==================================PREV===================================
[INFO:2024-1-10 20:44:53]PJG Start
[INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 20:44:53]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 20:44:53]AoUnityStarter Start
[INFO:2024-1-10 20:44:53]Start App
[INFO:2024-1-10 20:44:53]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2024-1-10 20:44:53]ResourceCache.Instance.isLuaBundle=True
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2024-1-10 20:44:54]AoUnityStarter StartLua
[INFO:2024-1-10 20:44:54]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2024-1-10 20:44:54]os: Linux, arch: arm64
[INFO:2024-1-10 20:44:54][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started...
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包=======================
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[WARN:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134
[INFO:2024-1-10 20:44:54][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 301
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.134
[INFO:2024-1-10 20:44:54]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.134
[INFO:2024-1-10 20:44:54]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新.
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件!
[INFO:2024-1-10 20:44:54]CopyFileFromObbProcessor 不是obb的包,不用处理!
[INFO:2024-1-10 20:44:54]DestroyUnusedResources:3,2,time=,paths:
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2024-1-10 20:44:54][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕
[INFO:2024-1-10 20:44:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待5帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2024-1-10 20:44:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2024-1-10 20:44:55][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2024-1-10 20:44:56][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2024-1-10 20:44:56][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:false
[INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:56]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:56][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2024-1-10 20:44:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -296 295
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2024-1-10 20:44:57][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 728 295
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:58]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:44:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion31
[INFO:2024-1-10 20:44:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2024-1-10 20:44:58][@logic/common/state/kr/KRGameStateMgr.lua:0]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2024-1-10 20:44:58]VideoMgr url = file:///storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/language/zh/movie/open.mp4
[INFO:2024-1-10 20:44:58]VideoMgr 没有preload,play之前需要prepare下
[INFO:2024-1-10 20:44:59]VideoMgr play开始
[INFO:2024-1-10 20:44:59]视频已经开始播放啦
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]VideoMgr stop
[INFO:2024-1-10 20:45:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]VideoMgr play完毕
[INFO:2024-1-10 20:45:28]VideoMgr stop
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 301langCode = zh
[INFO:2024-1-10 20:45:29][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = -1 result =
[WARN:2024-1-10 20:45:29][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}获取公告数据失败,不卡死游戏流程,直接进登录界面
[INFO:2024-1-10 20:45:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 20:45:29][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_yyj011.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:30]GameDevice isFront = False
[INFO:2024-1-10 20:45:31]GameDevice isFront = True
[INFO:2024-1-10 20:45:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; 242e1d63-cce5-4aac-ae6c-f752a7d61525; 112; 中国
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function ''
logic/common/sdk/OneSDKManagerImpl: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 242e1d63-cce5-4aac-ae6c-f752a7d61525
[INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success
[INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: 242e1d63-cce5-4aac-ae6c-f752a7d61525
[INFO:2024-1-10 20:45:31][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112
[INFO:2024-1-10 20:45:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-1-10 20:45:31][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:31][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=242e1d63-cce5-4aac-ae6c-f752a7d61525&clientVersion=4.0.134&sysType=0&language=zh
[INFO:2024-1-10 20:45:31][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":1,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}]
[INFO:2024-1-10 20:45:31][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"d451bace-8c56-4188-b175-532269bd7ad8","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}}
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134
[INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:33][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.134 4.0.134
[INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1704937533
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:33][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 20:45:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"d451bace-8c56-4188-b175-532269bd7ad8","openKey":""}}
[INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=d451bace-8c56-4188-b175-532269bd7ad8&openKey=
[INFO:2024-1-10 20:45:33][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."}
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003
[INFO:2024-1-10 20:45:33][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30
[INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30
[INFO:2024-1-10 20:45:33][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30
[INFO:2024-1-10 20:45:33]==============link network is ipv4============
[INFO:2024-1-10 20:45:33]1 status:Connecting
[INFO:2024-1-10 20:45:33]1 Connect,ip=43.156.128.30,port=9003,verson=0
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把
[INFO:2024-1-10 20:45:33]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2024-1-10 20:45:33]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-1-10 20:45:33]1 Same version,socket.Connected=True
[INFO:2024-1-10 20:45:33]1 Do EndConnect
[INFO:2024-1-10 20:45:33]1 Do EndConnect Done
[INFO:2024-1-10 20:45:33]1 status:Connected
[INFO:2024-1-10 20:45:33]1 ConnectSucc True
[INFO:2024-1-10 20:45:33][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 506
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 0 1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 251
}
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 1 1
[INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15201
name: zh1
gender: 1
portrait: 11100002
exp: 481974
signature:
chefTitle: 0
roleNum: 44
heroRate: 51.2
dungeonCount: 135
longWarCount: 0
serialLoginDays: 12
totalLoginDays: 142
heroCharCover: 2016
frame: 11110089
touchCountLeft: 5
registerTime: 1676361802
lastLogoutTime: 1706823050
birthday:
pvpScore: 1000
pvpFightCount: 2
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2016
lastUpdateTime: 1707408198
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 2 1
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}注册了 36000 秒之后的推送 推送ID为 1002
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:45:33][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.17365171946585 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 4 1
[INFO:2024-1-10 20:45:33][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-1-10 20:45:33][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-1-10 20:45:33]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-1-10 20:45:33]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=37576
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2149
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=334
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3016
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=3639
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=2263
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3860
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 5 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
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}
openInfo {
id: 130
isOpen: true
}
openInfo {
id: 132
isOpen: true
}
openInfo {
id: 133
isOpen: false
}
openInfo {
id: 134
isOpen: true
}
openInfo {
id: 137
isOpen: true
}
openInfo {
id: 138
isOpen: true
}
openInfo {
id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: true
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: true
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: true
}
openInfo {
id: 161
isOpen: true
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 6 1
[INFO:2024-1-10 20:45:34][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-01-11 09:45:35","roleExp":481974,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2024-02-02 05:30:50","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60}
[INFO:2024-1-10 20:45:34][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 29
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770133
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7770036
}
state: 1
name: 队伍一
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770036
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: 队伍三
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 队伍四
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: 队伍五
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 队伍六
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 队伍七
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: 队伍八
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 队伍九
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 队伍十
typeId: 1
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.23128671944141 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 7 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
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voice: 1077015
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voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
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voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
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voice: 1021009
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035006
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 8 1
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 9 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.39393609762192 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 10 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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userBarrierList {
dungeonId: 10008
barrierId: 10008101
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008102
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008111
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008112
star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008121
star: 8
hasGetBonus: 4#2022#1
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008122
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 10008
barrierId: 10008123
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 10009
barrierId: 10009011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50005
barrierId: 50005011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001031
star: 8
hasGetBonus:
bestFightRound: 12
}
userBarrierList {
dungeonId: 350001
barrierId: 350001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 460001
barrierId: 460001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10008
notFirstInDungeonId: 10002
notFirstInDungeonId: 10001
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 11 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 12 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.42811208590865 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 13 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 482952
totalPayCount: 1503592
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 14 1
[INFO:2024-1-10 20:45:34][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.45479094050825 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 15 1
[INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES
[INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 660
[INFO:2024-1-10 20:45:34][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: M2012K11C
sdkVersion: 2.15.19.7
sdkType: 0
imsi: a5579857-8570-476a-8892-0c54ad8b54fc
imei: M2012K11C_haydn_eca263779a6f8391
gameVersionName: 1.0.30
gameVersionCode: 30
gamepackageName: com.madfun.ttof.gp
densityDpi: 440
displayScreenWidth: 1036
displayScreenHeight: 2279
networkInfo: WIFI
sysVersion: 31
othersdkVersion:
channelId: 910134
pushRegisterId:
cpuHardware: ARM64 FP ASIMD AES
memory: 0
gLRender: Adreno (TM) 660
gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
startFromGameCenter: false
}
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=46,cmd=1,size=298
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-1-10 20:45:34]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-1-10 20:45:34]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/main/controller/MainController: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 20:45:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:34][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 3
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 16 1
[INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:45:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:45:34]DestroyUnusedResources:28,3,time=,paths:
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=2072
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=39
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=148
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98
[INFO:2024-1-10 20:45:34]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.23146744817495 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 17 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 359
infos {
id: 10144
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 18 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 2
makeCount: 2
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 0.23146744817495 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetFoodReply 19 1
[INFO:2024-1-10 20:45:34][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 1020011
cookBookId: 10001
num: 1
beginTime: 1685006775500
endTime: 1685006804000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetKitchenReply 20 1
[INFO:2024-1-10 20:45:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPopUpMessageReply 21 1
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.52224021404982 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroTaskInfosReply 22 1
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetRedDotInfosReply 23 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 5 || 0 LoadFriendInfosReply 24 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
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leaderMember {
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myMember {
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extInfo {
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capital: 1760
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[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 0.58134469389915 移走了序号= 1 的消息,当前队列数量= 4 || 0 GuildGetReply 25 1
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @17ms
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 3 || 0 GuildGetJoinOfflineReply 26 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140001
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140052
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140042
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140201
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140073
expirySeconds: 0
isView: true
}
skinInfos {
skinId: 140047
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140109
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140077
expirySeconds: 0
isView: true
}
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 2 || 0 HeroCharacterSkinReply 27 1
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-1-10 20:45:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-1-10 20:45:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 0.61155417375267 移走了序号= 1 的消息,当前队列数量= 1 || 0 LoadingBgGetReply 28 1
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @155ms
[INFO:2024-1-10 20:45:35][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-1-10 20:45:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:35][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-1-10 20:45:35][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-1-10 20:45:35][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:35]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:36]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 3
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 4
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 5
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 6
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 7
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 8
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0
[INFO:2024-1-10 20:45:36][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 9
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 10
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 179 1 当前队列数量= 11
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 12
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 13
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 14
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 15
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.22104270756245 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetMonthCardInfoReply 30 1
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 15
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 14 || 0 GetWeeklyCardInfoReply 31 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleInfoReply 32 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 0.24779041483998 移走了序号= 1 的消息,当前队列数量= 12 || 0 ReconnectBattleReply 33 1
[INFO:2024-1-10 20:45:36][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/150038_fljsj_yz_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=732
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=419
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
[INFO:2024-1-10 20:45:36][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:nil
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 0.43418473377824 移走了序号= 1 的消息,当前队列数量= 11 || 0 MentorAllInfoReply 34 1
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infos {
id: 1404
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}
infos {
id: 30100
buyCount: 0
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}
infos {
id: 30101
buyCount: 0
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}
infos {
id: 30102
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infos {
id: 30103
buyCount: 0
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}
infos {
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infos {
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infos {
id: 30106
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}
infos {
id: 30107
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}
infos {
id: 30108
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30109
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30110
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30111
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30112
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30113
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30114
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30115
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30116
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30117
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30118
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30119
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30120
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30121
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30122
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30123
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30124
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30125
buyCount: 2
isNew: false
expiredTime: 0
}
infos {
id: 30126
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 30127
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 20001
buyCount: 0
expiredTime: 0
}
infos {
id: 20002
buyCount: 0
expiredTime: 0
}
infos {
id: 20003
buyCount: 0
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}
infos {
id: 20004
buyCount: 0
expiredTime: 0
}
infos {
id: 20005
buyCount: 0
expiredTime: 0
}
infos {
id: 20006
buyCount: 0
expiredTime: 0
}
infos {
id: 20007
buyCount: 0
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}
infos {
id: 9923
buyCount: 0
expiredTime: 0
}
infos {
id: 10002
buyCount: 0
expiredTime: 0
}
infos {
id: 10016
buyCount: 0
expiredTime: 0
}
infos {
id: 10017
buyCount: 0
isNew: false
expiredTime: 0
}
infos {
id: 10024
buyCount: 1
expiredTime: 0
}
infos {
id: 10025
buyCount: 0
expiredTime: 0
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[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.43418473377824 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetGiftBagInfoReply 36 1
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 10
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[ERROR:2024-1-10 20:45:36]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[ERROR:2024-1-10 20:45:36]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
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}
activityInfos {
id: 10038
startTime: 1706581177873
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}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
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}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
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}
activityInfos {
id: 10159
startTime: 1706407200000
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}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetActivityInfosReply 37 1
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 10
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 11
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 12
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 13
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetJinyumantangInfoReply 38 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
expiredTime: 0
}
infos {
id: 12
expiredTime: 0
}
infos {
id: 13
expiredTime: 0
}
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 0.54566509649158 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetCustomizedGiftBagInfoReply 39 1
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 12
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-1-10 20:45:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos {
id: 1
typeId: 3
voteInfo0 {
playerId: 10006
voteCount: 0
}
voteInfo1 {
playerId: 10007
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10006
battleId: 179901
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battles {
formationId: 2
victorPlayerId: 10007
battleId: 179902
}
battles {
formationId: 3
victorPlayerId: 10006
battleId: 179903
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}
matchInfos {
id: 2
typeId: 3
voteInfo0 {
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voteCount: 0
}
voteInfo1 {
playerId: 10009
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10008
battleId: 179904
}
battles {
formationId: 2
victorPlayerId: 10008
battleId: 179905
}
battles {
formationId: 3
victorPlayerId: 10009
battleId: 179906
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}
matchInfos {
id: 3
typeId: 3
voteInfo0 {
playerId: 10010
voteCount: 0
}
voteInfo1 {
playerId: 10007
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10010
battleId: 179907
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battles {
formationId: 2
victorPlayerId: 10010
battleId: 179908
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battles {
formationId: 3
victorPlayerId: 10007
battleId: 179909
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}
matchInfos {
id: 4
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10008
voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10006
battleId: 179910
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battles {
formationId: 2
victorPlayerId: 10008
battleId: 179911
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battles {
formationId: 3
victorPlayerId: 10008
battleId: 179912
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}
matchInfos {
id: 5
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10010
voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10009
battleId: 179913
}
battles {
formationId: 2
victorPlayerId: 10009
battleId: 179914
}
battles {
formationId: 3
victorPlayerId: 10009
battleId: 179915
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}
matchInfos {
id: 6
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10008
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10008
battleId: 179916
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battles {
formationId: 2
victorPlayerId: 10007
battleId: 179917
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battles {
formationId: 3
victorPlayerId: 10007
battleId: 179918
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}
matchInfos {
id: 7
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10006
voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10006
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battles {
formationId: 2
victorPlayerId: 10010
battleId: 179920
}
battles {
formationId: 3
victorPlayerId: 10010
battleId: 179921
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}
matchInfos {
id: 8
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10009
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10009
battleId: 179922
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battles {
formationId: 2
victorPlayerId: 10009
battleId: 179923
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battles {
formationId: 3
victorPlayerId: 10009
battleId: 179924
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}
matchInfos {
id: 9
typeId: 3
voteInfo0 {
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voteCount: 0
}
voteInfo1 {
playerId: 10010
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10008
battleId: 179925
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battles {
formationId: 2
victorPlayerId: 10010
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battles {
formationId: 3
victorPlayerId: 10010
battleId: 179927
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matchInfos {
id: 10
typeId: 3
voteInfo0 {
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voteCount: 0
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voteInfo1 {
playerId: 10006
voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10006
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battles {
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victorPlayerId: 10009
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battles {
formationId: 3
victorPlayerId: 10006
battleId: 179930
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matchInfos {
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typeId: 2
voteInfo0 {
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voteCount: 0
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voteInfo1 {
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voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10006
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battles {
formationId: 2
victorPlayerId: 10006
battleId: 179932
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battles {
formationId: 3
victorPlayerId: 10006
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matchInfos {
id: 2
typeId: 2
voteInfo0 {
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voteCount: 0
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voteInfo1 {
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voteCount: 0
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battles {
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victorPlayerId: 10009
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battles {
formationId: 2
victorPlayerId: 10009
battleId: 179935
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battles {
formationId: 3
victorPlayerId: 10009
battleId: 179936
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matchInfos {
id: 1
typeId: 1
voteInfo0 {
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voteCount: 0
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voteInfo1 {
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voteCount: 0
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battles {
formationId: 1
victorPlayerId: 10006
battleId: 179937
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battles {
formationId: 2
victorPlayerId: 10006
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battles {
formationId: 3
victorPlayerId: 10009
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}
championVoteInfos {
playerId: 10008
voteCount: 0
}
championVoteInfos {
playerId: 10007
voteCount: 0
}
championVoteInfos {
playerId: 10009
voteCount: 0
}
championVoteInfos {
playerId: 10010
voteCount: 0
}
championVoteInfos {
playerId: 10006
voteCount: 0
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[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 179 1 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 11 || 0 Act179InfoReply 40 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
poolId: 1
freeEndTime: 0
ssrCount: 2549
doneCount: 110011
actGainCount: 0
actIsGained: false
poolSkewRare {
rareId: 5
count: 2549
}
heroSkewRare {
heroId: 2004
count: 164
poolCount: 109269
cdTime: 109269
}
heroSkewRare {
heroId: 2009
count: 179
poolCount: 109628
cdTime: 109628
}
heroSkewRare {
heroId: 2010
count: 145
poolCount: 109504
cdTime: 109504
}
heroSkewRare {
heroId: 2014
count: 176
poolCount: 109950
cdTime: 109950
}
heroSkewRare {
heroId: 2017
count: 164
poolCount: 110005
cdTime: 110005
}
heroSkewRare {
heroId: 2021
count: 144
poolCount: 109852
cdTime: 109852
}
heroSkewRare {
heroId: 2028
count: 149
poolCount: 109741
cdTime: 109741
}
heroSkewRare {
heroId: 2031
count: 175
poolCount: 109699
cdTime: 109699
}
heroSkewRare {
heroId: 2032
count: 161
poolCount: 108836
cdTime: 108836
}
heroSkewRare {
heroId: 2043
count: 154
poolCount: 108377
cdTime: 108377
}
heroSkewRare {
heroId: 2048
count: 162
poolCount: 109909
cdTime: 109909
}
heroSkewRare {
heroId: 2074
count: 147
poolCount: 109683
cdTime: 109683
}
heroSkewRare {
heroId: 2052
count: 147
poolCount: 109795
cdTime: 109795
}
heroSkewRare {
heroId: 2049
count: 152
poolCount: 109443
cdTime: 109443
}
heroSkewRare {
heroId: 2141
count: 155
poolCount: 109081
cdTime: 109081
}
heroSkewRare {
heroId: 2007
count: 175
poolCount: 108727
cdTime: 108727
}
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 4
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 15
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 30
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 31
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 39
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 40
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
summonPools {
poolId: 41
freeEndTime: 0
ssrCount: 0
doneCount: 0
actGainCount: 0
actIsGained: false
extraDailyCount: 0
needCountUntilSsr: 16
}
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 0.76299295946956 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=89
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16
[INFO:2024-1-10 20:45:36]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.80772254243493 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 4
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.80772254243493 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 1858
lastRecoverTime: 1706876055496
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-1-10 20:45:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 20:45:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.58667983487248 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetCurrencyInfoReply 45 1
[INFO:2024-1-10 20:45:36][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 2
}
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.40050697512925 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetStoreFreeGiftBagInfoReply 46 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2048
recommendHero: 2018
recommendHero: 2000
recommendHero: 2032
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2015
recommendHero: 2054
recommendHero: 2036
recommendHero: 2019
recommendHero: 2007
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2034
recommendHero: 2033
recommendHero: 2030
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2010
recommendHero: 2008
recommendHero: 2025
recommendHero: 2038
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2056
recommendHero: 2018
recommendHero: 2031
recommendHero: 2000
recommendHero: 2014
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2003
recommendHero: 2037
recommendHero: 2039
recommendHero: 2017
recommendHero: 2013
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2012
recommendHero: 2007
recommendHero: 2024
recommendHero: 2022
recommendHero: 2050
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.28902661241591 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 47 1
[INFO:2024-1-10 20:45:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 2
drawIds: 75
drawIds: 13
drawIds: 3
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 12.22
}
infos {
day: 2
hasSignIn: false
luckLevel: 4
drawIds: 15
drawIds: 16
drawIds: 17
drawIds: 18
lunarYear: 癸卯兔年
lunarMonthAndDay: 12.23
}
serverTime: 1706876122594
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.28902661241591 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 48 1
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=5058
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 60
updateTime: 1706876119
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.32219041325152 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 49 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.32219041325152 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 50 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 15990003
mailId: 20008
params: 1 2#zh1#ljy3
attachment:
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createTime: 1707426087301
isCollection: false
}
userMail {
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mailId: 29
params:
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state: 0
createTime: 1706101171296
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userMail {
incrId: 16540026
mailId: 29
params:
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state: 0
createTime: 1706014770106
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userMail {
incrId: 16540027
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params: 1 2#AloyYi#zh1
attachment:
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createTime: 1706043700608
isCollection: false
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userMail {
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mailId: 20007
params: 1 2#AloyYi#6#7
attachment:
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userMail {
incrId: 16540023
mailId: 29
params:
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state: 0
createTime: 1705931990266
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userMail {
incrId: 16540016
mailId: 29
params:
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state: 0
createTime: 1705611703253
isCollection: false
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userMail {
incrId: 15590012
mailId: 20008
params: 1 2#伊苞筝#zh1
attachment:
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createTime: 1704834060000
isCollection: false
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userMail {
incrId: 16690028
mailId: 29
params:
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state: 0
createTime: 1706025510933
isCollection: false
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userMail {
incrId: 15590009
mailId: 20084
params: 8*1*name
attachment: 2#26#100|2#2#10000|2#1#50
state: 0
createTime: 1704748213000
isCollection: false
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userMail {
incrId: 15590008
mailId: 20005
params: 60
attachment: 2#12#10|2#2#20000|1#11190024#1
state: 0
createTime: 1704748213000
isCollection: false
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userMail {
incrId: 15590010
mailId: 29
params:
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state: 0
createTime: 1704834005000
isCollection: false
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userMail {
incrId: 16890006
mailId: 29
params:
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state: 0
createTime: 1707188373766
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userMail {
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mailId: 29
params:
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userMail {
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userMail {
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userMail {
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userMail {
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params:
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userMail {
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attachment:
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userMail {
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params:
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sender: Kongsang Office
title: test0108E
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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userMail {
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mailId: 20016
params: 1*40041*name#5#4
attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2
state: 0
createTime: 1705075200000
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userMail {
incrId: 16440009
mailId: 20016
params: 1*40041*name#5#5
attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2
state: 0
createTime: 1705161600000
isCollection: false
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userMail {
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params: zh1
attachment: 1#11240083#2
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isCollection: false
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userMail {
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params: zh1
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state: 1
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isCollection: false
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userMail {
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state: 1
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isCollection: false
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userMail {
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attachment: 1#11240061#2
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isCollection: false
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userMail {
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isCollection: false
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userMail {
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isCollection: false
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userMail {
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state: 1
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isCollection: false
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userMail {
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mailId: 306102
params: zh1
attachment: 1#11240061#3
state: 1
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isCollection: false
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userMail {
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params: zh1
attachment: 1#11240084#5
state: 1
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isCollection: false
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userMail {
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userMail {
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params: 1 2#zh1#5#7
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userMail {
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mailId: 20016
params: 1*40041*name#5#3
attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2
state: 0
createTime: 1704988800000
isCollection: false
}
userMail {
incrId: 9540012
mailId: 305302
params: zh1
attachment: 1#11240053#3
state: 1
createTime: 1692573579000
isCollection: false
}
userMail {
incrId: 9540015
mailId: 305303
params: zh1
attachment: 1#11240053#4
state: 1
createTime: 1692573581000
isCollection: false
}
userMail {
incrId: 9540014
mailId: 308303
params: zh1
attachment: 1#11240083#4
state: 1
createTime: 1692573580000
isCollection: false
}
userMail {
incrId: 16040011
mailId: 20007
params: 1 2#ljy3#16#7
attachment:
state: 0
createTime: 1707753621903
isCollection: false
}
userMail {
incrId: 15690027
mailId: 29
params:
attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20
state: 0
createTime: 1704920404000
isCollection: false
}
userMail {
incrId: 13440008
mailId: 95
params:
attachment:
state: 1
createTime: 1698699595000
isCollection: false
}
userMail {
incrId: 15690025
mailId: 20016
params: 1*40041*name#5#2
attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30
state: 0
createTime: 1704902400000
isCollection: false
}
userMail {
incrId: 15690022
mailId: 20016
params: 1*40041*name#5#1
attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30
state: 0
createTime: 1704816000000
isCollection: false
}
userMail {
incrId: 16840014
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1707191615295
isCollection: false
}
userMail {
incrId: 17090005
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706582355017
isCollection: false
}
userMail {
incrId: 17090007
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706648482835
isCollection: false
}
userMail {
incrId: 17090012
mailId: 309601
params: zh1
attachment: 1#11240096#2
state: 1
createTime: 1706736304595
isCollection: false
}
userMail {
incrId: 17090013
mailId: 302101
params: zh1
attachment: 1#11240021#2
state: 1
createTime: 1706736305235
isCollection: false
}
userMail {
incrId: 17090014
mailId: 302801
params: zh1
attachment: 1#11240028#2
state: 1
createTime: 1706736305897
isCollection: false
}
userMail {
incrId: 17090015
mailId: 309702
params: zh1
attachment: 1#11240097#3
state: 1
createTime: 1706736307879
isCollection: false
}
userMail {
incrId: 13440017
mailId: 307102
params: zh1
attachment: 1#11240071#3
state: 1
createTime: 1698959129000
isCollection: false
}
userMail {
incrId: 17090009
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706735950770
isCollection: false
}
userMail {
incrId: 13440016
mailId: 307101
params: zh1
attachment: 1#11240071#2
state: 1
createTime: 1698959128000
isCollection: false
}
userMail {
incrId: 13440019
mailId: 307104
params: zh1
attachment: 1#11240071#5
state: 1
createTime: 1698959132000
isCollection: false
}
userMail {
incrId: 17090011
mailId: 309701
params: zh1
attachment: 1#11240097#2
state: 1
createTime: 1706736303939
isCollection: false
}
userMail {
incrId: 13440018
mailId: 307103
params: zh1
attachment: 1#11240071#4
state: 1
createTime: 1698959130000
isCollection: false
}
userMail {
incrId: 17090020
mailId: 309603
params: zh1
attachment: 1#11240096#4
state: 1
createTime: 1706736313525
isCollection: false
}
userMail {
incrId: 17090021
mailId: 302103
params: zh1
attachment: 1#11240021#4
state: 1
createTime: 1706736314394
isCollection: false
}
userMail {
incrId: 17090022
mailId: 302803
params: zh1
attachment: 1#11240028#4
state: 1
createTime: 1706736315276
isCollection: false
}
userMail {
incrId: 16490009
mailId: 29
params:
attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1707080820806
isCollection: false
}
userMail {
incrId: 17090023
mailId: 309704
params: zh1
attachment: 1#11240097#5
state: 1
createTime: 1706736317479
isCollection: false
}
userMail {
incrId: 17090016
mailId: 309602
params: zh1
attachment: 1#11240096#3
state: 1
createTime: 1706736308959
isCollection: false
}
userMail {
incrId: 17090017
mailId: 302102
params: zh1
attachment: 1#11240021#3
state: 1
createTime: 1706736309603
isCollection: false
}
userMail {
incrId: 17090018
mailId: 302802
params: zh1
attachment: 1#11240028#3
state: 1
createTime: 1706736310466
isCollection: false
}
userMail {
incrId: 17090019
mailId: 309703
params: zh1
attachment: 1#11240097#4
state: 1
createTime: 1706736312868
isCollection: false
}
userMail {
incrId: 17090029
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706821257659
isCollection: false
}
userMail {
incrId: 13140004
mailId: 300401
params: zh1
attachment: 1#11240004#2
state: 1
createTime: 1697519367000
isCollection: false
}
userMail {
incrId: 17090024
mailId: 309604
params: zh1
attachment: 1#11240096#5
state: 1
createTime: 1706736318947
isCollection: false
}
userMail {
incrId: 13140005
mailId: 300402
params: zh1
attachment: 1#11240004#3
state: 1
createTime: 1697519373000
isCollection: false
}
userMail {
incrId: 17090025
mailId: 302104
params: zh1
attachment: 1#11240021#5
state: 1
createTime: 1706736319613
isCollection: false
}
userMail {
incrId: 16490006
mailId: 20084
params: 8*1*name
attachment: 2#26#100|2#1#50|2#2#10000
state: 0
createTime: 1707080404891
isCollection: false
}
userMail {
incrId: 13140006
mailId: 300403
params: zh1
attachment: 1#11240004#4
state: 1
createTime: 1697519375000
isCollection: false
}
userMail {
incrId: 17090026
mailId: 302804
params: zh1
attachment: 1#11240028#5
state: 1
createTime: 1706736321720
isCollection: false
}
userMail {
incrId: 13140007
mailId: 300404
params: zh1
attachment: 1#11240004#5
state: 1
createTime: 1697519378000
isCollection: false
}
userMail {
incrId: 16490004
mailId: 29
params:
attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1707062280527
isCollection: false
}
userMail {
incrId: 16940016
mailId: 29
params:
attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500
state: 0
createTime: 1706857053146
isCollection: false
}
userMail {
incrId: 16540037
mailId: 29
params:
attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20
state: 0
createTime: 1706273971236
isCollection: false
}
userMail {
incrId: 13140020
mailId: 99
params:
attachment:
state: 1
createTime: 1697648684000
isCollection: false
}
userMail {
incrId: 16540033
mailId: 29
params:
attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20
state: 0
createTime: 1706187716170
isCollection: false
}
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 0.10486255027354 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetAllMailsReply 51 1
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 52 1
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 2
[INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066654425114393 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 53 1
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=184
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 3
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 3
showCount: 3
showCount: 3
showCount: 3
showCount: 3
showCount: 3
showCount: 3
showCount: 3
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.132389632985 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 54 1
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=50,cmd=6,size=9
[INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.06722416728735 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 55 1
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266
[INFO:2024-1-10 20:45:37]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:45:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:37][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController: in function ''
logic/common/GameUtils: in function
[C]: in function 'trycall'
logic/extensions/task/controller/TaskController: in function
logic/extensions/task/controller/TaskController: in function 'jump'
logic/extensions/main/view/MainActivityGroupItem: in function
[INFO:2024-1-10 20:45:37][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-1-10 20:45:37][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:37]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:45:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.1074053645134 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 56 1
[INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:45:37][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:45:37]DestroyUnusedResources:108,4,time=,paths:
[INFO:2024-1-10 20:45:38][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29
[INFO:2024-1-10 20:45:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:38]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 20:45:38]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:38]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:45:38]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:38][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:45:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270009.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:38]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 29
getBonusCount: 0
}
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10834067314863 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 57 1
[INFO:2024-1-10 20:45:38]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:45:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:45:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.14152431860566 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 58 1
[INFO:2024-1-10 20:45:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:45:39]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:45:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/main/controller/MainController: in function 'enterMainScene'
logic/extensions/promo/view/center/PromoCommonCenterView: in function
[INFO:2024-1-10 20:45:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004
[INFO:2024-1-10 20:45:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:45:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:45:43]DestroyUnusedResources:7,3,time=,paths:
[INFO:2024-1-10 20:45:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @30ms
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @130ms
[INFO:2024-1-10 20:45:43][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-1-10 20:45:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:43][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-1-10 20:45:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[WARN:2024-1-10 20:45:43][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{setPopReady}Pandora bPopReady= enterHallNoGuide
[INFO:2024-1-10 20:45:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400002.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 20:45:44]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 2
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{startup}已经启动重连: 2
[INFO:2024-1-10 20:45:44][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 3
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 4
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 5
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0
[INFO:2024-1-10 20:45:44][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 6
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 7
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 8
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 9
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 10
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 0.15570563077927 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 59 1
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 10
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=89
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 0.18194537051022 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 60 1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 2
drawIds: 75
drawIds: 13
drawIds: 3
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 12.22
}
infos {
day: 2
hasSignIn: false
luckLevel: 4
drawIds: 15
drawIds: 16
drawIds: 17
drawIds: 18
lunarYear: 癸卯兔年
lunarMonthAndDay: 12.23
}
serverTime: 1706876130129
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.18194537051022 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 61 1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
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buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
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buyCount: 0
}
infos {
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buyCount: 0
}
infos {
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buyCount: 0
}
infos {
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buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
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buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 8301
buyCount: 19
}
infos {
topupId: 8302
buyCount: 5
}
infos {
topupId: 8303
buyCount: 3
}
infos {
topupId: 8304
buyCount: 2
}
infos {
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buyCount: 1
}
infos {
topupId: 8306
buyCount: 3
}
infos {
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buyCount: 2
}
infos {
topupId: 8308
buyCount: 0
}
infos {
topupId: 8309
buyCount: 1
}
infos {
topupId: 8310
buyCount: 1
}
infos {
topupId: 8311
buyCount: 2
}
infos {
topupId: 8312
buyCount: 11
}
infos {
topupId: 6303
buyCount: 0
}
infos {
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buyCount: 0
}
infos {
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buyCount: 0
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infos {
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buyCount: 0
}
infos {
topupId: 8404
buyCount: 0
}
infos {
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buyCount: 0
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infos {
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buyCount: 0
}
infos {
topupId: 8407
buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8409
buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
}
infos {
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buyCount: 0
}
infos {
topupId: 8413
buyCount: 0
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infos {
topupId: 8414
buyCount: 0
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infos {
topupId: 8415
buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8418
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
topupId: 8607
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 1 所需时间单位秒 = 0.18194537051022 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetTopupInfoReply 62 1
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=419
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2024-1-10 20:45:44][@logic/extensions/topup/model/TopupModel.lua:0]:{saveAllInfos}============全部充值档位信息:============
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
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[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/150038_fljsj_yz_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):idle.mtn,default:nil
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
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[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 0.27111724205315 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 63 1
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 7
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-1-10 20:45:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
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[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
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[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 0.27111724205315 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 65 1
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
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[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 0.32167489640415 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 67 1
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 10
count: 3
}
infos {
id: 6
count: 3
}
infos {
id: 1
count: 0
}
infos {
id: 12
count: 0
}
day: 4
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 0.32167489640415 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 68 1
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 1858
lastRecoverTime: 1706876055496
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.19238603673875 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 69 1
[INFO:2024-1-10 20:45:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 2
}
[INFO:2024-1-10 20:45:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-1-10 20:45:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 0.076974425464869 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetStoreFreeGiftBagInfoReply 70 1
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-1-10 20:45:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/zjmicon_02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_bossguanxiao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:45]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2024-1-10 20:45:45]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: idle.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:45]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1692892800
}
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.099814634770155 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 71 1
[INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:45]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[WARN:2024-1-10 20:45:45][@logic/extensions/pandora/controller/PandoraPanelController.lua:0]:{closure}Pandora _sendEnterHallNoGuideMsgToPandora
[INFO:2024-1-10 20:45:45]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:45]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.067206457257271 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 73 1
[INFO:2024-1-10 20:45:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:45:45]DestroyUnusedResources:3,3,time=,paths:
[INFO:2024-1-10 20:45:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:46]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:46]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:46]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.065356716513634 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 74 1
[INFO:2024-1-10 20:45:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:47]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:47]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.10017807409167 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 75 1
[INFO:2024-1-10 20:45:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1056.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:48]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:48]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:49]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098475936800241 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 76 1
[INFO:2024-1-10 20:45:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:50]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:50]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:50]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098501771688461 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 77 1
[INFO:2024-1-10 20:45:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:51]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:51]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098378852009773 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 78 1
[INFO:2024-1-10 20:45:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:52]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:52]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099125050008297 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 79 1
[INFO:2024-1-10 20:45:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1057.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:53]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:53]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:53]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.065585155040026 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 80 1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54]3DTouch 手指离开屏幕或者被系统中断
[INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:54]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.098841719329357 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 81 1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:idle.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion'
logic/extensions/common/unit/impl/UnitLive2DPerson: in function 'playMotion'
logic/extensions/main/view/MainLive2DCharacter: in function '_playMtn'
logic/extensions/main/view/MainLive2DCharacter: in function 'playLive2DByConfig'
logic/extensions/main/view/MainLive2DCharacter: in function '_onPlayAudioAndBubbe'
logic/extensions/main/view/MainLive2DCharacter: in function 'playAudioAndBubbe'
logic/extensions/main/view/MainLive2DCharacter: in function 'clickMe'
logic/extensions/common/view/live2dcharacter/Live2DCharacterUI: in function 'clickMe'
logic/extensions/main/view/MainCharacterView: in function
[INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 26 当前队列数量= 1
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroClickFlowLogRequest
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2016
[INFO:2024-1-10 20:45:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=46,cmd=26,size=12
[INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 3 当前队列数量= 2
[INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterTouchRequest
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2016
[INFO:2024-1-10 20:45:54]==> Sender Auto Serialize Message,extId=23,cmd=3,size=12
[INFO:2024-1-10 20:45:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:54]3DTouch Pressure1
[INFO:2024-1-10 20:45:54]3DTouch 手指离开屏幕或者被系统中断
[INFO:2024-1-10 20:45:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/nanguo.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:54][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:nanguo.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:54]<== Receiver Message, socketClient version=1,extId=46,cmd=26,status=0,size=8
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:45:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroClickFlowLogReply <---
[INFO:2024-1-10 20:45:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 26 所需时间单位秒 = 0.099333956837654 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroClickFlowLogReply 82 1
[INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=83
[INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=47
[INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=21
[INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=23,cmd=3,status=0,size=10
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2016
exp: 20
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1
[INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:45:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62060003
progress: 24
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62060004
progress: 24
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62060005
progress: 24
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 84 1
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 60000006
progress: 1
hasFinished: false
donCount: 1
}
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 85 1
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isDouble: false
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterTouchReply <---
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 3 所需时间单位秒 = 0.16714067384601 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterTouchReply 86 1
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_039.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_039_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_charactor_aixin.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:55]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:55]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.097984839230776 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 87 1
[INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1053.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1062.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:56][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:nanguo.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function
[INFO:2024-1-10 20:45:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:45:56][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 20:45:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:57]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:57]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:57]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099874164909124 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 89 1
[INFO:2024-1-10 20:45:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:58]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:58]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.09921583533287 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 90 1
[INFO:2024-1-10 20:45:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:45:59]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:45:59]||||| Sender socketClient version=1
[INFO:2024-1-10 20:45:59]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:45:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:45:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099146611988544 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 91 1
[INFO:2024-1-10 20:45:59][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function
[INFO:2024-1-10 20:45:59][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function
[INFO:2024-1-10 20:45:59][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-1-10 20:46:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:46:0]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:46:0]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:0]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:46:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:46:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099752396345139 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 92 1
[INFO:2024-1-10 20:46:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 20:46:1]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 20:46:1]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:1]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 20:46:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 20:46:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066373180598021 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 93 1
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266
[INFO:2024-1-10 20:46:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController: in function ''
logic/common/GameUtils: in function
[C]: in function 'trycall'
logic/extensions/task/controller/TaskController: in function
logic/extensions/task/controller/TaskController: in function 'jump'
logic/extensions/main/view/MainActivityGroupItem: in function
[INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:2][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10823624953628 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 94 1
[INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:2]DestroyUnusedResources:116,4,time=,paths:
[INFO:2024-1-10 20:46:2][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29
[INFO:2024-1-10 20:46:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:2]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:46:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:46:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 29
getBonusCount: 0
}
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.10703729093075 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 95 1
[INFO:2024-1-10 20:46:2]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:46:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:46:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.14092890545726 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 96 1
[INFO:2024-1-10 20:46:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:3]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254
[INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46
[INFO:2024-1-10 20:46:3]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:46:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:3]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11
[INFO:2024-1-10 20:46:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:3]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:46:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.10844734497368 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 97 1
[INFO:2024-1-10 20:46:4]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 460001
barrierId: 460001011
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <---
[INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.17397953383625 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 98 1
[INFO:2024-1-10 20:46:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004
[INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:4]DestroyUnusedResources:7,3,time=,paths:
[INFO:2024-1-10 20:46:4][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 20:46:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @96ms
[INFO:2024-1-10 20:46:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded'
logic/scene/fbactivity/factory/FbActivitySceneFactory: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-1-10 20:46:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:46:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:46:4]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833260532
challenge: 14
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 5
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706876150
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 0
[INFO:2024-1-10 20:46:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:46:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14873197674751 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:5][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:5]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269
[INFO:2024-1-10 20:46:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:7]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:46:7]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:46:7]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:46:7]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:7]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13229474052787 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 101 1
[INFO:2024-1-10 20:46:7]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833260532
challenge: 14
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 5
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706876153
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 0
[INFO:2024-1-10 20:46:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:46:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.19778213649988 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 102 1
[INFO:2024-1-10 20:46:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:46:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:46:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:46:8]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:46:8]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833260532
challenge: 14
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 5
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706876153
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 0
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.17334229126573 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 103 1
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:46:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 20:46:8]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:46:8]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13234958425164 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 104 1
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 20:46:9]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-1-10 20:46:9]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71
[INFO:2024-1-10 20:46:9]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770133
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7770036
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 105 1
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 20:46:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-1-10 20:46:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.14030932635069 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 106 1
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_musicfestivalboss.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
isPractice: false
[INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13215525820851 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 107 1
[INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001
barrierId: 480001011
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.66056588292122 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 108 1
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:46:10]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:46:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:46:10][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 20:46:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 20:46:10][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:10][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082628332078457 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 109 1
[INFO:2024-1-10 20:46:10]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833260532
challenge: 14
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 5
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706876156
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 0
[INFO:2024-1-10 20:46:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:46:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11578624695539 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 110 1
[INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:46:11][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:11]DestroyUnusedResources:77,4,time=,paths:
[INFO:2024-1-10 20:46:11][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2097_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/show_xfmx_skill1.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2021_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2028_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:11][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-1-10 20:46:11][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @30ms
[INFO:2024-1-10 20:46:11][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038
[INFO:2024-1-10 20:46:11][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @318ms
[INFO:2024-1-10 20:46:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕!
