6, "multipleEffectNumReal":0, "additional3":690, "effectNum":690, "multipleEffectNum":0, "effectType":2, "additional2":690 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282085/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:138/690 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281947/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281947/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:276/690 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281809/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281809/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:414/690 本段飘:138 本段扣血:138 本段扣盾:0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281671/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281671/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:551/690 本段飘:137 本段扣血:137 本段扣盾:0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281534/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281534/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:139 本段扣血:139 本段扣盾:0 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281395/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":41208408, "actEffect": [ { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12310, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":12310, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310 [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080] [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":881278417, "targetId":6, "multipleEffectNumReal":0, "additional3":2978, "effectNum":2978, "multipleEffectNum":0, "effectType":2, "additional2":2978 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":18, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":15, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":19, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7 [INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281395/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:372/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281023/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281023/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:744/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881280651/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881280651/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1116/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881280279/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881280279/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1488/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279907/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279907/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1860/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279535/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279535/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2232/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279163/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279163/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2604/2978 本段飘:372 本段扣血:372 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881278791/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881278791/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2978/2978 本段飘:374 本段扣血:374 本段扣盾:0 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881278417/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301001] [WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7 [INFO:2024-1-10 21:7:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:7:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:7:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2978 [INFO:2024-1-10 21:7:24][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 21:7:24][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 21:7:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":881277853, "targetId":6, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":3, "additional2":564 } ], "castorId":13, "originalTargetId":0 } [WARN:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881278417/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277853/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":9, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":21, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:19 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:9 buffId:301066 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:21 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223111, "actEffect": [ { "additional":5045, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":9438, "multipleEffectNum":0, "effectType":2, "additional2":7265 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 2173 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:3775/9438 本段飘:3775 本段扣血:2906 本段扣盾:869 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9404/12310 剩余盾: 1304 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":23, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":24, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9404/12310 原来有盾: 1304 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:9438/9438 本段飘:5663 本段扣血:4359 本段扣盾:1304 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5045/12310 剩余盾: 0 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":10, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099299848079681 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066101513803005 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1 [INFO:2024-1-10 21:7:26][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:7:26][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1 [INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1387 [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41207109 actEffect { targetId: 6 effectType: 2 effectNum: 881 additional: 881276972 additional2: 881 additional3: 881 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 1 effectType: 8 effectNum: 5 additional: 41207109 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 26 effectType: 13 effectNum: 1 additional: 1 summon { id: 26 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 27 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 28 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 29 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 30 } } actEffect { targetId: 13 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 31 } } actEffect { targetId: 26 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 32 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 33 } } actEffect { targetId: 34 effectType: 13 effectNum: 1 additional: 2 summon { id: 34 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41200409 actEffect { targetId: 6 effectType: 2 effectNum: 721 additional: 881276251 additional2: 721 additional3: 721 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 11 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41200409 } actEffect { targetId: 3 effectType: 15 effectNum: 0 additional: 9 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41208419 actEffect { targetId: 6 effectType: 2 effectNum: 2237 additional: 881274014 additional2: 2237 additional3: 2237 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 36 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 37 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 38 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 39 } } actEffect { targetId: 13 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 13 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 40 } } actEffect { targetId: 26 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 41 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 296 additional: 881273718 additional2: 296 additional3: 296 } targetId: 6 } battleStep { actorType: 1 castorId: 26 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 296 additional: 881273422 additional2: 296 additional3: 296 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 36 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 36 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 37 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 37 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 38 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 13 actorId: 40 actEffect { targetId: 13 effectType: 7 effectNum: 1 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 26 actorId: 41 actEffect { targetId: 26 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 23 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223112 actEffect { targetId: 1 effectType: 2 effectNum: 19902 additional: 0 additional2: 19902 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 9969 additional: 0 additional2: 9969 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 