[INFO:2024-1-10 20:46:12][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的模型
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_008_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xfmx_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_xfmx_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_xfmx_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfmx_skill2.prefab effect obj pool create effect/prefabs/hit_xfmx_skill4.prefab effect obj pool create effect/prefabs/show_xfmx_skill1.prefab effect obj pool
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill1.prefab"]
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的头顶ui
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的头顶ui
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的头顶ui
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的模型
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_018.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jironjinsisun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool
[INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"]
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的模型
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_066_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/suiliu_001_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_8_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_caihong_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_063_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_mask_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_067_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool
[INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"]
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型
[INFO:2024-1-10 20:46:14][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui
[INFO:2024-1-10 20:46:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui
[INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:46:15][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011
[INFO:2024-1-10 20:46:15][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:15][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:46:15][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:46:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:46:15][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270013.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-1-10 20:46:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-1-10 20:46:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:15]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-1-10 20:46:15]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:16]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2024-1-10 20:46:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-1-10 20:46:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.27347312122583 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 111 1
[INFO:2024-1-10 20:46:16][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:46:16]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:46:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:20][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.693155288696 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3068447113037
[INFO:2024-1-10 20:46:20][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:20][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:46:20][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.099037028849125 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 113 1
[INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:21]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:46:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=731
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:46:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:46:21]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
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skinId: 100101
position: 1
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units {
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maxReliveCount: 0
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sceneSummons {
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defender {
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skillInfo {
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maxReliveCount: 0
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curRound: 1
maxRound: 20
isFinish: false
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round0 {
battleStep {
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castorId: 0
actorId: 0
actEffect {
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effectType: 5
effectNum: 1
buff {
buffId: 301137
duration: 1
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}
actEffect {
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effectNum: 1
buff {
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duration: 1
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}
targetId: 0
}
battleStep {
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castorId: 0
actorId: 0
actEffect {
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buff {
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duration: 1
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}
}
actEffect {
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effectType: 7
effectNum: 1
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}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.1145289093256 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 114 1
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
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[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
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activityInfos {
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activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:46:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:46:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.1145289093256 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 115 1
[INFO:2024-1-10 20:46:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22315 isShaping:false skinId:130081 otherSkillId:nil skills:[42223151] otherSkills:null allSkillActions:{} allNormalActions:{}
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22315_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的头顶ui
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22315_5 ====== MyRole_480010113_11_22315_5 英雄的模型
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/2
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":7,
"buffId":301137,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":8,
"buffId":301144,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301137]
[INFO:2024-1-10 20:46:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301144]
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/2, next step
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/2
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034]
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 的buff [301137] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2024-1-10 20:46:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:46:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/2, round done
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:46:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:22]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:46:22]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:22]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066522397100925 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:46:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:22]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:46:22]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:22]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-1-10 20:46:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:46:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.10739796981215 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:46:22][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:46:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2024-1-10 20:46:27]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2024-1-10 20:46:27]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:27]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.098095312714577 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 118 1
[INFO:2024-1-10 20:46:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:46:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:46:27]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:46:27]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:27]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=496
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 8
effectNum: 99
additional: 42223151
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 2
effectNum: 337
additional: 1166739131
additional2: 337
additional3: 337
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 11
effectType: 13
effectNum: 1
additional: 1
summon {
id: 11
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 11
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 12
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202101
actEffect {
targetId: 6
effectType: 2
effectNum: 843
additional: 1166738288
additional2: 843
additional3: 843
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41202101
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202801
actEffect {
targetId: 6
effectType: 2
effectNum: 462
additional: 1166737826
additional2: 462
additional3: 462
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41202801
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 345
additional: 1166737481
additional2: 345
additional3: 345
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 4
effectType: 2
effectNum: 4515
additional: 4760
additional2: 4515
additional3: 0
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 14
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 15
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 16
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209701
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301128
duration: 1
id: 17
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 17
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41209713
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:46:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:46:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.06562140583992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1
[INFO:2024-1-10 20:46:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":99,
"additional":42223151
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41209700,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":337,
"additional":1166739131,
"additional2":337,
"additional3":337
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":11,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":11,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":11,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":12
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41209601
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41202101,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":843,
"additional":1166738288,
"additional2":843,
"additional3":843
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41202101
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41202801,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":462,
"additional":1166737826,
"additional2":462,
"additional3":462
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41202801
}
],
"targetId":6
},
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":345,
"additional":1166737481,
"additional2":345,
"additional3":345
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":4515,
"additional":4760,
"additional2":4515,
"additional3":0
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":14
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":15
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":16
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":1,
"actorId":41209701,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301128,
"duration":1,
"id":17
}
},
{
"targetId":1,
"effectType":7,
"effectNum":2,
"additional":17
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":8,
"effectNum":1,
"additional":41209713
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":42223151,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":99,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:46:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 13 当前队列数量= 2
[INFO:2024-1-10 20:46:28]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = BossBattleManualLogRequest
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:28]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:28]==> Sender Auto Serialize Message,extId=46,cmd=13,size=9
[INFO:2024-1-10 20:46:28]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:28]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.099407862871885 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 120 1
[INFO:2024-1-10 20:46:28]<== Receiver Message, socketClient version=1,extId=46,cmd=13,status=0,size=8
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BossBattleManualLogReply <---
[INFO:2024-1-10 20:46:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 13 所需时间单位秒 = 0.16625218465924 移走了序号= 1 的消息,当前队列数量= 0 || 0 BossBattleManualLogReply 121 1
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1166739131,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":337,
"effectNum":337,
"multipleEffectNum":0,
"effectType":2,
"additional2":337
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166739468/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:337/337 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166739131/2000000000 剩余盾: 0
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":11,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":11,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:46:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":11,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":11,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":12,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:46:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-1-10 20:46:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 11 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202101,
"actEffect":
[
{
"additional":1166738288,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":843,
"effectNum":843,
"multipleEffectNum":0,
"effectType":2,
"additional2":843
},
{
"additional":41202101,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166739131/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:843/843 本段飘:843 本段扣血:843 本段扣盾:0
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166738288/2000000000 剩余盾: 0
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202801,
"actEffect":
[
{
"additional":1166737826,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":462,
"effectNum":462,
"multipleEffectNum":0,
"effectType":2,
"additional2":462
},
{
"additional":41202801,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166738288/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:462/462 本段飘:462 本段扣血:462 本段扣盾:0
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737826/2000000000 剩余盾: 0
[WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69
[INFO:2024-1-10 20:46:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166737481,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":345,
"effectNum":345,
"multipleEffectNum":0,
"effectType":2,
"additional2":345
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737826/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:345/345 本段飘:345 本段扣血:345 本段扣盾:0
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737481/2000000000 剩余盾: 0
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223101,
"actEffect":
[
{
"additional":4760,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4515,
"multipleEffectNum":0,
"effectType":2,
"additional2":4515
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9275/9275 原来有盾: 0
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:1806/4515 本段飘:1806 本段扣血:1806 本段扣盾:0
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7469/9275 剩余盾: 0
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7469/9275 原来有盾: 0
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:4515/4515 本段飘:2709 本段扣血:2709 本段扣盾:0
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4760/9275 剩余盾: 0
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301128,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:46:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128]
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301128 effect/prefabs/buff_xfmx_skill2_01.prefab
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/musicnote_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_xfmx_skill2_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_xfmx_skill2_01.prefab effect obj pool
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:46:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:46:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:46:35]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099469479173422 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:46:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:46:35]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-1-10 20:46:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:46:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065741039812565 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:46:35][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:46:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2024-1-10 20:46:49]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2024-1-10 20:46:49]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:49]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:46:49][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:46:49]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2024-1-10 20:46:49]||||| Sender socketClient version=1
[INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.09898005053401 移走了序号= 1 的消息,当前队列数量= 1 || 0 TaskDetectDoneCountReply 126 1
[INFO:2024-1-10 20:46:49]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1005
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 2
effectNum: 254
additional: 1166737227
additional2: 254
additional3: 254
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 19
effectType: 13
effectNum: 1
additional: 1
summon {
id: 19
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 20
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 21
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 22
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 23
}
}
actEffect {
targetId: 11
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 24
}
}
actEffect {
targetId: 19
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 25
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 26
}
}
actEffect {
targetId: 27
effectType: 13
effectNum: 1
additional: 2
summon {
id: 27
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202102
actEffect {
targetId: 6
effectType: 3
effectNum: 2247
additional: 1166734980
additional2: 2247
additional3: 2247
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41202102
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202802
actEffect {
targetId: 6
effectType: 2
effectNum: 648
additional: 1166734332
additional2: 648
additional3: 648
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 28
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 29
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41202802
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 260
additional: 1166734072
additional2: 260
additional3: 260
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 19
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 241
additional: 1166733831
additional2: 241
additional3: 241
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 15
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 15
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223102
actEffect {
targetId: 1
effectType: 3
effectNum: 19428
additional: 0
additional2: 19428
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 5021
additional: 4359
additional2: 5021
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 19032
additional: 0
additional2: 19032
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 10317
additional: 0
additional2: 10317
additional3: 0
}
actEffect {
targetId: 11
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 19
effectType: 3
effectNum: 16821
additional: 0
additional2: 16821
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 31
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 32
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 16
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 33
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223102
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 11
actorId: 12
actEffect {
targetId: 11
effectType: 6
effectNum: 0
additional: 12
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 17
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 20
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 22
}
actEffect {
targetId: 3
effectType: 9
effectNum: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 23
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 4
effectType: 9
effectNum: 0
}
actEffect {
targetId: 19
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 19
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 21
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 26
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 11
actorId: 24
actEffect {
targetId: 11
effectType: 6
effectNum: 0
additional: 24
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:46:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:46:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066034007817507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":1,
"actorId":41209700,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":254,
"additional":1166737227,
"additional2":254,
"additional3":254
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":41209602,
"actEffect":
[
{
"targetId":19,
"effectType":13,
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"additional":1,
"summon":
{
"id":19,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":1,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":20
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":21
}
},
{
"targetId":3,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":22
}
},
{
"targetId":4,
"effectType":5,
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"buff":
{
"buffId":301130,
"duration":1,
"id":23
}
},
{
"targetId":11,
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"buff":
{
"buffId":301130,
"duration":1,
"id":24
}
},
{
"targetId":19,
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"buff":
{
"buffId":301130,
"duration":1,
"id":25
}
},
{
"targetId":2,
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"buff":
{
"buffId":301131,
"duration":3,
"id":26
}
},
{
"targetId":27,
"effectType":13,
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"additional":2,
"summon":
{
"id":27,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
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"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41209602
}
],
"targetId":2
},
{
"actorType":1,
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"actorId":41202102,
"actEffect":
[
{
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"additional3":2247
},
{
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"additional":41202102
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41202802,
"actEffect":
[
{
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"additional":1166734332,
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},
{
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"buff":
{
"buffId":301019,
"duration":2,
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}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":29
}
},
{
"targetId":4,
"effectType":8,
"effectNum":5,
"additional":41202802
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
[
{
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"additional":1166734072,
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"additional3":260
},
{
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"effectType":11,
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},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":19,
"actorId":42122471,
"actEffect":
[
{
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"effectType":2,
"effectNum":241,
"additional":1166733831,
"additional2":241,
"additional3":241
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":15,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":15
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223102,
"actEffect":
[
{
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"effectType":3,
"effectNum":19428,
"additional":0,
"additional2":19428,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":5021,
"additional":4359,
"additional2":5021,
"additional3":0
},
{
"targetId":3,
"effectType":3,
"effectNum":19032,
"additional":0,
"additional2":19032,
"additional3":0
},
{
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"effectNum":10317,
"additional":0,
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},
{
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},
{
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},
{
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},
{
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"buff":
{
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}
},
{
"targetId":6,
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"buff":
{
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},
{
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},
{
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"buff":
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},
{
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
"actorType":3,
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"actorId":0,
"actEffect":
[
{
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},
{
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"effectNum":1,
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},
{
"targetId":1,
"effectType":9,
"effectNum":0
},
{
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"effectType":6,
"effectNum":1,
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},
{
"targetId":3,
"effectType":9,
"effectNum":0
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":23
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":28
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":29
},
{
"targetId":4,
"effectType":9,
"effectNum":0
},
{
"targetId":19,
"effectType":6,
"effectNum":1,
"additional":25
},
{
"targetId":19,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":21,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
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"actEffect":
[
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"targetId":2,
"effectType":7,
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"additional":26
}
],
"targetId":0
},
{
"actorType":2,
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"actorId":24,
"actEffect":
[
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"effectType":6,
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}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1166737227,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":254,
"effectNum":254,
"multipleEffectNum":0,
"effectType":2,
"additional2":254
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:46:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737481/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:254/254 本段飘:254 本段扣血:254 本段扣盾:0
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166737227/2000000000 剩余盾: 0
[WARN:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 19
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:46:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 19
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:46:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":1,
"targetId":19,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":19,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":20,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":21,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":19,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":26,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":27,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":27,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:46:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:46:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 19[MyRole_19_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[WARN:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 20:46:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:46:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的模型
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_27,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的头顶ui
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:46:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_27 ====== MyRole_480010113_11_12251_27 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:46:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 20:46:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:46:56][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6
[INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202102,
"actEffect":
[
{
"additional":1166734980,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2247,
"effectNum":2247,
"multipleEffectNum":0,
"effectType":3,
"additional2":2247
},
{
"additional":41202102,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:46:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166737227/2000000000 原来有盾: 0
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:449/2247 本段飘:449 本段扣血:449 本段扣盾:0
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166736778/2000000000 剩余盾: 0
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:46:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166736778/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:898/2247 本段飘:449 本段扣血:449 本段扣盾:0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166736329/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166736329/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1347/2247 本段飘:449 本段扣血:449 本段扣盾:0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166735880/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166735880/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1796/2247 本段飘:449 本段扣血:449 本段扣盾:0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166735431/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166735431/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2247/2247 本段飘:451 本段扣血:451 本段扣盾:0
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734980/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:47:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245
[INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:47:1][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2247
[INFO:2024-1-10 20:47:1][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:47:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 20:47:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:2][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6
[INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202802,
"actEffect":
[
{
"additional":1166734332,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":648,
"effectNum":648,
"multipleEffectNum":0,
"effectType":2,
"additional2":648
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":28,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":29,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41202802,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:47:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734980/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:64/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734916/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734916/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:128/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734852/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734852/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734788/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734788/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:256/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734724/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734724/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:320/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734660/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734660/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734596/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734596/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:448/648 本段飘:64 本段扣血:64 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734532/2000000000 剩余盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734532/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:648/648 本段飘:200 本段扣血:200 本段扣盾:0
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734332/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 20:47:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:47:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:47:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194
[INFO:2024-1-10 20:47:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 648
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166734072,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":260,
"effectNum":260,
"multipleEffectNum":0,
"effectType":2,
"additional2":260
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734332/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:260/260 本段飘:260 本段扣血:260 本段扣盾:0
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166734072/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166733831,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":241,
"effectNum":241,
"multipleEffectNum":0,
"effectType":2,
"additional2":241
}
],
"castorId":19,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}19[MyRole_19_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166734072/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:241/241 本段飘:241 本段扣血:241 本段扣盾:0
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733831/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":15,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:15 buffId:301002
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 20:47:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 20:47:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223102,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":19428,
"multipleEffectNum":0,
"effectType":3,
"additional2":19428
},
{
"additional":4359,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5021,
"multipleEffectNum":0,
"effectType":2,
"additional2":5021
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":19032,
"multipleEffectNum":0,
"effectType":3,
"additional2":19032
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":10317,
"multipleEffectNum":0,
"effectType":2,
"additional2":10317
},
{
"additional":938,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":19,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16821,
"multipleEffectNum":0,
"effectType":3,
"additional2":16821
},
{
"additional":14,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":16,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":33,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6
[WARN:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12
[INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:47:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8607/8607 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3885/19428 本段飘:3885 本段扣血:3885 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4722/8607 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1004/5021 本段飘:1004 本段扣血:1004 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8376/9380 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7087/7087 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3806/19032 本段飘:3806 本段扣血:3806 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3281/7087 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4760/9275 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2063/10317 本段飘:2063 本段扣血:2063 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2697/9275 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:3364/16821 本段飘:3364 本段扣血:3364 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4722/8607 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:5827/19428 本段飘:1942 本段扣血:1942 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 2780/8607 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8376/9380 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:1506/5021 本段飘:502 本段扣血:502 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7874/9380 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3281/7087 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:5709/19032 本段飘:1903 本段扣血:1903 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1378/7087 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2697/9275 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:3094/10317 本段飘:1031 本段扣血:1031 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1666/9275 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.1) -》 多段已飘:5046/16821 本段飘:1682 本段扣血:1682 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 2780/8607 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:7769/19428 本段飘:1942 本段扣血:1942 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 838/8607 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7874/9380 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:2008/5021 本段飘:502 本段扣血:502 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7372/9380 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1378/7087 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:7612/19032 本段飘:1903 本段扣血:1903 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1666/9275 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:4125/10317 本段飘:1031 本段扣血:1031 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 635/9275 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.1) -》 多段已飘:6728/16821 本段飘:1682 本段扣血:1682 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 838/8607 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:11654/19428 本段飘:3885 本段扣血:3885 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7372/9380 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:3012/5021 本段飘:1004 本段扣血:1004 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6368/9380 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:11418/19032 本段飘:3806 本段扣血:3806 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 635/9275 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:6188/10317 本段飘:2063 本段扣血:2063 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:10092/16821 本段飘:3364 本段扣血:3364 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 0/8607 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:15539/19428 本段飘:3885 本段扣血:3885 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6368/9380 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:4016/5021 本段飘:1004 本段扣血:1004 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5364/9380 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:15224/19032 本段飘:3806 本段扣血:3806 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:8251/10317 本段飘:2063 本段扣血:2063 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:0.2) -》 多段已飘:13456/16821 本段飘:3364 本段扣血:3364 本段扣盾:0
[INFO:2024-1-10 20:47:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 0/8607 原来有盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:19428/19428 本段飘:3889 本段扣血:3889 本段扣盾:0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5364/9380 原来有盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:5021/5021 本段飘:1005 本段扣血:1005 本段扣盾:0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4359/9380 剩余盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:19032/19032 本段飘:3808 本段扣血:3808 本段扣盾:0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:10317/10317 本段飘:2066 本段扣血:2066 本段扣盾:0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 受到攻击(比率:1) -》 多段已飘:16821/16821 本段飘:3365 本段扣血:3365 本段扣盾:0
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}19 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6
[WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:47:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 70619
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":12,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:12 buffId:301132
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":20,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":22,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":23,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":28,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":29,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":25,
"targetId":19,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":19,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 8
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 8
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 8
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9
[WARN:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:47:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 19[MyRole_19_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11
[WARN:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11
[INFO:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1
[INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:47:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:47:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2024-1-10 20:47:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3
[INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:47:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2024-1-10 20:47:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4
[INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:47:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:47:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 20:47:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 19
[INFO:2024-1-10 20:47:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_19_6
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 5
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":24,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:21 buffId:301130
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301131 持续时间:2
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:24 buffId:301130
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098967552185059 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 3 1
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066046301275492 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 4 1
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=609
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 34
effectType: 13
effectNum: 1
additional: 1
summon {
id: 34
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 35
}
}
actEffect {
targetId: 11
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 36
}
}
actEffect {
targetId: 34
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 37
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 38
effectType: 13
effectNum: 1
additional: 1
summon {
id: 38
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 39
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 278
additional: 1166733553
additional2: 278
additional3: 278
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 270
additional: 1166733283
additional2: 270
additional3: 270
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 428
additional: 1166732855
additional2: 428
additional3: 428
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 32
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 2654
additional: 1705
additional2: 2654
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 40
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 41
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 33
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 42
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 2
actorId: 26
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 35
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 11
actorId: 36
actEffect {
targetId: 11
effectType: 6
effectNum: 0
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 34
actorId: 37
actEffect {
targetId: 34
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 27
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099626611918211 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 5 1
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":34,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":34,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":35
}
},
{
"targetId":11,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":36
}
},
{
"targetId":34,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":37
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":38,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":38,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":39
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":278,
"additional":1166733553,
"additional2":278,
"additional3":278
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":270,
"additional":1166733283,
"additional2":270,
"additional3":270
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":428,
"additional":1166732855,
"additional2":428,
"additional3":428
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":32,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":2654,
"additional":1705,
"additional2":2654,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":31
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":40
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":41
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":33
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":42
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":2,
"actorId":26,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":26
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":35,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":35
}
],
"targetId":0
},
{
"actorType":2,
"castorId":11,
"actorId":36,
"actEffect":
[
{
"targetId":11,
"effectType":6,
"effectNum":0,
"additional":36
}
],
"targetId":0
},
{
"actorType":2,
"castorId":34,
"actorId":37,
"actEffect":
[
{
"targetId":34,
"effectType":6,
"effectNum":0,
"additional":37
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":27,
"effectType":14,
"effectNum":1,
"additional":2
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":1,
"targetId":34,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":34,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:47:21][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:47:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:47:21][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,11[MyRole_11_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,34[MyRole_34_6][6] 增加了一个 buff [301130]
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":38,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":38,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 38[nil][nil] 一下
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:47:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:47:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:47:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui
[INFO:2024-1-10 20:47:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:47:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166733553,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":278,
"effectNum":278,
"multipleEffectNum":0,
"effectType":2,
"additional2":278
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733831/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:278/278 本段飘:278 本段扣血:278 本段扣盾:0
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733553/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166733283,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":270,
"effectNum":270,
"multipleEffectNum":0,
"effectType":2,
"additional2":270
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733553/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166733283/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166732855,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":428,
"effectNum":428,
"multipleEffectNum":0,
"effectType":3,
"additional2":428
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166733283/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:428/428 本段飘:428 本段扣血:428 本段扣盾:0
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732855/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":32,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:32 buffId:301002
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":1705,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2654,
"multipleEffectNum":0,
"effectType":2,
"additional2":2654
},
{
"additional":31,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":33,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4359/9380 原来有盾: 0
[INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:1061/2654 本段飘:1061 本段扣血:1061 本段扣盾:0
[INFO:2024-1-10 20:47:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3298/9380 剩余盾: 0
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":31,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":33,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3298/9380 原来有盾: 0
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:2654/2654 本段飘:1593 本段扣血:1593 本段扣盾:0
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1705/9380 剩余盾: 0
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":35,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":37,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:26 buffId:301131 持续时间:1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:35 buffId:301130
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:36 buffId:301130
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:34 buffServerId:37 buffId:301130
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":27,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:47:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10770630091429 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06548635289073 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:25]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=456
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 43
effectType: 13
effectNum: 1
additional: 1
summon {
id: 43
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 39
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 44
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 289
additional: 1166732566
additional2: 289
additional3: 289
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 270
additional: 1166732296
additional2: 270
additional3: 270
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 270
additional: 1166732026
additional2: 270
additional3: 270
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 43
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 282
additional: 1166731744
additional2: 282
additional3: 282
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 41
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 41
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 43
effectType: 3
effectNum: 8418
additional: 0
additional2: 8418
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 40
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 46
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 47
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 42
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 48
}
}
targetId: 43
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 43
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 26
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066989842802286 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":43,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":43,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":39
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":44
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":289,
"additional":1166732566,
"additional2":289,
"additional3":289
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":270,
"additional":1166732296,
"additional2":270,
"additional3":270
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":270,
"additional":1166732026,
"additional2":270,
"additional3":270
}
],
"targetId":6
},
{
"actorType":1,
"castorId":43,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":282,
"additional":1166731744,
"additional2":282,
"additional3":282
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":41,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":41
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":43,
"effectType":3,
"effectNum":8418,
"additional":0,
"additional2":8418,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":40
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":46
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":47
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":42
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":48
}
}
],
"targetId":43
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":43,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":26,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":26
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":43,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":43,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":39,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 43[nil][nil] 一下
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_27_11
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:47:25][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:47:25][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui
[INFO:2024-1-10 20:47:25][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:47:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166732566,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":289,
"effectNum":289,
"multipleEffectNum":0,
"effectType":2,
"additional2":289
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732855/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:289/289 本段飘:289 本段扣血:289 本段扣盾:0
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732566/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166732296,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":270,
"effectNum":270,
"multipleEffectNum":0,
"effectType":2,
"additional2":270
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732566/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732296/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166732026,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":270,
"effectNum":270,
"multipleEffectNum":0,
"effectType":2,
"additional2":270
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732296/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:270/270 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166732026/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166731744,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":282,
"effectNum":282,
"multipleEffectNum":0,
"effectType":2,
"additional2":282
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":43,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}43[MyRole_43_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166732026/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:282/282 本段飘:282 本段扣血:282 本段扣盾:0
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731744/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43[MyRole_43_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}43[MyRole_43_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":41,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:41 buffId:301002
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":43,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":43,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8418,
"multipleEffectNum":0,
"effectType":3,
"additional2":8418
},
{
"additional":40,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 43[MyRole_43_8][8] 一下
[INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 受到攻击(比率:0.4) -》 多段已飘:3367/8418 本段飘:3367 本段扣血:3367 本段扣盾:0
[INFO:2024-1-10 20:47:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":40,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":48,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 受到攻击(比率:1) -》 多段已飘:8418/8418 本段飘:5051 本段扣血:5051 本段扣盾:0
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}43 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":43,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 43
[INFO:2024-1-10 20:47:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_43_8
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":26,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:26 buffId:301131
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.097908955067396 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.067161925137043 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:30]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:30]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:30]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=512
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 49
effectType: 13
effectNum: 1
additional: 1
summon {
id: 49
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 11
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 50
}
}
actEffect {
targetId: 34
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 51
}
}
actEffect {
targetId: 38
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 52
}
}
actEffect {
targetId: 49
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 53
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 424
additional: 1166731320
additional2: 424
additional3: 424
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 281
additional: 1166731039
additional2: 281
additional3: 281
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 408
additional: 1166730631
additional2: 408
additional3: 408
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 49
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 271
additional: 1166730360
additional2: 271
additional3: 271
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 47
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 47
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 5379
additional: 0
additional2: 5379
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 46
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 56
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 57
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 48
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 58
}
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.0984609387815 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":49,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":49,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":11,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":50
}
},
{
"targetId":34,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":51
}
},
{
"targetId":38,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":52
}
},
{
"targetId":49,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":53
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41209601
}
],
"targetId":2
},
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":424,
"additional":1166731320,
"additional2":424,
"additional3":424
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":281,
"additional":1166731039,
"additional2":281,
"additional3":281
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":408,
"additional":1166730631,
"additional2":408,
"additional3":408
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":49,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":271,
"additional":1166730360,
"additional2":271,
"additional3":271
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":47,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":47
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":5379,
"additional":0,
"additional2":5379,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":46
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":56
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":57
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":48
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":58
}
}
],
"targetId":2
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":49,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":49,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":34,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":38,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":49,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:47:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:0]:{}Delay unitId= 6
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":49,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":49,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":11,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":34,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":38,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":49,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:47:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:47:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:47:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 11[MyRole_11_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 34 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 38[MyRole_38_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 38 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 49[MyRole_49_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 49 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:47:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166731320,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":424,
"effectNum":424,
"multipleEffectNum":0,
"effectType":3,
"additional2":424
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:6, isTargetAttacker:false
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731744/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:424/424 本段飘:424 本段扣血:424 本段扣盾:0
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731320/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166731039,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":281,
"effectNum":281,
"multipleEffectNum":0,
"effectType":2,
"additional2":281
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731320/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:281/281 本段飘:281 本段扣血:281 本段扣盾:0
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166731039/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166730631,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":408,
"effectNum":408,
"multipleEffectNum":0,
"effectType":3,
"additional2":408
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166731039/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730631/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166730360,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":271,
"effectNum":271,
"multipleEffectNum":0,
"effectType":2,
"additional2":271
}
],
"castorId":49,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730631/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730360/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":47,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:47 buffId:301002
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5379,
"multipleEffectNum":0,
"effectType":2,
"additional2":5379
},
{
"additional":46,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":48,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1705/9380 原来有盾: 0
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:2151/5379 本段飘:2151 本段扣血:2151 本段扣盾:0
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":46,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":48,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:5379/5379 本段飘:3228 本段扣血:3228 本段扣盾:0
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2024-1-10 20:47:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2
[INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:47:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099420730024576 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098766095936298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":6,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:36]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=327
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 271
additional: 1166730089
additional2: 271
additional3: 271
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 288
additional: 1166729801
additional2: 288
additional3: 288
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 412
additional: 1166729389
additional2: 412
additional3: 412
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 49
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 269
additional: 1166729120
additional2: 269
additional3: 269
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 57
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 57
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 49
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 56
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 61
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 62
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 58
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 63
}
}
targetId: 49
}
battleStep {
actorType: 2
castorId: 49
actorId: 53
actEffect {
targetId: 49
effectType: 6
effectNum: 0
additional: 53
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099004581570625 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":271,
"additional":1166730089,
"additional2":271,
"additional3":271
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":288,
"additional":1166729801,
"additional2":288,
"additional3":288
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":412,
"additional":1166729389,
"additional2":412,
"additional3":412
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":49,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":269,
"additional":1166729120,
"additional2":269,
"additional3":269
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":57,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":57
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":49,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":56
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":61
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":62
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":58
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":63
}
}
],
"targetId":49
},
{
"actorType":2,
"castorId":49,
"actorId":53,
"actEffect":
[
{
"targetId":49,
"effectType":6,
"effectNum":0,
"additional":53
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166730089,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":271,
"effectNum":271,
"multipleEffectNum":0,
"effectType":2,
"additional2":271
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730360/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:271/271 本段飘:271 本段扣血:271 本段扣盾:0
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166730089/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11[MyRole_11_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}11[MyRole_11_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166729801,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":288,
"effectNum":288,
"multipleEffectNum":0,
"effectType":2,
"additional2":288
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166730089/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:288/288 本段飘:288 本段扣血:288 本段扣盾:0
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729801/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166729389,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":412,
"effectNum":412,
"multipleEffectNum":0,
"effectType":3,
"additional2":412
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729801/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:412/412 本段飘:412 本段扣血:412 本段扣盾:0
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729389/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166729120,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":269,
"effectNum":269,
"multipleEffectNum":0,
"effectType":2,
"additional2":269
}
],
"castorId":49,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729389/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:269/269 本段飘:269 本段扣血:269 本段扣盾:0
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166729120/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":57,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:57 buffId:301002
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":49,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":49,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":56,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":58,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 49[MyRole_49_8][8] 一下
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":56,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":58,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":53,
"targetId":49,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:49 buffServerId:53 buffId:301132
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.11541744694114 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 17 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066315781325102 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 18 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":6,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:39][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:39]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:39]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=427
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 285
additional: 1166728835
additional2: 285
additional3: 285
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 288
additional: 1166728547
additional2: 288
additional3: 288
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 431
additional: 1166728116
additional2: 431
additional3: 431
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 49
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 264
additional: 1166727852
additional2: 264
additional3: 264
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 62
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 62
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223102
actEffect {
targetId: 11
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 34
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 38
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 49
effectType: 2
effectNum: 8097
additional: 0
additional2: 8097
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 61
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 65
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 66
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 63
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 67
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223102
}
targetId: 38
}
battleStep {
actorType: 2
castorId: 11
actorId: 50
actEffect {
targetId: 11
effectType: 6
effectNum: 0
additional: 50
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 34
actorId: 51
actEffect {
targetId: 34
effectType: 6
effectNum: 0
additional: 51
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 38
actorId: 52
actEffect {
targetId: 38
effectType: 6
effectNum: 0
additional: 52
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 49
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09882453083992 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 19 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":285,
"additional":1166728835,
"additional2":285,
"additional3":285
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":288,
"additional":1166728547,
"additional2":288,
"additional3":288
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":431,
"additional":1166728116,
"additional2":431,
"additional3":431
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":49,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":264,
"additional":1166727852,
"additional2":264,
"additional3":264
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":62,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":62
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223102,
"actEffect":
[
{
"targetId":11,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":34,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":38,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":49,
"effectType":2,
"effectNum":8097,
"additional":0,
"additional2":8097,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":61
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":65
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":66
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":63
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":67
}
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":42223102
}
],
"targetId":38
},
{
"actorType":2,
"castorId":11,
"actorId":50,
"actEffect":
[
{
"targetId":11,
"effectType":6,
"effectNum":0,
"additional":50
}
],
"targetId":0
},
{
"actorType":2,
"castorId":34,
"actorId":51,
"actEffect":
[
{
"targetId":34,
"effectType":6,
"effectNum":0,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":38,
"actorId":52,
"actEffect":
[
{
"targetId":38,
"effectType":6,
"effectNum":0,
"additional":52
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":49,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166728835,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":285,
"effectNum":285,
"multipleEffectNum":0,
"effectType":2,
"additional2":285
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166729120/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:285/285 本段飘:285 本段扣血:285 本段扣盾:0
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728835/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166728547,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":288,
"effectNum":288,
"multipleEffectNum":0,
"effectType":2,
"additional2":288
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728835/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:288/288 本段飘:288 本段扣血:288 本段扣盾:0
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728547/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166728116,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":431,
"effectNum":431,
"multipleEffectNum":0,
"effectType":3,
"additional2":431
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728547/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:431/431 本段飘:431 本段扣血:431 本段扣盾:0
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166728116/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166727852,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":264,
"effectNum":264,
"multipleEffectNum":0,
"effectType":2,
"additional2":264
}
],
"castorId":49,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}49[MyRole_49_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166728116/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:264/264 本段飘:264 本段扣血:264 本段扣盾:0
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727852/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":62,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:62 buffId:301002
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:41][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step
[INFO:2024-1-10 20:47:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":38,
"actorId":42223102,
"actEffect":
[
{
"additional":938,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":38,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":49,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8097,
"multipleEffectNum":0,
"effectType":2,
"additional2":8097
},
{
"additional":61,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":66,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":63,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4
[WARN:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10
[INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:47:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:1619/8097 本段飘:1619 本段扣血:1619 本段扣盾:0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.1) -》 多段已飘:2428/8097 本段飘:809 本段扣血:809 本段扣盾:0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.1) -》 多段已飘:3237/8097 本段飘:809 本段扣血:809 本段扣盾:0
[INFO:2024-1-10 20:47:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:4856/8097 本段飘:1619 本段扣血:1619 本段扣盾:0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:0.2) -》 多段已飘:6475/8097 本段飘:1619 本段扣血:1619 本段扣盾:0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 受到攻击(比率:1) -》 多段已飘:8097/8097 本段飘:1622 本段扣血:1622 本段扣盾:0
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}49 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:47:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8097
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":50,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":51,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":52,
"targetId":38,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:11 buffServerId:50 buffId:301132
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:34 buffServerId:51 buffId:301132
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:38 buffServerId:52 buffId:301132
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":49,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 49
[INFO:2024-1-10 20:47:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_49_8
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099048856645823 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066514894366264 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":6,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:47]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:47]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=274
[INFO:2024-1-10 20:47:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 417
additional: 1166727435
additional2: 417
additional3: 417
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 267
additional: 1166727168
additional2: 267
additional3: 267
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 38
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 419
additional: 1166726749
additional2: 419
additional3: 419
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 66
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 66
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 38
effectType: 3
effectNum: 8466
additional: 0
additional2: 8466
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 65
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 69
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 70
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 67
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 71
}
}
targetId: 38
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 38
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098490413278341 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":417,
"additional":1166727435,
"additional2":417,
"additional3":417
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":267,
"additional":1166727168,
"additional2":267,
"additional3":267
}
],
"targetId":6
},
{
"actorType":1,
"castorId":38,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":419,
"additional":1166726749,
"additional2":419,
"additional3":419
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":66,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":66
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":38,
"effectType":3,
"effectNum":8466,
"additional":0,
"additional2":8466,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":65
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":69
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":70
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":67
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":71
}
}
],
"targetId":38
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":38,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166727435,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":417,
"effectNum":417,
"multipleEffectNum":0,
"effectType":3,
"additional2":417
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727852/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:417/417 本段飘:417 本段扣血:417 本段扣盾:0
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727435/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166727168,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":267,
"effectNum":267,
"multipleEffectNum":0,
"effectType":2,
"additional2":267
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727435/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:267/267 本段飘:267 本段扣血:267 本段扣盾:0
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166727168/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166726749,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":419,
"effectNum":419,
"multipleEffectNum":0,
"effectType":3,
"additional2":419
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":38,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}38[MyRole_38_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166727168/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:419/419 本段飘:419 本段扣血:419 本段扣盾:0
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726749/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38[MyRole_38_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}38[MyRole_38_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":66,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:66 buffId:301002
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":38,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":38,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8466,
"multipleEffectNum":0,
"effectType":3,
"additional2":8466
},
{
"additional":65,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":67,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 38[MyRole_38_7][7] 一下
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 受到攻击(比率:0.4) -》 多段已飘:3386/8466 本段飘:3386 本段扣血:3386 本段扣盾:0
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":65,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":67,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 受到攻击(比率:1) -》 多段已飘:8466/8466 本段飘:5080 本段扣血:5080 本段扣盾:0
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}38 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":38,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 38
[INFO:2024-1-10 20:47:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_38_7
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098237603902817 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 24 1
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066131614148617 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 25 1
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":6,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=222
[INFO:2024-1-10 20:47:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 282
additional: 1166726467
additional2: 282
additional3: 282
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 262
additional: 1166726205
additional2: 262
additional3: 262
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 70
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 70
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 34
effectType: 2
effectNum: 4026
additional: 0
additional2: 4026
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 69
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 72
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 73
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 71
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 74
}
}
targetId: 34
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 34
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:47:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099870886653662 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 26 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":282,
"additional":1166726467,
"additional2":282,
"additional3":282
}
],
"targetId":6
},
{
"actorType":1,
"castorId":34,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":262,
"additional":1166726205,
"additional2":262,
"additional3":262
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":70,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":70
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":34,
"effectType":2,
"effectNum":4026,
"additional":0,
"additional2":4026,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":69
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":72
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":73
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":71
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":74
}
}
],
"targetId":34
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":34,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166726467,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":282,
"effectNum":282,
"multipleEffectNum":0,
"effectType":2,
"additional2":282
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726749/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:282/282 本段飘:282 本段扣血:282 本段扣盾:0
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726467/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166726205,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":262,
"effectNum":262,
"multipleEffectNum":0,
"effectType":2,
"additional2":262
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726467/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:262/262 本段飘:262 本段扣血:262 本段扣盾:0
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166726205/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":70,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:70 buffId:301002
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:52][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":34,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4026,
"multipleEffectNum":0,
"effectType":2,
"additional2":4026
},
{
"additional":69,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 34[MyRole_34_6][6] 一下
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.4) -》 多段已飘:1610/4026 本段飘:1610 本段扣血:1610 本段扣盾:0
[INFO:2024-1-10 20:47:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":69,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:1) -》 多段已飘:4026/4026 本段飘:2416 本段扣血:2416 本段扣盾:0
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 34
[INFO:2024-1-10 20:47:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_6
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09809572994709 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 27 1
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066542867571115 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 28 1
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":6,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:47:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 6
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:47:55]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:47:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:55]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=188
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 11
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 284
additional: 1166725921
additional2: 284
additional3: 284
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 6
actorId: 73
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 73
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 11
effectType: 2
effectNum: 4104
additional: 0
additional2: 4104
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 72
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 75
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 76
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 74
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 77
}
}
targetId: 11
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 11
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-1-10 20:47:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:47:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099663127213717 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 29 1
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":11,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":284,
"additional":1166725921,
"additional2":284,
"additional3":284
}
],
"targetId":6
},
{
"actorType":2,
"castorId":6,
"actorId":73,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":73
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":11,
"effectType":2,
"effectNum":4104,
"additional":0,
"additional2":4104,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":72
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":75
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":76
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":74
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":77
}
}
],
"targetId":11
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":11,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1166725921,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":284,
"effectNum":284,
"multipleEffectNum":0,
"effectType":2,
"additional2":284
}
],
"castorId":11,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}11[MyRole_11_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1166726205/2000000000 原来有盾: 0
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:284/284 本段飘:284 本段扣血:284 本段扣盾:0
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1166725921/2000000000 剩余盾: 0
[WARN:2024-1-10 20:47:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":73,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:73 buffId:301002
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":11,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4104,
"multipleEffectNum":0,
"effectType":2,
"additional2":4104
},
{
"additional":72,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":74,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 11[MyRole_11_5][5] 一下
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 受到攻击(比率:0.4) -》 多段已飘:1641/4104 本段飘:1641 本段扣血:1641 本段扣盾:0
[INFO:2024-1-10 20:47:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":72,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":74,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":77,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 受到攻击(比率:1) -》 多段已飘:4104/4104 本段飘:2463 本段扣血:2463 本段扣盾:0
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}11 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":11,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 11
[INFO:2024-1-10 20:47:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:47:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_11_5
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099724739789963 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 10
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.1317884363234 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}免疫晕眩|昏睡|沉默|中毒|生命百分比伤害|冰霜
[WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}圈点:宴灵优先攻击此目标
[WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}攻击增强:攻击增强25%
[WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}防御增强:防御增强70%
[WARN:2024-1-10 20:47:58][@logic/extensions/battle/view/BattleViewPresentor.lua:0]:{getInfoList}必中:技能无视闪避
[INFO:2024-1-10 20:47:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:58]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-1-10 20:47:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=103
[INFO:2024-1-10 20:47:58]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 338
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 33 1
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 13547
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 13547
teamGetDamage: 116278
unitDamages {
position: 1
damage: 591
getDamage: 19428
unqiueId: 10320006
}
unitDamages {
position: 2
damage: 8756
getDamage: 13054
unqiueId: 10320005
}
unitDamages {
position: 3
damage: 3090
getDamage: 19032
unqiueId: 7770133
}
unitDamages {
position: 4
damage: 1110
getDamage: 14832
unqiueId: 7770036
}
}
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 34 1
[INFO:2024-1-10 20:47:58][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"13547",
"teamGetDamage":"116278",
"unitDamages":
[
{
"position":1,
"damage":"591",
"getDamage":"19428",
"unqiueId":"10320006"
},
{
"position":2,
"damage":"8756",
"getDamage":"13054",
"unqiueId":"10320005"
},
{
"position":3,
"damage":"3090",
"getDamage":"19032",
"unqiueId":"7770133"
},
{
"position":4,
"damage":"1110",
"getDamage":"14832",
"unqiueId":"7770036"
}
]
}
[INFO:2024-1-10 20:47:58][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:47:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-1-10 20:47:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.23150693252683 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 35 1
[INFO:2024-1-10 20:47:58][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-1-10 20:48:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[WARN:2024-1-10 20:48:0][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC---------------------------------
[INFO:2024-1-10 20:48:0][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0
[INFO:2024-1-10 20:48:0][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish-------------
[INFO:2024-1-10 20:48:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 20:48:1][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 20:48:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:2][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 20:48:2][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 20:48:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 20:48:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 20:48:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096
voiceId: 1092009
[INFO:2024-1-10 20:48:2]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 20:48:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:48:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=79
[INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 20:48:3]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092006
voice: 1092009
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 36 1
[INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:48:3][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2096
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 37 1
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:48:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 20:48:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.16527822799981 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 38 1
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase: in function 'destroy'
logic/extensions/battle/context/BattleContext: in function 'destroy'
logic/extensions/battle/controller/BattleSystem: in function 'closeContext'
logic/extensions/fb/controller/FbController: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 20:48:20][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-1-10 20:48:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038
[INFO:2024-1-10 20:48:20][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:48:20][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:48:20]DestroyUnusedResources:508,4,time=,paths:
[INFO:2024-1-10 20:48:21][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @101ms
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:48:21][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:48:21][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833755521
challenge: 15
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 6
dailyDamage: 13547
dailyChallenge: 1
updateTime: 1706876155
allDamage: 356625
allRoundCount: 86
allConfigModelThp: 0
maxDamage: 13547
}
dailyBonusCount: 0
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.28001651912928 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 41 1
[INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:21][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:48:21][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:48:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:48:21]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:48:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833755521
challenge: 15
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 6
dailyDamage: 13547
dailyChallenge: 1
updateTime: 1706876155
allDamage: 356625
allRoundCount: 86
allConfigModelThp: 0
maxDamage: 13547
}
dailyBonusCount: 0
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18120068311691 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 42 1
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 833755521
challenge: 15
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 6
dailyDamage: 13547
dailyChallenge: 1
updateTime: 1706876155
allDamage: 356625
allRoundCount: 86
allConfigModelThp: 0
maxDamage: 13547
}
dailyBonusCount: 0
[INFO:2024-1-10 20:48:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:48:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.099268799647689 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 43 1
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:48:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:48:22]DestroyUnusedResources:1,2,time=,paths:
[INFO:2024-1-10 20:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 20:52:35]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:52:35]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:52:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13121604174376 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 67 1
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:37]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 20:52:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 20:52:37]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:37]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:37]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
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heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
voice: 1093006
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12330625206232 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 68 1
[INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:52:37]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:37][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.17939536646008 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 69 1
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100074_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100077_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 1620002
formationId: 1
index: 2
typeId: 1
[INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=8,cmd=2,size=19
[INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13228051736951 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 70 1
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=85
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=63
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7770036
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 71 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1620002
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2004
baseAttr {
hp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
createTime: 1679042424382
rank: 5
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 2531010
state: 385
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140073
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 51
contractSks {
skillId: 41200410
strengthenLevel: 1
}
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 72 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 2270002
value: 0
time: 0
}
infos {
id: 2270003
value: 0
time: 0
}
infos {
id: 2270004
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 1620002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 73 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: false
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 5
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 2531010
state: 1
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 7770133
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 7770133
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 75 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.219960257411 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 76 1
[WARN:2024-1-10 20:52:39][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 20:52:39]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:39]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
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injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
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contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
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hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 20
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
voice: 1021009
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035006
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092006
voice: 1092009
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
voice: 1093006
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11512265726924 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 77 1
[INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:52:39][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:52:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:39]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:39][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:39][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18108588457108 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 78 1
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 20:52:40]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:40]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 6620003
formationId: 1
index: 3
typeId: 1
[INFO:2024-1-10 20:52:40]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 20:52:40]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.12372739613056 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 79 1
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=100
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=255
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=53
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2024-1-10 20:52:40]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 80 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 6620003
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2084
baseAttr {
hp: 9682
atk: 1073
def: 725
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1692573529405
rank: 5
luck: 6
sks {
skillId: 41208407
strengthenLevel: 3
}
sks {
skillId: 41208408
strengthenLevel: 3
}
sks {
skillId: 41208409
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300034
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300026
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300024
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140047
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 81 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 8570008
value: 0
time: 0
}
infos {
id: 8570009
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 6620003
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 82 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 9275
atk: 917
def: 850
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 5
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 83 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 7770036
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 84 1
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 20:52:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.19411786273122 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 85 1
[WARN:2024-1-10 20:52:40][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 20:52:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:41][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 20:52:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 20:52:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:41]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 20:52:41]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 20:52:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:42]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:42]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3020
[INFO:2024-1-10 20:52:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
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voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
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voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
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infos: 1000024
unreadInfos: 1000024
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contractContent:
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heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
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voice: 1004012
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voice: 1004005
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voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
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contractContent:
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heroCharacters {
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voice: 1006015
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voice: 1006003
infos: 1000042
unreadInfos: 1000042
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hasShowInjureView: false
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contractContent:
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heroCharacters {
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voice: 1081009
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contractContent:
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}
heroCharacters {
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exp: 90
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voice: 1008015
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voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
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infos: 1000066
unreadInfos: 1000066
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
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infos: 1000078
unreadInfos: 1000078
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hasShowInjureView: false
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contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
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voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
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contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
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voice: 1016015
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infos: 1000096
unreadInfos: 1000096
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contractContent:
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heroCharacters {
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voice: 1018015
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infos: 1000102
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usingSkinId: 140077
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maxBreakthroughCount: 0
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contractContent:
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}
heroCharacters {
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voice: 1027015
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usingSkinId: 100023
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maxBreakthroughCount: 0
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contractUnlockTime: 1706591990
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contractContent:
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}
heroCharacters {
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voice: 1028015
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infos: 1000114
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contractContent:
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heroCharacters {
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voice: 1077009
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contractValues {
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contractValues {
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contractContent:
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heroCharacters {
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infos: 1000510
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usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
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contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
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exp: 0
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voice: 1021006
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contractValues {
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contractValues {
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contractContent:
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heroCharacters {
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voice: 1034015
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infos: 1000138
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contractUnlockTime: 0
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contractContent:
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heroCharacters {
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voice: 1033003
voice: 1033015
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autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035006
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092006
voice: 1092009
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
voice: 1093006
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.1815033853054 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 86 1
[INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:52:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:52:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.22135911509395 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 87 1
[INFO:2024-1-10 20:52:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:52:42]DestroyUnusedResources:4,2,time=,paths:
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 8670002
formationId: 1
index: 0
typeId: 1
[INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1323486994952 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=115
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=69
[INFO:2024-1-10 20:52:43]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 89 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 8670002
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2071
baseAttr {
hp: 9087
atk: 884
def: 1000
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
createTime: 1698959107628
rank: 5
luck: 6
sks {
skillId: 41207107
strengthenLevel: 3
}
sks {
skillId: 41207108
strengthenLevel: 3
}
sks {
skillId: 41207109
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 7
skinId: 100088
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 90 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 8670003
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 8670002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 91 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 8607
atk: 994
def: 752
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 5
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 10320009
value: 0
time: 0
}
infos {
id: 10320008
value: 0
time: 0
}
infos {
id: 10320011
value: 0
time: 0
}
infos {
id: 10320010
value: 0
time: 0
}
infos {
id: 10320007
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 93 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.24916854314506 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 94 1
[WARN:2024-1-10 20:52:43][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 20:52:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2024-1-10 20:52:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
isPractice: false
[INFO:2024-1-10 20:52:43]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2024-1-10 20:52:43]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13403062522411 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 96 1
[INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001
barrierId: 480001011
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.29617687501013 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 97 1
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:52:44]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:52:44]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.083017863333225 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 98 1
[INFO:2024-1-10 20:52:44]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 835001850
challenge: 15
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 6
dailyDamage: 13547
dailyChallenge: 1
updateTime: 1706876155
allDamage: 356625
allRoundCount: 86
allConfigModelThp: 0
maxDamage: 13547
}
dailyBonusCount: 0
[INFO:2024-1-10 20:52:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:52:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11586666479707 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:52:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:52:44]DestroyUnusedResources:98,4,time=,paths:
[INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true
[INFO:2024-1-10 20:52:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback:
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole'
logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate'
logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene'
frameworkext/scene/SceneBase:116: in function 'onEnter'
logic/scene/SceneMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:44][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-1-10 20:52:44][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @29ms
[INFO:2024-1-10 20:52:44][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038
[INFO:2024-1-10 20:52:44][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @322ms
[INFO:2024-1-10 20:52:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕!
[INFO:2024-1-10 20:52:45][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-1-10 20:52:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool
[INFO:2024-1-10 20:52:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"]
[INFO:2024-1-10 20:52:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2024-1-10 20:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false
[INFO:2024-1-10 20:52:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool
[INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"]
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型
[INFO:2024-1-10 20:52:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui
[INFO:2024-1-10 20:52:50][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui
[INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:52:50][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011
[INFO:2024-1-10 20:52:50][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:50][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:52:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:52:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:52:50][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:52:51]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:52:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:54][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.698278427124 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.301721572876
[INFO:2024-1-10 20:52:54][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1
[INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:52:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:54][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:52:54][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.098054636269808 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 101 1
[INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:55]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:52:55]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=819
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:52:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:52:55]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
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modelId: 2071
skinId: 100088
position: 1
baseAttributes {
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thp: 17647
atk: 1186
def: 1940
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defender {
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}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
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actorId: 40300025
actEffect {
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effectType: 5
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buff {
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duration: 1
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}
actEffect {
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battleStep {
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actorId: 0
actEffect {
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actEffect {
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buff {
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duration: 1
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additional: 2173
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}
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}
battleStep {
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actorId: 0
actEffect {
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buff {
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duration: 1
id: 9
}
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
id: 10
}
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11152994632721 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 102 1
[INFO:2024-1-10 20:52:55][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
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[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
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}
activityInfos {
id: 10011
startTime: 1681088400000
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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startTime: 1705370400000
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[INFO:2024-1-10 20:52:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:52:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11152994632721 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 103 1
[INFO:2024-1-10 20:52:56][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{}
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的头顶ui
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的模型
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
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[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
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"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066]
[INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41208420,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2173,
"duration":1,
"id":8,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301139,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034]
[INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301139]
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301139 effect/prefabs/battle_fairy1.prefab
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy1.prefab effect obj pool
[WARN:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:52:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:52:56]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098078180104494 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1
[INFO:2024-1-10 20:52:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:52:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:52:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:52:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:52:56]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066469009965658 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:52:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:52:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:52:57]||||| Sender socketClient version=1
[INFO:2024-1-10 20:52:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=939
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 11
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 12
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 13
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 14
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 1029
additional: 1164997121
additional2: 1029
additional3: 1029
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 15
effectType: 13
effectNum: 1
additional: 1
summon {
id: 15
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 16
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 3
effectNum: 2380
additional: 1164994741
additional2: 2380
additional3: 2380
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208408
actEffect {
targetId: 4
effectType: 18
effectNum: 12310
additional: 12310
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301080
duration: 1
id: 18
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208408
}
actEffect {
targetId: 4
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208417
position: 1
CD: 0
}
skillInfo {
skillId: 41208418
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208419
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40300025
position: 4
CD: 0
}
skillInfo {
skillId: 41208420
position: 5
CD: 1
maxCD: 1
}
}
actEffect {
targetId: 4
effectType: 20
effectNum: 1
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208419
actEffect {
targetId: 6
effectType: 3
effectNum: 8588
additional: 1164986153
additional2: 8588
additional3: 8588
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 19
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 20
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 17
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 21
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 22
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 23
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 635
additional: 1164985518
additional2: 635
additional3: 635
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 12
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 21
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 7
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 23
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 1
effectType: 2
effectNum: 1585
additional: 16062
additional2: 1585
additional3: 0
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 24
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 25
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 26
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 4
actorId: 8
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:52:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:52:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099306356161833 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":11
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":12
}
},
{
"targetId":3,
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"buff":
{
"buffId":301003,
"duration":2,
"id":13
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":14
}
},
{
"targetId":5,
"effectType":8,
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"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
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"actorId":41207108,
"actEffect":
[
{
"targetId":6,
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"effectNum":1029,
"additional":1164997121,
"additional2":1029,
"additional3":1029
},
{
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"additional":41207108
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":41209601,
"actEffect":
[
{
"targetId":15,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
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"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":15,
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"buff":
{
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}
},
{
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}
],
"targetId":2
},
{
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"actorId":41200408,
"actEffect":
[
{
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"additional":1164994741,
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},
{
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"buff":
{
"buffId":301001,
"duration":2,
"id":17
}
},
{
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"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208408,
"actEffect":
[
{
"targetId":4,
"effectType":18,
"effectNum":12310,
"additional":12310
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301080,
"duration":1,
"id":18
}
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41208408
},
{
"targetId":4,
"effectType":21,
"effectNum":0,
"skillInfo":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
]
},
{
"targetId":4,
"effectType":20,
"effectNum":1
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41208419,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":8588,
"additional":1164986153,
"additional2":8588,
"additional3":8588
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":19
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":20
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":17
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":21
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":22
}
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":23
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":635,
"additional":1164985518,
"additional2":635,
"additional3":635
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":12,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
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"actEffect":
[
{
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"effectType":7,
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}
],
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},
{
"actorType":2,
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"actorId":21,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
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}
],
"targetId":0
},
{
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"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":7
}
],
"targetId":0
},
{
"actorType":2,
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"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":23,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":23
}
],
"targetId":0
},
{
"actorType":1,
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"actorId":42223101,
"actEffect":
[
{
"targetId":1,
"effectType":2,
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"additional":16062,
"additional2":1585,
"additional3":0
},
{
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"effectType":5,
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"buff":
{
"buffId":301001,
"duration":1,
"id":24
}
},
{
"targetId":6,
"effectType":5,
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"buff":
{
"buffId":301002,
"duration":1,
"id":25
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":26
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":4,
"actorId":8,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:52:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:52:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:52:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1164997121,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1029,
"effectNum":1029,
"multipleEffectNum":0,
"effectType":2,
"additional2":1029
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164998150/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:308/1029 本段飘:308 本段扣血:308 本段扣盾:0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997842/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997842/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:616/1029 本段飘:308 本段扣血:308 本段扣盾:0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997534/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997534/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1029/1029 本段飘:413 本段扣血:413 本段扣盾:0
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164997121/2000000000 剩余盾: 0
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:52:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":15,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":15,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:52:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:52:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-1-10 20:52:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 15 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:52:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:52:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1164994741,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2380,
"effectNum":2380,
"multipleEffectNum":0,
"effectType":3,
"additional2":2380
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164997121/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:476/2380 本段飘:476 本段扣血:476 本段扣盾:0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164996645/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164996645/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:952/2380 本段飘:476 本段扣血:476 本段扣盾:0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164996169/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164996169/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1428/2380 本段飘:476 本段扣血:476 本段扣盾:0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164995693/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164995693/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1903/2380 本段飘:475 本段扣血:475 本段扣盾:0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164995218/2000000000 剩余盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164995218/2000000000 原来有盾: 0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2380/2380 本段飘:477 本段扣血:477 本段扣盾:0
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164994741/2000000000 剩余盾: 0
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:52:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208408,
"actEffect":
[
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080]
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":1164986153,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":8588,
"effectNum":8588,
"multipleEffectNum":0,
"effectType":3,
"additional2":8588
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":17,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":23,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7
[INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164994741/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1073/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164993668/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164993668/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2146/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164992595/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164992595/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3219/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164991522/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164991522/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4292/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164990449/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164990449/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5365/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164989376/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164989376/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6438/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164988303/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164988303/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:7511/8588 本段飘:1073 本段扣血:1073 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164987230/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164987230/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:8588/8588 本段飘:1077 本段扣血:1077 本段扣盾:0
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164986153/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001]
[WARN:2024-1-10 20:53:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7
[INFO:2024-1-10 20:53:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:53:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:53:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8588
[INFO:2024-1-10 20:53:7][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:53:7][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:53:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164985518,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":635,
"effectNum":635,
"multipleEffectNum":0,
"effectType":2,
"additional2":635
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164986153/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:635/635 本段飘:635 本段扣血:635 本段扣盾:0
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164985518/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":7,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:21 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:7 buffId:301066
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:23 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":16062,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1585,
"multipleEffectNum":0,
"effectType":2,
"additional2":1585
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:634/1585 本段飘:634 本段扣血:634 本段扣盾:0
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 17013/17647 剩余盾: 0
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17013/17647 原来有盾: 0
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1585/1585 本段飘:951 本段扣血:951 本段扣盾:0
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16062/17647 剩余盾: 0
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301075
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098659008741379 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099219426512718 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:53:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:53:9]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:53:9]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:9]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:9]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1542
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 27
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 28
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 29
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 30
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 31
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 3
effectNum: 3066
additional: 1164982452
additional2: 3066
additional3: 3066
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 34
effectType: 13
effectNum: 1
additional: 1
summon {
id: 34
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 35
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 36
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 37
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 38
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 39
}
}
actEffect {
targetId: 34
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 40
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 41
}
}
actEffect {
targetId: 42
effectType: 13
effectNum: 1
additional: 2
summon {
id: 42
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 6
effectType: 3
effectNum: 2666
additional: 1164979786
additional2: 2666
additional3: 2666
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 9
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208419
actEffect {
targetId: 6
effectType: 3
effectNum: 6988
additional: 1164972798
additional2: 6988
additional3: 6988
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 19
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 44
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 20
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 45
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 21
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 46
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 22
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 47
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 23
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 48
}
}
actEffect {
targetId: 34
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 49
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208419
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 460
additional: 1164972338
additional2: 460
additional3: 460
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 34
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 471
additional: 1164971867
additional2: 471
additional3: 471
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
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targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 27
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 44
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 44
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 28
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 45
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 29
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 46
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 30
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 31
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 48
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 48
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 34
actorId: 49
actEffect {
targetId: 34
effectType: 7
effectNum: 1
additional: 49
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 25
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 25
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223102
actEffect {
targetId: 1
effectType: 2
effectNum: 3356
additional: 12706
additional2: 3356
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 1700
additional: 7680
additional2: 1700
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 5474
additional: 12231
additional2: 5474
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 3511
additional: 8799
additional2: 3511
additional3: 0
}
actEffect {
targetId: 15
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 34
effectType: 2
effectNum: 2817
additional: 0
additional2: 2817
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 51
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 52
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 26
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 53
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223102
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 15
actorId: 16
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 34
effectType: 6
effectNum: 1
additional: 40
}
actEffect {
targetId: 34
effectType: 6
effectNum: 1
additional: 49
}
actEffect {
targetId: 34
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 35
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 35
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 36
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 41
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 37
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 38
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 38
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 39
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:53:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:53:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.29708901420236 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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}
},
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},
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],
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},
{
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"actEffect":
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},
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},
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},
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],
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},
{
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}
],
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},
{
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}
],
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},
{
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"actEffect":
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}
],
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},
{
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"actEffect":
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],
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},
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],
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}
],
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}
}
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
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"multipleEffectNumReal":0,
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"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
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"multipleEffectNumReal":0,
"buff":
{
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"duration":2,
"id":27,
"buffId":301003,
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},
"additional3":0,
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},
{
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},
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"buff":
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},
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},
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},
{
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},
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},
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},
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},
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},
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},
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}
],
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}
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[WARN:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 20:53:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1164982452,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3066,
"effectNum":3066,
"multipleEffectNum":0,
"effectType":3,
"additional2":3066
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164985518/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:306/3066 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164985212/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164985212/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:612/3066 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984906/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984906/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:918/3066 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2024-1-10 20:53:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984600/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984600/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1224/3066 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164984294/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164984294/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1530/3066 本段飘:306 本段扣血:306 本段扣盾:0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164983988/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164983988/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3066/3066 本段飘:1536 本段扣血:1536 本段扣盾:0
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164982452/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 20:53:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:53:15][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3066
[INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 20:53:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:16][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:53:16][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 34
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:53:17][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 34
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":1,
"targetId":34,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":35,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":34,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":41,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":42,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":42,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:53:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:53:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 20:53:20][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的模型
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_42,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的头顶ui
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:53:20][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_42 ====== MyRole_480010113_11_12251_42 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 20:53:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 20:53:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1164979786,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2666,
"effectNum":2666,
"multipleEffectNum":0,
"effectType":3,
"additional2":2666
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164982452/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:399/2666 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164982053/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164982053/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:798/2666 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164981654/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164981654/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1197/2666 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164981255/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164981255/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1596/2666 本段飘:399 本段扣血:399 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164980856/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164980856/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2129/2666 本段飘:533 本段扣血:533 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164980323/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164980323/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2666/2666 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164979786/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 20:53:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:53:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2666
[INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 20:53:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":1164972798,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":6988,
"effectNum":6988,
"multipleEffectNum":0,
"effectType":3,
"additional2":6988
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":44,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":45,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":46,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":22,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":47,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":23,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":48,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":34,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":49,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208419,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13
[INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164979786/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:873/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164978913/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164978913/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1746/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164978040/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164978040/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2619/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164977167/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164977167/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3492/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164976294/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164976294/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4365/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164975421/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164975421/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5238/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164974548/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164974548/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6111/6988 本段飘:873 本段扣血:873 本段扣盾:0
[INFO:2024-1-10 20:53:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164973675/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164973675/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:6988/6988 本段飘:877 本段扣血:877 本段扣盾:0
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164972798/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 34[MyRole_34_6][6] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:53:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:53:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6988
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164972338,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":460,
"effectNum":460,
"multipleEffectNum":0,
"effectType":2,
"additional2":460
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164972798/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164972338/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164971867,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":471,
"effectNum":471,
"multipleEffectNum":0,
"effectType":2,
"additional2":471
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":34,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}34[MyRole_34_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164972338/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164971867/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34[MyRole_34_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}34[MyRole_34_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":27,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":44,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":45,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":29,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":31,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":49,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":25,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:27 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:44 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:28 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:45 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:29 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:46 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:30 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:31 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:48 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:34 buffServerId:49 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:25 buffId:301002
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 20:53:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 20:53:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223102,
"actEffect":
[
{
"additional":12706,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3356,
"multipleEffectNum":0,
"effectType":2,
"additional2":3356
},
{
"additional":7680,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1700,
"multipleEffectNum":0,
"effectType":2,
"additional2":1700
},
{
"additional":12231,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5474,
"multipleEffectNum":0,
"effectType":3,
"additional2":5474
},
{
"additional":8799,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3511,
"multipleEffectNum":0,
"effectType":2,
"additional2":3511
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2817,
"multipleEffectNum":0,
"effectType":2,
"additional2":2817
},
{
"additional":24,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":26,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6
[WARN:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12
[INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:53:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16062/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:671/3356 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15391/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:340/1700 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9040/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1094/5474 本段飘:1094 本段扣血:1094 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16611/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:702/3511 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11608/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:563/2817 本段飘:563 本段扣血:563 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 375/938 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15391/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1006/3356 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15056/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9040/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:510/1700 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8870/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16611/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1641/5474 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16064/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11608/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1053/3511 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11257/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 375/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.1) -》 多段已飘:844/2817 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 94/938 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15056/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1341/3356 本段飘:335 本段扣血:335 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14721/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8870/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:679/1700 本段飘:169 本段扣血:169 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8701/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16064/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2188/5474 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15517/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11257/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1404/3511 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10906/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 94/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.1) -》 多段已飘:1125/2817 本段飘:281 本段扣血:281 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14721/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2012/3356 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14050/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8701/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1019/1700 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8361/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15517/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3282/5474 本段飘:1094 本段扣血:1094 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14423/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10906/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2106/3511 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10204/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:1688/2817 本段飘:563 本段扣血:563 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14050/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2683/3356 本段飘:671 本段扣血:671 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13379/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8361/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1358/1700 本段飘:339 本段扣血:339 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8022/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14423/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4376/5474 本段飘:1094 本段扣血:1094 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13329/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10204/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2808/3511 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9502/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:0.2) -》 多段已飘:2251/2817 本段飘:563 本段扣血:563 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13379/17647 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3356/3356 本段飘:673 本段扣血:673 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12706/17647 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8022/9380 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1700/1700 本段飘:342 本段扣血:342 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7680/9380 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13329/17705 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:5474/5474 本段飘:1098 本段扣血:1098 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12231/17705 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9502/12310 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3511/3511 本段飘:703 本段扣血:703 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8799/12310 剩余盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 受到攻击(比率:1) -》 多段已飘:2817/2817 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}34 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:53:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 16858
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:16 buffId:301132
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":40,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[MyRole_34_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 34[MyRole_34_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 34
[INFO:2024-1-10 20:53:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:53:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_6
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":35,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":38,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:35 buffId:301130
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:36 buffId:301130
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:41 buffId:301131 持续时间:2
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:37 buffId:301130
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:38 buffId:301130
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:39 buffId:301130
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098815623670816 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 114 1
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066039010882378 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 115 1
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:53:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:53:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:53:41]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1196
[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 54
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 55
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 56
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 30
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 57
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 58
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 59
effectType: 13
effectNum: 1
additional: 1
summon {
id: 59
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 60
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 61
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 62
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 63
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 64
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 65
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 725
additional: 1164971142
additional2: 725
additional3: 725
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 66
effectType: 13
effectNum: 1
additional: 1
summon {
id: 66
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 67
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
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battleStep {
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actEffect {
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battleStep {
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battleStep {
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battleStep {
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[INFO:2024-1-10 20:53:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:53:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066066559404135 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 116 1
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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"id":60,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":61,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18
[WARN:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12
[INFO:2024-1-10 20:53:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:53:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:53:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301130]
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164971142,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":725,
"effectNum":725,
"multipleEffectNum":0,
"effectType":2,
"additional2":725
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164971867/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:725/725 本段飘:725 本段扣血:725 本段扣盾:0
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164971142/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:53:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":66,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":66,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":67,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 66[nil][nil] 一下
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:53:43][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui
[INFO:2024-1-10 20:53:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:53:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164970020,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1122,
"effectNum":1122,
"multipleEffectNum":0,
"effectType":3,
"additional2":1122
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164971142/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1122/1122 本段飘:1122 本段扣血:1122 本段扣盾:0
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164970020/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208417,
"actEffect":
[
{
"additional":1164966655,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3365,
"effectNum":3365,
"multipleEffectNum":0,
"effectType":3,
"additional2":3365
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164970020/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3365/3365 本段飘:3365 本段扣血:3365 本段扣盾:0
[INFO:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164966655/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:47 buffId:301001 持续时间:1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164966121,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":534,
"effectNum":534,
"multipleEffectNum":0,
"effectType":2,
"additional2":534
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164966655/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164966121/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164965751,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164966121/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965751/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164965393,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":358,
"effectNum":358,
"multipleEffectNum":0,
"effectType":2,
"additional2":358
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965751/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965393/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":44,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":54,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":45,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":55,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":56,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":57,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":58,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":52,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:44 buffId:301001
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:54 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:45 buffId:301001
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:55 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:46 buffId:301001
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:56 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:57 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:48 buffId:301001
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:58 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301002
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":6745,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":935,
"multipleEffectNum":0,
"effectType":2,
"additional2":935
},
{
"additional":51,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":53,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7680/9380 原来有盾: 0
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:374/935 本段飘:374 本段扣血:374 本段扣盾:0
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7306/9380 剩余盾: 0
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":51,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":70,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":53,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7306/9380 原来有盾: 0
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:935/935 本段飘:561 本段扣血:561 本段扣盾:0
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 0
[WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":60,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":61,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":62,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":63,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":64,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":65,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:60 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:41 buffId:301131 持续时间:1
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:61 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:62 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:63 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:64 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:65 buffId:301130
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:53:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":42,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10764531604946 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065564893186092 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:53:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:53:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:53:48]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=952
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 54
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 72
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 55
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 73
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 56
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 74
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 57
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 75
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 58
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 76
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 77
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 78
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 798
additional: 1164964595
additional2: 798
additional3: 798
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 79
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 80
effectType: 13
effectNum: 1
additional: 1
summon {
id: 80
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 67
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 81
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 948
additional: 1164963647
additional2: 948
additional3: 948
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208417
actEffect {
targetId: 6
effectType: 3
effectNum: 3785
additional: 1164959862
additional2: 3785
additional3: 3785
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 4
actorId: 47
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 47
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 498
additional: 1164959364
additional2: 498
additional3: 498
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 59
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 500
additional: 1164958864
additional2: 500
additional3: 500
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 66
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 708
additional: 1164958156
additional2: 708
additional3: 708
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 473
additional: 1164957683
additional2: 473
additional3: 473
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 72
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 72
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 73
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 73
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 74
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 74
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 75
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 75
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 76
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 76
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 77
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 77
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 78
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 78
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 70
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 70
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 79
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 79
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 4
effectType: 3
effectNum: 3189
additional: 5610
additional2: 3189
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 69
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 83
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 84
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 71
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 85
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 41
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 41
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:53:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:53:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099329059943557 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"castorId":0,
"actorId":0,
"actEffect":
[
{
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"additional":54
},
{
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"buff":
{
"buffId":301003,
"duration":2,
"id":72
}
},
{
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},
{
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"buff":
{
"buffId":301003,
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}
},
{
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},
{
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"buff":
{
"buffId":301003,
"duration":2,
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}
},
{
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},
{
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"buff":
{
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}
},
{
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},
{
"targetId":15,
"effectType":5,
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"buff":
{
"buffId":301003,
"duration":2,
"id":76
}
},
{
"targetId":59,
"effectType":5,
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"buff":
{
"buffId":301003,
"duration":2,
"id":77
}
},
{
"targetId":66,
"effectType":5,
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"buff":
{
"buffId":301003,
"duration":2,
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}
},
{
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}
],
"targetId":0
},
{
"actorType":1,
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"actorId":41207108,
"actEffect":
[
{
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"additional":1164964595,
"additional2":798,
"additional3":798
},
{
"targetId":6,
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"buff":
{
"buffId":301015,
"duration":2,
"id":79
}
},
{
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"additional":41207108
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":41209600,
"actEffect":
[
{
"targetId":80,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":80,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":67
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":81
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":948,
"additional":1164963647,
"additional2":948,
"additional3":948
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208417,
"actEffect":
[
{
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"effectType":3,
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"additional":1164959862,
"additional2":3785,
"additional3":3785
}
],
"targetId":6
},
{
"actorType":2,
"castorId":4,
"actorId":47,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":47
}
],
"targetId":0
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":498,
"additional":1164959364,
"additional2":498,
"additional3":498
}
],
"targetId":6
},
{
"actorType":1,
"castorId":59,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":500,
"additional":1164958864,
"additional2":500,
"additional3":500
}
],
"targetId":6
},
{
"actorType":1,
"castorId":66,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":708,
"additional":1164958156,
"additional2":708,
"additional3":708
}
],
"targetId":6
},
{
"actorType":1,
"castorId":80,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":473,
"additional":1164957683,
"additional2":473,
"additional3":473
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":72,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":72
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":73,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":73
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":74,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":74
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":75,
"actEffect":
[
{
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"effectType":7,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":76,
"actEffect":
[
{
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"effectType":7,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":59,
"actorId":77,
"actEffect":
[
{
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"effectType":7,
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"additional":77
}
],
"targetId":0
},
{
"actorType":2,
"castorId":66,
"actorId":78,
"actEffect":
[
{
"targetId":66,
"effectType":7,
"effectNum":1,
"additional":78
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":70,
"actEffect":
[
{
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"effectType":6,
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"additional":70
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":79,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":79
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":4,
"effectType":3,
"effectNum":3189,
"additional":5610,
"additional2":3189,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":69
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":83
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":84
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":71
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":85
}
}
],
"targetId":4
},
{
"actorType":2,
"castorId":2,
"actorId":41,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":41
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":54,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":72,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":55,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":73,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":56,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":74,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":57,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":75,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":58,
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
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"effectType":6,
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},
{
"additional":0,
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"buff":
{
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"duration":2,
"id":76,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":77,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":78,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_42_11
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1164964595,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":798,
"effectNum":798,
"multipleEffectNum":0,
"effectType":2,
"additional2":798
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":79,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965393/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:239/798 本段飘:239 本段扣血:239 本段扣盾:0
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164965154/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164965154/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:478/798 本段飘:239 本段扣血:239 本段扣盾:0
[INFO:2024-1-10 20:53:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164964915/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164964915/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:798/798 本段飘:320 本段扣血:320 本段扣盾:0
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164964595/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 20:53:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":80,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":80,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":67,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":81,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 80[nil][nil] 一下
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:53:49][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui
[INFO:2024-1-10 20:53:49][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:53:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164963647,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":948,
"effectNum":948,
"multipleEffectNum":0,
"effectType":3,
"additional2":948
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164964595/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:948/948 本段飘:948 本段扣血:948 本段扣盾:0
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164963647/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208417,
"actEffect":
[
{
"additional":1164959862,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3785,
"effectNum":3785,
"multipleEffectNum":0,
"effectType":3,
"additional2":3785
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164963647/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3785/3785 本段飘:3785 本段扣血:3785 本段扣盾:0
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164959862/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":47,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:47 buffId:301001
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164959364,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":498,
"effectNum":498,
"multipleEffectNum":0,
"effectType":2,
"additional2":498
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164959862/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164959364/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164958864,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":500,
"effectNum":500,
"multipleEffectNum":0,
"effectType":2,
"additional2":500
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164959364/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:500/500 本段飘:500 本段扣血:500 本段扣盾:0
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164958864/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164958156,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":708,
"effectNum":708,
"multipleEffectNum":0,
"effectType":3,
"additional2":708
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164958864/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164958156/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164957683,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":473,
"effectNum":473,
"multipleEffectNum":0,
"effectType":2,
"additional2":473
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164958156/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:473/473 本段飘:473 本段扣血:473 本段扣盾:0
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164957683/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80[MyRole_80_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}80[MyRole_80_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":72,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":73,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":74,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":75,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":76,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":77,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":78,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":70,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":79,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:72 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:73 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:74 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:75 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:76 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:77 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:78 buffId:301003 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:70 buffId:301002
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:79 buffId:301015 持续时间:1
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223101,
"actEffect":
[
{
"additional":5610,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3189,
"multipleEffectNum":0,
"effectType":3,
"additional2":3189
},
{
"additional":69,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8799/12310 原来有盾: 0
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:1275/3189 本段飘:1275 本段扣血:1275 本段扣盾:0
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7524/12310 剩余盾: 0
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":69,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7524/12310 原来有盾: 0
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3189/3189 本段飘:1914 本段扣血:1914 本段扣盾:0
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5610/12310 剩余盾: 0
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":41,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:41 buffId:301131
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10685546696186 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 121 1
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065974686294794 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 122 1
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:53:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:53:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:53:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:53:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1387
[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 72
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 86
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 73
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 87
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 74
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 88
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 75
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 89
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 76
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 90
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 77
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 91
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 78
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 92
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 93
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 641
additional: 1164957042
additional2: 641
additional3: 641
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 94
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 95
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 96
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 97
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 2
effectNum: 1044
additional: 1164955998
additional2: 1044
additional3: 1044
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 98
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208418
actEffect {
targetId: 4
effectType: 18
effectNum: 14482
additional: 6589
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301081
duration: 1
id: 99
}
}
actEffect {
targetId: 4
effectType: 18
effectNum: 16654
additional: 7560
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208418
}
actEffect {
targetId: 4
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208407
position: 1
CD: 0
}
skillInfo {
skillId: 41208408
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208409
position: 3
CD: 1
maxCD: 4
}
skillInfo {
skillId: 40300025
position: 4
CD: 0
}
skillInfo {
skillId: 41208420
position: 5
CD: 0
maxCD: 1
}
}
actEffect {
targetId: 4
effectType: 20
effectNum: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208409
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 100
additional: 2499
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 101
additional: 2499
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 102
additional: 2499
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 103
additional: 2499
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 104
additional: 2499
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 105
additional: 2499
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 106
additional: 2499
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[INFO:2024-1-10 20:53:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:53:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16607099212706 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 123 1
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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"id":90,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":77,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":91,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":78,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":92,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":93,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16
[WARN:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:53:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:53:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164957042,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":641,
"effectNum":641,
"multipleEffectNum":0,
"effectType":2,
"additional2":641
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164957683/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:641/641 本段飘:641 本段扣血:641 本段扣盾:0
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164957042/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:53:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":94,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":95,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":96,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":94,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":95,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":96,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 59 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 66 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 80 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:53:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1164955998,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1044,
"effectNum":1044,
"multipleEffectNum":0,
"effectType":2,
"additional2":1044
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":98,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164957042/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:208/1044 本段飘:208 本段扣血:208 本段扣盾:0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956834/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956834/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:416/1044 本段飘:208 本段扣血:208 本段扣盾:0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956626/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956626/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:624/1044 本段飘:208 本段扣血:208 本段扣盾:0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956418/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956418/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:832/1044 本段飘:208 本段扣血:208 本段扣盾:0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164956210/2000000000 剩余盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164956210/2000000000 原来有盾: 0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1044/1044 本段飘:212 本段扣血:212 本段扣盾:0
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164955998/2000000000 剩余盾: 0
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208418,
"actEffect":
[
{
"additional":6589,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":99,
"buffId":301081,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":7560,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16654,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41208418,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":1,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[WARN:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:53:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208418[10009408] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":6589,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":99,
"buffId":301081,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":7560,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16654,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208418,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":1,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:5610/12310 后:6589/14482
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208418 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301081]
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:6589/14482 后:7560/16654
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208418 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208418 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:4 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 20:53:59][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 20:53:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huanling_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":100,
"buffId":301075,
"additional2":0
},
"additional3":0,
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},
{
"additional":0,
"targetId":2,
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"buff":
{
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"duration":2,
"id":101,
"buffId":301075,
"additional2":0
},
"additional3":0,
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},
{
"additional":0,
"targetId":3,
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"buff":
{
"additional":2499,
"duration":2,
"id":102,
"buffId":301075,
"additional2":0
},
"additional3":0,
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},
{
"additional":0,
"targetId":4,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":103,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":104,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":105,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":106,
"buffId":301075,
"additional2":0
},
"additional3":0,
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{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
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"buff":
{
"additional":2499,
"duration":2,
"id":107,
"buffId":301075,
"additional2":0
},
"additional3":0,
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],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:54:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:54:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075]
[WARN:2024-1-10 20:54:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164955510,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":488,
"effectNum":488,
"multipleEffectNum":0,
"effectType":2,
"additional2":488
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164955998/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:488/488 本段飘:488 本段扣血:488 本段扣盾:0
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164955510/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164954771,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":739,
"effectNum":739,
"multipleEffectNum":0,
"effectType":3,
"additional2":739
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164955510/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:739/739 本段飘:739 本段扣血:739 本段扣盾:0
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164954771/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164954048,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":723,
"effectNum":723,
"multipleEffectNum":0,
"effectType":3,
"additional2":723
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164954771/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:723/723 本段飘:723 本段扣血:723 本段扣盾:0
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164954048/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164953318,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":730,
"effectNum":730,
"multipleEffectNum":0,
"effectType":3,
"additional2":730
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164954048/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:730/730 本段飘:730 本段扣血:730 本段扣盾:0
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164953318/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":86,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":87,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":88,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":89,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":90,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":91,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":92,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":93,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":79,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":84,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:86 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:87 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:88 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:89 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:90 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:91 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:92 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:93 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:79 buffId:301015
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:84 buffId:301002
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223101,
"actEffect":
[
{
"additional":11727,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3003,
"multipleEffectNum":0,
"effectType":3,
"additional2":504
},
{
"additional":83,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":108,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":109,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":85,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":110,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12231/17705 原来有盾: 2499
[INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:1201/3003 本段飘:1201 本段扣血:201 本段扣盾:1000
[INFO:2024-1-10 20:54:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12030/17705 剩余盾: 1499
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":83,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":108,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":109,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":85,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":110,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12030/17705 原来有盾: 1499
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3003/3003 本段飘:1802 本段扣血:303 本段扣盾:1499
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11727/17705 剩余盾: 0
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":102,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":100,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":101,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":103,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":104,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":105,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":106,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":107,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:100 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:101 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:103 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:104 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:105 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:106 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:107 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099478542804718 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066556978970766 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:54:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:54:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:54:8]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1274
[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-1-10 20:54:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:54:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098232969641685 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 127 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"targetId":3,
"effectType":7,
"effectNum":1,
"additional":122
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":123,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":123
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":124,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":124
}
],
"targetId":0
},
{
"actorType":2,
"castorId":59,
"actorId":125,
"actEffect":
[
{
"targetId":59,
"effectType":7,
"effectNum":1,
"additional":125
}
],
"targetId":0
},
{
"actorType":2,
"castorId":66,
"actorId":126,
"actEffect":
[
{
"targetId":66,
"effectType":7,
"effectNum":1,
"additional":126
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":127,
"actEffect":
[
{
"targetId":80,
"effectType":7,
"effectNum":1,
"additional":127
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":86,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":111,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":87,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":112,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":88,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":113,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":89,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":114,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":90,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":115,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":91,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":116,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":92,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":117,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":93,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":118,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164952295,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1023,
"effectNum":1023,
"multipleEffectNum":0,
"effectType":3,
"additional2":1023
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164953318/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1023/1023 本段飘:1023 本段扣血:1023 本段扣盾:0
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164952295/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":81,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":119,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:54:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164951226,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1069,
"effectNum":1069,
"multipleEffectNum":0,
"effectType":3,
"additional2":1069
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164952295/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1069/1069 本段飘:1069 本段扣血:1069 本段扣盾:0
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164951226/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:54:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":98,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:98 buffId:301001 持续时间:1
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:54:11][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208409,
"actEffect":
[
{
"additional":100,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":120,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":101,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":121,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":122,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":103,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":123,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":104,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":124,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":105,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":125,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":106,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":126,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":107,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":127,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16
[WARN:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16
[INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164950650,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":576,
"effectNum":576,
"multipleEffectNum":0,
"effectType":3,
"additional2":576
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164951226/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164950650/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164950267,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":383,
"effectNum":383,
"multipleEffectNum":0,
"effectType":2,
"additional2":383
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164950650/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164950267/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164949715,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":552,
"effectNum":552,
"multipleEffectNum":0,
"effectType":3,
"additional2":552
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164950267/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:552/552 本段飘:552 本段扣血:552 本段扣盾:0
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164949715/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164949184,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":531,
"effectNum":531,
"multipleEffectNum":0,
"effectType":3,
"additional2":531
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164949715/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:531/531 本段飘:531 本段扣血:531 本段扣盾:0
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164949184/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":111,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":112,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":113,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":114,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":115,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":116,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":117,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":118,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":109,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:111 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:112 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:113 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:114 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:115 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:116 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:117 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:118 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:109 buffId:301002
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":59,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":108,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":129,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":130,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":110,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":131,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":108,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":129,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":130,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":110,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":131,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":95,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":120,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":121,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":122,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":123,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":124,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":125,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":126,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":127,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:95 buffId:301132
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:120 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:121 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:122 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:123 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:124 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:125 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:126 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:127 buffId:301075 持续时间:1
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:54:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:54:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:54:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:54:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:54:19]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1067943777889 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:54:20]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099430315196514 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:54:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:54:20]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:54:20]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:20]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1779
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 111
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 132
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 112
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 133
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 113
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 134
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 114
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 135
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 115
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 136
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 116
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 137
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 117
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 138
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 118
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 139
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 3
effectNum: 2101
additional: 1164947083
additional2: 2101
additional3: 2101
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 143
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 144
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 145
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 146
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 147
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 148
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 149
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 150
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 151
}
}
actEffect {
targetId: 152
effectType: 13
effectNum: 1
additional: 2
summon {
id: 152
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 6
effectType: 2
effectNum: 1194
additional: 1164945889
additional2: 1194
additional3: 1194
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 9
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 98
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 98
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1577
additional: 1164944312
additional2: 1577
additional3: 1577
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 559
additional: 1164943753
additional2: 559
additional3: 559
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 59
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 365
additional: 1164943388
additional2: 365
additional3: 365
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 66
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 363
additional: 1164943025
additional2: 363
additional3: 363
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 570
additional: 1164942455
additional2: 570
additional3: 570
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 132
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 132
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 133
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 133
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 134
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 134
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 135
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 135
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 136
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 136
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 137
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 137
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 138
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 138
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 139
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 139
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 130
actEffect {
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effectType: 6
effectNum: 0
additional: 130
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223102
actEffect {
targetId: 1
effectType: 2
effectNum: 3513
additional: 11692
additional2: 1014
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 1678
additional: 6745
additional2: 0
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 3533
additional: 10693
additional2: 1034
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 6420
additional: 3639
additional2: 3921
additional3: 0
}
actEffect {
targetId: 15
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 59
effectType: 2
effectNum: 2765
additional: 672
additional2: 266
additional3: 0
}
actEffect {
targetId: 66
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 80
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 129
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 156
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 157
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 131
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
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duration: 1
id: 158
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223102
}
targetId: 1
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battleStep {
actorType: 2
castorId: 15
actorId: 94
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 94
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targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 96
actEffect {
targetId: 66
effectType: 6
effectNum: 0
additional: 96
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 97
actEffect {
targetId: 80
effectType: 6
effectNum: 0
additional: 97
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 120
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 122
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 123
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 125
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 143
actEffect {
targetId: 1
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effectNum: 0
additional: 143
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targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 121
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 121
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 144
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 144
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 151
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 151
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 145
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 145
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 146
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 146
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 124
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 124
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 147
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 147
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 148
actEffect {
targetId: 59
effectType: 6
effectNum: 0
additional: 148
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 126
actEffect {
targetId: 66
effectType: 6
effectNum: 0
additional: 126
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 149
actEffect {
targetId: 66
effectType: 6
effectNum: 0
additional: 149
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 127
actEffect {
targetId: 80
effectType: 6
effectNum: 0
additional: 127
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 150
actEffect {
targetId: 80
effectType: 6
effectNum: 0
additional: 150
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:54:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:54:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099225936457515 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 3 1
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":111
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":132
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":112
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":133
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":113
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":134
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":114
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":135
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":115
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":136
}
},
{
"targetId":59,
"effectType":6,
"effectNum":1,
"additional":116
},
{
"targetId":59,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
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[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/15
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/15, next step
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/15
[INFO:2024-1-10 20:54:20][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1164947083,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2101,
"effectNum":2101,
"multipleEffectNum":0,
"effectType":3,
"additional2":2101
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164949184/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:210/2101 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948974/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948974/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:420/2101 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948764/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948764/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:630/2101 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948554/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948554/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:840/2101 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948344/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948344/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1050/2101 本段飘:210 本段扣血:210 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164948134/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164948134/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2101/2101 本段飘:1051 本段扣血:1051 本段扣盾:0
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164947083/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 20:54:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 20:54:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2101
[INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/15, next step
[INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/15
[INFO:2024-1-10 20:54:26][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":143,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":144,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":145,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":146,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":147,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":148,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":149,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":150,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":151,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":152,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":152,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
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},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11
[INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:54:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 20:54:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的模型
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_152,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:54:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_152 ====== MyRole_480010113_11_12251_152 英雄的头顶ui
[INFO:2024-1-10 20:54:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11
[INFO:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11
[INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/15, next step
[INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/15
[INFO:2024-1-10 20:54:32][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1164945889,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1194,
"effectNum":1194,
"multipleEffectNum":0,
"effectType":2,
"additional2":1194
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164947083/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:179/1194 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946904/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946904/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:358/1194 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946725/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946725/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:537/1194 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946546/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946546/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:716/1194 本段飘:179 本段扣血:179 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946367/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946367/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:954/1194 本段飘:238 本段扣血:238 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164946129/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164946129/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1194/1194 本段飘:240 本段扣血:240 本段扣盾:0
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164945889/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:54:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1194
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/15, next step
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/15
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":98,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:98 buffId:301001
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/15, next step
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/15
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1164944312,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1577,
"effectNum":1577,
"multipleEffectNum":0,
"effectType":3,
"additional2":1577
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164945889/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:473/1577 本段飘:473 本段扣血:473 本段扣盾:0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164945416/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164945416/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:946/1577 本段飘:473 本段扣血:473 本段扣盾:0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164944943/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164944943/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1577/1577 本段飘:631 本段扣血:631 本段扣盾:0
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164944312/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/15, next step
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/15
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164943753,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":559,
"effectNum":559,
"multipleEffectNum":0,
"effectType":3,
"additional2":559
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164944312/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943753/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/15, next step
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/15
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164943388,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":365,
"effectNum":365,
"multipleEffectNum":0,
"effectType":2,
"additional2":365
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943753/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943388/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/15, next step
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/15
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164943025,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":363,
"effectNum":363,
"multipleEffectNum":0,
"effectType":2,
"additional2":363
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943388/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:363/363 本段飘:363 本段扣血:363 本段扣盾:0
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164943025/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/15, next step
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/15
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164942455,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":570,
"effectNum":570,
"multipleEffectNum":0,
"effectType":3,
"additional2":570
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164943025/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164942455/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/15, next step
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/15
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":132,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":133,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":134,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":135,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":136,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":137,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":138,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":139,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":130,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:132 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:133 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:134 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:135 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:136 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:137 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:138 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:139 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:130 buffId:301002
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/15, next step
[INFO:2024-1-10 20:54:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/15
[INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223102,
"actEffect":
[
{
"additional":11692,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3513,
"multipleEffectNum":0,
"effectType":2,
"additional2":1014
},
{
"additional":6745,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1678,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":10693,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3533,
"multipleEffectNum":0,
"effectType":2,
"additional2":1034
},
{
"additional":3639,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6420,
"multipleEffectNum":0,
"effectType":3,
"additional2":3921
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":672,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2765,
"multipleEffectNum":0,
"effectType":2,
"additional2":266
},
{
"additional":938,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":129,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":156,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":157,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":131,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":158,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8
[WARN:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14
[INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:54:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12706/17647 原来有盾: 2499
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:702/3513 本段飘:702 本段扣血:202 本段扣盾:500
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12504/17647 剩余盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2499
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:335/1678 本段飘:335 本段扣血:0 本段扣盾:335
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 2164
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11727/17705 原来有盾: 2499
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:706/3533 本段飘:706 本段扣血:206 本段扣盾:500
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11521/17705 剩余盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7560/16654 原来有盾: 2499