21462 additional: 0 additional2: 21462 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 21492 additional: 0 additional2: 21492 additional3: 0 } actEffect { targetId: 13 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 26 effectType: 3 effectNum: 32694 additional: 0 additional2: 32694 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 42 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 43 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 44 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223112 } targetId: 3 } battleStep { actorType: 2 castorId: 13 actorId: 14 actEffect { targetId: 13 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 27 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 36 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 33 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 37 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } actEffect { targetId: 34 effectType: 14 effectNum: 1 additional: 2 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 29 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } actEffect { targetId: 4 effectType: 18 effectNum: 14482 additional: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 39 } actEffect { targetId: 4 effectType: 20 effectNum: 0 } actEffect { targetId: 4 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 3 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 4 maxCD: 4 } skillInfo { skillId: 40300025 position: 4 CD: 0 } skillInfo { skillId: 41208420 position: 5 CD: 0 maxCD: 1 } } actEffect { targetId: 4 effectType: 9 effectNum: 0 } actEffect { targetId: 26 effectType: 6 effectNum: 1 additional: 32 } actEffect { targetId: 26 effectType: 6 effectNum: 1 additional: 41 } actEffect { targetId: 26 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 13 actorId: 31 actEffect { targetId: 13 effectType: 6 effectNum: 0 additional: 31 } targetId: 0 } isFinish: false } [INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:7:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099766407161951 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1 [INFO:2024-1-10 21:7:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41207109, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":881, "additional":881276972, "additional2":881, "additional3":881 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":1, "effectType":8, "effectNum":5, "additional":41207109 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":26, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":26, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":27 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":28 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":29 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":30 } }, { "targetId":13, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":31 } }, { "targetId":26, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":32 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":33 } }, { "targetId":34, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":34, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41200409, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":721, "additional":881276251, "additional2":721, "additional3":721 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":11 }, { "targetId":6, "effectType":5, "effectNum":0 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41200409 }, { "targetId":3, "effectType":15, "effectNum":0, "additional":9 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41208419, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":2237, "additional":881274014, "additional2":2237, "additional3":2237 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":36 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":37 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":38 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":39 } }, { "targetId":13, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":13, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":40 } }, { "targetId":26, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":41 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":296, "additional":881273718, "additional2":296, "additional3":296 } ], "targetId":6 }, { "actorType":1, "castorId":26, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":296, "additional":881273422, "additional2":296, "additional3":296 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":36, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":36 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":37, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":37 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":38, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":13, "actorId":40, "actEffect": [ { "targetId":13, "effectType":7, "effectNum":1, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":26, "actorId":41, "actEffect": [ { "targetId":26, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":23, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":19902, "additional":0, "additional2":19902, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":9969, "additional":0, "additional2":9969, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":21462, "additional":0, "additional2":21462, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":21492, "additional":0, "additional2":21492, "additional3":0 }, { "targetId":13, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":26, "effectType":3, "effectNum":32694, "additional":0, "additional2":32694, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":42 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":43 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":44 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223112 } ], "targetId":3 }, { "actorType":2, "castorId":13, "actorId":14, "actEffect": [ { "targetId":13, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":27 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":36 }, { "targetId":1, "effectType":9, "effectNum":0 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":33 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":37 }, { "targetId":2, "effectType":9, "effectNum":0 }, { "targetId":34, "effectType":14, "effectNum":1, "additional":2 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":29 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":3, "effectType":9, "effectNum":0 }, { "targetId":4, "effectType":18, "effectNum":14482, "additional":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":39 }, { "targetId":4, "effectType":20, "effectNum":0 }, { "targetId":4, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":4, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ] }, { "targetId":4, "effectType":9, "effectNum":0 }, { "targetId":26, "effectType":6, "effectNum":1, "additional":32 }, { "targetId":26, "effectType":6, "effectNum":1, "additional":41 }, { "targetId":26, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":13, "actorId":31, "actEffect": [ { "targetId":13, "effectType":6, "effectNum":0, "additional":31 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 21:7:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 21:7:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6 [INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41207109, "actEffect": [ { "additional":881276972, "targetId":6, "multipleEffectNumReal":0, "additional3":881, "effectNum":881, "multipleEffectNum":0, "effectType":2, "additional2":881 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41207109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277853/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:88/881 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277765/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277765/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:176/881 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277677/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277677/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:264/881 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277589/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277589/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:352/881 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277501/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277501/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:440/881 本段飘:88 本段扣血:88 本段扣盾:0 [INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277413/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277413/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:441 本段扣血:441 本段扣盾:0 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276972/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250 [INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:7:32][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 881 [INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 21:7:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 21:7:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 26 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 21:7:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 26 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":1, "targetId":26, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":26, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":33, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":34, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":34, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 21:7:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的模型 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的头顶ui [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 26[MyRole_26_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 21:7:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的模型 [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_34,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的头顶ui [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 21:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53 [INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41200409, "actEffect": [ { "additional":881276251, "targetId":6, "multipleEffectNumReal":0, "additional3":721, "effectNum":721, "multipleEffectNum":0, "effectType":2, "additional2":721 }, { "additional":11, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":9, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":15, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5 [INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276972/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:108/721 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276864/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276864/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:216/721 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276756/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276756/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:324/721 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276648/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276648/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:432/721 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276540/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276540/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:576/721 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276396/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276396/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276251/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5 [WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5 [INFO:2024-1-10 21:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 721 [INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41208419, "actEffect": [ { "additional":881274014, "targetId":6, "multipleEffectNumReal":0, "additional3":2237, "effectNum":2237, "multipleEffectNum":0, "effectType":2, "additional2":2237 }, { "additional":17, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":37, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":19, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":38, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":20, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":13, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":40, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":26, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":41, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13 [INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276251/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:279/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275972/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275972/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:558/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275693/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275693/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:837/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275414/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275414/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1116/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275135/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275135/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1395/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274856/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274856/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1674/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274577/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274577/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1953/2237 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274298/2000000000 剩余盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274298/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2237/2237 本段飘:284 本段扣血:284 本段扣盾:0 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274014/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 26[MyRole_26_6][6] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13 [INFO:2024-1-10 21:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 21:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 21:7:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269 [INFO:2024-1-10 21:7:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:7:50][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2237 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":881273718, "targetId":6, "multipleEffectNumReal":0, "additional3":296, "effectNum":296, "multipleEffectNum":0, "effectType":2, "additional2":296 } ], "castorId":13, "originalTargetId":0 } [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274014/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273718/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":881273422, "targetId":6, "multipleEffectNumReal":0, "additional3":296, "effectNum":296, "multipleEffectNum":0, "effectType":2, "additional2":296 } ], "castorId":26, "originalTargetId":0 } [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}26[MyRole_26_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881273718/2000000000 原来有盾: 0 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:296 本段扣盾:0 [INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273422/2000000000 剩余盾: 0 [WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":40, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:38 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:40 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:26 buffServerId:41 buffId:301001 持续时间:1 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:23 buffId:301002 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 21:7:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223112, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":19902, "multipleEffectNum":0, "effectType":2, "additional2":19902 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":9969, "multipleEffectNum":0, "effectType":2, "additional2":9969 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":21462, "multipleEffectNum":0, "effectType":2, "additional2":21462 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":21492, "multipleEffectNum":0, "effectType":2, "additional2":21492 }, { "additional":938, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":32694, "multipleEffectNum":0, "effectType":3, "additional2":32694 }, { "additional":22, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":42, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":43, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":24, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":44, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6 [WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12 [INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3980/19902 本段飘:3980 本段扣血:3980 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13667/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1993/9969 本段飘:1993 本段扣血:1993 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7387/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4292/21462 本段飘:4292 本段扣血:4292 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13413/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5045/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:4298/21492 本段飘:4298 本段扣血:4298 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 