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:1284/6420 本段飘:1284 本段扣血:784 本段扣盾:500
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6776/16654 剩余盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 938/938 原来有盾: 2499
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:553/2765 本段飘:553 本段扣血:53 本段扣盾:500
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 885/938 剩余盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12504/17647 原来有盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1053/3513 本段飘:351 本段扣血:101 本段扣盾:250
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12403/17647 剩余盾: 1749
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2164
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:502/1678 本段飘:167 本段扣血:0 本段扣盾:167
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1997
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11521/17705 原来有盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1059/3533 本段飘:353 本段扣血:103 本段扣盾:250
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11418/17705 剩余盾: 1749
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6776/16654 原来有盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1926/6420 本段飘:642 本段扣血:392 本段扣盾:250
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6384/16654 剩余盾: 1749
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 885/938 原来有盾: 1999
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:829/2765 本段飘:276 本段扣血:26 本段扣盾:250
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 859/938 剩余盾: 1749
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12403/17647 原来有盾: 1749
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1404/3513 本段飘:351 本段扣血:101 本段扣盾:250
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12302/17647 剩余盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1997
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:669/1678 本段飘:167 本段扣血:0 本段扣盾:167
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1830
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11418/17705 原来有盾: 1749
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1412/3533 本段飘:353 本段扣血:103 本段扣盾:250
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11315/17705 剩余盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6384/16654 原来有盾: 1749
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:2567/6420 本段飘:641 本段扣血:392 本段扣盾:249
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5992/16654 剩余盾: 1500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 859/938 原来有盾: 1749
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:1105/2765 本段飘:276 本段扣血:26 本段扣盾:250
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 833/938 剩余盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12302/17647 原来有盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2106/3513 本段飘:702 本段扣血:202 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12100/17647 剩余盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1830
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1004/1678 本段飘:335 本段扣血:0 本段扣盾:335
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1495
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11315/17705 原来有盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2118/3533 本段飘:706 本段扣血:206 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11109/17705 剩余盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5992/16654 原来有盾: 1500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3851/6420 本段飘:1284 本段扣血:784 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5208/16654 剩余盾: 1000
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 833/938 原来有盾: 1499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:1658/2765 本段飘:553 本段扣血:53 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 780/938 剩余盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12100/17647 原来有盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2808/3513 本段飘:702 本段扣血:202 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11898/17647 剩余盾: 499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1495
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1339/1678 本段飘:335 本段扣血:0 本段扣盾:335
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1160
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11109/17705 原来有盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2824/3533 本段飘:706 本段扣血:206 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10903/17705 剩余盾: 499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5208/16654 原来有盾: 1000
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:5134/6420 本段飘:1283 本段扣血:784 本段扣盾:499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4424/16654 剩余盾: 501
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 780/938 原来有盾: 999
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:2210/2765 本段飘:552 本段扣血:53 本段扣盾:499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 727/938 剩余盾: 500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11898/17647 原来有盾: 499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3513/3513 本段飘:705 本段扣血:206 本段扣盾:499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11692/17647 剩余盾: 0
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1160
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1678/1678 本段飘:339 本段扣血:0 本段扣盾:339
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 821
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10903/17705 原来有盾: 499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3533/3533 本段飘:709 本段扣血:210 本段扣盾:499
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10693/17705 剩余盾: 0
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4424/16654 原来有盾: 501
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:6420/6420 本段飘:1286 本段扣血:785 本段扣盾:501
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3639/16654 剩余盾: 0
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 727/938 原来有盾: 500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:2765/2765 本段飘:555 本段扣血:55 本段扣盾:500
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 672/938 剩余盾: 0
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:54:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17909
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/15, next step
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/15
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":94,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":96,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":97,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:94 buffId:301132
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:96 buffId:301132
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:97 buffId:301132
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/15, next step
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/15
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":120,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":122,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":123,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":125,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/15, next step
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/15
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
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{
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{
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{
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{
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{
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{
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{
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{
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{
"additional":126,
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{
"additional":149,
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"multipleEffectNum":0,
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{
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"effectNum":0,
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{
"additional":150,
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],
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}
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:143 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:121 buffId:301075
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:144 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:151 buffId:301131 持续时间:2
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:145 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:146 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:124 buffId:301075
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:147 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:148 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:126 buffId:301075
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:149 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:127 buffId:301075
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:150 buffId:301130
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/15, round done
[INFO:2024-1-10 20:54:46][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:54:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:54:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:54:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:46]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:54:46]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13170567341149 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 7 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:54:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066138803958893 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 8 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:54:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:54:47]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:54:47]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:47]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1361
[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 132
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 159
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 133
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 160
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 134
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 161
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 135
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 162
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 136
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 163
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 137
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 164
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 138
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
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duration: 2
id: 165
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 139
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 166
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
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actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 168
}
}
actEffect {
targetId: 3
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effectNum: 1
buff {
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duration: 1
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}
actEffect {
targetId: 4
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effectNum: 1
buff {
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}
actEffect {
targetId: 15
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effectNum: 1
buff {
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}
actEffect {
targetId: 59
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effectNum: 1
buff {
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duration: 1
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}
actEffect {
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buff {
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}
actEffect {
targetId: 80
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effectNum: 1
buff {
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duration: 1
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}
targetId: 0
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battleStep {
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actEffect {
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actEffect {
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buff {
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}
actEffect {
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additional: 41207108
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targetId: 6
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battleStep {
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actEffect {
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actEffect {
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buff {
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}
targetId: 6
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battleStep {
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actEffect {
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targetId: 6
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battleStep {
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actorId: 41208407
actEffect {
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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additional2: 456
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actorId: 42122471
actEffect {
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effectNum: 487
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additional2: 487
additional3: 487
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targetId: 6
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 160
actEffect {
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targetId: 0
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battleStep {
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castorId: 3
actorId: 161
actEffect {
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targetId: 0
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battleStep {
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castorId: 4
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actEffect {
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targetId: 0
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battleStep {
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castorId: 15
actorId: 163
actEffect {
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targetId: 0
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battleStep {
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castorId: 59
actorId: 164
actEffect {
targetId: 59
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targetId: 0
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battleStep {
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castorId: 66
actorId: 165
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 80
actorId: 166
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 6
actorId: 157
actEffect {
targetId: 6
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targetId: 0
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battleStep {
actorType: 2
castorId: 6
actorId: 175
actEffect {
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effectNum: 1
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targetId: 0
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battleStep {
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castorId: 6
actorId: 42223101
actEffect {
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effectNum: 1924
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additional2: 1924
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actEffect {
targetId: 6
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actEffect {
targetId: 6
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buff {
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}
actEffect {
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buff {
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}
actEffect {
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effectNum: 1
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actEffect {
targetId: 6
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buff {
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duration: 1
id: 183
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}
targetId: 1
}
battleStep {
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castorId: 1
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actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 151
actEffect {
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effectNum: 1
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targetId: 0
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battleStep {
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castorId: 2
actorId: 168
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 3
actorId: 169
actEffect {
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effectNum: 0
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targetId: 0
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battleStep {
actorType: 2
castorId: 4
actorId: 170
actEffect {
targetId: 4
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targetId: 0
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battleStep {
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castorId: 15
actorId: 171
actEffect {
targetId: 15
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targetId: 0
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battleStep {
actorType: 2
castorId: 59
actorId: 172
actEffect {
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effectNum: 0
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targetId: 0
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battleStep {
actorType: 2
castorId: 66
actorId: 173
actEffect {
targetId: 66
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effectNum: 0
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targetId: 0
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battleStep {
actorType: 2
castorId: 80
actorId: 174
actEffect {
targetId: 80
effectType: 6
effectNum: 0
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targetId: 0
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battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
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targetId: 0
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isFinish: false
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[INFO:2024-1-10 20:54:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:54:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099023178219795 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 9 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"castorId":0,
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"actEffect":
[
{
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"additional":132
},
{
"targetId":1,
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"effectNum":2,
"buff":
{
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"duration":2,
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}
},
{
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[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 25
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 25
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 25
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301130]
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 25
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1164940662,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1793,
"effectNum":1793,
"multipleEffectNum":0,
"effectType":3,
"additional2":1793
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":175,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164942455/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:537/1793 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164941918/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164941918/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1074/1793 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164941381/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164941381/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1793/1793 本段飘:719 本段扣血:719 本段扣盾:0
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164940662/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":119,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":176,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:54:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164940206,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":456,
"effectNum":456,
"multipleEffectNum":0,
"effectType":2,
"additional2":456
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164940662/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164940206/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1164938366,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1840,
"effectNum":1840,
"multipleEffectNum":0,
"effectType":3,
"additional2":1840
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164940206/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:552/1840 本段飘:552 本段扣血:552 本段扣盾:0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164939654/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164939654/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1104/1840 本段飘:552 本段扣血:552 本段扣盾:0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164939102/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164939102/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1840/1840 本段飘:736 本段扣血:736 本段扣盾:0
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164938366/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164937873,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":493,
"effectNum":493,
"multipleEffectNum":0,
"effectType":2,
"additional2":493
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164938366/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:493 本段扣血:493 本段扣盾:0
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164937873/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164937176,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":697,
"effectNum":697,
"multipleEffectNum":0,
"effectType":3,
"additional2":697
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164937873/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:697/697 本段飘:697 本段扣血:697 本段扣盾:0
[INFO:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164937176/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164936720,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":456,
"effectNum":456,
"multipleEffectNum":0,
"effectType":2,
"additional2":456
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164937176/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164936720/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164936233,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":487,
"effectNum":487,
"multipleEffectNum":0,
"effectType":2,
"additional2":487
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164936720/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:487/487 本段飘:487 本段扣血:487 本段扣盾:0
[INFO:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164936233/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":159,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":160,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":161,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":162,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":163,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":164,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":165,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":166,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":157,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":175,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:159 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:160 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:161 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:162 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:163 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:164 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:165 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:166 buffId:301003 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:157 buffId:301002
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:175 buffId:301015 持续时间:1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":9768,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1924,
"multipleEffectNum":0,
"effectType":2,
"additional2":1924
},
{
"additional":156,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":181,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":182,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":158,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":183,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11692/17647 原来有盾: 0
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:769/1924 本段飘:769 本段扣血:769 本段扣盾:0
[INFO:2024-1-10 20:54:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10923/17647 剩余盾: 0
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":156,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":181,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":182,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":158,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":183,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10923/17647 原来有盾: 0
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1924/1924 本段飘:1155 本段扣血:1155 本段扣盾:0
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9768/17647 剩余盾: 0
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":167,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":151,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":168,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":169,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":170,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":171,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":172,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":173,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":174,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:167 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:151 buffId:301131 持续时间:1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:168 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:169 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:170 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:171 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:172 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:173 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:174 buffId:301130
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":152,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:54:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13949322886765 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 10 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065975677222013 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 11 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:54:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:54:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:54:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:54:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1074
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 159
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 184
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 160
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 185
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 161
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 186
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 162
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 187
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 163
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 188
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 164
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 189
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 165
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 190
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 166
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 191
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 595
additional: 1164935638
additional2: 595
additional3: 595
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 192
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 193
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 194
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 195
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
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effectType: 3
effectNum: 2343
additional: 1164933295
additional2: 2343
additional3: 2343
}
actEffect {
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effectNum: 2
buff {
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duration: 2
id: 196
}
}
actEffect {
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effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
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actorId: 41208407
actEffect {
targetId: 6
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effectNum: 1920
additional: 1164931375
additional2: 1920
additional3: 1920
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
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}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
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actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 463
additional: 1164930912
additional2: 463
additional3: 463
}
targetId: 6
}
battleStep {
actorType: 1
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actorId: 42122471
actEffect {
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effectNum: 735
additional: 1164930177
additional2: 735
additional3: 735
}
actEffect {
targetId: 6
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effectNum: 0
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}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 66
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 700
additional: 1164929477
additional2: 700
additional3: 700
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
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additional: 1164928735
additional2: 742
additional3: 742
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 184
actEffect {
targetId: 1
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effectNum: 1
additional: 184
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 185
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 185
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 186
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 186
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 187
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 187
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 188
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 188
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 189
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 189
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 190
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 190
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 191
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 191
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 175
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 175
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 182
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 182
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 66
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 181
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 200
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 201
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 183
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 202
}
}
targetId: 66
}
battleStep {
actorType: 2
castorId: 66
actorId: 194
actEffect {
targetId: 66
effectType: 6
effectNum: 0
additional: 194
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 151
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 151
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:54:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:54:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099147396162152 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 12 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
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"actEffect":
[
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},
{
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"buff":
{
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"duration":2,
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}
},
{
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},
{
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"buff":
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}
},
{
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},
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"castorId":66,
"actorId":190,
"actEffect":
[
{
"targetId":66,
"effectType":7,
"effectNum":1,
"additional":190
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":191,
"actEffect":
[
{
"targetId":80,
"effectType":7,
"effectNum":1,
"additional":191
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":175,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":175
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":182,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":182
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":66,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":181
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":200
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":201
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":183
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":202
}
}
],
"targetId":66
},
{
"actorType":2,
"castorId":66,
"actorId":194,
"actEffect":
[
{
"targetId":66,
"effectType":6,
"effectNum":0,
"additional":194
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":151,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":151
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":159,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":184,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":160,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":185,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":161,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":186,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":162,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":187,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":163,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":188,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":164,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":189,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":165,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":190,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":166,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":191,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_152_11
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164935638,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":595,
"effectNum":595,
"multipleEffectNum":0,
"effectType":2,
"additional2":595
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164936233/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:595/595 本段飘:595 本段扣血:595 本段扣盾:0
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164935638/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":192,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":193,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":194,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":195,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:54:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":192,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":193,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":194,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":195,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1164933295,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2343,
"effectNum":2343,
"multipleEffectNum":0,
"effectType":3,
"additional2":2343
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":196,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164935638/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:468/2343 本段飘:468 本段扣血:468 本段扣盾:0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164935170/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164935170/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:936/2343 本段飘:468 本段扣血:468 本段扣盾:0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164934702/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164934702/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1404/2343 本段飘:468 本段扣血:468 本段扣盾:0
[INFO:2024-1-10 20:54:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164934234/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164934234/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1872/2343 本段飘:468 本段扣血:468 本段扣盾:0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164933766/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164933766/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2343/2343 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164933295/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1164931375,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1920,
"effectNum":1920,
"multipleEffectNum":0,
"effectType":3,
"additional2":1920
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164933295/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:576/1920 本段飘:576 本段扣血:576 本段扣盾:0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164932719/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164932719/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1152/1920 本段飘:576 本段扣血:576 本段扣盾:0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164932143/2000000000 剩余盾: 0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164932143/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1920/1920 本段飘:768 本段扣血:768 本段扣盾:0
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164931375/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:54:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164930912,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":463,
"effectNum":463,
"multipleEffectNum":0,
"effectType":2,
"additional2":463
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164931375/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:463/463 本段飘:463 本段扣血:463 本段扣盾:0
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164930912/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164930177,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":735,
"effectNum":735,
"multipleEffectNum":0,
"effectType":3,
"additional2":735
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:54:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164930912/2000000000 原来有盾: 0
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:735/735 本段飘:735 本段扣血:735 本段扣盾:0
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164930177/2000000000 剩余盾: 0
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59[MyRole_59_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}59[MyRole_59_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:54:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164929477,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":700,
"effectNum":700,
"multipleEffectNum":0,
"effectType":3,
"additional2":700
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164930177/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164929477/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66[MyRole_66_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}66[MyRole_66_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164928735,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":3,
"additional2":742
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164929477/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164928735/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":184,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":185,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":186,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":188,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":189,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":190,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":191,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":175,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":182,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:184 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:185 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:186 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:187 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:188 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:189 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:190 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:191 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:175 buffId:301015
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:182 buffId:301002
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":66,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":181,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":200,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":201,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":183,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":202,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 66[MyRole_66_7][7] 一下
[INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":181,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":200,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":201,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":183,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":202,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":194,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":151,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:194 buffId:301132
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:151 buffId:301131
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10712046921253 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 14 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06625609472394 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 15 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:55:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:55:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:55:2]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1288
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 184
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 203
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 185
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 204
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 186
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 205
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 187
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 206
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 188
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 207
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 189
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 208
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 190
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 209
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 191
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 210
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 487
additional: 1164928248
additional2: 487
additional3: 487
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 176
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 211
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1080
additional: 1164927168
additional2: 1080
additional3: 1080
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 196
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 196
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208409
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 212
additional: 2499
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 213
additional: 2499
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 214
additional: 2499
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 215
additional: 2499
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 216
additional: 2499
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 217
additional: 2499
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 218
additional: 2499
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 219
additional: 2499
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208409
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 532
additional: 1164926636
additional2: 532
additional3: 532
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 59
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 374
additional: 1164926262
additional2: 374
additional3: 374
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 66
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 366
additional: 1164925896
additional2: 366
additional3: 366
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 576
additional: 1164925320
additional2: 576
additional3: 576
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 203
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 203
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 204
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 204
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 205
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 205
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 206
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 206
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 207
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 207
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 208
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 208
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 209
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 209
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 210
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 210
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 201
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 201
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 59
effectType: 2
effectNum: 0
additional: 672
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 200
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 222
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 223
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 202
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 224
}
}
targetId: 59
}
battleStep {
actorType: 2
castorId: 59
actorId: 193
actEffect {
targetId: 59
effectType: 6
effectNum: 0
additional: 193
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 212
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 212
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 213
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 213
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 214
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 214
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 215
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 215
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 216
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 216
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 217
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 217
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 218
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 218
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 219
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 219
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:55:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:55:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099282395094633 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 16 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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{
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"buff":
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},
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},
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}
}
],
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},
{
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],
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},
{
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"actEffect":
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],
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},
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}
],
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},
{
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"actEffect":
[
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"effectNum":1,
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}
],
"targetId":0
},
{
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"actorId":215,
"actEffect":
[
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"effectType":7,
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"additional":215
}
],
"targetId":0
},
{
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"actorId":216,
"actEffect":
[
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}
],
"targetId":0
},
{
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"actEffect":
[
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actEffect":
[
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}
],
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}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
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},
{
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"buff":
{
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"id":203,
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},
"additional3":0,
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},
{
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},
{
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},
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},
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},
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},
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},
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},
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{
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},
{
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{
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{
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},
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{
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{
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},
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},
{
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}
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164928248,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":487,
"effectNum":487,
"multipleEffectNum":0,
"effectType":2,
"additional2":487
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164928735/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:487/487 本段飘:487 本段扣血:487 本段扣盾:0
[INFO:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164928248/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":176,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":211,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:55:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164927168,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1080,
"effectNum":1080,
"multipleEffectNum":0,
"effectType":3,
"additional2":1080
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164928248/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1080/1080 本段飘:1080 本段扣血:1080 本段扣盾:0
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164927168/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":196,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:196 buffId:301001 持续时间:1
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:55:4][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":212,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":213,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":214,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":215,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":216,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":217,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":218,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":219,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:55:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:55:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:55:7]DestroyUnusedResources:19,4,time=,paths:
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[INFO:2024-1-10 20:55:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:55:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164926636,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":532,
"effectNum":532,
"multipleEffectNum":0,
"effectType":3,
"additional2":532
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164927168/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:532/532 本段飘:532 本段扣血:532 本段扣盾:0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164926636/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164926262,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":374,
"effectNum":374,
"multipleEffectNum":0,
"effectType":2,
"additional2":374
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164926636/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:374/374 本段飘:374 本段扣血:374 本段扣盾:0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164926262/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164925896,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":366,
"effectNum":366,
"multipleEffectNum":0,
"effectType":2,
"additional2":366
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164926262/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925896/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164925320,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":576,
"effectNum":576,
"multipleEffectNum":0,
"effectType":3,
"additional2":576
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925896/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:576/576 本段飘:576 本段扣血:576 本段扣盾:0
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925320/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80[MyRole_80_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}80[MyRole_80_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":203,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":204,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":205,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":206,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":207,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":208,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":209,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":210,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":201,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:203 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:204 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:205 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:206 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:207 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:208 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:209 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:210 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:201 buffId:301002
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":59,
"actorId":42223101,
"actEffect":
[
{
"additional":672,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":200,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":222,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":223,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":202,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":224,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":200,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":222,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":223,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":202,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":224,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":193,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":212,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":213,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":214,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":215,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":216,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":217,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":218,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":219,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:193 buffId:301132
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:212 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:213 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:214 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:215 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:216 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:217 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:218 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:219 buffId:301075 持续时间:1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:55:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:55:13]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10741344094276 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1
[INFO:2024-1-10 20:55:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:55:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:55:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:55:13]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098795678466558 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:55:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:55:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:55:14]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1093
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 203
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 225
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 204
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 226
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 205
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 227
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 206
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 228
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 207
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 229
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 208
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 230
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 209
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 231
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 210
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 232
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 815
additional: 1164924505
additional2: 815
additional3: 815
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 211
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 233
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1062
additional: 1164923443
additional2: 1062
additional3: 1062
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 196
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 196
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1512
additional: 1164921931
additional2: 1512
additional3: 1512
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 534
additional: 1164921397
additional2: 534
additional3: 534
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 59
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 375
additional: 1164921022
additional2: 375
additional3: 375
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 66
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 559
additional: 1164920463
additional2: 559
additional3: 559
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 535
additional: 1164919928
additional2: 535
additional3: 535
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 225
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 225
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 226
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 226
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 227
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 227
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 228
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 228
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 229
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 229
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 230
actEffect {
targetId: 59
effectType: 7
effectNum: 1
additional: 230
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 231
actEffect {
targetId: 66
effectType: 7
effectNum: 1
additional: 231
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 232
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 232
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 223
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 223
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 1788
additional: 6745
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 222
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 235
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 236
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 224
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 237
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 1
actorId: 212
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 212
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 213
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 213
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 214
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 214
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 215
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 215
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 216
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 216
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 59
actorId: 217
actEffect {
targetId: 59
effectType: 6
effectNum: 0
additional: 217
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 66
actorId: 218
actEffect {
targetId: 66
effectType: 6
effectNum: 0
additional: 218
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 219
actEffect {
targetId: 80
effectType: 6
effectNum: 0
additional: 219
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:55:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:55:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099667968228459 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"actorId":0,
"actEffect":
[
{
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"additional":203
},
{
"targetId":1,
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"buff":
{
"buffId":301003,
"duration":2,
"id":225
}
},
{
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},
{
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"buff":
{
"buffId":301003,
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}
},
{
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},
{
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"buff":
{
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},
{
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},
{
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}
},
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},
{
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"buff":
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}
},
{
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},
{
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"buff":
{
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}
},
{
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},
{
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"buff":
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},
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"buff":
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},
{
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],
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{
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"actEffect":
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{
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],
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},
{
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"actEffect":
[
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{
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"buff":
{
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}
],
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},
{
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"actEffect":
[
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],
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{
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"actEffect":
[
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],
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},
{
"actorType":1,
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"actEffect":
[
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},
{
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},
{
"targetId":6,
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}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
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"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":534,
"additional":1164921397,
"additional2":534,
"additional3":534
}
],
"targetId":6
},
{
"actorType":1,
"castorId":59,
"actorId":42122471,
"actEffect":
[
{
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"effectType":2,
"effectNum":375,
"additional":1164921022,
"additional2":375,
"additional3":375
}
],
"targetId":6
},
{
"actorType":1,
"castorId":66,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":559,
"additional":1164920463,
"additional2":559,
"additional3":559
}
],
"targetId":6
},
{
"actorType":1,
"castorId":80,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":535,
"additional":1164919928,
"additional2":535,
"additional3":535
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":225,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":225
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":226,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":226
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":227,
"actEffect":
[
{
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":228,
"actEffect":
[
{
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}
],
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},
{
"actorType":2,
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"actEffect":
[
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actorId":232,
"actEffect":
[
{
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}
],
"targetId":0
},
{
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"actEffect":
[
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}
],
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},
{
"actorType":1,
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"actEffect":
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"additional":6745,
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},
{
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},
{
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"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
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}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":236
}
},
{
"targetId":6,
"effectType":6,
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"additional":224
},
{
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"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":237
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":1,
"actorId":212,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":212
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":213,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":213
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":214,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":214
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":215,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":215
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":216,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":216
}
],
"targetId":0
},
{
"actorType":2,
"castorId":59,
"actorId":217,
"actEffect":
[
{
"targetId":59,
"effectType":6,
"effectNum":0,
"additional":217
}
],
"targetId":0
},
{
"actorType":2,
"castorId":66,
"actorId":218,
"actEffect":
[
{
"targetId":66,
"effectType":6,
"effectNum":0,
"additional":218
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":219,
"actEffect":
[
{
"targetId":80,
"effectType":6,
"effectNum":0,
"additional":219
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":203,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":225,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":204,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":226,
"buffId":301003,
"additional2":0
},
"additional3":0,
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},
{
"additional":205,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
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"effectType":6,
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},
{
"additional":0,
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"buff":
{
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"buffId":301003,
"additional2":0
},
"additional3":0,
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},
{
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"additional3":0,
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},
{
"additional":0,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
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"id":228,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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},
{
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"buff":
{
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"id":229,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":230,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":231,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":210,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":232,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1164924505,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":815,
"effectNum":815,
"multipleEffectNum":0,
"effectType":2,
"additional2":815
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925320/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:244/815 本段飘:244 本段扣血:244 本段扣盾:0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164925076/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164925076/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:488/815 本段飘:244 本段扣血:244 本段扣盾:0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164924832/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164924832/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:815/815 本段飘:327 本段扣血:327 本段扣盾:0
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164924505/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":211,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":233,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164923443,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1062,
"effectNum":1062,
"multipleEffectNum":0,
"effectType":3,
"additional2":1062
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164924505/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1062/1062 本段飘:1062 本段扣血:1062 本段扣盾:0
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164923443/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":196,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:196 buffId:301001
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1164921931,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1512,
"effectNum":1512,
"multipleEffectNum":0,
"effectType":3,
"additional2":1512
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164923443/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:453/1512 本段飘:453 本段扣血:453 本段扣盾:0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164922990/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164922990/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:906/1512 本段飘:453 本段扣血:453 本段扣盾:0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164922537/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164922537/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1512/1512 本段飘:606 本段扣血:606 本段扣盾:0
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921931/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 20:55:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164921397,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":534,
"effectNum":534,
"multipleEffectNum":0,
"effectType":3,
"additional2":534
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921931/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:534/534 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921397/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164921022,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":375,
"effectNum":375,
"multipleEffectNum":0,
"effectType":2,
"additional2":375
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921397/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:375/375 本段飘:375 本段扣血:375 本段扣盾:0
[INFO:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164921022/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164920463,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":559,
"effectNum":559,
"multipleEffectNum":0,
"effectType":3,
"additional2":559
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164921022/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164920463/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164919928,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":535,
"effectNum":535,
"multipleEffectNum":0,
"effectType":3,
"additional2":535
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164920463/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:535 本段扣血:535 本段扣盾:0
[INFO:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919928/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":225,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":226,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":227,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":228,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":229,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":230,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":231,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":232,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":223,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:225 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:226 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:227 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:228 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:229 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:230 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:231 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:232 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:223 buffId:301002
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":6745,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1788,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":222,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":235,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":236,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":224,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":237,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 2499
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:715/1788 本段飘:715 本段扣血:0 本段扣盾:715
[INFO:2024-1-10 20:55:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 1784
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":222,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":235,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":236,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":224,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":237,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 1784
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1788/1788 本段飘:1073 本段扣血:0 本段扣盾:1073
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6745/9380 剩余盾: 711
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":212,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":213,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":214,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":215,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":216,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":217,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":218,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":219,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:212 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:213 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:214 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:215 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:216 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:59 buffServerId:217 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:66 buffServerId:218 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:219 buffId:301075
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099187603220344 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099108386784792 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:55:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:55:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:55:21]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1658
[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 225
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 238
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 226
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 239
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 227
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 240
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 228
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 241
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 229
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 242
}
}
actEffect {
targetId: 59
effectType: 6
effectNum: 1
additional: 230
}
actEffect {
targetId: 59
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 243
}
}
actEffect {
targetId: 66
effectType: 6
effectNum: 1
additional: 231
}
actEffect {
targetId: 66
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 244
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 232
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 245
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 2
effectNum: 994
additional: 1164918934
additional2: 994
additional3: 994
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 248
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 249
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 250
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 251
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 252
}
}
actEffect {
targetId: 59
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 253
}
}
actEffect {
targetId: 66
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 254
}
}
actEffect {
targetId: 80
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 255
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 256
}
}
actEffect {
targetId: 257
effectType: 13
effectNum: 1
additional: 2
summon {
id: 257
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 6
effectType: 2
effectNum: 833
additional: 1164918101
additional2: 833
additional3: 833
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
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[INFO:2024-1-10 20:55:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:55:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09917775914073 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":249,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":249
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":256,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":256
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":250,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":250
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":252,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":252
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":255,
"actEffect":
[
{
"targetId":80,
"effectType":6,
"effectNum":0,
"additional":255
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":225,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":238,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":226,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":239,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":227,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":240,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":228,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":241,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":229,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":242,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":230,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":243,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":231,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":244,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":232,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":245,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,59[MyRole_59_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,66[MyRole_66_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 20:55:21][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1164918934,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":994,
"effectNum":994,
"multipleEffectNum":0,
"effectType":2,
"additional2":994
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:55:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919928/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:99/994 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919829/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919829/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:198/994 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919730/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919730/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:297/994 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919631/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919631/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:396/994 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919532/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919532/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:495/994 本段飘:99 本段扣血:99 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164919433/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164919433/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:994/994 本段飘:499 本段扣血:499 本段扣盾:0
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918934/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 20:55:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 994
[INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 20:55:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":248,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":249,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":250,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":251,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":252,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":59,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":253,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":66,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":254,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":255,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":256,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":257,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":257,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11
[INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:55:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 59[MyRole_59_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 66[MyRole_66_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 20:55:32][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的模型
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_257,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:55:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_257 ====== MyRole_480010113_11_12251_257 英雄的头顶ui
[INFO:2024-1-10 20:55:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11
[INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11
[INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 20:55:33][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1164918101,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":833,
"effectNum":833,
"multipleEffectNum":0,
"effectType":2,
"additional2":833
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:55:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918934/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:124/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918810/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918810/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:248/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918686/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918686/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:372/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918562/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918562/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:496/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918438/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918438/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:662/833 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-1-10 20:55:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918272/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918272/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:833/833 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164918101/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 20:55:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 833
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1164916595,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1506,
"effectNum":1506,
"multipleEffectNum":0,
"effectType":3,
"additional2":1506
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164918101/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:451/1506 本段飘:451 本段扣血:451 本段扣盾:0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164917650/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164917650/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:902/1506 本段飘:451 本段扣血:451 本段扣盾:0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164917199/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164917199/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1506/1506 本段飘:604 本段扣血:604 本段扣盾:0
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164916595/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:55:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164916054,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":541,
"effectNum":541,
"multipleEffectNum":0,
"effectType":3,
"additional2":541
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164916595/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164916054/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164915498,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":556,
"effectNum":556,
"multipleEffectNum":0,
"effectType":3,
"additional2":556
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75ea2ca958
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164916054/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:556/556 本段飘:556 本段扣血:556 本段扣盾:0
[INFO:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164915498/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164915133,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":365,
"effectNum":365,
"multipleEffectNum":0,
"effectType":2,
"additional2":365
}
],
"castorId":66,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}66[MyRole_66_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164915498/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:365/365 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164915133/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164914587,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":546,
"effectNum":546,
"multipleEffectNum":0,
"effectType":3,
"additional2":546
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164915133/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0
[INFO:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164914587/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":238,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":239,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":240,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":241,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":242,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":243,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":244,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":245,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":236,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:238 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:239 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:240 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:241 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:242 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:59 buffServerId:243 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:66 buffServerId:244 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:245 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:236 buffId:301002
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 20:55:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":80,
"actorId":42223102,
"actEffect":
[
{
"additional":6401,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3367,
"multipleEffectNum":0,
"effectType":2,
"additional2":3367
},
{
"additional":5037,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1708,
"multipleEffectNum":0,
"effectType":2,
"additional2":1708
},
{
"additional":7193,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3500,
"multipleEffectNum":0,
"effectType":2,
"additional2":3500
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4009,
"multipleEffectNum":0,
"effectType":2,
"additional2":4009
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5615,
"multipleEffectNum":0,
"effectType":3,
"additional2":5615
},
{
"additional":0,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2699,
"multipleEffectNum":0,
"effectType":2,
"additional2":2699
},
{
"additional":938,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":235,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":261,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":262,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":237,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":263,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8
[WARN:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14
[INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:55:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9768/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:673/3367 本段飘:673 本段扣血:673 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9095/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6745/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1708 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6404/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10693/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:700/3500 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9993/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3639/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:801/4009 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2838/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 672/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:1123/5615 本段飘:1123 本段扣血:1123 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:539/2699 本段飘:539 本段扣血:539 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 399/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9095/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1009/3367 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8759/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6404/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1708 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6234/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9993/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1050/3500 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9643/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2838/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1201/4009 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2438/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:1684/5615 本段飘:561 本段扣血:561 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 399/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.1) -》 多段已飘:808/2699 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 130/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8759/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1345/3367 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8423/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6234/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1708 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6064/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9643/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1399/3500 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9294/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2438/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1601/4009 本段飘:400 本段扣血:400 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2038/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.1) -》 多段已飘:2245/5615 本段飘:561 本段扣血:561 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 130/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.1) -》 多段已飘:1077/2699 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8423/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2018/3367 本段飘:673 本段扣血:673 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7750/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6064/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1708 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5723/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9294/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2099/3500 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8594/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2038/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2402/4009 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1237/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:3368/5615 本段飘:1123 本段扣血:1123 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:1616/2699 本段飘:539 本段扣血:539 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7750/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2691/3367 本段飘:673 本段扣血:673 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7077/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5723/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1708 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5382/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8594/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2798/3500 本段飘:699 本段扣血:699 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7895/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1237/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3203/4009 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 436/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.2) -》 多段已飘:4490/5615 本段飘:1122 本段扣血:1122 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:0.2) -》 多段已飘:2155/2699 本段飘:539 本段扣血:539 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7077/17647 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3367/3367 本段飘:676 本段扣血:676 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6401/17647 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5382/9380 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1708/1708 本段飘:345 本段扣血:345 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5037/9380 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7895/17705 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3500/3500 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7193/17705 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 436/16654 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:4009/4009 本段飘:806 本段扣血:806 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/16654 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:5615/5615 本段飘:1125 本段扣血:1125 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 受到攻击(比率:1) -》 多段已飘:2699/2699 本段飘:544 本段扣血:544 本段扣盾:0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}66 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:55:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:55:47][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 20898
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":192,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":195,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:192 buffId:301132
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:195 buffId:301132
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":99,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":241,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":251,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":243,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":253,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":244,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":254,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":66,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:0/16654 后:0/14482
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301081],不提示id不需要播放效果
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 59[MyRole_59_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 66[MyRole_66_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11
[WARN:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:55:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2024-1-10 20:55:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4
[INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:55:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 59
[INFO:2024-1-10 20:55:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_59_6
[INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 66
[INFO:2024-1-10 20:55:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:55:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_66_7
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":248,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":249,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":256,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":250,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":252,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":255,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:248 buffId:301130
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:249 buffId:301130
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:256 buffId:301131 持续时间:2
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:250 buffId:301130
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:252 buffId:301130
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:255 buffId:301130
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099257599562407 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 28 1
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06602531298995 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 29 1
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:55:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:55:52]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:55:52]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:52]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1277
[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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isFinish: false
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[INFO:2024-1-10 20:55:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:55:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099117241799831 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 30 1
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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"castorId":6,
"actorId":262,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":262
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1861,
"additional":4540,
"additional2":1861,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":261
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":284
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":285
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":263
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":286
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":270,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":270
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":256,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":256
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":271,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":271
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":272,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":272
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":273,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":273
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":274,
"actEffect":
[
{
"targetId":80,
"effectType":6,
"effectNum":0,
"additional":274
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":275,
"actEffect":
[
{
"targetId":269,
"effectType":6,
"effectNum":0,
"additional":275
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":257,
"effectType":14,
"effectNum":1,
"additional":2
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":238,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":264,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":239,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
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},
{
"additional":0,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":265,
"buffId":301003,
"additional2":0
},
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},
{
"additional":240,
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"multipleEffectNumReal":0,
"additional3":0,
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},
{
"additional":0,
"targetId":3,
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":266,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":242,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
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"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":267,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":245,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
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"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":268,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":1,
"targetId":269,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":269,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":270,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":271,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":272,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":273,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":274,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":275,
"buffId":301130,
"additional2":0
},
"additional3":0,
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}
],
"castorId":0,
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}
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12
[INFO:2024-1-10 20:55:52][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:55:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:55:52][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301130]
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164914112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":475,
"effectNum":475,
"multipleEffectNum":0,
"effectType":2,
"additional2":475
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164914587/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:475/475 本段飘:475 本段扣血:475 本段扣盾:0
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164914112/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":276,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":276,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":277,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":278,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":279,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":276,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":280,
"buffId":301132,
"additional2":0
},
"additional3":0,
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},
{
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"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:55:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":276,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":276,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":277,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":278,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":279,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":276,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":280,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:55:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:55:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:55:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1164912278,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1834,
"effectNum":1834,
"multipleEffectNum":0,
"effectType":3,
"additional2":1834
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":281,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164914112/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:366/1834 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913746/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913746/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:732/1834 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913380/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913380/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1098/1834 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164913014/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164913014/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1464/1834 本段飘:366 本段扣血:366 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164912648/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164912648/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1834/1834 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164912278/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164911920,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":358,
"effectNum":358,
"multipleEffectNum":0,
"effectType":2,
"additional2":358
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164912278/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911920/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164911539,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":381,
"effectNum":381,
"multipleEffectNum":0,
"effectType":2,
"additional2":381
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911920/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:381/381 本段飘:381 本段扣血:381 本段扣盾:0
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911539/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164911013,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":526,
"effectNum":526,
"multipleEffectNum":0,
"effectType":3,
"additional2":526
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911539/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:526/526 本段飘:526 本段扣血:526 本段扣盾:0
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164911013/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}276[MyRole_276_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}276[MyRole_276_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:55:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164910463,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":550,
"effectNum":550,
"multipleEffectNum":0,
"effectType":3,
"additional2":550
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164911013/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164910463/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":264,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":265,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":266,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":267,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":268,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":262,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:264 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:265 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:266 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:267 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:268 buffId:301003 持续时间:1
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:262 buffId:301002
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":4540,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1861,
"multipleEffectNum":0,
"effectType":2,
"additional2":1861
},
{
"additional":261,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":284,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":285,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":263,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":286,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6401/17647 原来有盾: 0
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:744/1861 本段飘:744 本段扣血:744 本段扣盾:0
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5657/17647 剩余盾: 0
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":261,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":284,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":285,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":263,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":286,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5657/17647 原来有盾: 0
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1861/1861 本段飘:1117 本段扣血:1117 本段扣盾:0
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4540/17647 剩余盾: 0
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":270,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":256,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":271,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":272,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":273,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":274,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":275,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:270 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:256 buffId:301131 持续时间:1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:271 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:272 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:273 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:274 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:275 buffId:301130
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":257,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:55:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.082596821710467 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 31 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 14
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066122550517321 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 32 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:55:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:55:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:55:58]||||| Sender socketClient version=1
[INFO:2024-1-10 20:55:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=883
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 264
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 287
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 265
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 288
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 266
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 289
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 267
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 290
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 268
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 291
}
}
actEffect {
targetId: 269
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 292
}
}
actEffect {
targetId: 276
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 293
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 3
effectNum: 1711
additional: 1164908752
additional2: 1711
additional3: 1711
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 294
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 233
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 295
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1350
additional: 1164907402
additional2: 1350
additional3: 1350
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 281
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 281
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 457
additional: 1164906945
additional2: 457
additional3: 457
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 269
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 694
additional: 1164906251
additional2: 694
additional3: 694
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 276
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 498
additional: 1164905753
additional2: 498
additional3: 498
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 741
additional: 1164905012
additional2: 741
additional3: 741
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 287
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 287
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 288
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 288
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 289
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 289
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 290
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 290
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 291
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 291
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 292
actEffect {
targetId: 269
effectType: 7
effectNum: 1
additional: 292
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 293
actEffect {
targetId: 276
effectType: 7
effectNum: 1
additional: 293
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 285
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 285
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 294
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 294
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 80
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 284
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 296
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 297
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 286
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 298
}
}
targetId: 80
}
battleStep {
actorType: 2
castorId: 80
actorId: 278
actEffect {
targetId: 80
effectType: 6
effectNum: 0
additional: 278
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 256
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 256
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:55:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:55:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099011093378067 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 33 1
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":264
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":287
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":265
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":288
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":266
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":289
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":267
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":290
}
},
{
"targetId":80,
"effectType":6,
"effectNum":1,
"additional":268
},
{
"targetId":80,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":291
}
},
{
"targetId":269,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":292
}
},
{
"targetId":276,
"effectType":5,
"effectNum":2,
"buff":
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"duration":2,
"id":293
}
},
{
"targetId":5,
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"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
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"actorId":41207108,
"actEffect":
[
{
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"effectNum":1711,
"additional":1164908752,
"additional2":1711,
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},
{
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"buff":
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"duration":2,
"id":294
}
},
{
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"effectNum":3,
"additional":41207108
}
],
"targetId":6
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{
"actorType":1,
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"actorId":41209600,
"actEffect":
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"buff":
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"id":295
}
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":41200407,
"actEffect":
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"targetId":6
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{
"actorType":2,
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"actorId":281,
"actEffect":
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],
"targetId":0
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
[
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{
"actorType":1,
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"actorId":42122471,
"actEffect":
[
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"effectNum":694,
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"additional2":694,
"additional3":694
}
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"targetId":6
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{
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"actorId":42122471,
"actEffect":
[
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"effectNum":498,
"additional":1164905753,
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{
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"actEffect":
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{
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"actorId":287,
"actEffect":
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"additional":287
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"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":288,
"actEffect":
[
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"effectNum":1,
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],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":289,
"actEffect":
[
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"effectType":7,
"effectNum":1,
"additional":289
}
],
"targetId":0
},
{
"actorType":2,
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"actorId":290,
"actEffect":
[
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"effectType":7,
"effectNum":1,
"additional":290
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":291,
"actEffect":
[
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"effectType":7,
"effectNum":1,
"additional":291
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":292,
"actEffect":
[
{
"targetId":269,
"effectType":7,
"effectNum":1,
"additional":292
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":293,
"actEffect":
[
{
"targetId":276,
"effectType":7,
"effectNum":1,
"additional":293
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":285,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":285
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":294,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":294
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":80,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":284
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":296
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":297
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":286
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":298
}
}
],
"targetId":80
},
{
"actorType":2,
"castorId":80,
"actorId":278,
"actEffect":
[
{
"targetId":80,
"effectType":6,
"effectNum":0,
"additional":278
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":256,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":256
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":264,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
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"additional":0,
"duration":2,
"id":287,
"buffId":301003,
"additional2":0
},
"additional3":0,
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{
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"multipleEffectNumReal":0,
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{
"additional":0,
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"effectNum":2,
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"additional2":0,
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"buff":
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"additional":0,
"duration":2,
"id":288,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":266,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":289,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":267,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":290,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":268,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":291,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":269,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":292,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":276,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":293,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13
[WARN:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_257_11
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1164908752,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1711,
"effectNum":1711,
"multipleEffectNum":0,
"effectType":3,
"additional2":1711
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":294,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164910463/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:513/1711 本段飘:513 本段扣血:513 本段扣盾:0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164909950/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164909950/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1026/1711 本段飘:513 本段扣血:513 本段扣盾:0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164909437/2000000000 剩余盾: 0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164909437/2000000000 原来有盾: 0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1711/1711 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164908752/2000000000 剩余盾: 0
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:55:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:55:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":233,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":295,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164907402,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1350,
"effectNum":1350,
"multipleEffectNum":0,
"effectType":3,
"additional2":1350
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164908752/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1350/1350 本段飘:1350 本段扣血:1350 本段扣盾:0
[INFO:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164907402/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":281,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:281 buffId:301001 持续时间:1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164906945,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":457,
"effectNum":457,
"multipleEffectNum":0,
"effectType":2,
"additional2":457
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164907402/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:457/457 本段飘:457 本段扣血:457 本段扣盾:0
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164906945/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164906251,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":694,
"effectNum":694,
"multipleEffectNum":0,
"effectType":3,
"additional2":694
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164906945/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:694/694 本段飘:694 本段扣血:694 本段扣盾:0
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164906251/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164905753,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":498,
"effectNum":498,
"multipleEffectNum":0,
"effectType":2,
"additional2":498
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164906251/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164905753/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164905012,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":741,
"effectNum":741,
"multipleEffectNum":0,
"effectType":3,
"additional2":741
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164905753/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164905012/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":287,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":288,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":289,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":290,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":291,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":292,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":293,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":285,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":294,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:287 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:288 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:289 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:290 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:291 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:292 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:293 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:285 buffId:301002
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:294 buffId:301015 持续时间:1
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":80,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":284,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":296,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":297,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":286,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":298,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 80[MyRole_80_8][8] 一下
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":284,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":296,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":297,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":286,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":298,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":278,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":256,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:80 buffServerId:278 buffId:301132
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:256 buffId:301131
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099262028932571 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 35 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 15
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065997447818518 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 36 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:56:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:4]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=851
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 287
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 299
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 288
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 300
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 289
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 301
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 290
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 302
}
}
actEffect {
targetId: 80
effectType: 6
effectNum: 1
additional: 291
}
actEffect {
targetId: 80
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 303
}
}
actEffect {
targetId: 269
effectType: 6
effectNum: 1
additional: 292
}
actEffect {
targetId: 269
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 304
}
}
actEffect {
targetId: 276
effectType: 6
effectNum: 1
additional: 293
}
actEffect {
targetId: 276
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 305
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 3
effectNum: 1328
additional: 1164903684
additional2: 1328
additional3: 1328
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 295
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 306
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 630
additional: 1164903054
additional2: 630
additional3: 630
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 281
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 281
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 754
additional: 1164902300
additional2: 754
additional3: 754
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 269
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 751
additional: 1164901549
additional2: 751
additional3: 751
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 276
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 478
additional: 1164901071
additional2: 478
additional3: 478
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 80
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 457
additional: 1164900614
additional2: 457
additional3: 457
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 299
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 299
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 300
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 300
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 301
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 301
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 302
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 302
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 80
actorId: 303
actEffect {
targetId: 80
effectType: 7
effectNum: 1
additional: 303
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 304
actEffect {
targetId: 269
effectType: 7
effectNum: 1
additional: 304
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 305
actEffect {
targetId: 276
effectType: 7
effectNum: 1
additional: 305
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 294
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 294
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 297
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 297
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 3
effectType: 2
effectNum: 1915
additional: 5278
additional2: 1915
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 296
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 308
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 309
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 298
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 310
}
}
targetId: 3
}
isFinish: false
}
[INFO:2024-1-10 20:56:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098965052515268 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 37 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":287
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":299
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":288
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":300
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":289
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":301
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":290
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":302
}
},
{
"targetId":80,
"effectType":6,
"effectNum":1,
"additional":291
},
{
"targetId":80,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":303
}
},
{
"targetId":269,
"effectType":6,
"effectNum":1,
"additional":292
},
{
"targetId":269,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":304
}
},
{
"targetId":276,
"effectType":6,
"effectNum":1,
"additional":293
},
{
"targetId":276,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":305
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207107,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1328,
"additional":1164903684,
"additional2":1328,
"additional3":1328
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":295
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":306
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":630,
"additional":1164903054,
"additional2":630,
"additional3":630
}
],
"targetId":6
},
{
"actorType":2,
"castorId":3,
"actorId":281,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":281
}
],
"targetId":0
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":754,
"additional":1164902300,
"additional2":754,
"additional3":754
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":269,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":751,
"additional":1164901549,
"additional2":751,
"additional3":751
}
],
"targetId":6
},
{
"actorType":1,
"castorId":276,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":478,
"additional":1164901071,
"additional2":478,
"additional3":478
}
],
"targetId":6
},
{
"actorType":1,
"castorId":80,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":457,
"additional":1164900614,
"additional2":457,
"additional3":457
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":299,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":299
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":300,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":300
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":301,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":301
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":302,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":302
}
],
"targetId":0
},
{
"actorType":2,
"castorId":80,
"actorId":303,
"actEffect":
[
{
"targetId":80,
"effectType":7,
"effectNum":1,
"additional":303
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":304,
"actEffect":
[
{
"targetId":269,
"effectType":7,
"effectNum":1,
"additional":304
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":305,
"actEffect":
[
{
"targetId":276,
"effectType":7,
"effectNum":1,
"additional":305
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":294,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":294
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":297,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":297
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":1915,
"additional":5278,
"additional2":1915,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":296
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":308
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":309
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":298
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":310
}
}
],
"targetId":3
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":287,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":299,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":288,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":300,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":289,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":301,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":290,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":302,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":291,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":303,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":292,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":269,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":304,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":293,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":276,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":305,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164903684,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1328,
"effectNum":1328,
"multipleEffectNum":0,
"effectType":3,
"additional2":1328
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164905012/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1328/1328 本段飘:1328 本段扣血:1328 本段扣盾:0
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164903684/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":295,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":306,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164903054,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":630,
"effectNum":630,
"multipleEffectNum":0,
"effectType":2,
"additional2":630
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164903684/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:630/630 本段飘:630 本段扣血:630 本段扣盾:0
[INFO:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164903054/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":281,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:281 buffId:301001
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164902300,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":754,
"effectNum":754,
"multipleEffectNum":0,
"effectType":3,
"additional2":754
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164903054/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:754/754 本段飘:754 本段扣血:754 本段扣盾:0
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164902300/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164901549,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":751,
"effectNum":751,
"multipleEffectNum":0,
"effectType":3,
"additional2":751
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164902300/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:751/751 本段飘:751 本段扣血:751 本段扣盾:0
[INFO:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164901549/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164901071,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":478,
"effectNum":478,
"multipleEffectNum":0,
"effectType":2,
"additional2":478
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164901549/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:478/478 本段飘:478 本段扣血:478 本段扣盾:0
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164901071/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164900614,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":457,
"effectNum":457,
"multipleEffectNum":0,
"effectType":2,
"additional2":457
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164901071/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:457/457 本段飘:457 本段扣血:457 本段扣盾:0
[INFO:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164900614/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":299,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":300,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":301,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":302,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":303,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":304,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":305,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":294,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":297,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:299 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:300 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:301 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:302 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:303 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:304 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:305 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:294 buffId:301015
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:297 buffId:301002
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223101,
"actEffect":
[
{
"additional":5278,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1915,
"multipleEffectNum":0,
"effectType":2,
"additional2":1915
},
{
"additional":296,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":308,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":309,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":298,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":310,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7193/17705 原来有盾: 0
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:766/1915 本段飘:766 本段扣血:766 本段扣盾:0
[INFO:2024-1-10 20:56:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6427/17705 剩余盾: 0
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":296,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":308,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":309,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":298,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":310,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6427/17705 原来有盾: 0
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1915/1915 本段飘:1149 本段扣血:1149 本段扣盾:0
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5278/17705 剩余盾: 0
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099104430526495 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 38 1
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 16
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066135104745626 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 39 1
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:56:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:10]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=827
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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castorId: 0
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actEffect {
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battleStep {
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battleStep {
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targetId: 6
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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actEffect {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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}
battleStep {
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actEffect {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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battleStep {
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actorId: 42223101
actEffect {
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actEffect {
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actEffect {
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buff {
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duration: 1
id: 320
}
}
actEffect {
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effectNum: 1
buff {
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duration: 1
id: 321
}
}
actEffect {
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effectType: 6
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additional: 310
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
id: 322
}
}
targetId: 15
}
battleStep {
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castorId: 15
actorId: 277
actEffect {
targetId: 15
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targetId: 0
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isFinish: false
}
[INFO:2024-1-10 20:56:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098902707919478 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 40 1
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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],
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],
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},
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},
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},
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[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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"actEffect":
[
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},
{
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},
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{
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},
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},
{
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}
],
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}
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164899591,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1023,
"effectNum":1023,
"multipleEffectNum":0,
"effectType":3,
"additional2":1023
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164900614/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1023/1023 本段飘:1023 本段扣血:1023 本段扣盾:0
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164899591/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":306,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":318,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1164899259,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":332,
"effectNum":332,
"multipleEffectNum":0,
"effectType":2,
"additional2":332
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164899591/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:332/332 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164899259/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164898713,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":546,
"effectNum":546,
"multipleEffectNum":0,
"effectType":3,
"additional2":546
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164899259/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164898713/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164898154,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":559,
"effectNum":559,
"multipleEffectNum":0,
"effectType":3,
"additional2":559
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164898713/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:559/559 本段飘:559 本段扣血:559 本段扣盾:0
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164898154/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164897590,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":3,
"additional2":564
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164898154/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897590/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}276[MyRole_276_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}276[MyRole_276_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164897240,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":350,
"effectNum":350,
"multipleEffectNum":0,
"effectType":2,
"additional2":350
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897590/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897240/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":311,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":312,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":313,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":314,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":315,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":316,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":317,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":309,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:311 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:312 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:313 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:314 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:315 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:316 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:317 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:309 buffId:301002
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":15,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":308,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":320,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":321,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":310,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":322,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 15[MyRole_15_5][5] 一下
[INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":308,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":320,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":321,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":310,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":322,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":277,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:277 buffId:301132
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099004216492176 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 42 1
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 17
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066155519336462 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 43 1
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
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[INFO:2024-1-10 20:56:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:16]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1479
[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-1-10 20:56:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10730843618512 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 44 1
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"effectType":7,
"effectNum":1,
"additional":327
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":328,
"actEffect":
[
{
"targetId":269,
"effectType":7,
"effectNum":1,
"additional":328
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":329,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":329
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":321,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":321
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223102,
"actEffect":
[
{
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"effectType":2,
"effectNum":3349,
"additional":1191,
"additional2":3349,
"additional3":0
},
{
"targetId":2,
"effectType":2,
"effectNum":1752,
"additional":3285,
"additional2":1752,
"additional3":0
},
{
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"effectNum":5628,
"additional":0,
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},
{
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"effectNum":2703,
"additional":0,
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},
{
"targetId":80,
"effectType":2,
"effectNum":2858,
"additional":0,
"additional2":2858,
"additional3":0
},
{
"targetId":269,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
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"effectType":2,
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"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":320
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":342
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":343
}
},
{
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"effectType":6,
"effectNum":1,
"additional":322
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":344
}
},
{
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"effectNum":5,
"additional":42223102
}
],
"targetId":15
},
{
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"actorId":279,
"actEffect":
[
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"effectNum":0,
"additional":279
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":280,
"actEffect":
[
{
"targetId":276,
"effectType":6,
"effectNum":0,
"additional":280
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":1,
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},
{
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"effectType":6,
"effectNum":1,
"additional":333
},
{
"targetId":3,
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"effectNum":0
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":326
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":334
},
{
"targetId":15,
"effectType":9,
"effectNum":0
},
{
"targetId":80,
"effectType":6,
"effectNum":1,
"additional":327
},
{
"targetId":80,
"effectType":6,
"effectNum":1,
"additional":335
},
{
"targetId":80,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":331,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":331
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":332,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":332
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":338,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":338
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":336,
"actEffect":
[
{
"targetId":269,
"effectType":6,
"effectNum":0,
"additional":336
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":337,
"actEffect":
[
{
"targetId":276,
"effectType":6,
"effectNum":0,
"additional":337
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":311,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":323,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":312,
"targetId":2,
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"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
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{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":324,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":313,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
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},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":325,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":314,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":326,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":315,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":327,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":316,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":269,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":328,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":317,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":276,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":329,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,80[MyRole_80_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:56:16][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1164896276,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":964,
"effectNum":964,
"multipleEffectNum":0,
"effectType":2,
"additional2":964
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:56:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897240/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:96/964 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897144/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897144/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:192/964 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164897048/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164897048/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:288/964 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896952/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896952/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:384/964 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896856/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896856/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:480/964 本段飘:96 本段扣血:96 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896760/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896760/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:964/964 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164896276/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 20:56:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:56:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 20:56:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 964
[INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:56:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":331,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":332,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":333,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":334,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":80,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":335,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":336,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":276,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":337,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":338,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":339,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":339,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 80[MyRole_80_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 20:56:26][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=3,已经加载过了的数量=2,检查后真正要加载的总数=1
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的模型
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_339,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:56:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_339 ====== MyRole_480010113_11_12251_339 英雄的头顶ui
[INFO:2024-1-10 20:56:26][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:56:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:56:28][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1164894411,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1865,
"effectNum":1865,
"multipleEffectNum":0,
"effectType":3,
"additional2":1865
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:56:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164896276/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:279/1865 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895997/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895997/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:558/1865 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895718/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895718/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:837/1865 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895439/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895439/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1116/1865 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164895160/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164895160/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1489/1865 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164894787/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164894787/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1865/1865 本段飘:376 本段扣血:376 本段扣盾:0
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164894411/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 20:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:56:33][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1865
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164893856,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":555,
"effectNum":555,
"multipleEffectNum":0,
"effectType":3,
"additional2":555
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164894411/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:555/555 本段飘:555 本段扣血:555 本段扣盾:0
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164893856/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164893298,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":558,
"effectNum":558,
"multipleEffectNum":0,
"effectType":3,
"additional2":558
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164893856/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:558/558 本段飘:558 本段扣血:558 本段扣盾:0
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164893298/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}269[MyRole_269_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}269[MyRole_269_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164892725,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":573,
"effectNum":573,
"multipleEffectNum":0,
"effectType":3,
"additional2":573
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164893298/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:573 本段扣血:573 本段扣盾:0
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164892725/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164892154,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":571,
"effectNum":571,
"multipleEffectNum":0,
"effectType":3,
"additional2":571
}
],
"castorId":80,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}80[MyRole_80_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164892725/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164892154/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":323,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":324,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":325,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":326,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":327,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":328,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":329,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":321,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:323 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:324 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:325 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:326 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:80 buffServerId:327 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:328 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:329 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:321 buffId:301002
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:56:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":15,
"actorId":42223102,
"actEffect":
[
{
"additional":1191,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3349,
"multipleEffectNum":0,
"effectType":2,
"additional2":3349
},
{
"additional":3285,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1752,
"multipleEffectNum":0,
"effectType":2,
"additional2":1752
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5628,
"multipleEffectNum":0,
"effectType":3,
"additional2":5628
},
{
"additional":0,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2703,
"multipleEffectNum":0,
"effectType":2,
"additional2":2703
},
{
"additional":0,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2858,
"multipleEffectNum":0,
"effectType":2,
"additional2":2858
},
{
"additional":938,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":320,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":342,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":343,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":322,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":344,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7
[WARN:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 13
[INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:56:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4540/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:669/3349 本段飘:669 本段扣血:669 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3871/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5037/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:350/1752 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4687/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5278/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1125/5628 本段飘:1125 本段扣血:1125 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4153/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:540/2703 本段飘:540 本段扣血:540 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 398/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:571/2858 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 367/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3871/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1003/3349 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3537/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4687/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:525/1752 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4512/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4153/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1687/5628 本段飘:562 本段扣血:562 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3591/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 398/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.1) -》 多段已飘:810/2703 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 128/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 367/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.1) -》 多段已飘:856/2858 本段飘:285 本段扣血:285 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 82/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3537/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1337/3349 本段飘:334 本段扣血:334 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3203/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4512/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:700/1752 本段飘:175 本段扣血:175 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4337/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3591/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2249/5628 本段飘:562 本段扣血:562 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3029/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 128/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.1) -》 多段已飘:1080/2703 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 82/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.1) -》 多段已飘:1141/2858 本段飘:285 本段扣血:285 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3203/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2006/3349 本段飘:669 本段扣血:669 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 2534/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4337/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1050/1752 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3987/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3029/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3374/5628 本段飘:1125 本段扣血:1125 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1904/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:1620/2703 本段飘:540 本段扣血:540 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:1712/2858 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 2534/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2675/3349 本段飘:669 本段扣血:669 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1865/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3987/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1400/1752 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3637/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1904/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4499/5628 本段飘:1125 本段扣血:1125 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 779/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:0.2) -》 多段已飘:2160/2703 本段飘:540 本段扣血:540 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:0.2) -》 多段已飘:2283/2858 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1865/17647 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3349/3349 本段飘:674 本段扣血:674 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1191/17647 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3637/9380 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1752/1752 本段飘:352 本段扣血:352 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3285/9380 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 779/17705 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:5628/5628 本段飘:1129 本段扣血:1129 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/17705 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 受到攻击(比率:1) -》 多段已飘:2703/2703 本段飘:543 本段扣血:543 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 受到攻击(比率:1) -》 多段已飘:2858/2858 本段飘:575 本段扣血:575 本段扣盾:0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}80 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 13
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 13
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:56:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:56:40][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 16290
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":279,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":280,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:279 buffId:301132
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:280 buffId:301132
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":325,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":333,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":326,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":334,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":327,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":335,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":80,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 8
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 8
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 80[MyRole_80_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 8
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9
[WARN:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:56:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2024-1-10 20:56:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3
[INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:56:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 15
[INFO:2024-1-10 20:56:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:56:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_dp_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:56:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_15_5
[INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 80
[INFO:2024-1-10 20:56:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:56:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_80_8
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":331,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":332,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":338,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":336,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":337,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:331 buffId:301130
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:332 buffId:301130
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:338 buffId:301131 持续时间:2
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:336 buffId:301130
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:337 buffId:301130
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09900114685297 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 48 1
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 18
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066249635070562 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 49 1
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:56:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:45]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1190
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 323
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 345
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 324
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 346
}
}
actEffect {
targetId: 269
effectType: 6
effectNum: 1
additional: 328
}
actEffect {
targetId: 269
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 347
}
}
actEffect {
targetId: 276
effectType: 6
effectNum: 1
additional: 329
}
actEffect {
targetId: 276
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 348
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 349
effectType: 13
effectNum: 1
additional: 1
summon {
id: 349
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 350
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 351
}
}
actEffect {
targetId: 269
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 352
}
}
actEffect {
targetId: 276
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 353
}
}
actEffect {
targetId: 349
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 354
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 763
additional: 1164891391
additional2: 763
additional3: 763
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 355
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 356
effectType: 13
effectNum: 1
additional: 1
summon {
id: 356
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 269
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 357
}
}
actEffect {
targetId: 276
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 358
}
}
actEffect {
targetId: 349
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 359
}
}
actEffect {
targetId: 356
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 360
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 349
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 696
additional: 1164890695
additional2: 696
additional3: 696
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 269
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 742
additional: 1164889953
additional2: 742
additional3: 742
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 276
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 748
additional: 1164889205
additional2: 748
additional3: 748
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 356
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 478
additional: 1164888727
additional2: 478
additional3: 478
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 345
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 345
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 346
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 346
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 347
actEffect {
targetId: 269
effectType: 7
effectNum: 1
additional: 347
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 348
actEffect {
targetId: 276
effectType: 7
effectNum: 1
additional: 348
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 343
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 343
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 355
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 355
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 871
additional: 2414
additional2: 871
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 342
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 363
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 364
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 344
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 365
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 1
actorId: 350
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 350
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 338
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 338
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 351
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 351
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 352
actEffect {
targetId: 269
effectType: 6
effectNum: 0
additional: 352
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 353
actEffect {
targetId: 276
effectType: 6
effectNum: 0
additional: 353
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 349
actorId: 354
actEffect {
targetId: 349
effectType: 6
effectNum: 0
additional: 354
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 339
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:56:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098988957703114 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 50 1
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":323
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":345
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":324
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":346
}
},
{
"targetId":269,
"effectType":6,
"effectNum":1,
"additional":328
},
{
"targetId":269,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":347
}
},
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},
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"buff":
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},
{
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{
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"baseAttributes":
{
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},
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[
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}
],
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"isTransform":false,
"contractLevel":-1,
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}
},
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"actEffect":
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{
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],
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},
{
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"actEffect":
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}
],
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},
{
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"actEffect":
[
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{
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},
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"buff":
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}
},
{
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"buff":
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},
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},
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"buff":
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}
],
"targetId":2
},
{
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"actorId":350,
"actEffect":
[
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"additional":350
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":338,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":338
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":351,
"actEffect":
[
{
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":352,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
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"actEffect":
[
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}
],
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},
{
"actorType":2,
"castorId":349,
"actorId":354,
"actEffect":
[
{
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"effectNum":0,
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}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
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}
],
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}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
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"actorId":0,
"actEffect":
[
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"effectNum":1,
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},
{
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"buff":
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},
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},
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{
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{
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},
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[
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}
],
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},
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},
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},
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},
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},
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},
{
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},
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},
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{
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},
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}
],
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}
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15
[WARN:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 20:56:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:56:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:56:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301130]
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
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"actorId":41207108,
"actEffect":
[
{
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"targetId":6,
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"additional3":763,
"effectNum":763,
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},
{
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"additional2":0,
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"buff":
{
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"duration":2,
"id":355,
"buffId":301015,
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},
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},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164892154/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:228/763 本段飘:228 本段扣血:228 本段扣盾:0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891926/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891926/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:456/763 本段飘:228 本段扣血:228 本段扣盾:0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891698/2000000000 剩余盾: 0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891698/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:763/763 本段飘:307 本段扣血:307 本段扣盾:0
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164891391/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:56:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":356,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":356,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":357,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":276,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":358,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":349,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":359,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":356,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":360,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":356,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":356,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":269,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":357,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":276,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":358,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":349,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":359,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":356,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":360,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:56:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:56:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:56:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 269[MyRole_269_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 276[MyRole_276_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 349[MyRole_349_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 356[MyRole_356_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164890695,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":696,
"effectNum":696,
"multipleEffectNum":0,
"effectType":3,
"additional2":696
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":349,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164891391/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:696/696 本段飘:696 本段扣血:696 本段扣盾:0
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164890695/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}349[MyRole_349_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}349[MyRole_349_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164889953,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":3,
"additional2":742
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164890695/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164889953/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164889205,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164889953/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164889205/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164888727,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":478,
"effectNum":478,
"multipleEffectNum":0,
"effectType":2,
"additional2":478
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":356,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164889205/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:478/478 本段飘:478 本段扣血:478 本段扣盾:0
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164888727/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}356[MyRole_356_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}356[MyRole_356_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":345,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":346,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":347,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":348,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":343,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":355,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:345 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:346 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:347 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:348 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:343 buffId:301002
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:355 buffId:301015 持续时间:1
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":2414,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":871,
"multipleEffectNum":0,
"effectType":2,
"additional2":871
},
{
"additional":342,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":363,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":364,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":344,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":365,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3285/9380 原来有盾: 0
[INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:348/871 本段飘:348 本段扣血:348 本段扣盾:0
[INFO:2024-1-10 20:56:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2937/9380 剩余盾: 0
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":342,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":363,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":364,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":344,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":365,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2937/9380 原来有盾: 0
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:871/871 本段飘:523 本段扣血:523 本段扣盾:0
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2414/9380 剩余盾: 0
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":350,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":338,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":351,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":352,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":353,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":354,
"targetId":349,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:350 buffId:301130
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:338 buffId:301131 持续时间:1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:351 buffId:301130
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:269 buffServerId:352 buffId:301130
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:276 buffServerId:353 buffId:301130
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:349 buffServerId:354 buffId:301130
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":339,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:56:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10772093571723 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 19
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066464897245169 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:56:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=757
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 345
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 366
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 346
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 367
}
}
actEffect {
targetId: 269
effectType: 6
effectNum: 1
additional: 347
}
actEffect {
targetId: 269
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 368
}
}
actEffect {
targetId: 276
effectType: 6
effectNum: 1
additional: 348
}
actEffect {
targetId: 276
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 369
}
}
actEffect {
targetId: 349
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 370
}
}
actEffect {
targetId: 356
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 371
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 3
effectNum: 1335
additional: 1164887392
additional2: 1335
additional3: 1335
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 318
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 372
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 349
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 754
additional: 1164886638
additional2: 754
additional3: 754
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 269
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 703
additional: 1164885935
additional2: 703
additional3: 703
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 276
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 460
additional: 1164885475
additional2: 460
additional3: 460
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 356
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 744
additional: 1164884731
additional2: 744
additional3: 744
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 366
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 366
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 367
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 367
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 368
actEffect {
targetId: 269
effectType: 7
effectNum: 1
additional: 368
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 369
actEffect {
targetId: 276
effectType: 7
effectNum: 1
additional: 369
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 349
actorId: 370
actEffect {
targetId: 349
effectType: 7
effectNum: 1
additional: 370
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 356
actorId: 371
actEffect {
targetId: 356
effectType: 7
effectNum: 1
additional: 371
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 355
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 355
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 364
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 364
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 356
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 363
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 373
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 374
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 365
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 375
}
}
targetId: 356
}
battleStep {
actorType: 2
castorId: 356
actorId: 360
actEffect {
targetId: 356
effectType: 6
effectNum: 0
additional: 360
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 338
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 338
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:56:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16457312740386 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 53 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":345
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":366
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":346
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":367
}
},
{
"targetId":269,
"effectType":6,
"effectNum":1,
"additional":347
},
{
"targetId":269,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":368
}
},
{
"targetId":276,
"effectType":6,
"effectNum":1,
"additional":348
},
{
"targetId":276,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":369
}
},
{
"targetId":349,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":370
}
},
{
"targetId":356,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":371
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207107,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1335,
"additional":1164887392,
"additional2":1335,
"additional3":1335
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":318
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":372
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":349,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":754,
"additional":1164886638,
"additional2":754,
"additional3":754
}
],
"targetId":6
},
{
"actorType":1,
"castorId":269,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":703,
"additional":1164885935,
"additional2":703,
"additional3":703
}
],
"targetId":6
},
{
"actorType":1,
"castorId":276,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":460,
"additional":1164885475,
"additional2":460,
"additional3":460
}
],
"targetId":6
},
{
"actorType":1,
"castorId":356,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":744,
"additional":1164884731,
"additional2":744,
"additional3":744
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":366,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":366
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":367,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":367
}
],
"targetId":0
},
{
"actorType":2,
"castorId":269,
"actorId":368,
"actEffect":
[
{
"targetId":269,
"effectType":7,
"effectNum":1,
"additional":368
}
],
"targetId":0
},
{
"actorType":2,
"castorId":276,
"actorId":369,
"actEffect":
[
{
"targetId":276,
"effectType":7,
"effectNum":1,
"additional":369
}
],
"targetId":0
},
{
"actorType":2,
"castorId":349,
"actorId":370,
"actEffect":
[
{
"targetId":349,
"effectType":7,
"effectNum":1,
"additional":370
}
],
"targetId":0
},
{
"actorType":2,
"castorId":356,
"actorId":371,
"actEffect":
[
{
"targetId":356,
"effectType":7,
"effectNum":1,
"additional":371
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":355,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":355
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":364,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":364
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":356,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":363
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":373
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":374
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":365
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":375
}
}
],
"targetId":356
},
{
"actorType":2,
"castorId":356,
"actorId":360,
"actEffect":
[
{
"targetId":356,
"effectType":6,
"effectNum":0,
"additional":360
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":338,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":338
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":345,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":366,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":346,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":367,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":347,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":269,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":368,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":348,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":276,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":369,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":349,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":370,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":356,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":371,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,356[MyRole_356_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_339_11
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164887392,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1335,
"effectNum":1335,
"multipleEffectNum":0,
"effectType":3,
"additional2":1335
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164888727/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1335/1335 本段飘:1335 本段扣血:1335 本段扣盾:0
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164887392/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":318,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":372,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164886638,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":754,
"effectNum":754,
"multipleEffectNum":0,
"effectType":3,
"additional2":754
}
],
"castorId":349,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164887392/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:754/754 本段飘:754 本段扣血:754 本段扣盾:0
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164886638/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164885935,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":703,
"effectNum":703,
"multipleEffectNum":0,
"effectType":3,
"additional2":703
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164886638/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164885935/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164885475,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":460,
"effectNum":460,
"multipleEffectNum":0,
"effectType":2,
"additional2":460
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164885935/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164885475/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164884731,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":744,
"effectNum":744,
"multipleEffectNum":0,
"effectType":3,
"additional2":744
}
],
"castorId":356,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164885475/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:744/744 本段飘:744 本段扣血:744 本段扣盾:0
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164884731/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":366,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":367,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":368,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":369,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":370,
"targetId":349,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":371,
"targetId":356,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":355,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":364,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:366 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:367 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:368 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:369 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:349 buffServerId:370 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:356 buffServerId:371 buffId:301003 持续时间:1
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:355 buffId:301015
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:364 buffId:301002
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":356,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":356,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":363,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":373,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":374,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":365,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":375,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 356[MyRole_356_8][8] 一下
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":363,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":373,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":374,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":365,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":375,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":360,
"targetId":356,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":338,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:356 buffServerId:360 buffId:301132
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:338 buffId:301131
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099039008840919 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 55 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 20
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066197030246258 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 56 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:56:56][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:56:56]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:56:56]||||| Sender socketClient version=1
[INFO:2024-1-10 20:56:56]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=741
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 366
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 376
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 367
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 377
}
}
actEffect {
targetId: 269
effectType: 6
effectNum: 1
additional: 368
}
actEffect {
targetId: 269
effectType: 5
effectNum: 2
buff {
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duration: 2
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}
}
actEffect {
targetId: 276
effectType: 6
effectNum: 1
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actEffect {
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effectNum: 2
buff {
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duration: 2
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}
}
actEffect {
targetId: 349
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effectNum: 1
additional: 370
}
actEffect {
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effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 380
}
}
actEffect {
targetId: 356
effectType: 6
effectNum: 1
additional: 371
}
actEffect {
targetId: 356
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 381
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
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castorId: 1
actorId: 41207107
actEffect {
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effectType: 3
effectNum: 1027
additional: 1164883704
additional2: 1027
additional3: 1027
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 372
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 349
actorId: 42122471
actEffect {
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effectType: 3
effectNum: 571
additional: 1164883133
additional2: 571
additional3: 571
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 269
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 376
additional: 1164882757
additional2: 376
additional3: 376
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 276
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 357
additional: 1164882400
additional2: 357
additional3: 357
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 356
actorId: 42122471
actEffect {
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effectType: 3
effectNum: 523
additional: 1164881877
additional2: 523
additional3: 523
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 376
actEffect {
targetId: 1
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effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 377
actEffect {
targetId: 2
effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 269
actorId: 378
actEffect {
targetId: 269
effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 276
actorId: 379
actEffect {
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effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 349
actorId: 380
actEffect {
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effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
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actorId: 381
actEffect {
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effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 374
actEffect {
targetId: 6
effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 1
effectType: 2
effectNum: 1923
additional: 0
additional2: 1923
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 373
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 383
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 384
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 375
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 385
}
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 376
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-1-10 20:56:56][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:56:56][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098966509103775 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 57 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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[
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"actEffect":
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},
{
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{
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[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":356,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":381,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 269[MyRole_269_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,269[MyRole_269_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 276[MyRole_276_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,276[MyRole_276_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 349[MyRole_349_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,349[MyRole_349_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 356[MyRole_356_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,356[MyRole_356_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1164883704,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1027,
"effectNum":1027,
"multipleEffectNum":0,
"effectType":3,
"additional2":1027
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164884731/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1027/1027 本段飘:1027 本段扣血:1027 本段扣盾:0
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164883704/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":372,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":382,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:56:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164883133,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":571,
"effectNum":571,
"multipleEffectNum":0,
"effectType":3,
"additional2":571
}
],
"castorId":349,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}349[MyRole_349_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164883704/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:571/571 本段飘:571 本段扣血:571 本段扣盾:0
[INFO:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164883133/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164882757,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":376,
"effectNum":376,
"multipleEffectNum":0,
"effectType":2,
"additional2":376
}
],
"castorId":269,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}269[MyRole_269_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164883133/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164882757/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164882400,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":357,
"effectNum":357,
"multipleEffectNum":0,
"effectType":2,
"additional2":357
}
],
"castorId":276,
"originalTargetId":0
}
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}276[MyRole_276_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164882757/2000000000 原来有盾: 0
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:357/357 本段飘:357 本段扣血:357 本段扣盾:0
[INFO:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164882400/2000000000 剩余盾: 0
[WARN:2024-1-10 20:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1164881877,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":523,
"effectNum":523,
"multipleEffectNum":0,
"effectType":3,
"additional2":523
}
],
"castorId":356,
"originalTargetId":0
}
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}356[MyRole_356_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1164882400/2000000000 原来有盾: 0
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:523/523 本段飘:523 本段扣血:523 本段扣盾:0
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1164881877/2000000000 剩余盾: 0
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":376,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":377,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":378,
"targetId":269,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":379,
"targetId":276,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":380,
"targetId":349,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":381,
"targetId":356,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":374,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:376 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:377 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:269 buffServerId:378 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:276 buffServerId:379 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:349 buffServerId:380 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:356 buffServerId:381 buffId:301003 持续时间:1
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:374 buffId:301002
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1923,
"multipleEffectNum":0,
"effectType":2,
"additional2":1923
},
{
"additional":373,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":383,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":384,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":375,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":385,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:57:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1191/17647 原来有盾: 0
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:769/1923 本段飘:769 本段扣血:769 本段扣盾:0
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 422/17647 剩余盾: 0
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":373,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":383,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":384,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":375,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":385,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 422/17647 原来有盾: 0
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1923/1923 本段飘:1154 本段扣血:1154 本段扣盾:0
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":376,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:57:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1
[INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 20:57:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.26390927657485 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 58 1
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 20
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065790988504887 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 59 1
[INFO:2024-1-10 20:57:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:57:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-1-10 20:57:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:57:3]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-1-10 20:57:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:4]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=109
[INFO:2024-1-10 20:57:4]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 116273
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 116273
teamGetDamage: 90949
unitDamages {
position: 1
damage: 22693
getDamage: 20878
unqiueId: 8670002
}
unitDamages {
position: 2
damage: 40291
getDamage: 10432
unqiueId: 10320005
}
unitDamages {
position: 3
damage: 22208
getDamage: 23053
unqiueId: 1620002
}
unitDamages {
position: 4
damage: 31081
getDamage: 17129
unqiueId: 6620003
}
}
[INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-1-10 20:57:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 60 1
[INFO:2024-1-10 20:57:4][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"116273",
"teamGetDamage":"90949",
"unitDamages":
[
{
"position":1,
"damage":"22693",
"getDamage":"20878",
"unqiueId":"8670002"
},
{
"position":2,
"damage":"40291",
"getDamage":"10432",
"unqiueId":"10320005"
},
{
"position":3,
"damage":"22208",
"getDamage":"23053",
"unqiueId":"1620002"
},
{
"position":4,
"damage":"31081",
"getDamage":"17129",
"unqiueId":"6620003"
}
]
}
[INFO:2024-1-10 20:57:4][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:57:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-1-10 20:57:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.29728661105037 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 61 1
[INFO:2024-1-10 20:57:4][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-1-10 20:57:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[WARN:2024-1-10 20:57:6][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC---------------------------------
[INFO:2024-1-10 20:57:6][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0
[INFO:2024-1-10 20:57:6][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish-------------
[INFO:2024-1-10 20:57:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 20:57:6][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 20:57:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:8][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 20:57:8][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 20:57:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase: in function 'destroy'
logic/extensions/battle/context/BattleContext: in function 'destroy'
logic/extensions/battle/controller/BattleSystem: in function 'closeContext'
logic/extensions/fb/controller/FbController: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 20:57:12][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-1-10 20:57:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038
[INFO:2024-1-10 20:57:12][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:57:12][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:57:12]DestroyUnusedResources:599,4,time=,paths:
[INFO:2024-1-10 20:57:13][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @94ms
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:57:13][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 20:57:13][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 836002121
challenge: 18
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 7
dailyDamage: 116273
dailyChallenge: 2
updateTime: 1706876549
allDamage: 472898
allRoundCount: 106
allConfigModelThp: 0
maxDamage: 116273
}
dailyBonusCount: 0
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.29507505148649 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 63 1
[INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:13][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:57:13][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 20:57:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:57:13]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:57:13]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 836002121
challenge: 18
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 7
dailyDamage: 116273
dailyChallenge: 2
updateTime: 1706876549
allDamage: 472898
allRoundCount: 106
allConfigModelThp: 0
maxDamage: 116273
}
dailyBonusCount: 0
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18761968612671 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 64 1
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 836002121
challenge: 18
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 237366
challenge: 7
dailyDamage: 116273
dailyChallenge: 2
updateTime: 1706876549
allDamage: 472898
allRoundCount: 106
allConfigModelThp: 0
maxDamage: 116273
}
dailyBonusCount: 0
[INFO:2024-1-10 20:57:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:57:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.12059286609292 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 65 1
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:57:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:57:14]DestroyUnusedResources:1,2,time=,paths:
[INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129
[INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78
[INFO:2024-1-10 20:57:19]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15201
name: zh1
gender: 1
portrait: 11100002
exp: 481974
signature:
chefTitle: 0
roleNum: 44
heroRate: 51.2
dungeonCount: 137
longWarCount: 0
serialLoginDays: 13
totalLoginDays: 143
heroCharCover: 2016
frame: 11110089
touchCountLeft: 4
registerTime: 1676361802
lastLogoutTime: 1706823050
birthday:
pvpScore: 1000
pvpFightCount: 2
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2016
lastUpdateTime: 1707408198
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 67 1
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:57:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62026012
progress: 143
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026013
progress: 143
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026014
progress: 143
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026015
progress: 143
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026016
progress: 143
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 68 1
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 182
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:57:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:57:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 69 1
[INFO:2024-1-10 20:57:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:57:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:57:23]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:57:23]||||| Sender socketClient version=1
[INFO:2024-1-10 20:57:23]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:57:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:57:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.067024897783995 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 70 1
[INFO:2024-1-10 20:57:59]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114
[INFO:2024-1-10 20:57:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333
[INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 269
infos {
id: 10339
value: 0
time: 0
}
infos {
id: 10212
value: 0
time: 0
}
infos {
id: 10085
value: 0
time: 0
}
infos {
id: 10438
value: 0
time: 0
}
infos {
id: 10119
value: 0
time: 0
}
infos {
id: 10472
value: 0
time: 0
}
infos {
id: 10457
value: 0
time: 0
}
infos {
id: 10137
value: 0
time: 0
}
infos {
id: 10285
value: 0
time: 0
}
infos {
id: 10189
value: 0
time: 0
}
infos {
id: 10446
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 20:57:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 74 1
[INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000016
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000011
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 60000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000008
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000015
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000014
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000013
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000012
progress: 0
hasFinished: false
donCount: 0
}
[INFO:2024-1-10 20:57:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-1-10 20:57:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1
[WARN:2024-1-10 20:57:59][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!!
[INFO:2024-1-10 20:58:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2
[INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3
[INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15
currencyId: 25
[INFO:2024-1-10 20:58:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 4
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:3]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:58:3]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.10001349076629 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetActivityInfosReply 77 1
[INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388
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heroCounts {
heroId: 2017
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2018
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2083
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2084
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2021
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2022
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2023
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2024
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2025
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2026
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2027
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2028
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2029
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2030
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2032
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2096
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2097
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2034
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2035
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2036
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2041
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
heroCounts {
heroId: 2044
isUnLocked: true
dailyCount: 0
expireTime: 1706994000
}
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13223771005869 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetHeroTaskInfosReply 78 1
[INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52
[INFO:2024-1-10 20:58:3]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.16510302200913 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 79 1
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 896073362
challenge: 18
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 353639
challenge: 7
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706907605
allDamage: 472898
allRoundCount: 106
allConfigModelThp: 0
maxDamage: 116273
}
dailyBonusCount: 0
[INFO:2024-1-10 20:58:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:58:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16510302200913 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 80 1
[INFO:2024-1-10 20:58:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 20:58:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 20:58:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 20:58:51]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 20:58:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:58:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 20:58:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13175432756543 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 85 1
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
isPractice: false
[INFO:2024-1-10 20:58:53]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2024-1-10 20:58:53]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:53]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.099328227341175 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 86 1
[INFO:2024-1-10 20:58:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-1-10 20:58:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001
barrierId: 480001011
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-1-10 20:58:53]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-1-10 20:58:53]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.26398307085037 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 87 1
[INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 20:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:54]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 20:58:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 20:58:54]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 20:58:54]||||| Sender socketClient version=1
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082575418055058 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 88 1
[INFO:2024-1-10 20:58:54]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 896073362
challenge: 18
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 353639
challenge: 7
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706907655
allDamage: 472898
allRoundCount: 106
allConfigModelThp: 0
maxDamage: 116273
}
dailyBonusCount: 0
[INFO:2024-1-10 20:58:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 20:58:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11594854295254 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 89 1
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 20:58:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:58:54]DestroyUnusedResources:84,4,time=,paths:
[INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true
[INFO:2024-1-10 20:58:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback:
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole'
logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate'
logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene'
frameworkext/scene/SceneBase:116: in function 'onEnter'
logic/scene/SceneMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:58:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:58:54][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-1-10 20:58:54][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @29ms
[INFO:2024-1-10 20:58:54][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038
[INFO:2024-1-10 20:58:54][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @317ms
[INFO:2024-1-10 20:58:55][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕!