747/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:6538/32694 本段飘:6538 本段扣血:6538 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13667/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:5970/19902 本段飘:1990 本段扣血:1990 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11677/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7387/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:2989/9969 本段飘:996 本段扣血:996 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6391/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13413/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:6438/21462 本段飘:2146 本段扣血:2146 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11267/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 747/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:6447/21492 本段飘:2149 本段扣血:2149 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.1) -》 多段已飘:9807/32694 本段飘:3269 本段扣血:3269 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11677/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:7960/19902 本段飘:1990 本段扣血:1990 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9687/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6391/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:3985/9969 本段飘:996 本段扣血:996 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5395/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11267/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:8584/21462 本段飘:2146 本段扣血:2146 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9121/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:8596/21492 本段飘:2149 本段扣血:2149 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.1) -》 多段已飘:13076/32694 本段飘:3269 本段扣血:3269 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9687/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:11940/19902 本段飘:3980 本段扣血:3980 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5707/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5395/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:5978/9969 本段飘:1993 本段扣血:1993 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3402/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9121/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:12876/21462 本段飘:4292 本段扣血:4292 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4829/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:12894/21492 本段飘:4298 本段扣血:4298 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:19614/32694 本段飘:6538 本段扣血:6538 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5707/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:15920/19902 本段飘:3980 本段扣血:3980 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1727/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3402/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:7971/9969 本段飘:1993 本段扣血:1993 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1409/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4829/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:17168/21462 本段飘:4292 本段扣血:4292 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 537/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:17192/21492 本段飘:4298 本段扣血:4298 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:26152/32694 本段飘:6538 本段扣血:6538 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1727/17647 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:19902/19902 本段飘:3982 本段扣血:3982 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1409/9380 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:9969/9969 本段飘:1998 本段扣血:1998 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 537/17705 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:21462/21462 本段飘:4294 本段扣血:4294 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/17705 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:21492/21492 本段飘:4300 本段扣血:4300 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:1) -》 多段已飘:32694/32694 本段飘:6542 本段扣血:6542 本段扣盾:0 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 21:7:56][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 105519 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:14 buffId:301132 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":27, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":36, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":28, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":37, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":2, "targetId":34, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 }, { "additional":29, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":38, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":14482, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":39, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 }, { "additional":0, "targetId":4, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":3, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":4, "maxCD":4 }, { "skillId":40300025, "position":4, "CD":0 }, { "skillId":41208420, "position":5, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":32, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":26, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 21 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 7 ~ 8 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 12 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 15 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionShape , Range: 16 ~ 18 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 19 ~ 20 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 21 ~ 21 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301131],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 7 8 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 7 8 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 12 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:0/12310 后:0/14482 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 12 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 15 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 15 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionShape 16 18 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionShape 16 18 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 19 20 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 26[MyRole_26_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 26[MyRole_26_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 19 20 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 21 21 [WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 21 21 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 21:7:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_11 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:7:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:7:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2024-1-10 21:7:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2 [INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:8:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 21:8:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-1-10 21:8:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:8:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3 [INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-1-10 21:8:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:8:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_dp_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4 [INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 21:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 5 [INFO:2024-1-10 21:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 26 [INFO:2024-1-10 21:8:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:8:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_26_6 [INFO:2024-1-10 21:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 6 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":31, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:31 buffId:301130 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099080990999937 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066644739359617 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:8:6][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=208 [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 279 additional: 881273143 additional2: 279 additional3: 279 } targetId: 6 } battleStep { actorType: 2 castorId: 13 actorId: 40 actEffect { targetId: 13 effectType: 6 effectNum: 0 additional: 40 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 43 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 43 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 13 effectType: 2 effectNum: 8316 additional: 0 additional2: 8316 