[INFO:2024-1-10 20:58:55][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-1-10 20:58:55][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"]
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:58:57][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false
[INFO:2024-1-10 20:58:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool
[INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"]
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型
[INFO:2024-1-10 20:58:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui
[INFO:2024-1-10 20:58:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui
[INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:58:59][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001011
[INFO:2024-1-10 20:58:59][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:58:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:58:59][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001011 0
[INFO:2024-1-10 20:58:59][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 20:58:59][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 20:58:59][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 20:59:1]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 20:59:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:4][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.686334609985 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3136653900146
[INFO:2024-1-10 20:59:4][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1
[INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:4][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:59:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.099942497909069 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 91 1
[INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 20:59:5]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 20:59:5]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=819
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 20:59:5][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2071
skinId: 100088
position: 1
baseAttributes {
hp: 17647
thp: 17647
atk: 1186
def: 1940
critic: 80
critic_dmg: 1200
dodge: 196
effect_hit: 0
effect_resist: 345
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41207107
position: 1
CD: 0
}
skillInfo {
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position: 2
CD: 0
maxCD: 3
}
skillInfo {
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position: 3
CD: 1
maxCD: 5
}
skillInfo {
skillId: 40300018
position: 4
CD: 0
}
battleUnitType: 1
userId: 15201
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
units {
id: 2
modelId: 2096
skinId: 100100
position: 2
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
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hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 41209600
position: 1
CD: 0
}
skillInfo {
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position: 2
CD: 0
maxCD: 4
}
skillInfo {
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position: 3
CD: 1
maxCD: 5
}
battleUnitType: 1
userId: 15201
summonType: 0
isTransform: false
contractLevel: -1
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}
units {
id: 3
modelId: 2004
skinId: 140073
position: 3
baseAttributes {
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thp: 17705
atk: 1080
def: 1785
critic: 270
critic_dmg: 1200
dodge: 100
effect_hit: 990
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
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position: 1
CD: 0
}
skillInfo {
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position: 2
CD: 0
maxCD: 4
}
skillInfo {
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position: 3
CD: 1
maxCD: 5
}
skillInfo {
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position: 4
CD: 0
}
battleUnitType: 1
userId: 15201
summonType: 0
isTransform: false
contractLevel: 51
isCopy: false
}
units {
id: 4
modelId: 2084
skinId: 140047
position: 4
baseAttributes {
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thp: 14482
atk: 1817
def: 1101
critic: 362
critic_dmg: 820
dodge: 30
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hit: 0
sp: 0
max_sp: 0
}
skillInfo {
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position: 1
CD: 0
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skillInfo {
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position: 2
CD: 0
maxCD: 4
}
skillInfo {
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position: 3
CD: 0
maxCD: 4
}
skillInfo {
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position: 4
CD: 0
}
skillInfo {
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position: 5
CD: 0
maxCD: 1
}
battleUnitType: 1
userId: 15201
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
sceneSummons {
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modelId: 22316
skinId: 130081
position: 0
baseAttributes {
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thp: 17647
atk: 1186
def: 1940
critic: 80
critic_dmg: 1200
dodge: 196
effect_hit: 0
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hit: 0
sp: 0
max_sp: 0
}
skillInfo {
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position: 1
CD: 0
maxCD: 1
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
userIds: 15201
}
defender {
units {
id: 6
modelId: 22310
skinId: 130094
position: 4
baseAttributes {
hp: 1103926638
thp: 2000000000
atk: 1587
def: 1176
critic: 260
critic_dmg: 1000
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42223101
position: 1
CD: 0
}
skillInfo {
skillId: 42223102
position: 2
CD: 1
maxCD: 5
}
skillInfo {
skillId: 42223103
position: 3
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 0
isTransform: false
contractLevel: -1
isCopy: false
}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
battleStep {
actorType: 1
castorId: 4
actorId: 40300025
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301066
duration: 1
id: 7
}
}
actEffect {
targetId: 4
effectType: 15
effectNum: 0
additional: 30
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
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battleStep {
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actEffect {
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isFinish: false
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[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11378332972527 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 92 1
[INFO:2024-1-10 20:59:5][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
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[INFO:2024-1-10 20:59:5]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
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startTime: 1706581177873
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activityInfos {
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activityInfos {
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[INFO:2024-1-10 20:59:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 20:59:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.13944999687374 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 93 1
[INFO:2024-1-10 20:59:5][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{}
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的头顶ui
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_22316_5 ====== MyRole_480010113_11_22316_5 英雄的模型
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/3
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
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"actEffect":
[
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"buff":
{
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},
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{
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}
],
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}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
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"buff":
{
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"id":7,
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},
"additional3":0,
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}
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066]
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/3, next step
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/3
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
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"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
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},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2173,
"duration":1,
"id":8,
"buffId":301075,
"additional2":0
},
"additional3":0,
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}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/3, next step
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/3
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":10,
"buffId":301139,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301034]
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010113][4] 增加了一个 buff [301139]
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301139 effect/prefabs/battle_fairy1.prefab
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy1.prefab effect obj pool
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/3, round done
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.065987966954708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 94 1
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066112395375967 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 95 1
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:59:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:59:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:59:6]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=957
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 11
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 12
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 13
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 14
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 1062
additional: 1103925576
additional2: 1062
additional3: 1062
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 15
effectType: 13
effectNum: 1
additional: 1
summon {
id: 15
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 16
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 2
effectNum: 1166
additional: 1103924410
additional2: 1166
additional3: 1166
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208408
actEffect {
targetId: 4
effectType: 18
effectNum: 12310
additional: 12310
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301080
duration: 1
id: 18
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208408
}
actEffect {
targetId: 4
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208417
position: 1
CD: 0
}
skillInfo {
skillId: 41208418
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208419
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40300025
position: 4
CD: 0
}
skillInfo {
skillId: 41208420
position: 5
CD: 1
maxCD: 1
}
}
actEffect {
targetId: 4
effectType: 20
effectNum: 1
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208419
actEffect {
targetId: 6
effectType: 3
effectNum: 8746
additional: 1103915664
additional2: 8746
additional3: 8746
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 19
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 20
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 17
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 21
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 22
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 23
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 621
additional: 1103915043
additional2: 621
additional3: 621
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 11
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 19
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 12
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 20
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 13
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 13
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 21
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 7
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 7
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 14
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 14
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 23
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 3
effectType: 2
effectNum: 1599
additional: 16106
additional2: 1599
additional3: 0
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 25
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 26
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 27
}
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 4
actorId: 8
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 8
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:59:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:59:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099155366420746 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 96 1
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":11
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":12
}
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":13
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":14
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207108,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1062,
"additional":1103925576,
"additional2":1062,
"additional3":1062
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41207108
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":15,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":15,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":16
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41209601
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":1166,
"additional":1103924410,
"additional2":1166,
"additional3":1166
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":17
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208408,
"actEffect":
[
{
"targetId":4,
"effectType":18,
"effectNum":12310,
"additional":12310
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301080,
"duration":1,
"id":18
}
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41208408
},
{
"targetId":4,
"effectType":21,
"effectNum":0,
"skillInfo":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
]
},
{
"targetId":4,
"effectType":20,
"effectNum":1
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41208419,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":8746,
"additional":1103915664,
"additional2":8746,
"additional3":8746
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":19
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":20
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":17
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":21
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":22
}
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":23
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":621,
"additional":1103915043,
"additional2":621,
"additional3":621
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":11,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":11
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":19,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":12,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":12
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":20,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":20
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":13,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":13
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":21,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":7,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":7
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":14,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":14
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":23,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":23
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":3,
"effectType":2,
"effectNum":1599,
"additional":16106,
"additional2":1599,
"additional3":0
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":25
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":26
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":27
}
}
],
"targetId":3
},
{
"actorType":2,
"castorId":4,
"actorId":8,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":8
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":11,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":12,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":13,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":14,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 20:59:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1103925576,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1062,
"effectNum":1062,
"multipleEffectNum":0,
"effectType":2,
"additional2":1062
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926638/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:318/1062 本段飘:318 本段扣血:318 本段扣盾:0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103926320/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926320/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:636/1062 本段飘:318 本段扣血:318 本段扣盾:0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103926002/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103926002/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1062/1062 本段飘:426 本段扣血:426 本段扣盾:0
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925576/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":15,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:59:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":15,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":15,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:59:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的头顶ui
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的模型
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-1-10 20:59:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_5_12247 ====== MyRole_480010113_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 15 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 20:59:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1103924410,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1166,
"effectNum":1166,
"multipleEffectNum":0,
"effectType":2,
"additional2":1166
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925576/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:233/1166 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-1-10 20:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925343/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925343/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:466/1166 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103925110/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103925110/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:699/1166 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924877/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924877/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:932/1166 本段飘:233 本段扣血:233 本段扣盾:0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924644/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924644/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1166/1166 本段飘:234 本段扣血:234 本段扣盾:0
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103924410/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208408,
"actEffect":
[
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080]
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":1103915664,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":8746,
"effectNum":8746,
"multipleEffectNum":0,
"effectType":3,
"additional2":8746
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":17,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":22,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":23,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7
[INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103924410/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1093/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103923317/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103923317/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2186/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103922224/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103922224/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3279/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103921131/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103921131/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4372/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103920038/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103920038/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5465/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103918945/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103918945/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:6558/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103917852/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103917852/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:7651/8746 本段飘:1093 本段扣血:1093 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103916759/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103916759/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:8746/8746 本段飘:1095 本段扣血:1095 本段扣盾:0
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103915664/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001]
[WARN:2024-1-10 20:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7
[INFO:2024-1-10 20:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:59:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:59:16][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 8746
[INFO:2024-1-10 20:59:16][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:59:16][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 20:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103915043,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":621,
"effectNum":621,
"multipleEffectNum":0,
"effectType":2,
"additional2":621
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103915664/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:621/621 本段飘:621 本段扣血:621 本段扣盾:0
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103915043/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":11,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":13,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":7,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":14,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:11 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:19 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:12 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:20 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:13 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:21 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:7 buffId:301066
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:14 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:23 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223101,
"actEffect":
[
{
"additional":16106,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1599,
"multipleEffectNum":0,
"effectType":2,
"additional2":1599
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:639/1599 本段飘:639 本段扣血:639 本段扣盾:0
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 17066/17705 剩余盾: 0
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":25,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17066/17705 原来有盾: 0
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:1599/1599 本段飘:960 本段扣血:960 本段扣盾:0
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 16106/17705 剩余盾: 0
[WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":8,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:8 buffId:301075
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 20:59:18][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:59:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:59:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:59:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:18]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:59:18]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099054062739015 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:59:19]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066602814942598 移走了序号= 1 的消息,当前队列数量= 1 || 0 EndRoundReply 99 1
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:59:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 2
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:59:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:59:19]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1560
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 28
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 29
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 13
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 30
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 14
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 31
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 32
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 3
effectNum: 2985
additional: 1103912058
additional2: 2985
additional3: 2985
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 35
effectType: 13
effectNum: 1
additional: 1
summon {
id: 35
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 36
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 37
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 38
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 39
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 40
}
}
actEffect {
targetId: 35
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 41
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 42
}
}
actEffect {
targetId: 43
effectType: 13
effectNum: 1
additional: 2
summon {
id: 43
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200409
actEffect {
targetId: 6
effectType: 3
effectNum: 2631
additional: 1103909427
additional2: 2631
additional3: 2631
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41200409
}
actEffect {
targetId: 3
effectType: 15
effectNum: 0
additional: 9
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208419
actEffect {
targetId: 6
effectType: 3
effectNum: 6852
additional: 1103902575
additional2: 6852
additional3: 6852
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 19
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 45
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 20
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 46
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 21
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 47
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 22
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 48
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 23
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 49
}
}
actEffect {
targetId: 35
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 50
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208419
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 694
additional: 1103901881
additional2: 694
additional3: 694
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 35
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 471
additional: 1103901410
additional2: 471
additional3: 471
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 28
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 45
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 29
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 46
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 30
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 30
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 47
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 47
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 31
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 31
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 32
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 49
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 49
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 35
actorId: 50
actEffect {
targetId: 35
effectType: 7
effectNum: 1
additional: 50
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 26
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223102
actEffect {
targetId: 1
effectType: 2
effectNum: 3434
additional: 14213
additional2: 3434
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 1707
additional: 7673
additional2: 1707
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 3437
additional: 12669
additional2: 3437
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 3607
additional: 8703
additional2: 3607
additional3: 0
}
actEffect {
targetId: 15
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 35
effectType: 2
effectNum: 2771
additional: 0
additional2: 2771
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 25
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 53
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 54
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 55
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223102
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 15
actorId: 16
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 35
effectType: 6
effectNum: 1
additional: 41
}
actEffect {
targetId: 35
effectType: 6
effectNum: 1
additional: 50
}
actEffect {
targetId: 35
effectType: 9
effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 36
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 36
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 42
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 42
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 38
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 38
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 39
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 39
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 40
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:59:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:59:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.16496057249606 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":11
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":28
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":12
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":29
}
},
{
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[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 20:59:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:19][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
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"additional2":2985
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103915043/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:298/2985 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914745/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914745/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:596/2985 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914447/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914447/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:894/2985 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103914149/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103914149/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1192/2985 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103913851/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103913851/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1490/2985 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103913553/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103913553/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2985/2985 本段飘:1495 本段扣血:1495 本段扣盾:0
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103912058/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 20:59:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 20:59:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2985
[INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 20:59:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:25][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 20:59:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 35
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:59:26][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 35
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":1,
"targetId":35,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":35,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":36,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":40,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":35,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":41,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":42,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":43,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":43,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:59:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:59:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的模型
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_6_12247 ====== MyRole_480010113_6_12247 英雄的头顶ui
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 35[MyRole_35_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[WARN:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 20:59:29][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 20:59:29][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的模型
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_43,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的头顶ui
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 20:59:29][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_43 ====== MyRole_480010113_11_12251_43 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 20:59:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:31][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1103909427,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2631,
"effectNum":2631,
"multipleEffectNum":0,
"effectType":3,
"additional2":2631
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103912058/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:394/2631 本段飘:394 本段扣血:394 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103911664/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103911664/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:788/2631 本段飘:394 本段扣血:394 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103911270/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103911270/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1182/2631 本段飘:394 本段扣血:394 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103910876/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103910876/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:1576/2631 本段飘:394 本段扣血:394 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103910482/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103910482/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2102/2631 本段飘:526 本段扣血:526 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103909956/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103909956/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2631/2631 本段飘:529 本段扣血:529 本段扣盾:0
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103909427/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 20:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 20:59:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 20:59:36][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2631
[INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 20:59:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":1103902575,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":6852,
"effectNum":6852,
"multipleEffectNum":0,
"effectType":3,
"additional2":6852
},
{
"additional":19,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":45,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":46,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":47,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":22,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":48,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":23,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":49,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":35,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":50,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208419,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13
[INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103909427/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:856/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103908571/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103908571/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1712/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103907715/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103907715/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2568/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103906859/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103906859/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:3424/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103906003/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103906003/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:4280/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103905147/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103905147/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5136/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103904291/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103904291/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:5992/6852 本段飘:856 本段扣血:856 本段扣盾:0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103903435/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103903435/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:6852/6852 本段飘:860 本段扣血:860 本段扣盾:0
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103902575/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 35[MyRole_35_6][6] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13
[INFO:2024-1-10 20:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 20:59:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 20:59:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 6852
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103901881,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":694,
"effectNum":694,
"multipleEffectNum":0,
"effectType":3,
"additional2":694
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103902575/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:694/694 本段飘:694 本段扣血:694 本段扣盾:0
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103901881/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103901410,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":471,
"effectNum":471,
"multipleEffectNum":0,
"effectType":2,
"additional2":471
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":35,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}35[MyRole_35_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103901881/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:471/471 本段飘:471 本段扣血:471 本段扣盾:0
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103901410/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35[MyRole_35_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}35[MyRole_35_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":28,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":45,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":29,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":30,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":47,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":31,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":32,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":49,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":50,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":26,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:28 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:45 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:29 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:46 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:30 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:47 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:31 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:32 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:49 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:35 buffServerId:50 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:26 buffId:301002
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 20:59:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 20:59:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223102,
"actEffect":
[
{
"additional":14213,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3434,
"multipleEffectNum":0,
"effectType":2,
"additional2":3434
},
{
"additional":7673,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1707,
"multipleEffectNum":0,
"effectType":2,
"additional2":1707
},
{
"additional":12669,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3437,
"multipleEffectNum":0,
"effectType":2,
"additional2":3437
},
{
"additional":8703,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3607,
"multipleEffectNum":0,
"effectType":2,
"additional2":3607
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2771,
"multipleEffectNum":0,
"effectType":2,
"additional2":2771
},
{
"additional":25,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":27,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6
[WARN:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12
[INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 20:59:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:686/3434 本段飘:686 本段扣血:686 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16961/17647 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1707 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9039/9380 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 16106/17705 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:687/3437 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15419/17705 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:721/3607 本段飘:721 本段扣血:721 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11589/12310 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:554/2771 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 384/938 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16961/17647 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1029/3434 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16618/17647 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9039/9380 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1707 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8869/9380 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15419/17705 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1030/3437 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 15076/17705 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11589/12310 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1081/3607 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11229/12310 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 384/938 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.1) -》 多段已飘:831/2771 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 107/938 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16618/17647 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1372/3434 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 16275/17647 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8869/9380 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1707 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8699/9380 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 15076/17705 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1373/3437 本段飘:343 本段扣血:343 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14733/17705 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11229/12310 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1441/3607 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10869/12310 剩余盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 107/938 原来有盾: 0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.1) -》 多段已飘:1108/2771 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-1-10 20:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 16275/17647 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2058/3434 本段飘:686 本段扣血:686 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 15589/17647 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8699/9380 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1707 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8358/9380 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14733/17705 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2060/3437 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 14046/17705 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10869/12310 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2162/3607 本段飘:721 本段扣血:721 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10148/12310 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:1662/2771 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 15589/17647 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2744/3434 本段飘:686 本段扣血:686 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14903/17647 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8358/9380 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1707 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8017/9380 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 14046/17705 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2747/3437 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13359/17705 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10148/12310 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2883/3607 本段飘:721 本段扣血:721 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9427/12310 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:0.2) -》 多段已飘:2216/2771 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14903/17647 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3434/3434 本段飘:690 本段扣血:690 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14213/17647 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8017/9380 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1707/1707 本段飘:344 本段扣血:344 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7673/9380 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13359/17705 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3437/3437 本段飘:690 本段扣血:690 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12669/17705 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9427/12310 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3607/3607 本段飘:724 本段扣血:724 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8703/12310 剩余盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 受到攻击(比率:1) -》 多段已飘:2771/2771 本段飘:555 本段扣血:555 本段扣盾:0
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}35 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 20:59:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 14956
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":16,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:16 buffId:301132
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":50,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":35,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 35[MyRole_35_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 35[MyRole_35_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 35
[INFO:2024-1-10 20:59:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:59:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_35_6
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":40,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:36 buffId:301130
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:37 buffId:301130
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301131 持续时间:2
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:38 buffId:301130
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:39 buffId:301130
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:40 buffId:301130
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 20:59:50][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:59:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:59:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:59:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:59:50]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099180936813354 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 104 1
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:59:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:51]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:59:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13168828189373 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 105 1
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:59:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:59:51]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:59:51]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:51]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1196
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 56
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 29
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 57
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 30
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 58
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 59
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 32
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 60
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 61
effectType: 13
effectNum: 1
additional: 1
summon {
id: 61
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 62
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 63
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 64
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 65
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 66
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 67
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 3
effectNum: 1471
additional: 1103899939
additional2: 1471
additional3: 1471
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 68
effectType: 13
effectNum: 1
additional: 1
summon {
id: 68
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 69
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 1036
additional: 1103898903
additional2: 1036
additional3: 1036
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208417
actEffect {
targetId: 6
effectType: 3
effectNum: 3108
additional: 1103895795
additional2: 3108
additional3: 3108
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 4
actorId: 48
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 48
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 801
additional: 1103894994
additional2: 801
additional3: 801
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 380
additional: 1103894614
additional2: 380
additional3: 380
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 68
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 369
additional: 1103894245
additional2: 369
additional3: 369
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 45
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 45
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 56
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 56
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 46
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 46
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 57
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 57
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 47
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 47
}
targetId: 0
}
battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actorId: 59
actEffect {
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}
targetId: 0
}
battleStep {
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actEffect {
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}
battleStep {
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}
targetId: 0
}
battleStep {
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actorId: 54
actEffect {
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}
targetId: 0
}
battleStep {
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actorId: 42223101
actEffect {
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effectType: 2
effectNum: 913
additional: 6760
additional2: 913
additional3: 0
}
actEffect {
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effectType: 6
effectNum: 1
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}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
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effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
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}
}
actEffect {
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effectNum: 1
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actEffect {
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buff {
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}
targetId: 2
}
battleStep {
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actEffect {
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}
battleStep {
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actEffect {
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}
targetId: 0
}
battleStep {
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actEffect {
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}
battleStep {
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actEffect {
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}
targetId: 0
}
battleStep {
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actorId: 65
actEffect {
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}
targetId: 0
}
battleStep {
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actorId: 66
actEffect {
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effectNum: 0
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}
targetId: 0
}
battleStep {
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castorId: 61
actorId: 67
actEffect {
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effectType: 6
effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 43
effectType: 14
effectNum: 1
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}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:59:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:59:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099539637565613 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 106 1
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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},
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}
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},
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],
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},
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],
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},
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}
],
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},
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}
],
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},
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"actorId":65,
"actEffect":
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],
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{
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],
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}
}
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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[
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},
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},
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},
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],
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},
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"buff":
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},
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},
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"buff":
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},
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},
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},
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}
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12
[INFO:2024-1-10 20:59:51][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:51][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130]
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103899939,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1471,
"effectNum":1471,
"multipleEffectNum":0,
"effectType":3,
"additional2":1471
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103901410/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1471/1471 本段飘:1471 本段扣血:1471 本段扣盾:0
[INFO:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103899939/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":68,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":68,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":69,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 68[nil][nil] 一下
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:59:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:59:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的模型
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_7_12247 ====== MyRole_480010113_7_12247 英雄的头顶ui
[INFO:2024-1-10 20:59:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 20:59:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103898903,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1036,
"effectNum":1036,
"multipleEffectNum":0,
"effectType":3,
"additional2":1036
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103899939/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1036/1036 本段飘:1036 本段扣血:1036 本段扣盾:0
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103898903/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208417,
"actEffect":
[
{
"additional":1103895795,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3108,
"effectNum":3108,
"multipleEffectNum":0,
"effectType":3,
"additional2":3108
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103898903/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3108/3108 本段飘:3108 本段扣血:3108 本段扣盾:0
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103895795/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208417 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208417 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:48 buffId:301001 持续时间:1
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103894994,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":801,
"effectNum":801,
"multipleEffectNum":0,
"effectType":3,
"additional2":801
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103895795/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894994/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103894614,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":380,
"effectNum":380,
"multipleEffectNum":0,
"effectType":2,
"additional2":380
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894994/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:380/380 本段飘:380 本段扣血:380 本段扣盾:0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894614/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103894245,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":369,
"effectNum":369,
"multipleEffectNum":0,
"effectType":2,
"additional2":369
}
],
"castorId":68,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}68[MyRole_68_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894614/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894245/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":45,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":56,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":46,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":57,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":47,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":58,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":59,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":49,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":60,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":54,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:45 buffId:301001
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:56 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:46 buffId:301001
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:57 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:47 buffId:301001
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:58 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:59 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:49 buffId:301001
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:60 buffId:301003 持续时间:1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:54 buffId:301002
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":6760,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":913,
"multipleEffectNum":0,
"effectType":2,
"additional2":913
},
{
"additional":53,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":55,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7673/9380 原来有盾: 0
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:365/913 本段飘:365 本段扣血:365 本段扣盾:0
[INFO:2024-1-10 20:59:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7308/9380 剩余盾: 0
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":53,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":71,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":72,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":55,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7308/9380 原来有盾: 0
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:913/913 本段飘:548 本段扣血:548 本段扣盾:0
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 0
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":62,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":63,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":64,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":65,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":66,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":67,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:62 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301131 持续时间:1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:63 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:64 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:65 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:66 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:67 buffId:301130
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":43,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 20:59:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10691968724132 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_43_11
[INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.33065255358815 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 20:59:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 20:59:57]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 20:59:57]||||| Sender socketClient version=1
[INFO:2024-1-10 20:59:57]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=961
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 56
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 74
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 57
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 75
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 58
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 76
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 59
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 77
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 60
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 78
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 79
}
}
actEffect {
targetId: 68
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 80
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 771
additional: 1103893474
additional2: 771
additional3: 771
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
buffId: 301015
duration: 2
id: 81
}
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 82
effectType: 13
effectNum: 1
additional: 1
summon {
id: 82
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 69
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 83
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 957
additional: 1103892517
additional2: 957
additional3: 957
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208417
actEffect {
targetId: 6
effectType: 3
effectNum: 3674
additional: 1103888843
additional2: 3674
additional3: 3674
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 4
actorId: 48
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 48
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 470
additional: 1103888373
additional2: 470
additional3: 470
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 753
additional: 1103887620
additional2: 753
additional3: 753
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 68
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 742
additional: 1103886878
additional2: 742
additional3: 742
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 82
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 458
additional: 1103886420
additional2: 458
additional3: 458
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 74
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 74
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 75
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 75
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 76
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 76
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 77
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 77
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 78
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 78
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 79
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 79
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 68
actorId: 80
actEffect {
targetId: 68
effectType: 7
effectNum: 1
additional: 80
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 72
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 72
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 81
actEffect {
targetId: 6
effectType: 7
effectNum: 1
additional: 81
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 68
effectType: 3
effectNum: 2816
additional: 0
additional2: 2816
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 71
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 84
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 85
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 73
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 86
}
}
targetId: 68
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 68
effectType: 6
effectNum: 1
additional: 80
}
actEffect {
targetId: 68
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 42
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 42
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 20:59:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 20:59:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099174428731203 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":56
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":74
}
},
{
"targetId":2,
"effectType":6,
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"additional":57
},
{
"targetId":2,
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"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":75
}
},
{
"targetId":3,
"effectType":6,
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"additional":58
},
{
"targetId":3,
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"buff":
{
"buffId":301003,
"duration":2,
"id":76
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":59
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":77
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":60
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":78
}
},
{
"targetId":61,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":79
}
},
{
"targetId":68,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":80
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207108,
"actEffect":
[
{
"targetId":6,
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"additional":1103893474,
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},
{
"targetId":6,
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"effectNum":2,
"buff":
{
"buffId":301015,
"duration":2,
"id":81
}
},
{
"targetId":1,
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"effectNum":3,
"additional":41207108
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":82,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":82,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":69
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":83
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":957,
"additional":1103892517,
"additional2":957,
"additional3":957
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208417,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":3674,
"additional":1103888843,
"additional2":3674,
"additional3":3674
}
],
"targetId":6
},
{
"actorType":2,
"castorId":4,
"actorId":48,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":48
}
],
"targetId":0
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":470,
"additional":1103888373,
"additional2":470,
"additional3":470
}
],
"targetId":6
},
{
"actorType":1,
"castorId":61,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":753,
"additional":1103887620,
"additional2":753,
"additional3":753
}
],
"targetId":6
},
{
"actorType":1,
"castorId":68,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":742,
"additional":1103886878,
"additional2":742,
"additional3":742
}
],
"targetId":6
},
{
"actorType":1,
"castorId":82,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":458,
"additional":1103886420,
"additional2":458,
"additional3":458
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":74,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":74
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":75,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":75
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":76,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":76
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":77,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":77
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":78,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":78
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":79,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":79
}
],
"targetId":0
},
{
"actorType":2,
"castorId":68,
"actorId":80,
"actEffect":
[
{
"targetId":68,
"effectType":7,
"effectNum":1,
"additional":80
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":72,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":72
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":81,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":81
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":68,
"effectType":3,
"effectNum":2816,
"additional":0,
"additional2":2816,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":71
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":84
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":85
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":73
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":86
}
}
],
"targetId":68
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":68,
"effectType":6,
"effectNum":1,
"additional":80
},
{
"targetId":68,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":42,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":42
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":56,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":74,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":57,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":75,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":58,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":76,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":59,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":77,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":60,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
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"duration":2,
"id":78,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":79,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":68,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":80,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13
[WARN:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,68[MyRole_68_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 20:59:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 20:59:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1103893474,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":771,
"effectNum":771,
"multipleEffectNum":0,
"effectType":2,
"additional2":771
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":81,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894245/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:231/771 本段飘:231 本段扣血:231 本段扣盾:0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103894014/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103894014/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:462/771 本段飘:231 本段扣血:231 本段扣盾:0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103893783/2000000000 剩余盾: 0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103893783/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:771/771 本段飘:309 本段扣血:309 本段扣盾:0
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103893474/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 20:59:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":82,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":82,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":69,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":83,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 82[nil][nil] 一下
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 20:59:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 20:59:59][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的模型
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_8_12247 ====== MyRole_480010113_8_12247 英雄的头顶ui
[INFO:2024-1-10 20:59:59][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103892517,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":957,
"effectNum":957,
"multipleEffectNum":0,
"effectType":3,
"additional2":957
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103893474/2000000000 原来有盾: 0
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:957/957 本段飘:957 本段扣血:957 本段扣盾:0
[INFO:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103892517/2000000000 剩余盾: 0
[WARN:2024-1-10 20:59:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208417,
"actEffect":
[
{
"additional":1103888843,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3674,
"effectNum":3674,
"multipleEffectNum":0,
"effectType":3,
"additional2":3674
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208417[10009407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 27
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103892517/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3674/3674 本段飘:3674 本段扣血:3674 本段扣盾:0
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103888843/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 21:0:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":48,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:48 buffId:301001
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103888373,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":470,
"effectNum":470,
"multipleEffectNum":0,
"effectType":2,
"additional2":470
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103888843/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103888373/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103887620,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":753,
"effectNum":753,
"multipleEffectNum":0,
"effectType":3,
"additional2":753
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103888373/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:753/753 本段飘:753 本段扣血:753 本段扣盾:0
[INFO:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103887620/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103886878,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":3,
"additional2":742
}
],
"castorId":68,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}68[MyRole_68_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103887620/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103886878/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103886420,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":458,
"effectNum":458,
"multipleEffectNum":0,
"effectType":2,
"additional2":458
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103886878/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103886420/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":74,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":75,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":76,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":77,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":78,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":79,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":80,
"targetId":68,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":72,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":81,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:74 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:75 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:76 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:77 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:78 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:79 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:68 buffServerId:80 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:72 buffId:301002
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:81 buffId:301015 持续时间:1
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":68,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":68,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2816,
"multipleEffectNum":0,
"effectType":3,
"additional2":2816
},
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":73,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 68[MyRole_68_7][7] 一下
[INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 受到攻击(比率:0.4) -》 多段已飘:1126/2816 本段飘:1126 本段扣血:1126 本段扣盾:0
[INFO:2024-1-10 21:0:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":71,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":84,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":85,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":73,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 受到攻击(比率:1) -》 多段已飘:2816/2816 本段飘:1690 本段扣血:1690 本段扣盾:0
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}68 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":80,
"targetId":68,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":68,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 68[MyRole_68_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 68
[INFO:2024-1-10 21:0:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:0:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_68_7
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":42,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:42 buffId:301131
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099001929163933 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 112 1
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.099048592150211 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 113 1
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:0:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:0:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:0:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:5]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1445
[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 74
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 87
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 75
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 88
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 76
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 89
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 77
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 90
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 78
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 91
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 79
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 92
}
}
actEffect {
targetId: 82
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 93
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 617
additional: 1103885803
additional2: 617
additional3: 617
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 94
effectType: 13
effectNum: 1
additional: 1
summon {
id: 94
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 95
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 96
}
}
actEffect {
targetId: 82
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 97
}
}
actEffect {
targetId: 94
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 98
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 3
effectNum: 2389
additional: 1103883414
additional2: 2389
additional3: 2389
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 99
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208418
actEffect {
targetId: 4
effectType: 18
effectNum: 14482
additional: 10224
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301081
duration: 1
id: 100
}
}
actEffect {
targetId: 4
effectType: 18
effectNum: 16654
additional: 11741
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 18
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208418
}
actEffect {
targetId: 4
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208407
position: 1
CD: 0
}
skillInfo {
skillId: 41208408
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208409
position: 3
CD: 1
maxCD: 4
}
skillInfo {
skillId: 40300025
position: 4
CD: 0
}
skillInfo {
skillId: 41208420
position: 5
CD: 0
maxCD: 1
}
}
actEffect {
targetId: 4
effectType: 20
effectNum: 0
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208409
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 101
additional: 2499
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 102
additional: 2499
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 103
additional: 2499
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 104
additional: 2499
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 105
additional: 2499
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 106
additional: 2499
}
}
actEffect {
targetId: 82
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 107
additional: 2499
}
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301075
duration: 2
id: 108
additional: 2499
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 483
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[INFO:2024-1-10 21:0:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:0:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099174270406365 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 114 1
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":91,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":79,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":92,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":93,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14
[WARN:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103885803,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":617,
"effectNum":617,
"multipleEffectNum":0,
"effectType":2,
"additional2":617
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103886420/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:617/617 本段飘:617 本段扣血:617 本段扣盾:0
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103885803/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":94,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":94,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":95,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":96,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":98,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:0:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":94,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":94,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":95,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":96,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":97,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":98,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 21:0:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:0:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:0:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 61 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 82 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 94 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1103883414,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2389,
"effectNum":2389,
"multipleEffectNum":0,
"effectType":3,
"additional2":2389
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":99,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103885803/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:477/2389 本段飘:477 本段扣血:477 本段扣盾:0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103885326/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103885326/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:954/2389 本段飘:477 本段扣血:477 本段扣盾:0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103884849/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103884849/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1431/2389 本段飘:477 本段扣血:477 本段扣盾:0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103884372/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103884372/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1908/2389 本段飘:477 本段扣血:477 本段扣盾:0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103883895/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103883895/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2389/2389 本段飘:481 本段扣血:481 本段扣盾:0
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103883414/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208418,
"actEffect":
[
{
"additional":10224,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":100,
"buffId":301081,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11741,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16654,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41208418,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":1,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[WARN:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208418[10009408] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":10224,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":100,
"buffId":301081,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":11741,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":16654,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":18,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208418,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":1,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:8703/12310 后:10224/14482
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208418 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301081]
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:10224/14482 后:11741/16654
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208418 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208418 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(false) -> id:4 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:0:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 21:0:10]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/huanling_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":101,
"buffId":301075,
"additional2":0
},
"additional3":0,
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{
"additional":0,
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"buff":
{
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"duration":2,
"id":102,
"buffId":301075,
"additional2":0
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{
"additional":0,
"targetId":3,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":103,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":104,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":105,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":106,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":107,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":108,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:0:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:0:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075]
[WARN:2024-1-10 21:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103882931,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":483,
"effectNum":483,
"multipleEffectNum":0,
"effectType":2,
"additional2":483
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103883414/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:483/483 本段飘:483 本段扣血:483 本段扣盾:0
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103882931/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103882186,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":745,
"effectNum":745,
"multipleEffectNum":0,
"effectType":3,
"additional2":745
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103882931/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:745/745 本段飘:745 本段扣血:745 本段扣盾:0
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103882186/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103881716,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":470,
"effectNum":470,
"multipleEffectNum":0,
"effectType":2,
"additional2":470
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103882186/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:470 本段扣血:470 本段扣盾:0
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103881716/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103881223,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":493,
"effectNum":493,
"multipleEffectNum":0,
"effectType":2,
"additional2":493
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103881716/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:493/493 本段飘:493 本段扣血:493 本段扣盾:0
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103881223/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":87,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":88,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":89,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":90,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":91,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":92,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":93,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":81,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":85,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:87 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:88 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:89 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:90 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:91 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:92 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:93 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:81 buffId:301015
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:85 buffId:301002
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":13894,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2818,
"multipleEffectNum":0,
"effectType":3,
"additional2":319
},
{
"additional":84,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":110,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":111,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":86,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":112,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14213/17647 原来有盾: 2499
[INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1127/2818 本段飘:1127 本段扣血:127 本段扣盾:1000
[INFO:2024-1-10 21:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 14086/17647 剩余盾: 1499
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":84,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":110,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":111,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":86,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":112,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 14086/17647 原来有盾: 1499
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:2818/2818 本段飘:1691 本段扣血:192 本段扣盾:1499
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 0
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":101,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":102,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":103,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":104,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":105,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":106,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":107,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":108,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:102 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:103 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:104 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:105 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:106 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:107 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:108 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098603695631027 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066654115915298 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
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"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:0:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:0:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:0:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1251
[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-1-10 21:0:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:0:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098807811737061 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 118 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":111,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":111
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":1,
"effectType":2,
"effectNum":1931,
"additional":13894,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":110
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":131
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":132
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":112
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":133
}
}
],
"targetId":1
},
{
"actorType":2,
"castorId":1,
"actorId":122,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":122
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":123,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":123
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":124,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":124
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":125,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":125
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":126,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":126
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":127,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":127
}
],
"targetId":0
},
{
"actorType":2,
"castorId":82,
"actorId":128,
"actEffect":
[
{
"targetId":82,
"effectType":7,
"effectNum":1,
"additional":128
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":129,
"actEffect":
[
{
"targetId":94,
"effectType":7,
"effectNum":1,
"additional":129
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":87,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":113,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":88,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":114,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":89,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":115,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":90,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":116,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":91,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":117,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":92,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":118,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":93,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":119,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":120,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103880112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1111,
"effectNum":1111,
"multipleEffectNum":0,
"effectType":3,
"additional2":1111
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103881223/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1111/1111 本段飘:1111 本段扣血:1111 本段扣盾:0
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103880112/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":83,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":121,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:0:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103879622,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":490,
"effectNum":490,
"multipleEffectNum":0,
"effectType":2,
"additional2":490
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103880112/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:490 本段扣血:490 本段扣盾:0
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103879622/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":99,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:99 buffId:301001 持续时间:1
[INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 21:0:22][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":122,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":102,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":123,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":103,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":124,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":104,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":125,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":105,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":126,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":106,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":127,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":107,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":128,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":108,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":129,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16
[WARN:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16
[INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208409 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103879238,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":384,
"effectNum":384,
"multipleEffectNum":0,
"effectType":2,
"additional2":384
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103879622/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103879238/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103878674,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":3,
"additional2":564
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103879238/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103878674/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103878304,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":370,
"effectNum":370,
"multipleEffectNum":0,
"effectType":2,
"additional2":370
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103878674/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:370/370 本段飘:370 本段扣血:370 本段扣盾:0
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103878304/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103877935,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":369,
"effectNum":369,
"multipleEffectNum":0,
"effectType":2,
"additional2":369
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103878304/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877935/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":113,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":114,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":115,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":116,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":117,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":118,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":119,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":120,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":111,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:113 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:114 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:115 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:116 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:117 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:118 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:119 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:120 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:111 buffId:301002
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":13894,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1931,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":110,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":131,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":132,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":133,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 2499
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:772/1931 本段飘:772 本段扣血:0 本段扣盾:772
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 1727
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":110,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":131,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":132,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":133,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 1727
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1931/1931 本段飘:1159 本段扣血:0 本段扣盾:1159
[INFO:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13894/17647 剩余盾: 568
[WARN:2024-1-10 21:0:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":122,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":123,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":124,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":125,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":126,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":127,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":128,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":129,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:122 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:123 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:124 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:125 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:126 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:127 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:128 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:129 buffId:301075 持续时间:1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10765119642019 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065772343426943 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:0:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:0:31]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:0:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:31]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1811
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 113
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 134
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 114
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 135
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 115
}
actEffect {
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effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 136
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}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 116
}
actEffect {
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effectType: 5
effectNum: 2
buff {
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duration: 2
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}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 117
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actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 138
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 118
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 139
}
}
actEffect {
targetId: 82
effectType: 6
effectNum: 1
additional: 119
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actEffect {
targetId: 82
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 140
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 120
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 141
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 2
effectNum: 955
additional: 1103876980
additional2: 955
additional3: 955
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actEffect {
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actEffect {
targetId: 6
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actEffect {
targetId: 6
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actEffect {
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actEffect {
targetId: 6
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actEffect {
targetId: 6
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actEffect {
targetId: 6
effectType: 11
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actEffect {
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effectNum: 0
}
actEffect {
targetId: 1
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effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
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castorId: 2
actorId: 41209602
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
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duration: 1
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actEffect {
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effectNum: 1
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duration: 1
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actEffect {
targetId: 3
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effectNum: 1
buff {
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duration: 1
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actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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actEffect {
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effectNum: 1
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actEffect {
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actEffect {
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actEffect {
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duration: 1
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actEffect {
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effectNum: 3
buff {
buffId: 301131
duration: 3
id: 154
}
}
actEffect {
targetId: 155
effectType: 13
effectNum: 1
additional: 2
summon {
id: 155
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
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thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
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hit: 0
sp: 0
max_sp: 0
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skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
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targetId: 2
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battleStep {
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actEffect {
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targetId: 6
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battleStep {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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additional: 1103874615
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actEffect {
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actEffect {
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battleStep {
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actEffect {
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additional: 1103874237
additional2: 378
additional3: 378
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targetId: 6
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battleStep {
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actorId: 42122471
actEffect {
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effectNum: 369
additional: 1103873868
additional2: 369
additional3: 369
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targetId: 6
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battleStep {
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actorId: 42122471
actEffect {
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additional2: 358
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targetId: 6
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battleStep {
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castorId: 1
actorId: 134
actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 135
actEffect {
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targetId: 0
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battleStep {
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castorId: 3
actorId: 136
actEffect {
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targetId: 0
}
battleStep {
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castorId: 4
actorId: 137
actEffect {
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targetId: 0
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battleStep {
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castorId: 15
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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additional: 11767
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actEffect {
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additional: 10425
additional2: 1316
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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buff {
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}
actEffect {
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effectNum: 1
buff {
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actEffect {
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actEffect {
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buff {
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}
actEffect {
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targetId: 2
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battleStep {
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castorId: 15
actorId: 95
actEffect {
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targetId: 0
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battleStep {
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castorId: 61
actorId: 96
actEffect {
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targetId: 0
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battleStep {
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actorId: 97
actEffect {
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targetId: 0
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battleStep {
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castorId: 94
actorId: 98
actEffect {
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targetId: 0
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battleStep {
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castorId: 0
actorId: 0
actEffect {
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effectNum: 1
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actEffect {
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 2
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actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 154
actEffect {
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targetId: 0
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battleStep {
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castorId: 3
actorId: 148
actEffect {
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targetId: 0
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battleStep {
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castorId: 4
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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battleStep {
actorType: 2
castorId: 15
actorId: 150
actEffect {
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effectNum: 0
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targetId: 0
}
battleStep {
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castorId: 61
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actEffect {
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targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 151
actEffect {
targetId: 61
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effectNum: 0
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 82
actorId: 128
actEffect {
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effectType: 6
effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 82
actorId: 152
actEffect {
targetId: 82
effectType: 6
effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 129
actEffect {
targetId: 94
effectType: 6
effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 153
actEffect {
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additional: 153
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:0:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:0:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098920520395041 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
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[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/15
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/15, next step
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/15
[INFO:2024-1-10 21:0:31][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1103876980,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":955,
"effectNum":955,
"multipleEffectNum":0,
"effectType":2,
"additional2":955
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10
[INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877935/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:95/955 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877840/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877840/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:190/955 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877745/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877745/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:285/955 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877650/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877650/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:380/955 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877555/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877555/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:475/955 本段飘:95 本段扣血:95 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103877460/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103877460/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:955/955 本段飘:480 本段扣血:480 本段扣盾:0
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876980/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 21:0:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 21:0:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 955
[INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/15, next step
[INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/15
[INFO:2024-1-10 21:0:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":146,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":147,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":148,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":149,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":150,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":151,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":152,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":153,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":154,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":155,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":155,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11
[INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:0:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 21:0:41][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的模型
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_155,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:0:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_155 ====== MyRole_480010113_11_12251_155 英雄的头顶ui
[INFO:2024-1-10 21:0:41][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/15, next step
[INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/15
[INFO:2024-1-10 21:0:43][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1103875836,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1144,
"effectNum":1144,
"multipleEffectNum":0,
"effectType":2,
"additional2":1144
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876980/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:171/1144 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876809/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876809/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:342/1144 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876638/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876638/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:513/1144 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876467/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876467/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:684/1144 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876296/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876296/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:912/1144 本段飘:228 本段扣血:228 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103876068/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103876068/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1144/1144 本段飘:232 本段扣血:232 本段扣盾:0
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875836/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:0:48][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1144
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/15, next step
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/15
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":99,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:99 buffId:301001
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/15, next step
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/15
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103874997,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":839,
"effectNum":839,
"multipleEffectNum":0,
"effectType":2,
"additional2":839