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 42 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 45 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 46 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 47 } } targetId: 13 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 13 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09841588512063 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":279, "additional":881273143, "additional2":279, "additional3":279 } ], "targetId":6 }, { "actorType":2, "castorId":13, "actorId":40, "actEffect": [ { "targetId":13, "effectType":6, "effectNum":0, "additional":40 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":43, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":43 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":13, "effectType":2, "effectNum":8316, "additional":0, "additional2":8316, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":42 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":45 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":46 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":44 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":47 } } ], "targetId":13 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":13, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":881273143, "targetId":6, "multipleEffectNumReal":0, "additional3":279, "effectNum":279, "multipleEffectNum":0, "effectType":2, "additional2":279 } ], "castorId":13, "originalTargetId":0 } [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881273422/2000000000 原来有盾: 0 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:279/279 本段飘:279 本段扣血:279 本段扣盾:0 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273143/2000000000 剩余盾: 0 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":40, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":43, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:40 buffId:301001 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:43 buffId:301002 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":13, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":8316, "multipleEffectNum":0, "effectType":2, "additional2":8316 }, { "additional":42, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":44, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 13[MyRole_13_5][5] 一下 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.4) -》 多段已飘:3326/8316 本段飘:3326 本段扣血:3326 本段扣盾:0 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":42, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":44, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:8316/8316 本段飘:4990 本段扣血:4990 本段扣盾:0 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4 [INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13 [INFO:2024-1-10 21:8:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5 [INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done [INFO:2024-1-10 21:8:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098857030272484 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1 [INFO:2024-1-10 21:8:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 3 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098768960684538 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1 [INFO:2024-1-10 21:8:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=103 [INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 9600 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 9600 teamGetDamage: 123273 unitDamages { position: 1 damage: 1539 getDamage: 19902 unqiueId: 8670002 } unitDamages { position: 2 damage: 1435 getDamage: 9969 unqiueId: 10320005 } unitDamages { position: 3 damage: 1411 getDamage: 21462 unqiueId: 1620002 } unitDamages { position: 4 damage: 5215 getDamage: 30930 unqiueId: 6620003 } } [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 1 1 [INFO:2024-1-10 21:8:9][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"9600", "teamGetDamage":"123273", "unitDamages": [ { "position":1, "damage":"1539", "getDamage":"19902", "unqiueId":"8670002" }, { "position":2, "damage":"1435", "getDamage":"9969", "unqiueId":"10320005" }, { "position":3, "damage":"1411", "getDamage":"21462", "unqiueId":"1620002" }, { "position":4, "damage":"5215", "getDamage":"30930", "unqiueId":"6620003" } ] } [INFO:2024-1-10 21:8:9][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.26464582979679 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1 [INFO:2024-1-10 21:8:9][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 21:8:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-1-10 21:8:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 21:8:11][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001021 0 [INFO:2024-1-10 21:8:11][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-1-10 21:8:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 21:8:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 21:8:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:13][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 21:8:13][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 21:8:30][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 21:8:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 21:8:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:8:30]DestroyUnusedResources:603,4,time=,paths: [INFO:2024-1-10 21:8:31][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @97ms [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:8:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 21:8:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118760114 challenge: 23 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 9 dailyDamage: 9600 dailyChallenge: 1 updateTime: 1706994122 allDamage: 603483 allRoundCount: 129 allConfigModelThp: 0 maxDamage: 9600 } dailyBonusCount: 0 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.3074020780623 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 5 1 [INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:31][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:8:31][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118760114 challenge: 23 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 9 dailyDamage: 9600 dailyChallenge: 1 updateTime: 1706994122 allDamage: 603483 allRoundCount: 129 allConfigModelThp: 0 maxDamage: 9600 } dailyBonusCount: 0 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.23315963149071 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 6 1 [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 1118760114 challenge: 23 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 474624 challenge: 9 dailyDamage: 9600 dailyChallenge: 1 updateTime: 1706994122 allDamage: 603483 allRoundCount: 129 allConfigModelThp: 0 maxDamage: 9600 } dailyBonusCount: 0 [INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.088882397860289 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 7 1 [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:32]GameDevice isFront = False [INFO:2024-1-10 21:8:34]GameDevice isFront = True [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":3,"source":"Native 0","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":5,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":6,"source":"Native 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":7,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":8,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}] [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 21:8:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 21:8:34]DestroyUnusedResources:1,2,time=,paths: [WARN:2024-1-10 21:8:35][@logic/common/state/androidback/GooleRecBackBtnMgr.lua:0]:{}android native key up, key = nil [WARN:2024-1-10 21:8:35][@logic/common/state/androidback/GooleRecBackBtnMgr.lua:0]:{}android click back btn! [INFO:2024-1-10 21:8:36]Quit App! [INFO:2024-1-10 21:8:36]1 sender LostConnect [INFO:2024-1-10 21:8:36]1 headerBuffer== socketClient version=1@ThreadAbortException@ at System.Net.Sockets.SafeSocketHandle.UnRegisterForBlockingSyscall () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0 at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0 [INFO:2024-1-10 21:8:36]reciever LostConnect,version=1 [INFO:2024-1-10 21:8:37]1 status:DisConnect [INFO:2024-1-10 21:8:37][@logic/extensions/login/controller/LoginController.lua:0]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开 [INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}开始重连流程 [INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5 [INFO:2024-1-10 21:8:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_execReConnet}开始重新建立socket连接 [INFO:2024-1-10 21:8:37][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.156.128.30 9003 true [INFO:2024-1-10 21:8:38]Destroy App!