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:49][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875836/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:251/839 本段飘:251 本段扣血:251 本段扣盾:0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875585/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875585/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:502/839 本段飘:251 本段扣血:251 本段扣盾:0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103875334/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103875334/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:839/839 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874997/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/15, next step
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/15
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103874615,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":382,
"effectNum":382,
"multipleEffectNum":0,
"effectType":2,
"additional2":382
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874997/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:382/382 本段飘:382 本段扣血:382 本段扣盾:0
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874615/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/15, next step
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/15
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103874237,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":378,
"effectNum":378,
"multipleEffectNum":0,
"effectType":2,
"additional2":378
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:51][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874615/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103874237/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/15, next step
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/15
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103873868,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":369,
"effectNum":369,
"multipleEffectNum":0,
"effectType":2,
"additional2":369
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103874237/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873868/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/15, next step
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/15
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103873510,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":358,
"effectNum":358,
"multipleEffectNum":0,
"effectType":2,
"additional2":358
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873868/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873510/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/15, next step
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/15
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":134,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":135,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":136,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":137,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":138,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":139,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":140,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":141,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":132,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:134 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:135 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:136 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:137 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:138 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:139 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:140 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:141 buffId:301003 持续时间:1
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:132 buffId:301002
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/15, next step
[INFO:2024-1-10 21:0:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/15
[INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223102,
"actEffect":
[
{
"additional":11047,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3415,
"multipleEffectNum":0,
"effectType":2,
"additional2":2847
},
{
"additional":6760,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1759,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":11767,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3401,
"multipleEffectNum":0,
"effectType":2,
"additional2":902
},
{
"additional":10425,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3815,
"multipleEffectNum":0,
"effectType":2,
"additional2":1316
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":131,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":158,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":159,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":133,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":160,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8
[WARN:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14
[INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:0:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13894/17647 原来有盾: 568
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:683/3415 本段飘:683 本段扣血:569 本段扣盾:114
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13325/17647 剩余盾: 454
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 2499
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:351/1759 本段飘:351 本段扣血:0 本段扣盾:351
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 2148
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12669/17705 原来有盾: 2499
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:680/3401 本段飘:680 本段扣血:180 本段扣盾:500
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12489/17705 剩余盾: 1999
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11741/16654 原来有盾: 2499
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:763/3815 本段飘:763 本段扣血:263 本段扣盾:500
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11478/16654 剩余盾: 1999
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13325/17647 原来有盾: 454
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1024/3415 本段飘:341 本段扣血:284 本段扣盾:57
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13041/17647 剩余盾: 397
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 2148
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:526/1759 本段飘:175 本段扣血:0 本段扣盾:175
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1973
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12489/17705 原来有盾: 1999
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1020/3401 本段飘:340 本段扣血:90 本段扣盾:250
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12399/17705 剩余盾: 1749
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11478/16654 原来有盾: 1999
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1144/3815 本段飘:381 本段扣血:131 本段扣盾:250
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11347/16654 剩余盾: 1749
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13041/17647 原来有盾: 397
[INFO:2024-1-10 21:0:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1365/3415 本段飘:341 本段扣血:284 本段扣盾:57
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12757/17647 剩余盾: 340
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1973
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:701/1759 本段飘:175 本段扣血:0 本段扣盾:175
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1798
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12399/17705 原来有盾: 1749
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1360/3401 本段飘:340 本段扣血:90 本段扣盾:250
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12309/17705 剩余盾: 1499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11347/16654 原来有盾: 1749
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1525/3815 本段飘:381 本段扣血:131 本段扣盾:250
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 11216/16654 剩余盾: 1499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12757/17647 原来有盾: 340
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2048/3415 本段飘:683 本段扣血:569 本段扣盾:114
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 12188/17647 剩余盾: 226
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1798
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1052/1759 本段飘:351 本段扣血:0 本段扣盾:351
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1447
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12309/17705 原来有盾: 1499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2040/3401 本段飘:680 本段扣血:180 本段扣盾:500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 12129/17705 剩余盾: 999
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 11216/16654 原来有盾: 1499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2288/3815 本段飘:763 本段扣血:263 本段扣盾:500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10953/16654 剩余盾: 999
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 12188/17647 原来有盾: 226
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2730/3415 本段飘:682 本段扣血:569 本段扣盾:113
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11619/17647 剩余盾: 113
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1447
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1403/1759 本段飘:351 本段扣血:0 本段扣盾:351
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 1096
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 12129/17705 原来有盾: 999
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2720/3401 本段飘:680 本段扣血:180 本段扣盾:500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11949/17705 剩余盾: 499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10953/16654 原来有盾: 999
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3050/3815 本段飘:762 本段扣血:263 本段扣盾:499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10690/16654 剩余盾: 500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11619/17647 原来有盾: 113
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3415/3415 本段飘:685 本段扣血:572 本段扣盾:113
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11047/17647 剩余盾: 0
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 1096
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1759/1759 本段飘:356 本段扣血:0 本段扣盾:356
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6760/9380 剩余盾: 740
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11949/17705 原来有盾: 499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3401/3401 本段飘:681 本段扣血:182 本段扣盾:499
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11767/17705 剩余盾: 0
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10690/16654 原来有盾: 500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3815/3815 本段飘:765 本段扣血:265 本段扣盾:500
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 10425/16654 剩余盾: 0
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:0:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 12390
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/15, next step
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/15
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":95,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":96,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":97,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":98,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:95 buffId:301132
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:96 buffId:301132
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:97 buffId:301132
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:98 buffId:301132
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/15, next step
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/15
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":122,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":124,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":125,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/15, next step
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/15
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":146,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":123,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":147,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":154,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":148,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":149,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":126,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":150,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":127,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":151,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":128,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":152,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":129,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":153,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:146 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:123 buffId:301075
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:147 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:154 buffId:301131 持续时间:2
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:148 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:149 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:126 buffId:301075
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:150 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:127 buffId:301075
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:151 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:128 buffId:301075
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:152 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:129 buffId:301075
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:153 buffId:301130
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/15, round done
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:0:57]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:57]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099284529685974 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 125 1
[INFO:2024-1-10 21:0:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:0:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:0:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:0:57]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:0:57]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066675830632448 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 126 1
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:0:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:0:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:0:58]||||| Sender socketClient version=1
[INFO:2024-1-10 21:0:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1325
[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 134
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 161
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 135
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 162
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 136
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 163
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 137
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 164
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 138
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 165
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 139
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 166
}
}
actEffect {
targetId: 82
effectType: 6
effectNum: 1
additional: 140
}
actEffect {
targetId: 82
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 167
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 141
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 168
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 170
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 171
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
actEffect {
targetId: 15
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effectNum: 1
buff {
buffId: 301130
duration: 1
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}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
}
actEffect {
targetId: 82
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effectNum: 1
buff {
buffId: 301130
duration: 1
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}
}
actEffect {
targetId: 94
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effectNum: 1
buff {
buffId: 301130
duration: 1
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}
}
targetId: 0
}
battleStep {
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actorId: 41207108
actEffect {
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additional: 1103872703
additional2: 807
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actEffect {
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buff {
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}
actEffect {
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targetId: 6
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battleStep {
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castorId: 2
actorId: 41209600
actEffect {
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effectNum: 1
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actEffect {
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effectNum: 1
buff {
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duration: 1
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}
}
targetId: 6
}
battleStep {
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castorId: 3
actorId: 41200407
actEffect {
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effectNum: 458
additional: 1103872245
additional2: 458
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targetId: 6
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battleStep {
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actEffect {
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effectNum: 1832
additional: 1103870413
additional2: 1832
additional3: 1832
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targetId: 6
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battleStep {
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castorId: 15
actorId: 42122471
actEffect {
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additional2: 724
additional3: 724
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targetId: 6
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battleStep {
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actEffect {
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effectType: 3
effectNum: 700
additional: 1103868989
additional2: 700
additional3: 700
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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additional2: 715
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
actorType: 1
castorId: 82
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actEffect {
targetId: 6
effectType: 2
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additional: 1103867808
additional2: 466
additional3: 466
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targetId: 6
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battleStep {
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castorId: 1
actorId: 161
actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 162
actEffect {
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targetId: 0
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battleStep {
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castorId: 3
actorId: 163
actEffect {
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effectNum: 1
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targetId: 0
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battleStep {
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castorId: 4
actorId: 164
actEffect {
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targetId: 0
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battleStep {
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castorId: 15
actorId: 165
actEffect {
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targetId: 0
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battleStep {
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castorId: 61
actorId: 166
actEffect {
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targetId: 0
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battleStep {
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castorId: 82
actorId: 167
actEffect {
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targetId: 0
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battleStep {
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castorId: 94
actorId: 168
actEffect {
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targetId: 0
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battleStep {
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castorId: 6
actorId: 159
actEffect {
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targetId: 0
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battleStep {
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castorId: 6
actorId: 177
actEffect {
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effectNum: 1
additional: 177
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targetId: 0
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battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
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effectType: 2
effectNum: 2091
additional: 8334
additional2: 2091
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actEffect {
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actEffect {
targetId: 6
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effectNum: 1
buff {
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}
actEffect {
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buff {
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actEffect {
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actEffect {
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buff {
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}
targetId: 4
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 2
actorId: 154
actEffect {
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battleStep {
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castorId: 2
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actEffect {
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targetId: 0
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battleStep {
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castorId: 3
actorId: 171
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 4
actorId: 172
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 15
actorId: 173
actEffect {
targetId: 15
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targetId: 0
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battleStep {
actorType: 2
castorId: 61
actorId: 174
actEffect {
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targetId: 0
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battleStep {
actorType: 2
castorId: 82
actorId: 175
actEffect {
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effectType: 6
effectNum: 0
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targetId: 0
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battleStep {
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castorId: 94
actorId: 176
actEffect {
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effectNum: 0
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targetId: 0
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battleStep {
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castorId: 0
actorId: 0
actEffect {
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targetId: 0
}
isFinish: false
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[INFO:2024-1-10 21:0:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:0:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.097938593477011 移走了序号= 1 的消息,当前队列数量= 1 || 0 BattleRoundResultReply 127 1
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
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"actEffect":
[
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{
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"buff":
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},
{
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{
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[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 25
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 25
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 25
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301130]
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 25
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1103872703,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":807,
"effectNum":807,
"multipleEffectNum":0,
"effectType":2,
"additional2":807
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":177,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873510/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:242/807 本段飘:242 本段扣血:242 本段扣盾:0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873268/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873268/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:484/807 本段飘:242 本段扣血:242 本段扣盾:0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103873026/2000000000 剩余盾: 0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103873026/2000000000 原来有盾: 0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:807/807 本段飘:323 本段扣血:323 本段扣盾:0
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103872703/2000000000 剩余盾: 0
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:0:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":121,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":178,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103872245,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":458,
"effectNum":458,
"multipleEffectNum":0,
"effectType":2,
"additional2":458
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:0:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103872703/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103872245/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103870413,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1832,
"effectNum":1832,
"multipleEffectNum":0,
"effectType":3,
"additional2":1832
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103872245/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:549/1832 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103871696/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103871696/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1098/1832 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103871147/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103871147/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1832/1832 本段飘:734 本段扣血:734 本段扣盾:0
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103870413/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:1:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103869689,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":724,
"effectNum":724,
"multipleEffectNum":0,
"effectType":3,
"additional2":724
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103870413/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:724/724 本段飘:724 本段扣血:724 本段扣盾:0
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103869689/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103868989,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":700,
"effectNum":700,
"multipleEffectNum":0,
"effectType":3,
"additional2":700
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:2][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103869689/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103868989/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:1:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103868274,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":715,
"effectNum":715,
"multipleEffectNum":0,
"effectType":3,
"additional2":715
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103868989/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:715 本段扣血:715 本段扣盾:0
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103868274/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103867808,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":466,
"effectNum":466,
"multipleEffectNum":0,
"effectType":2,
"additional2":466
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103868274/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:466/466 本段飘:466 本段扣血:466 本段扣盾:0
[INFO:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103867808/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":161,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":162,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":163,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":164,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":165,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":166,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":167,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":168,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":159,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":177,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:161 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:162 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:163 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:164 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:165 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:166 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:167 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:168 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:159 buffId:301002
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:177 buffId:301015 持续时间:1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223101,
"actEffect":
[
{
"additional":8334,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2091,
"multipleEffectNum":0,
"effectType":2,
"additional2":2091
},
{
"additional":158,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":181,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":182,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":160,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":183,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 10425/16654 原来有盾: 0
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:836/2091 本段飘:836 本段扣血:836 本段扣盾:0
[INFO:2024-1-10 21:1:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9589/16654 剩余盾: 0
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":158,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":181,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":182,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":160,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":183,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9589/16654 原来有盾: 0
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:2091/2091 本段飘:1255 本段扣血:1255 本段扣盾:0
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8334/16654 剩余盾: 0
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":169,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":154,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":170,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":171,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":172,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":173,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":174,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":175,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":176,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:169 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:154 buffId:301131 持续时间:1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:170 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:171 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:172 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:173 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:174 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:175 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:176 buffId:301130
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":155,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 21:1:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1078740619123 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 1 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065693646669388 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 2 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:1:5][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:1:5]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:1:5]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:5]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1038
[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 161
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 184
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 162
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 185
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 163
}
actEffect {
targetId: 3
effectType: 5
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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actEffect {
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battleStep {
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battleStep {
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actEffect {
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isFinish: false
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[INFO:2024-1-10 21:1:5][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:1:5][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099967863410711 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 3 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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}
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_155_11
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103867159,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":649,
"effectNum":649,
"multipleEffectNum":0,
"effectType":2,
"additional2":649
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103867808/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:649/649 本段飘:649 本段扣血:649 本段扣盾:0
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103867159/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":192,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":193,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":194,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":195,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:1:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":192,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":193,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":194,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":195,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1103864788,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2371,
"effectNum":2371,
"multipleEffectNum":0,
"effectType":3,
"additional2":2371
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":196,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103867159/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:474/2371 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103866685/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103866685/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:948/2371 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103866211/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103866211/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1422/2371 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2024-1-10 21:1:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103865737/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103865737/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1896/2371 本段飘:474 本段扣血:474 本段扣盾:0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103865263/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103865263/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2371/2371 本段飘:475 本段扣血:475 本段扣盾:0
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103864788/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103862803,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1985,
"effectNum":1985,
"multipleEffectNum":0,
"effectType":3,
"additional2":1985
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103864788/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:595/1985 本段飘:595 本段扣血:595 本段扣盾:0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103864193/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103864193/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1190/1985 本段飘:595 本段扣血:595 本段扣盾:0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103863598/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103863598/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1985/1985 本段飘:795 本段扣血:795 本段扣盾:0
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103862803/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103862098,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":705,
"effectNum":705,
"multipleEffectNum":0,
"effectType":3,
"additional2":705
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103862803/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:705/705 本段飘:705 本段扣血:705 本段扣盾:0
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103862098/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103861610,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":488,
"effectNum":488,
"multipleEffectNum":0,
"effectType":2,
"additional2":488
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:10][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103862098/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:488/488 本段飘:488 本段扣血:488 本段扣盾:0
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103861610/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103861128,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":482,
"effectNum":482,
"multipleEffectNum":0,
"effectType":2,
"additional2":482
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103861610/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:482/482 本段飘:482 本段扣血:482 本段扣盾:0
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103861128/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103860380,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103861128/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103860380/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":184,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":185,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":186,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":188,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":189,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":190,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":191,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":177,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":182,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:184 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:185 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:186 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:187 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:188 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:189 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:190 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:191 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:177 buffId:301015
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:182 buffId:301002
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":82,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":181,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":198,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":199,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":183,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":200,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 82[MyRole_82_8][8] 一下
[INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":181,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":198,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":199,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":183,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":200,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":194,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":154,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:194 buffId:301132
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:154 buffId:301131
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10740046948195 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 5 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066277030855417 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 6 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
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[INFO:2024-1-10 21:1:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
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[INFO:2024-1-10 21:1:13]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:1:13]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:13]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1231
[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-1-10 21:1:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:1:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098784893751144 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 7 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"actorId":211,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":211
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":213,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":213
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":214,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":214
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":215,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":215
}
],
"targetId":0
},
{
"actorType":2,
"castorId":82,
"actorId":216,
"actEffect":
[
{
"targetId":82,
"effectType":7,
"effectNum":1,
"additional":216
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":217,
"actEffect":
[
{
"targetId":94,
"effectType":7,
"effectNum":1,
"additional":217
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":184,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":201,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":185,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":202,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":186,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":203,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":187,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":204,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":188,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":205,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":189,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":206,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":190,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":207,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":191,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":208,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103859353,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1027,
"effectNum":1027,
"multipleEffectNum":0,
"effectType":3,
"additional2":1027
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103860380/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1027/1027 本段飘:1027 本段扣血:1027 本段扣盾:0
[INFO:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103859353/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":178,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":209,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:1:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103858240,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1113,
"effectNum":1113,
"multipleEffectNum":0,
"effectType":3,
"additional2":1113
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103859353/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1113/1113 本段飘:1113 本段扣血:1113 本段扣盾:0
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103858240/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":196,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:196 buffId:301001 持续时间:1
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:1:15][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":210,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":211,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":212,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":213,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":214,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":215,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":216,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":217,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:1:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:1:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:1:17]DestroyUnusedResources:19,4,time=,paths:
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:1:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:1:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103857862,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":378,
"effectNum":378,
"multipleEffectNum":0,
"effectType":2,
"additional2":378
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103858240/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:378/378 本段飘:378 本段扣血:378 本段扣盾:0
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103857862/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103857494,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":368,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103857862/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0
[INFO:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103857494/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103856924,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":570,
"effectNum":570,
"multipleEffectNum":0,
"effectType":3,
"additional2":570
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103857494/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856924/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103856568,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":356,
"effectNum":356,
"multipleEffectNum":0,
"effectType":2,
"additional2":356
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856924/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:356/356 本段飘:356 本段扣血:356 本段扣盾:0
[INFO:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856568/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":202,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":203,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":204,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":205,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":206,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":207,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":208,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":199,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:201 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:202 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:203 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:204 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:205 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:206 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:207 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:208 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:199 buffId:301002
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223101,
"actEffect":
[
{
"additional":11227,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3039,
"multipleEffectNum":0,
"effectType":3,
"additional2":540
},
{
"additional":198,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":218,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":219,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":200,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":220,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11767/17705 原来有盾: 2499
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.4) -》 多段已飘:1215/3039 本段飘:1215 本段扣血:216 本段扣盾:999
[INFO:2024-1-10 21:1:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11551/17705 剩余盾: 1500
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":198,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":218,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":219,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":200,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":220,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11551/17705 原来有盾: 1500
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3039/3039 本段飘:1824 本段扣血:324 本段扣盾:1500
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11227/17705 剩余盾: 0
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":212,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":210,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":211,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":213,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":214,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":215,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":216,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":217,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:210 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:211 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:213 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:214 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:215 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:216 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:217 buffId:301075 持续时间:1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13317150622606 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 9 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13117937743664 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 10 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
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"focusTeamMateId":0
}
[INFO:2024-1-10 21:1:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:1:25]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:1:25]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:25]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1112
[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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[INFO:2024-1-10 21:1:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:1:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13188979029655 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 11 1
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
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"buffId":301006,
"duration":1,
"id":234
}
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":210
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":211,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":211
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":213,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":213
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":214,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":214
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":215,
"actEffect":
[
{
"targetId":61,
"effectType":6,
"effectNum":0,
"additional":215
}
],
"targetId":0
},
{
"actorType":2,
"castorId":82,
"actorId":216,
"actEffect":
[
{
"targetId":82,
"effectType":6,
"effectNum":0,
"additional":216
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":217,
"actEffect":
[
{
"targetId":94,
"effectType":6,
"effectNum":0,
"additional":217
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":201,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":221,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":202,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":222,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":203,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":223,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":204,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":224,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":205,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":225,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":206,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":226,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":207,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":82,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":227,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":208,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":228,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1103855755,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":813,
"effectNum":813,
"multipleEffectNum":0,
"effectType":2,
"additional2":813
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":229,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856568/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:243/813 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856325/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856325/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:486/813 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103856082/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103856082/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:813/813 本段飘:327 本段扣血:327 本段扣盾:0
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103855755/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 21:1:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":209,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":230,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103855152,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":603,
"effectNum":603,
"multipleEffectNum":0,
"effectType":2,
"additional2":603
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103855755/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:603/603 本段飘:603 本段扣血:603 本段扣盾:0
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103855152/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":196,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:196 buffId:301001
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103853258,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1894,
"effectNum":1894,
"multipleEffectNum":0,
"effectType":3,
"additional2":1894
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103855152/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:568/1894 本段飘:568 本段扣血:568 本段扣盾:0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103854584/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103854584/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1136/1894 本段飘:568 本段扣血:568 本段扣盾:0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103854016/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103854016/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1894/1894 本段飘:758 本段扣血:758 本段扣盾:0
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103853258/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103852516,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":742,
"effectNum":742,
"multipleEffectNum":0,
"effectType":3,
"additional2":742
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103853258/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:742/742 本段飘:742 本段扣血:742 本段扣盾:0
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103852516/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103851805,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":711,
"effectNum":711,
"multipleEffectNum":0,
"effectType":3,
"additional2":711
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103852516/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:711/711 本段飘:711 本段扣血:711 本段扣盾:0
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103851805/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103851090,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":715,
"effectNum":715,
"multipleEffectNum":0,
"effectType":3,
"additional2":715
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103851805/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:715/715 本段飘:715 本段扣血:715 本段扣盾:0
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103851090/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103850592,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":498,
"effectNum":498,
"multipleEffectNum":0,
"effectType":2,
"additional2":498
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103851090/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:498/498 本段飘:498 本段扣血:498 本段扣盾:0
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850592/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":221,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":222,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":223,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":224,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":225,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":226,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":227,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":228,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":219,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":229,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:221 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:222 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:223 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:224 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:225 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:226 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:227 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:228 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:219 buffId:301002
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:229 buffId:301015 持续时间:1
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":10562,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2984,
"multipleEffectNum":0,
"effectType":3,
"additional2":485
},
{
"additional":218,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":232,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":233,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":220,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":234,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11047/17647 原来有盾: 2499
[INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1193/2984 本段飘:1193 本段扣血:194 本段扣盾:999
[INFO:2024-1-10 21:1:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10853/17647 剩余盾: 1500
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":218,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":232,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":233,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":220,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":234,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10853/17647 原来有盾: 1500
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:2984/2984 本段飘:1791 本段扣血:291 本段扣盾:1500
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 10562/17647 剩余盾: 0
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":210,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":211,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":213,
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"additional2":0
},
{
"additional":214,
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"effectNum":0,
"multipleEffectNum":0,
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},
{
"additional":215,
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{
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{
"additional":217,
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"effectNum":0,
"multipleEffectNum":0,
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"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:211 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:213 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:214 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:215 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:82 buffServerId:216 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:217 buffId:301075
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:33]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13106182217598 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:33]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13230364769697 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:1:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:1:33][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:1:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:1:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:1:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:1:33]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:1:33]||||| Sender socketClient version=1
[INFO:2024-1-10 21:1:34]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1629
[INFO:2024-1-10 21:1:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 221
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 235
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 222
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 236
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 223
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 237
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 224
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 238
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 225
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 239
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 226
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 240
}
}
actEffect {
targetId: 82
effectType: 6
effectNum: 1
additional: 227
}
actEffect {
targetId: 82
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 241
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 228
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 242
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
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effectType: 3
effectNum: 2754
additional: 1103847838
additional2: 2754
additional3: 2754
}
actEffect {
targetId: 6
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effectNum: 0
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}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
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effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 244
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 245
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 246
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 247
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 248
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
}
actEffect {
targetId: 82
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effectNum: 1
buff {
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duration: 1
id: 250
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}
actEffect {
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buff {
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}
actEffect {
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effectNum: 3
buff {
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duration: 3
id: 252
}
}
actEffect {
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effectType: 13
effectNum: 1
additional: 2
summon {
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modelId: 12251
skinId: 130081
position: 0
baseAttributes {
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thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
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hit: 0
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skillInfo {
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position: 1
CD: 0
}
battleUnitType: 2
userId: 0
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isTransform: false
contractLevel: -1
isCopy: false
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}
actEffect {
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targetId: 2
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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additional2: 1927
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targetId: 6
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battleStep {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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additional2: 700
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targetId: 6
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 3
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actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 15
actorId: 239
actEffect {
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targetId: 0
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battleStep {
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castorId: 61
actorId: 240
actEffect {
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targetId: 0
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battleStep {
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actorId: 241
actEffect {
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targetId: 0
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battleStep {
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castorId: 94
actorId: 242
actEffect {
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targetId: 0
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battleStep {
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actorId: 229
actEffect {
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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additional: 7160
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actEffect {
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additional: 5096
additional2: 1664
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actEffect {
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additional: 7801
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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actEffect {
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effectNum: 1
buff {
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}
actEffect {
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buff {
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}
actEffect {
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actEffect {
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buff {
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}
actEffect {
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targetId: 1
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battleStep {
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actorId: 192
actEffect {
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targetId: 0
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battleStep {
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castorId: 61
actorId: 193
actEffect {
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targetId: 0
}
battleStep {
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castorId: 94
actorId: 195
actEffect {
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effectNum: 0
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targetId: 0
}
battleStep {
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castorId: 0
actorId: 0
actEffect {
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effectType: 6
effectNum: 1
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actEffect {
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effectType: 6
effectNum: 1
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actEffect {
targetId: 82
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effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 244
actEffect {
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effectNum: 0
additional: 244
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targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 245
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 245
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 252
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 252
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 246
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 246
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 247
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 247
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 248
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 248
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targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 249
actEffect {
targetId: 61
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targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 251
actEffect {
targetId: 94
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effectNum: 0
additional: 251
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:1:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:1:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.26456400752068 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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[
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"actEffect":
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{
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},
{
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{
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{
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},
{
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{
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"buff":
{
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},
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[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,82[MyRole_82_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 21:1:34][@logic/extensions/battle/view/BattleSelectHeroView.lua:0]:{}----------------targetId:61, isTargetAttacker:true
[INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_031.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_aim_bule.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1103847838,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2754,
"effectNum":2754,
"multipleEffectNum":0,
"effectType":3,
"additional2":2754
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:1:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850592/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:275/2754 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-1-10 21:1:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850317/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850317/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:550/2754 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103850042/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103850042/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:825/2754 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849767/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849767/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1100/2754 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849492/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849492/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1375/2754 本段飘:275 本段扣血:275 本段扣盾:0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103849217/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103849217/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2754/2754 本段飘:1379 本段扣血:1379 本段扣盾:0
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847838/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 21:1:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:1:39][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2754
[INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 21:1:40][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":244,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":245,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":246,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":247,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":248,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":249,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":82,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":250,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":251,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":252,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":253,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":253,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11
[INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:1:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 82[MyRole_82_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 21:1:44][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的模型
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_253,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:1:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_253 ====== MyRole_480010113_11_12251_253 英雄的头顶ui
[INFO:2024-1-10 21:1:44][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 21:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 21:1:46][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1103846795,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1043,
"effectNum":1043,
"multipleEffectNum":0,
"effectType":2,
"additional2":1043
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:1:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847838/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:156/1043 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847682/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847682/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:312/1043 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847526/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847526/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:468/1043 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847370/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847370/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:624/1043 本段飘:156 本段扣血:156 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847214/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847214/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:832/1043 本段飘:208 本段扣血:208 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103847006/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103847006/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1043/1043 本段飘:211 本段扣血:211 本段扣盾:0
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103846795/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 21:1:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:1:51][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1043
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103844868,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1927,
"effectNum":1927,
"multipleEffectNum":0,
"effectType":3,
"additional2":1927
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:52][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103846795/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:578/1927 本段飘:578 本段扣血:578 本段扣盾:0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103846217/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103846217/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1156/1927 本段飘:578 本段扣血:578 本段扣盾:0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103845639/2000000000 剩余盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103845639/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1927/1927 本段飘:771 本段扣血:771 本段扣盾:0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103844868/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103844120,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103844868/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103844120/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103843420,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":700,
"effectNum":700,
"multipleEffectNum":0,
"effectType":3,
"additional2":700
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103844120/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:700/700 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103843420/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103842919,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":501,
"effectNum":501,
"multipleEffectNum":0,
"effectType":2,
"additional2":501
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103843420/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:501/501 本段飘:501 本段扣血:501 本段扣盾:0
[INFO:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103842919/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103842210,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":709,
"effectNum":709,
"multipleEffectNum":0,
"effectType":3,
"additional2":709
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":82,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}82[MyRole_82_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103842919/2000000000 原来有盾: 0
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:709/709 本段飘:709 本段扣血:709 本段扣盾:0
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103842210/2000000000 剩余盾: 0
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82[MyRole_82_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}82[MyRole_82_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":235,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":236,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":237,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":238,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":239,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":240,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":241,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":242,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":229,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":233,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:235 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:236 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:237 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:238 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:239 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:240 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:82 buffServerId:241 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:242 buffId:301003 持续时间:1
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:229 buffId:301015
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:233 buffId:301002
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:1:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223102,
"actEffect":
[
{
"additional":7160,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3402,
"multipleEffectNum":0,
"effectType":2,
"additional2":3402
},
{
"additional":5096,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1664,
"multipleEffectNum":0,
"effectType":2,
"additional2":1664
},
{
"additional":7801,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3426,
"multipleEffectNum":0,
"effectType":2,
"additional2":3426
},
{
"additional":4552,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3782,
"multipleEffectNum":0,
"effectType":2,
"additional2":3782
},
{
"additional":938,
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"multipleEffectNumReal":0,
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"effectNum":0,
"multipleEffectNum":0,
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"additional2":0
},
{
"additional":938,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2737,
"multipleEffectNum":0,
"effectType":2,
"additional2":2737
},
{
"additional":938,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":232,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":256,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":257,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":234,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":258,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8
[WARN:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14
[INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:1:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 10562/17647 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:680/3402 本段飘:680 本段扣血:680 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9882/17647 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6760/9380 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:332/1664 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6428/9380 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11227/17705 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:685/3426 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10542/17705 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8334/16654 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:756/3782 本段飘:756 本段扣血:756 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7578/16654 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:547/2737 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 391/938 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9882/17647 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1020/3402 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9542/17647 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6428/9380 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:498/1664 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6262/9380 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10542/17705 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1027/3426 本段飘:342 本段扣血:342 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 10200/17705 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7578/16654 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1134/3782 本段飘:378 本段扣血:378 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7200/16654 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 391/938 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.1) -》 多段已飘:820/2737 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 118/938 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9542/17647 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1360/3402 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9202/17647 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6262/9380 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:664/1664 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6096/9380 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 10200/17705 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1369/3426 本段飘:342 本段扣血:342 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9858/17705 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7200/16654 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1512/3782 本段飘:378 本段扣血:378 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6822/16654 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 118/938 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.1) -》 多段已飘:1093/2737 本段飘:273 本段扣血:273 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9202/17647 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2040/3402 本段飘:680 本段扣血:680 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 8522/17647 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6096/9380 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:996/1664 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5764/9380 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9858/17705 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2054/3426 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9173/17705 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6822/16654 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2268/3782 本段飘:756 本段扣血:756 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6066/16654 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:1640/2737 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:1:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8522/17647 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2720/3402 本段飘:680 本段扣血:680 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7842/17647 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5764/9380 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1328/1664 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5432/9380 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9173/17705 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2739/3426 本段飘:685 本段扣血:685 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 8488/17705 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6066/16654 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3024/3782 本段飘:756 本段扣血:756 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5310/16654 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:0.2) -》 多段已飘:2187/2737 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7842/17647 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3402/3402 本段飘:682 本段扣血:682 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7160/17647 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5432/9380 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1664/1664 本段飘:336 本段扣血:336 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5096/9380 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 8488/17705 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3426/3426 本段飘:687 本段扣血:687 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7801/17705 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5310/16654 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3782/3782 本段飘:758 本段扣血:758 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 4552/16654 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 受到攻击(比率:1) -》 多段已飘:2737/2737 本段飘:550 本段扣血:550 本段扣盾:0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}82 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8
[WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:1:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 15011
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":192,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":193,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":195,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:192 buffId:301132
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:193 buffId:301132
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:195 buffId:301132
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":241,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":250,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":82,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 82[MyRole_82_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 82
[INFO:2024-1-10 21:2:0][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:2:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_82_8
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":244,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":245,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":252,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":246,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":247,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":248,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":249,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":251,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:244 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:245 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:252 buffId:301131 持续时间:2
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:246 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:247 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:248 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:249 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:251 buffId:301130
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:2:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:1]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:2:1]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:1]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098966250196099 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 18 1
[INFO:2024-1-10 21:2:1][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:2:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:2:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:1]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:2:1]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:2]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066034372895956 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 19 1
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:2:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:2:2]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:2:2]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:2]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1405
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 235
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 259
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 236
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 260
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 237
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 261
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 238
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 262
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 239
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 263
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 240
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 264
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 242
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 265
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 266
effectType: 13
effectNum: 1
additional: 1
summon {
id: 266
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 267
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 268
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 269
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 270
}
}
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 271
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 272
}
}
actEffect {
targetId: 94
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 273
}
}
actEffect {
targetId: 266
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 274
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 484
additional: 1103841726
additional2: 484
additional3: 484
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 15
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 275
}
}
actEffect {
targetId: 61
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 276
}
}
actEffect {
targetId: 94
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 277
}
}
actEffect {
targetId: 266
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 278
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 61
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 3
effectNum: 1779
additional: 1103839947
additional2: 1779
additional3: 1779
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 279
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1526
additional: 1103838421
additional2: 1526
additional3: 1526
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 574
additional: 1103837847
additional2: 574
additional3: 574
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 385
additional: 1103837462
additional2: 385
additional3: 385
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 94
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 361
additional: 1103837101
additional2: 361
additional3: 361
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 266
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 379
additional: 1103836722
additional2: 379
additional3: 379
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 259
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 259
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 260
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 260
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 261
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 261
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 262
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 262
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 263
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 263
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 264
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 264
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 265
actEffect {
targetId: 94
effectType: 7
effectNum: 1
additional: 265
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 257
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 257
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 1
effectType: 2
effectNum: 1915
additional: 5245
additional2: 1915
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 256
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 282
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 283
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 258
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 284
}
}
targetId: 1
}
battleStep {
actorType: 2
castorId: 1
actorId: 267
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 267
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 252
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 252
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 268
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 268
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 269
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 269
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 270
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 270
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 271
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 271
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 272
actEffect {
targetId: 61
effectType: 6
effectNum: 0
additional: 272
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 273
actEffect {
targetId: 94
effectType: 6
effectNum: 0
additional: 273
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 274
actEffect {
targetId: 266
effectType: 6
effectNum: 0
additional: 274
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 253
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:2:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:2:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099242761731148 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 20 1
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":235
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":259
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":236
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":260
}
},
{
"targetId":3,
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{
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"buff":
{
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"duration":2,
"id":261
}
},
{
"targetId":4,
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},
{
"targetId":4,
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"buff":
{
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}
},
{
"targetId":15,
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{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
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},
{
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{
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"buff":
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{
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{
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"buff":
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"duration":2,
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},
{
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{
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"summon":
{
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"skinId":130091,
"position":8,
"baseAttributes":
{
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"sp":0,
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},
"skillInfo":
[
{
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"position":1,
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}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":1,
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"buff":
{
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"duration":1,
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}
},
{
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"buff":
{
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"duration":1,
"id":268
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},
{
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"buff":
{
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"duration":1,
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},
{
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"buff":
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{
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"buff":
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"duration":1,
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},
{
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"duration":1,
"id":272
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},
{
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"buff":
{
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"duration":1,
"id":273
}
},
{
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"buff":
{
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"duration":1,
"id":274
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207107,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":484,
"additional":1103841726,
"additional2":484,
"additional3":484
}
],
"targetId":6
},
{
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"castorId":2,
"actorId":41209601,
"actEffect":
[
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[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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{
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{
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{
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},
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}
],
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},
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},
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},
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[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 24
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 16 ~ 16
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 17 ~ 24
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 16 16
[INFO:2024-1-10 21:2:2][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:2:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:2:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 16 16
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 17 24
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301130]
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 17 24
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103841726,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":484,
"effectNum":484,
"multipleEffectNum":0,
"effectType":2,
"additional2":484
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103842210/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:484/484 本段飘:484 本段扣血:484 本段扣盾:0
[INFO:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841726/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":61,
"actorId":41209601,
"actEffect":
[
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":275,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":276,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":277,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":266,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":278,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:2:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":275,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":276,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":277,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":266,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":278,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1103839947,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1779,
"effectNum":1779,
"multipleEffectNum":0,
"effectType":3,
"additional2":1779
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":279,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841726/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:355/1779 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841371/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841371/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:710/1779 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103841016/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103841016/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1065/1779 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103840661/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103840661/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1420/1779 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:2:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103840306/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103840306/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1779/1779 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839947/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103838421,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1526,
"effectNum":1526,
"multipleEffectNum":0,
"effectType":3,
"additional2":1526
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839947/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:457/1526 本段飘:457 本段扣血:457 本段扣盾:0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839490/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839490/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:914/1526 本段飘:457 本段扣血:457 本段扣盾:0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103839033/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103839033/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1526/1526 本段飘:612 本段扣血:612 本段扣盾:0
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103838421/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103837847,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":574,
"effectNum":574,
"multipleEffectNum":0,
"effectType":3,
"additional2":574
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103838421/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837847/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103837462,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":385,
"effectNum":385,
"multipleEffectNum":0,
"effectType":2,
"additional2":385
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837847/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837462/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103837101,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":361,
"effectNum":361,
"multipleEffectNum":0,
"effectType":2,
"additional2":361
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837462/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:361/361 本段飘:361 本段扣血:361 本段扣盾:0
[INFO:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103837101/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103836722,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":266,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103837101/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836722/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266[MyRole_266_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}266[MyRole_266_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":259,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":260,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":261,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":262,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":263,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":264,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":265,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":257,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:259 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:260 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:261 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:262 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:263 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:264 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:265 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:257 buffId:301002
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223101,
"actEffect":
[
{
"additional":5245,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1915,
"multipleEffectNum":0,
"effectType":2,
"additional2":1915
},
{
"additional":256,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":282,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":283,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":258,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":284,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7160/17647 原来有盾: 0
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:766/1915 本段飘:766 本段扣血:766 本段扣盾:0
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6394/17647 剩余盾: 0
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":256,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":282,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":283,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":258,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":284,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6394/17647 原来有盾: 0
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:1915/1915 本段飘:1149 本段扣血:1149 本段扣盾:0
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5245/17647 剩余盾: 0
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":267,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":252,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":268,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":269,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":270,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":271,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":272,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":273,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":274,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:267 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:252 buffId:301131 持续时间:1
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:268 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:269 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:270 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:271 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:272 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:273 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:274 buffId:301130
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":253,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 21:2:9][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 21:2:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:2:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:2:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:2:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:2:9]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.17380359396338 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 22 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:2:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:2:10]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 14
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066068802028894 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 23 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:2:10][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:2:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:2:10]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_253_11
[INFO:2024-1-10 21:2:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1328
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 259
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 285
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 260
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 286
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 261
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 287
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 262
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 288
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 263
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 289
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 264
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 290
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 265
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 291
}
}
actEffect {
targetId: 266
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 292
}
}
actEffect {
targetId: 5
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effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 759
additional: 1103835963
additional2: 759
additional3: 759
}
actEffect {
targetId: 6
effectType: 5
effectNum: 2
buff {
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duration: 2
id: 293
}
}
actEffect {
targetId: 1
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effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 230
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 294
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
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effectType: 2
effectNum: 623
additional: 1103835340
additional2: 623
additional3: 623
}
targetId: 6
}
battleStep {
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castorId: 3
actorId: 279
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 279
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208409
actEffect {
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effectNum: 2
buff {
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duration: 2
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additional: 2499
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}
actEffect {
targetId: 2
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effectNum: 2
buff {
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duration: 2
id: 296
additional: 2499
}
}
actEffect {
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effectType: 5
effectNum: 2
buff {
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duration: 2
id: 297
additional: 2499
}
}
actEffect {
targetId: 4
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buff {
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duration: 2
id: 298
additional: 2499
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}
actEffect {
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duration: 2
id: 299
additional: 2499
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actEffect {
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duration: 2
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additional: 2499
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actEffect {
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effectNum: 2
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duration: 2
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additional: 2499
}
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actEffect {
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effectNum: 2
buff {
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duration: 2
id: 302
additional: 2499
}
}
actEffect {
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effectNum: 4
additional: 41208409
}
targetId: 61
}
battleStep {
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actorId: 42122471
actEffect {
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effectType: 2
effectNum: 460
additional: 1103834880
additional2: 460
additional3: 460
}
targetId: 6
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battleStep {
actorType: 1
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actorId: 42122471
actEffect {
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effectType: 3
effectNum: 720
additional: 1103834160
additional2: 720
additional3: 720
}
targetId: 6
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battleStep {
actorType: 1
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actorId: 42122471
actEffect {
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effectType: 3
effectNum: 702
additional: 1103833458
additional2: 702
additional3: 702
}
targetId: 6
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battleStep {
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actorId: 42122471
actEffect {
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effectType: 2
effectNum: 490
additional: 1103832968
additional2: 490
additional3: 490
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targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 285
actEffect {
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effectNum: 1
additional: 285
}
targetId: 0
}
battleStep {
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castorId: 2
actorId: 286
actEffect {
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effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 287
actEffect {
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effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 288
actEffect {
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effectNum: 1
additional: 288
}
targetId: 0
}
battleStep {
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actorId: 289
actEffect {
targetId: 15
effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 290
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 290
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 291
actEffect {
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effectNum: 1
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targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 292
actEffect {
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effectNum: 1
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targetId: 0
}
battleStep {
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castorId: 6
actorId: 283
actEffect {
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effectType: 6
effectNum: 0
additional: 283
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targetId: 0
}
battleStep {
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castorId: 6
actorId: 293
actEffect {
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effectNum: 1
additional: 293
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targetId: 0
}
battleStep {
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castorId: 6
actorId: 42223101
actEffect {
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effectType: 2
effectNum: 0
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additional2: 0
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actEffect {
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effectNum: 1
additional: 282
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actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
id: 303
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
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duration: 1
id: 304
}
}
actEffect {
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effectType: 6
effectNum: 1
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}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
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duration: 1
id: 305
}
}
targetId: 266
}
battleStep {
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castorId: 266
actorId: 278
actEffect {
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effectNum: 0
additional: 278
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targetId: 0
}
battleStep {
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castorId: 1
actorId: 295
actEffect {
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targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 252
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 252
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 296
actEffect {
targetId: 2
effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 297
actEffect {
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effectType: 7
effectNum: 1
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}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 298
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 298
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 299
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 299
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 300
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 300
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 301
actEffect {
targetId: 94
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effectNum: 1
additional: 301
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 302
actEffect {
targetId: 266
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effectNum: 1
additional: 302
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:2:10][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:2:10][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099269844591618 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 24 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"castorId":0,
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"actEffect":
[
{
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},
{
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"buff":
{
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}
},
{
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{
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},
{
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{
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{
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"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":460,
"additional":1103834880,
"additional2":460,
"additional3":460
}
],
"targetId":6
},
{
"actorType":1,
"castorId":61,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":720,
"additional":1103834160,
"additional2":720,
"additional3":720
}
],
"targetId":6
},
{
"actorType":1,
"castorId":94,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":702,
"additional":1103833458,
"additional2":702,
"additional3":702
}
],
"targetId":6
},
{
"actorType":1,
"castorId":266,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":490,
"additional":1103832968,
"additional2":490,
"additional3":490
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":285,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":285
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":286,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":286
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":287,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":287
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":288,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":288
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":289,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":289
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":290,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":290
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":291,
"actEffect":
[
{
"targetId":94,
"effectType":7,
"effectNum":1,
"additional":291
}
],
"targetId":0
},
{
"actorType":2,
"castorId":266,
"actorId":292,
"actEffect":
[
{
"targetId":266,
"effectType":7,
"effectNum":1,
"additional":292
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":283,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":283
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":293,
"actEffect":
[
{
"targetId":6,
"effectType":7,
"effectNum":1,
"additional":293
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":266,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":282
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":303
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":304
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":284
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":305
}
}
],
"targetId":266
},
{
"actorType":2,
"castorId":266,
"actorId":278,
"actEffect":
[
{
"targetId":266,
"effectType":6,
"effectNum":0,
"additional":278
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":295,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":295
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":252,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":252
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":296,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":296
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":297,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":297
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":298,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":298
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":299,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":299
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":300,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":300
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":301,
"actEffect":
[
{
"targetId":94,
"effectType":7,
"effectNum":1,
"additional":301
}
],
"targetId":0
},
{
"actorType":2,
"castorId":266,
"actorId":302,
"actEffect":
[
{
"targetId":266,
"effectType":7,
"effectNum":1,
"additional":302
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":259,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":285,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":260,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":286,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":261,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":287,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":262,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":288,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":263,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":289,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":264,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":290,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":265,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":291,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":266,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":292,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 16
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 16
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 16
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":1103835963,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":759,
"effectNum":759,
"multipleEffectNum":0,
"effectType":2,
"additional2":759
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":293,
"buffId":301015,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836722/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:227/759 本段飘:227 本段扣血:227 本段扣盾:0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836495/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836495/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:454/759 本段飘:227 本段扣血:227 本段扣盾:0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103836268/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103836268/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:759/759 本段飘:305 本段扣血:305 本段扣盾:0
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103835963/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207108 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301015]
[INFO:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":230,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":294,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:2:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103835340,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":623,
"effectNum":623,
"multipleEffectNum":0,
"effectType":2,
"additional2":623
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103835963/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:623/623 本段飘:623 本段扣血:623 本段扣盾:0
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103835340/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":279,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:279 buffId:301001 持续时间:1
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 21:2:12][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":61,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":295,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":296,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":297,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":298,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":299,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":300,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":301,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":266,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":302,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:2:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:2:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:2:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103834880,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":460,
"effectNum":460,
"multipleEffectNum":0,
"effectType":2,
"additional2":460
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103835340/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:460/460 本段飘:460 本段扣血:460 本段扣盾:0
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103834880/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103834160,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":720,
"effectNum":720,
"multipleEffectNum":0,
"effectType":3,
"additional2":720
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103834880/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:720/720 本段飘:720 本段扣血:720 本段扣盾:0
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103834160/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103833458,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":702,
"effectNum":702,
"multipleEffectNum":0,
"effectType":3,
"additional2":702
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103834160/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:702/702 本段飘:702 本段扣血:702 本段扣盾:0
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103833458/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103832968,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":490,
"effectNum":490,
"multipleEffectNum":0,
"effectType":2,
"additional2":490
}
],
"castorId":266,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103833458/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:490/490 本段飘:490 本段扣血:490 本段扣盾:0
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103832968/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":285,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":286,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":287,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":288,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":289,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":290,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":291,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":292,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":283,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":293,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:285 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:286 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:287 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:288 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:289 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:290 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:291 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:292 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:283 buffId:301002
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:293 buffId:301015 持续时间:1
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":266,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":282,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":303,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":304,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":284,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":305,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 266[MyRole_266_8][8] 一下
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":282,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":303,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":304,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":284,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":305,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":278,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":295,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":252,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":296,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":297,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":298,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":299,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":300,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":301,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":302,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:278 buffId:301132
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:295 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:252 buffId:301131
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:296 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:297 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:298 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:299 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:300 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:301 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:302 buffId:301075 持续时间:1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.1074972897768 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 26 1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 15
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.29764646291733 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 27 1
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:2:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:2:21][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:2:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:2:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:2:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:2:21]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1148
[INFO:2024-1-10 21:2:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 285
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 306
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 286
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 307
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 287
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 308
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 288
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 309
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 289
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 310
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 290
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 311
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 291
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 312
}
}
actEffect {
targetId: 266
effectType: 6
effectNum: 1
additional: 292
}
actEffect {
targetId: 266
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 313
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 624
additional: 1103832344
additional2: 624
additional3: 624
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 294
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 314
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 643
additional: 1103831701
additional2: 643
additional3: 643
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 279
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 279
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1865
additional: 1103829836
additional2: 1865
additional3: 1865
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 727
additional: 1103829109
additional2: 727
additional3: 727
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 703
additional: 1103828406
additional2: 703
additional3: 703
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 94
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 456
additional: 1103827950
additional2: 456
additional3: 456
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 266
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 708
additional: 1103827242
additional2: 708
additional3: 708
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 306
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 306
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 307
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 307
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 308
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 308
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 309
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 309
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 310
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 310
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 311
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 311
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 312
actEffect {
targetId: 94
effectType: 7
effectNum: 1
additional: 312
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 313
actEffect {
targetId: 266
effectType: 7
effectNum: 1
additional: 313
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 293
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 293
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 304
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 304
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 94
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 303
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 317
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 318
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 305
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 319
}
}
targetId: 94
}
battleStep {
actorType: 2
castorId: 94
actorId: 277
actEffect {
targetId: 94
effectType: 6
effectNum: 0
additional: 277
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 295
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 295
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 296
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 296
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 297
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 297
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 298
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 298
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 299
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 299
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 300
actEffect {
targetId: 61
effectType: 6
effectNum: 0
additional: 300
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 301
actEffect {
targetId: 94
effectType: 6
effectNum: 0
additional: 301
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 302
actEffect {
targetId: 266
effectType: 6
effectNum: 0
additional: 302
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:2:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:2:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098867397755384 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 28 1
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":285
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":306
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":286
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":307
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":287
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":308
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":288
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":309
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":289
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":310
}
},
{
"targetId":61,
"effectType":6,
"effectNum":1,
"additional":290
},
{
"targetId":61,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":311
}
},
{
"targetId":94,
"effectType":6,
"effectNum":1,
"additional":291
},
{
"targetId":94,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":312
}
},
{
"targetId":266,
"effectType":6,
"effectNum":1,
"additional":292
},
{
"targetId":266,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
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"buff":
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"id":314
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}
],
"targetId":6
},
{
"actorType":1,
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],
"targetId":6
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{
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"actorId":279,
"actEffect":
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},
{
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"actEffect":
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],
"targetId":6
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
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"effectType":3,
"effectNum":727,
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],
"targetId":6
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
[
{
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],
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{
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"actorId":42122471,
"actEffect":
[
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"effectNum":456,
"additional":1103827950,
"additional2":456,
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}
],
"targetId":6
},
{
"actorType":1,
"castorId":266,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":708,
"additional":1103827242,
"additional2":708,
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],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":306,
"actEffect":
[
{
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"effectType":7,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":307,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":307
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":308,
"actEffect":
[
{
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"effectNum":1,
"additional":308
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":309,
"actEffect":
[
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"additional":309
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":310,
"actEffect":
[
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"effectNum":1,
"additional":310
}
],
"targetId":0
},
{
"actorType":2,
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"actorId":311,
"actEffect":
[
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"effectNum":1,
"additional":311
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":312,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":312
}
],
"targetId":0
},
{
"actorType":2,
"castorId":266,
"actorId":313,
"actEffect":
[
{
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"effectType":7,
"effectNum":1,
"additional":313
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":293,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":293
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":304,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":304
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":94,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":303
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":317
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":318
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":305
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":319
}
}
],
"targetId":94
},
{
"actorType":2,
"castorId":94,
"actorId":277,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":277
}
],
"targetId":0
},
{
"actorType":2,
"castorId":1,
"actorId":295,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":0,
"additional":295
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":296,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":296
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":297,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":297
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":298,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":298
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":299,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":299
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":300,
"actEffect":
[
{
"targetId":61,
"effectType":6,
"effectNum":0,
"additional":300
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":301,
"actEffect":
[
{
"targetId":94,
"effectType":6,
"effectNum":0,
"additional":301
}
],
"targetId":0
},
{
"actorType":2,
"castorId":266,
"actorId":302,
"actEffect":
[
{
"targetId":266,
"effectType":6,
"effectNum":0,
"additional":302
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":285,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":306,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":286,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":307,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":287,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":308,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":288,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":309,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":289,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":310,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":290,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":311,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":291,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":312,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":292,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":266,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":313,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103832344,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":624,
"effectNum":624,
"multipleEffectNum":0,
"effectType":2,
"additional2":624
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103832968/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:624/624 本段飘:624 本段扣血:624 本段扣盾:0
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103832344/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:2:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":294,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":314,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103831701,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":643,
"effectNum":643,
"multipleEffectNum":0,
"effectType":2,
"additional2":643
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103832344/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:643/643 本段飘:643 本段扣血:643 本段扣盾:0
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103831701/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":279,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:279 buffId:301001
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103829836,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1865,
"effectNum":1865,
"multipleEffectNum":0,
"effectType":3,
"additional2":1865
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:24][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103831701/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:559/1865 本段飘:559 本段扣血:559 本段扣盾:0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103831142/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103831142/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:1118/1865 本段飘:559 本段扣血:559 本段扣盾:0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103830583/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103830583/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1865/1865 本段飘:747 本段扣血:747 本段扣盾:0
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103829836/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208407 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208407 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:2:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103829109,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":727,
"effectNum":727,
"multipleEffectNum":0,
"effectType":3,
"additional2":727
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103829836/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:727/727 本段飘:727 本段扣血:727 本段扣盾:0
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103829109/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103828406,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":703,
"effectNum":703,
"multipleEffectNum":0,
"effectType":3,
"additional2":703
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:26][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103829109/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:703/703 本段飘:703 本段扣血:703 本段扣盾:0
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103828406/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103827950,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":456,
"effectNum":456,
"multipleEffectNum":0,
"effectType":2,
"additional2":456
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103828406/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:456/456 本段飘:456 本段扣血:456 本段扣盾:0
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103827950/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103827242,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":708,
"effectNum":708,
"multipleEffectNum":0,
"effectType":3,
"additional2":708
}
],
"castorId":266,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103827950/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:708/708 本段飘:708 本段扣血:708 本段扣盾:0
[INFO:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103827242/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":306,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":307,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":308,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":309,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":310,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":311,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":312,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":313,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":293,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":304,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:306 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:307 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:308 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:309 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:310 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:311 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:312 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:313 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:293 buffId:301015
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:304 buffId:301002
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":94,
"actorId":42223101,
"actEffect":
[
{
"additional":938,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":303,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":317,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":318,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":305,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":319,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 94[MyRole_94_7][7] 一下
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":303,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":317,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":318,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":305,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":319,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":277,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":295,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":296,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":297,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":298,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":299,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":300,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":301,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":302,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:277 buffId:301132
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:295 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:296 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:297 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:298 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:299 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:300 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:94 buffServerId:301 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:266 buffServerId:302 buffId:301075
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099169062450528 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 16
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066270466893911 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:2:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:2:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:2:29]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=924
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 306
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 320
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 307
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 321
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 308
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 322
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 309
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 323
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 310
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 324
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 311
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 325
}
}
actEffect {
targetId: 94
effectType: 6
effectNum: 1
additional: 312
}
actEffect {
targetId: 94
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 326
}
}
actEffect {
targetId: 266
effectType: 6
effectNum: 1
additional: 313
}
actEffect {
targetId: 266
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 327
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207107
actEffect {
targetId: 6
effectType: 2
effectNum: 480
additional: 1103826762
additional2: 480
additional3: 480
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 314
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 328
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 3
effectNum: 741
additional: 1103826021
additional2: 741
additional3: 741
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1468
additional: 1103824553
additional2: 1468
additional3: 1468
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 565
additional: 1103823988
additional2: 565
additional3: 565
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 568
additional: 1103823420
additional2: 568
additional3: 568
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 94
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 558
additional: 1103822862
additional2: 558
additional3: 558
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 266
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 547
additional: 1103822315
additional2: 547
additional3: 547
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 320
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 320
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 321
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 321
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 322
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 322
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 323
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 323
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 324
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 324
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 325
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 325
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 94
actorId: 326
actEffect {
targetId: 94
effectType: 7
effectNum: 1
additional: 326
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 266
actorId: 327
actEffect {
targetId: 266
effectType: 7
effectNum: 1
additional: 327
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 318
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 318
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 1839
additional: 3257
additional2: 1839
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 317
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 332
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 333
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 319
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 334
}
}
targetId: 2
}
isFinish: false
}
[INFO:2024-1-10 21:2:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:2:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099490988999605 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":306
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":320
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":307
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":321
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":308
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":322
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":309
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":323
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":310
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":324
}
},
{
"targetId":61,
"effectType":6,
"effectNum":1,
"additional":311
},
{
"targetId":61,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":325
}
},
{
"targetId":94,
"effectType":6,
"effectNum":1,
"additional":312
},
{
"targetId":94,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":326
}
},
{
"targetId":266,
"effectType":6,
"effectNum":1,
"additional":313
},
{
"targetId":266,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":327
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207107,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":480,
"additional":1103826762,
"additional2":480,
"additional3":480
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":314
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":328
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":741,
"additional":1103826021,
"additional2":741,
"additional3":741
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1468,
"additional":1103824553,
"additional2":1468,
"additional3":1468
}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":565,
"additional":1103823988,
"additional2":565,
"additional3":565
}
],
"targetId":6
},
{
"actorType":1,
"castorId":61,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":568,
"additional":1103823420,
"additional2":568,
"additional3":568
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":94,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":558,
"additional":1103822862,
"additional2":558,
"additional3":558
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":266,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":547,
"additional":1103822315,
"additional2":547,
"additional3":547
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":9
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":320,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":320
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":321,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":321
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":322,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":322
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":323,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":323
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":324,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":324
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":325,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":325
}
],
"targetId":0
},
{
"actorType":2,
"castorId":94,
"actorId":326,
"actEffect":
[
{
"targetId":94,
"effectType":7,
"effectNum":1,
"additional":326
}
],
"targetId":0
},
{
"actorType":2,
"castorId":266,
"actorId":327,
"actEffect":
[
{
"targetId":266,
"effectType":7,
"effectNum":1,
"additional":327
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":318,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":318
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1839,
"additional":3257,
"additional2":1839,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":317
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":332
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":333
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":319
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":334
}
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":306,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":320,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":307,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":321,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":308,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":322,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":309,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":323,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":310,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":324,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":311,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":325,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":312,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":326,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":313,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":266,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":327,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207107,
"actEffect":
[
{
"additional":1103826762,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":480,
"effectNum":480,
"multipleEffectNum":0,
"effectType":2,
"additional2":480
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207107 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207107[10007407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 20
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103827242/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:480/480 本段飘:480 本段扣血:480 本段扣盾:0
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103826762/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 40
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":314,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":328,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:2:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103826021,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":741,
"effectNum":741,
"multipleEffectNum":0,
"effectType":3,
"additional2":741
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103826762/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:741/741 本段飘:741 本段扣血:741 本段扣盾:0
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103826021/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103824553,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1468,
"effectNum":1468,
"multipleEffectNum":0,
"effectType":3,
"additional2":1468
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103826021/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:440/1468 本段飘:440 本段扣血:440 本段扣盾:0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103825581/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103825581/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:880/1468 本段飘:440 本段扣血:440 本段扣盾:0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103825141/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103825141/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1468/1468 本段飘:588 本段扣血:588 本段扣盾:0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103824553/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103823988,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":565,
"effectNum":565,
"multipleEffectNum":0,
"effectType":3,
"additional2":565
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103824553/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:565/565 本段飘:565 本段扣血:565 本段扣盾:0
[INFO:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103823988/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103823420,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":568,
"effectNum":568,
"multipleEffectNum":0,
"effectType":3,
"additional2":568
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103823988/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:568/568 本段飘:568 本段扣血:568 本段扣盾:0
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103823420/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}61[MyRole_61_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}61[MyRole_61_6][6] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103822862,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":558,
"effectNum":558,
"multipleEffectNum":0,
"effectType":3,
"additional2":558
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103823420/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:558/558 本段飘:558 本段扣血:558 本段扣盾:0
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822862/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103822315,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":547,
"effectNum":547,
"multipleEffectNum":0,
"effectType":3,
"additional2":547
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":266,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822862/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822315/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266[MyRole_266_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}266[MyRole_266_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":320,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":321,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":322,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":323,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":324,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":325,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":326,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":327,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":318,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:320 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:321 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:322 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:323 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:324 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:325 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:326 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:327 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:318 buffId:301002
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":3257,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1839,
"multipleEffectNum":0,
"effectType":2,
"additional2":1839
},
{
"additional":317,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":332,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":333,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":319,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":334,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5096/9380 原来有盾: 0
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:735/1839 本段飘:735 本段扣血:735 本段扣盾:0
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4361/9380 剩余盾: 0
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":317,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":332,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":333,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":319,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":334,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4361/9380 原来有盾: 0
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1839/1839 本段飘:1104 本段扣血:1104 本段扣盾:0
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3257/9380 剩余盾: 0
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10754817724228 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 17
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065722811967134 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:2:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:2:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
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"focusTeamMateId":61
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[INFO:2024-1-10 21:2:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:2:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:2:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:2:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:2:36]||||| Sender socketClient version=1
[INFO:2024-1-10 21:2:37]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1647
[INFO:2024-1-10 21:2:37][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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actEffect {
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[INFO:2024-1-10 21:2:37][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:2:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.20739276334643 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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"actEffect":
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},
{
"actorType":2,
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"actEffect":
[
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"effectNum":1,
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],
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},
{
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"actEffect":
[
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],
"targetId":0
},
{
"actorType":2,
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"actorId":333,
"actEffect":
[
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"targetId":0
},
{
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"actEffect":
[
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},
{
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},
{
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},
{
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{
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"additional":938,
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{
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{
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},
{
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"additional":0,
"additional2":2619,
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},
{
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"effectType":6,
"effectNum":1,
"additional":332
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":358
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":359
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":334
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":360
}
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":42223102
}
],
"targetId":2
},
{
"actorType":2,
"castorId":15,
"actorId":275,
"actEffect":
[
{
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"effectNum":0,
"additional":275
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":276,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":276
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
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"effectNum":1,
"additional":335
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":346
},
{
"targetId":1,
"effectType":9,
"effectNum":0
},
{
"targetId":94,
"effectType":6,
"effectNum":1,
"additional":341
},
{
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"effectType":6,
"effectNum":1,
"additional":352
},
{
"targetId":94,
"effectType":9,
"effectNum":0
},
{
"targetId":266,
"effectType":6,
"effectNum":1,
"additional":342
},
{
"targetId":266,
"effectType":6,
"effectNum":1,
"additional":353
},
{
"targetId":266,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":347,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":347
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":354,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":2,
"additional":354
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":348,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":348
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":349,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":349
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":350,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":350
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":351,
"actEffect":
[
{
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"effectType":6,
"effectNum":0,
"additional":351
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/14
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":320,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":335,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":321,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
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"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":336,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":322,
"targetId":3,
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"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
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"effectType":5,
"additional2":0,
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"buff":
{
"additional":0,
"duration":2,
"id":337,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":323,
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"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
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},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":338,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":324,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
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"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":339,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":325,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":340,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":326,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":341,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":327,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":266,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":342,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 17
[WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 17
[WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,94[MyRole_94_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,266[MyRole_266_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 17
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/14, next step
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/14
[INFO:2024-1-10 21:2:37][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":1103820063,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2252,
"effectNum":2252,
"multipleEffectNum":0,
"effectType":3,
"additional2":2252
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:2:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822315/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:225/2252 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103822090/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103822090/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:450/2252 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2024-1-10 21:2:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821865/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821865/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:675/2252 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821640/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821640/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:900/2252 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821415/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821415/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:1125/2252 本段飘:225 本段扣血:225 本段扣盾:0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103821190/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103821190/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2252/2252 本段飘:1127 本段扣血:1127 本段扣盾:0
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103820063/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 21:2:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:2:42][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2252
[INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/14, next step
[INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/14
[INFO:2024-1-10 21:2:43][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":61,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":346,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":347,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":348,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":349,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":350,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":351,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":94,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":352,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":266,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":353,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":354,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":355,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":355,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 11
[INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:2:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 94[MyRole_94_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 266[MyRole_266_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 21:2:47][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的模型
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010113_11_12251_355,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:2:47][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010113_11_12251_355 ====== MyRole_480010113_11_12251_355 英雄的头顶ui
[INFO:2024-1-10 21:2:47][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 11
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/14, next step
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/14
[INFO:2024-1-10 21:2:48][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":1103819230,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":833,
"effectNum":833,
"multipleEffectNum":0,
"effectType":2,
"additional2":833
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:2:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103820063/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:124/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819939/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819939/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:248/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819815/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819815/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:372/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819691/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819691/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:496/833 本段飘:124 本段扣血:124 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819567/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819567/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:662/833 本段飘:166 本段扣血:166 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819401/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819401/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:833/833 本段飘:171 本段扣血:171 本段扣盾:0
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103819230/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:2:54][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 833
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/14, next step
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/14
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103818417,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":813,
"effectNum":813,
"multipleEffectNum":0,
"effectType":2,
"additional2":813
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:55][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103819230/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:243/813 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818987/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818987/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:486/813 本段飘:243 本段扣血:243 本段扣盾:0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818744/2000000000 剩余盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818744/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:813/813 本段飘:327 本段扣血:327 本段扣盾:0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818417/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/14, next step
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/14
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103818057,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818417/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103818057/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/14, next step
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/14
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103817513,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":544,
"effectNum":544,
"multipleEffectNum":0,
"effectType":3,
"additional2":544
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:57][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103818057/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103817513/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/14, next step
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/14
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103817159,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":354,
"effectNum":354,
"multipleEffectNum":0,
"effectType":2,
"additional2":354
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":94,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}94[MyRole_94_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103817513/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103817159/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94[MyRole_94_7][7] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}94[MyRole_94_7][7] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:2:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/14, next step
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/14
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103816775,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":384,
"effectNum":384,
"multipleEffectNum":0,
"effectType":2,
"additional2":384
}
],
"castorId":266,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}266[MyRole_266_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103817159/2000000000 原来有盾: 0
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:384/384 本段飘:384 本段扣血:384 本段扣盾:0
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816775/2000000000 剩余盾: 0
[WARN:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/14, next step
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/14
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":335,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":336,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":337,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":338,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":339,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":340,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":341,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":342,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":333,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:335 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:336 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:337 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:338 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:339 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:340 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:94 buffServerId:341 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:266 buffServerId:342 buffId:301003 持续时间:1
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:333 buffId:301002
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/14, next step
[INFO:2024-1-10 21:2:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/14
[INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223102,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5581,
"multipleEffectNum":0,
"effectType":3,
"additional2":5581
},
{
"additional":1570,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1687,
"multipleEffectNum":0,
"effectType":2,
"additional2":1687
},
{
"additional":4296,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3505,
"multipleEffectNum":0,
"effectType":2,
"additional2":3505
},
{
"additional":564,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3988,
"multipleEffectNum":0,
"effectType":2,
"additional2":3988
},
{
"additional":938,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2671,
"multipleEffectNum":0,
"effectType":2,
"additional2":2671
},
{
"additional":0,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2619,
"multipleEffectNum":0,
"effectType":2,
"additional2":2619
},
{
"additional":332,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":358,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":359,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":334,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":360,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223102,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 8
[WARN:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 14
[INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:2:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5245/17647 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:1116/5581 本段飘:1116 本段扣血:1116 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 4129/17647 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3257/9380 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:337/1687 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2920/9380 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7801/17705 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:701/3505 本段飘:701 本段扣血:701 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 7100/17705 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4552/16654 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:797/3988 本段飘:797 本段扣血:797 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3755/16654 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:534/2671 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 404/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:523/2619 本段飘:523 本段扣血:523 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 415/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 4129/17647 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1674/5581 本段飘:558 本段扣血:558 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3571/17647 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2920/9380 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:505/1687 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2752/9380 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7100/17705 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1051/3505 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6750/17705 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3755/16654 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1195/3988 本段飘:398 本段扣血:398 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3357/16654 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 404/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.1) -》 多段已飘:801/2671 本段飘:267 本段扣血:267 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 137/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 415/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.1) -》 多段已飘:784/2619 本段飘:261 本段扣血:261 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 154/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3571/17647 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:2232/5581 本段飘:558 本段扣血:558 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3013/17647 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2752/9380 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:673/1687 本段飘:168 本段扣血:168 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2584/9380 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6750/17705 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1401/3505 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6400/17705 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3357/16654 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1593/3988 本段飘:398 本段扣血:398 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2959/16654 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 137/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.1) -》 多段已飘:1068/2671 本段飘:267 本段扣血:267 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 154/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.1) -》 多段已飘:1045/2619 本段飘:261 本段扣血:261 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3013/17647 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3348/5581 本段飘:1116 本段扣血:1116 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1897/17647 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2584/9380 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1010/1687 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2247/9380 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6400/17705 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2102/3505 本段飘:701 本段扣血:701 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5699/17705 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2959/16654 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2390/3988 本段飘:797 本段扣血:797 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2162/16654 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:1602/2671 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:1568/2619 本段飘:523 本段扣血:523 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1897/17647 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:4464/5581 本段飘:1116 本段扣血:1116 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 781/17647 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2247/9380 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1347/1687 本段飘:337 本段扣血:337 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1910/9380 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5699/17705 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2802/3505 本段飘:700 本段扣血:700 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4999/17705 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2162/16654 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3187/3988 本段飘:797 本段扣血:797 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1365/16654 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:0.2) -》 多段已飘:2136/2671 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:0.2) -》 多段已飘:2091/2619 本段飘:523 本段扣血:523 本段扣盾:0
[INFO:2024-1-10 21:3:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 8
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 781/17647 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:5581/5581 本段飘:1117 本段扣血:1117 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1910/9380 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1687/1687 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4999/17705 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3505/3505 本段飘:703 本段扣血:703 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4296/17705 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1365/16654 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3988/3988 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 受到攻击(比率:1) -》 多段已飘:2671/2671 本段飘:535 本段扣血:535 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}94 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 受到攻击(比率:1) -》 多段已飘:2619/2619 本段飘:528 本段扣血:528 本段扣盾:0
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}266 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 8
[WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223102 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223102 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010113][4] 使用技能 42223102 ,令到 6[Monster_6_4_480010113][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 14
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:3:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 20051
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/14, next step
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/14
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":275,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":276,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:275 buffId:301132
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:276 buffId:301132
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/14, next step
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/14
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":335,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":346,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":341,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":352,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":94,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":342,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":353,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":266,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 9
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 6 ~ 6
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 8
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 9 ~ 9
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 94[MyRole_94_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 6 6
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 6 6
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 8
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 266[MyRole_266_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 8
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 9 9
[WARN:2024-1-10 21:3:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 9 9
[INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1
[INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:3:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 94
[INFO:2024-1-10 21:3:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_94_7
[INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 266
[INFO:2024-1-10 21:3:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_266_8
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/14, next step
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/14
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":347,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":354,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":348,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
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},
{
"additional":349,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
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"additional2":0
},
{
"additional":350,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
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{
"additional":351,
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"effectNum":0,
"multipleEffectNum":0,
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"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:347 buffId:301130
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:354 buffId:301131 持续时间:2
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:348 buffId:301130
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:349 buffId:301130
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:350 buffId:301130
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:351 buffId:301130
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/14, round done
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:3:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:7]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:3:7]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:7]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098764322698116 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 39 1
[INFO:2024-1-10 21:3:7][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:3:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:3:7][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:7]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:3:7]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 18
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.06624062359333 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 40 1
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:3:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:3:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:3:8]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1565
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 336
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 361
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 337
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 362
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 338
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 363
}
}
actEffect {
targetId: 15
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effectNum: 1
additional: 339
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
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duration: 2
id: 364
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 340
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 365
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 366
effectType: 13
effectNum: 1
additional: 1
summon {
id: 366
modelId: 12247
skinId: 130091
position: 7
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
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}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
id: 369
}
}
actEffect {
targetId: 15
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effectNum: 1
buff {
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duration: 1
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}
actEffect {
targetId: 61
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effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 366
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
targetId: 0
}
battleStep {
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castorId: 2
actorId: 41209601
actEffect {
targetId: 373
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effectNum: 1
additional: 1
summon {
id: 373
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
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thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
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hit: 0
sp: 0
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skillInfo {
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position: 1
CD: 0
}
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isTransform: false
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}
actEffect {
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buff {
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actEffect {
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buff {
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actEffect {
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actEffect {
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buff {
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duration: 1
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}
actEffect {
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targetId: 61
}
battleStep {
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actorId: 41200408
actEffect {
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effectNum: 1771
additional: 1103815004
additional2: 1771
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actEffect {
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buff {
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duration: 2
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}
}
actEffect {
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additional: 41200408
}
targetId: 6
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battleStep {
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actEffect {
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effectNum: 2
buff {
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duration: 2
id: 379
additional: 2499
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}
actEffect {
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effectNum: 2
buff {
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duration: 2
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}
actEffect {
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buff {
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duration: 2
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}
actEffect {
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buff {
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actEffect {
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buff {
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actEffect {
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actEffect {
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actEffect {
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battleStep {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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effectNum: 354
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additional3: 354
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targetId: 6
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battleStep {
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castorId: 373
actorId: 42122471
actEffect {
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effectType: 2
effectNum: 358
additional: 1103813369
additional2: 358
additional3: 358
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actEffect {
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effectType: 11
effectNum: 0
additional: 9
}
actEffect {
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effectType: 5
effectNum: 0
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targetId: 6
}
battleStep {
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castorId: 2
actorId: 361
actEffect {
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effectType: 7
effectNum: 1
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targetId: 0
}
battleStep {
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castorId: 3
actorId: 362
actEffect {
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targetId: 0
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battleStep {
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castorId: 4
actorId: 363
actEffect {
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targetId: 0
}
battleStep {
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castorId: 15
actorId: 364
actEffect {
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targetId: 0
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battleStep {
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actEffect {
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targetId: 0
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battleStep {
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castorId: 6
actorId: 359
actEffect {
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targetId: 0
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battleStep {
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actEffect {
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actEffect {
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actEffect {
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buff {
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}
actEffect {
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effectNum: 1
buff {
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duration: 1
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}
actEffect {
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actEffect {
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buff {
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duration: 1
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}
}
targetId: 2
}
battleStep {
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castorId: 2
actorId: 354
actEffect {
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effectNum: 1
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targetId: 0
}
battleStep {
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castorId: 2
actorId: 367
actEffect {
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targetId: 0
}
battleStep {
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castorId: 2
actorId: 379
actEffect {
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targetId: 0
}
battleStep {
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castorId: 3
actorId: 368
actEffect {
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targetId: 0
}
battleStep {
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castorId: 3
actorId: 380
actEffect {
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targetId: 0
}
battleStep {
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actorId: 369
actEffect {
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targetId: 0
}
battleStep {
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castorId: 4
actorId: 381
actEffect {
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targetId: 0
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battleStep {
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castorId: 15
actorId: 370
actEffect {
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effectNum: 0
additional: 370
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targetId: 0
}
battleStep {
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castorId: 15
actorId: 382
actEffect {
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effectType: 7
effectNum: 1
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targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 371
actEffect {
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effectType: 6
effectNum: 0
additional: 371
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 383
actEffect {
targetId: 61
effectType: 7
effectNum: 1
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targetId: 0
}
battleStep {
actorType: 2
castorId: 366
actorId: 372
actEffect {
targetId: 366
effectType: 6
effectNum: 0
additional: 372
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 366
actorId: 384
actEffect {
targetId: 366
effectType: 7
effectNum: 1
additional: 384
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 373
actorId: 385
actEffect {
targetId: 373
effectType: 7
effectNum: 1
additional: 385
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 355
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:3:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:3:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099112864583731 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 41 1
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"castorId":0,
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"actEffect":
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{
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"additional":336
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{
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"buff":
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},
{
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"buff":
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},
{
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{
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"additional":1,
"summon":
{
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"baseAttributes":
{
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},
"skillInfo":
[
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],
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}
},
{
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"buff":
{
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{
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{
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[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
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},
{
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[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 18
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 12 ~ 12
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 18
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 12 12
[INFO:2024-1-10 21:3:8][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:3:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:3:8][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 12 12
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 18
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301130]
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 18
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":61,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":373,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":373,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":374,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":375,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":366,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":376,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":373,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":377,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:3:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":373,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":373,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":15,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":374,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":61,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":375,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":366,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":376,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":373,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":377,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 21:3:9][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:3:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:3:9][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 366[MyRole_366_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 373[MyRole_373_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":1103815004,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1771,
"effectNum":1771,
"multipleEffectNum":0,
"effectType":3,
"additional2":1771
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":378,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816775/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:354/1771 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816421/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816421/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:708/1771 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103816067/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103816067/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1062/1771 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:3:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815713/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815713/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1416/1771 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815359/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815359/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1771/1771 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103815004/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 21:3:10][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy6
[INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":61,
"actorId":41208409,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":379,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":380,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":381,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":382,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":383,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":366,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":384,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":373,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2499,
"duration":2,
"id":385,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208409,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:3:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208409[10008709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 164
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 15[MyRole_15_5][5] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 61[MyRole_61_6][6] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 366[MyRole_366_7][7] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208409 ,令到 373[MyRole_373_8][8] 增加了一个 buff [301075]
[INFO:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[INFO:2024-1-10 21:3:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:3:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103814642,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":362,
"effectNum":362,
"multipleEffectNum":0,
"effectType":2,
"additional2":362
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103815004/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:362/362 本段飘:362 本段扣血:362 本段扣盾:0
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103814642/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103814081,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":561,
"effectNum":561,
"multipleEffectNum":0,
"effectType":3,
"additional2":561
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103814642/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:561/561 本段飘:561 本段扣血:561 本段扣盾:0
[INFO:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103814081/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103813727,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":354,
"effectNum":354,
"multipleEffectNum":0,
"effectType":2,
"additional2":354
}
],
"castorId":366,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103814081/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103813727/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103813369,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":358,
"effectNum":358,
"multipleEffectNum":0,
"effectType":2,
"additional2":358
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":373,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103813727/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:358/358 本段飘:358 本段扣血:358 本段扣盾:0
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103813369/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}373[MyRole_373_8][8] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}373[MyRole_373_8][8] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:3:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":361,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":362,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":363,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":364,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":365,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":359,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:361 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:362 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:363 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:364 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:365 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:359 buffId:301002
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":1570,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":883,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":358,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":387,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":388,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":360,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":389,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 2499
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:353/883 本段飘:353 本段扣血:0 本段扣盾:353
[INFO:2024-1-10 21:3:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 2146
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":358,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":387,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":388,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":360,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":389,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 2146
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:883/883 本段飘:530 本段扣血:0 本段扣盾:530
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1570/9380 剩余盾: 1616
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":354,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":367,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":379,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":368,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":369,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":381,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":370,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":382,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":371,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":383,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":372,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":384,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":385,
"targetId":373,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:354 buffId:301131 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:367 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:379 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:368 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:380 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:369 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:381 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:370 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:382 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:371 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:383 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:366 buffServerId:372 buffId:301130
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:384 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:385 buffId:301075 持续时间:1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":355,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 21:3:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.18160302005708 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 43 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 19
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066842552274466 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 44 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:3:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:3:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:3:19]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=984
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 361
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 390
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 362
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 391
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 363
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 392
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 364
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 393
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 365
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 394
}
}
actEffect {
targetId: 366
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 395
}
}
actEffect {
targetId: 373
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 396
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 328
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 397
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 511
additional: 1103812858
additional2: 511
additional3: 511
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 378
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 378
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1457
additional: 1103811401
additional2: 1457
additional3: 1457
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 525
additional: 1103810876
additional2: 525
additional3: 525
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 9
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 359
additional: 1103810517
additional2: 359
additional3: 359
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 366
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 355
additional: 1103810162
additional2: 355
additional3: 355
}
targetId: 6
}
battleStep {
actorType: 1
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actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 556
additional: 1103809606
additional2: 556
additional3: 556
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 390
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 390
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 391
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 391
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 392
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 392
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 393
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 393
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 394
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 394
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 366
actorId: 395
actEffect {
targetId: 366
effectType: 7
effectNum: 1
additional: 395
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 373
actorId: 396
actEffect {
targetId: 373
effectType: 7
effectNum: 1
additional: 396
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 388
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 388
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 4
effectType: 2
effectNum: 2124
additional: 564
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 387
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 399
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 400
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 389
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 401
}
}
targetId: 4
}
battleStep {
actorType: 2
castorId: 2
actorId: 354
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 354
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 379
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 379
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 380
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 380
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 381
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 381
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 382
actEffect {
targetId: 15
effectType: 6
effectNum: 0
additional: 382
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 383
actEffect {
targetId: 61
effectType: 6
effectNum: 0
additional: 383
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 366
actorId: 384
actEffect {
targetId: 366
effectType: 6
effectNum: 0
additional: 384
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 373
actorId: 385
actEffect {
targetId: 373
effectType: 6
effectNum: 0
additional: 385
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:3:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:3:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098136980086565 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 45 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"castorId":0,
"actorId":0,
"actEffect":
[
{
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"effectNum":1,
"additional":361
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":390
}
},
{
"targetId":3,
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},
{
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"buff":
{
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}
},
{
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{
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},
{
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},
{
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},
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{
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{
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{
"actorType":2,
"castorId":15,
"actorId":382,
"actEffect":
[
{
"targetId":15,
"effectType":6,
"effectNum":0,
"additional":382
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":383,
"actEffect":
[
{
"targetId":61,
"effectType":6,
"effectNum":0,
"additional":383
}
],
"targetId":0
},
{
"actorType":2,
"castorId":366,
"actorId":384,
"actEffect":
[
{
"targetId":366,
"effectType":6,
"effectNum":0,
"additional":384
}
],
"targetId":0
},
{
"actorType":2,
"castorId":373,
"actorId":385,
"actEffect":
[
{
"targetId":373,
"effectType":6,
"effectNum":0,
"additional":385
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":361,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":390,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":362,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":391,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":363,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":392,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":364,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":393,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":365,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":394,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":366,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":395,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":373,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":396,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 13
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 13
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,373[MyRole_373_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_355_11
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 13
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":328,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":397,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:3:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103812858,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":511,
"effectNum":511,
"multipleEffectNum":0,
"effectType":2,
"additional2":511
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103813369/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:511/511 本段飘:511 本段扣血:511 本段扣盾:0
[INFO:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103812858/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":378,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:378 buffId:301001 持续时间:1
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103811401,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1457,
"effectNum":1457,
"multipleEffectNum":0,
"effectType":3,
"additional2":1457
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103812858/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:437/1457 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103812421/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103812421/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:874/1457 本段飘:437 本段扣血:437 本段扣盾:0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103811984/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103811984/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1457/1457 本段飘:583 本段扣血:583 本段扣盾:0
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103811401/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103810876,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":525,
"effectNum":525,
"multipleEffectNum":0,
"effectType":3,
"additional2":525
},
{
"additional":9,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103811401/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810876/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}15[MyRole_15_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010113][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}15[MyRole_15_5][5] 用 42122471 ,令到 6[Monster_6_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103810517,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":359,
"effectNum":359,
"multipleEffectNum":0,
"effectType":2,
"additional2":359
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:23][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810876/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810517/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103810162,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":355,
"effectNum":355,
"multipleEffectNum":0,
"effectType":2,
"additional2":355
}
],
"castorId":366,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810517/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:355/355 本段飘:355 本段扣血:355 本段扣盾:0
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103810162/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103809606,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":556,
"effectNum":556,
"multipleEffectNum":0,
"effectType":3,
"additional2":556
}
],
"castorId":373,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103810162/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:556/556 本段飘:556 本段扣血:556 本段扣盾:0
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103809606/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":390,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":391,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":392,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":393,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":394,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":395,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":396,
"targetId":373,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":388,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:390 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:391 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:392 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:393 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:394 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:395 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:396 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:388 buffId:301002
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223101,
"actEffect":
[
{
"additional":564,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2124,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":387,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":399,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":400,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":389,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":401,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 564/16654 原来有盾: 2499
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:849/2124 本段飘:849 本段扣血:0 本段扣盾:849
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 1650
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":387,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":399,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":400,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":389,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":401,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 564/16654 原来有盾: 1650
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:2124/2124 本段飘:1275 本段扣血:0 本段扣盾:1275
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 564/16654 剩余盾: 375
[WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":354,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":379,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":380,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":381,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":382,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":383,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":384,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":385,
"targetId":373,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:354 buffId:301131
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:379 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:380 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:381 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:15 buffServerId:382 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:61 buffServerId:383 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:366 buffServerId:384 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:373 buffServerId:385 buffId:301075
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 21:3:25][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:3:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:3:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:3:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:25]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:3:25]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098696665838361 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 47 1
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:3:26]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 20
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066028904169798 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 48 1
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":61
}
[INFO:2024-1-10 21:3:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 61
[INFO:2024-1-10 21:3:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:3:26]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=839
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 390
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 402
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 391
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 403
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 392
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 404
}
}
actEffect {
targetId: 15
effectType: 6
effectNum: 1
additional: 393
}
actEffect {
targetId: 15
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 405
}
}
actEffect {
targetId: 61
effectType: 6
effectNum: 1
additional: 394
}
actEffect {
targetId: 61
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 406
}
}
actEffect {
targetId: 366
effectType: 6
effectNum: 1
additional: 395
}
actEffect {
targetId: 366
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 407
}
}
actEffect {
targetId: 373
effectType: 6
effectNum: 1
additional: 396
}
actEffect {
targetId: 373
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 408
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 397
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 409
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200407
actEffect {
targetId: 6
effectType: 2
effectNum: 465
additional: 1103809141
additional2: 465
additional3: 465
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 3
actorId: 378
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 378
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208407
actEffect {
targetId: 6
effectType: 3
effectNum: 1481
additional: 1103807660
additional2: 1481
additional3: 1481
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 15
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 544
additional: 1103807116
additional2: 544
additional3: 544
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 61
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 544
additional: 1103806572
additional2: 544
additional3: 544
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 366
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 550
additional: 1103806022
additional2: 550
additional3: 550
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 373
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 369
additional: 1103805653
additional2: 369
additional3: 369
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 402
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 402
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 403
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 403
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 404
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 404
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 15
actorId: 405
actEffect {
targetId: 15
effectType: 7
effectNum: 1
additional: 405
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 61
actorId: 406
actEffect {
targetId: 61
effectType: 7
effectNum: 1
additional: 406
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 366
actorId: 407
actEffect {
targetId: 366
effectType: 7
effectNum: 1
additional: 407
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 373
actorId: 408
actEffect {
targetId: 373
effectType: 7
effectNum: 1
additional: 408
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 400
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 400
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223101
actEffect {
targetId: 2
effectType: 2
effectNum: 1807
additional: 0
additional2: 1807
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 399
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 410
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 411
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 401
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 412
}
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 402
}
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-1-10 21:3:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:3:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09894729219377 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 49 1
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":390
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":402
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":391
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":403
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":392
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":404
}
},
{
"targetId":15,
"effectType":6,
"effectNum":1,
"additional":393
},
{
"targetId":15,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":405
}
},
{
"targetId":61,
"effectType":6,
"effectNum":1,
"additional":394
},
{
"targetId":61,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":406
}
},
{
"targetId":366,
"effectType":6,
"effectNum":1,
"additional":395
},
{
"targetId":366,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":407
}
},
{
"targetId":373,
"effectType":6,
"effectNum":1,
"additional":396
},
{
"targetId":373,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":408
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":397
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":409
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41200407,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":465,
"additional":1103809141,
"additional2":465,
"additional3":465
}
],
"targetId":6
},
{
"actorType":2,
"castorId":3,
"actorId":378,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":378
}
],
"targetId":0
},
{
"actorType":1,
"castorId":4,
"actorId":41208407,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":1481,
"additional":1103807660,
"additional2":1481,
"additional3":1481
}
],
"targetId":6
},
{
"actorType":1,
"castorId":15,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":544,
"additional":1103807116,
"additional2":544,
"additional3":544
}
],
"targetId":6
},
{
"actorType":1,
"castorId":61,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":544,
"additional":1103806572,
"additional2":544,
"additional3":544
}
],
"targetId":6
},
{
"actorType":1,
"castorId":366,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":550,
"additional":1103806022,
"additional2":550,
"additional3":550
}
],
"targetId":6
},
{
"actorType":1,
"castorId":373,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":369,
"additional":1103805653,
"additional2":369,
"additional3":369
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":402,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":402
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":403,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":403
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":404,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":404
}
],
"targetId":0
},
{
"actorType":2,
"castorId":15,
"actorId":405,
"actEffect":
[
{
"targetId":15,
"effectType":7,
"effectNum":1,
"additional":405
}
],
"targetId":0
},
{
"actorType":2,
"castorId":61,
"actorId":406,
"actEffect":
[
{
"targetId":61,
"effectType":7,
"effectNum":1,
"additional":406
}
],
"targetId":0
},
{
"actorType":2,
"castorId":366,
"actorId":407,
"actEffect":
[
{
"targetId":366,
"effectType":7,
"effectNum":1,
"additional":407
}
],
"targetId":0
},
{
"actorType":2,
"castorId":373,
"actorId":408,
"actEffect":
[
{
"targetId":373,
"effectType":7,
"effectNum":1,
"additional":408
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":400,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":400
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223101,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1807,
"additional":0,
"additional2":1807,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":399
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":410
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":411
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":401
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":412
}
}
],
"targetId":2
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":402
},
{
"targetId":2,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":390,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":402,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":391,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":403,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":392,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":404,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":393,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":15,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":405,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":394,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":61,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":406,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":395,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":366,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":407,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":396,
"targetId":373,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":373,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":408,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 15
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 15
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 15[MyRole_15_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,15[MyRole_15_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 61[MyRole_61_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,61[MyRole_61_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 366[MyRole_366_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,366[MyRole_366_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 373[MyRole_373_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,373[MyRole_373_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 15
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":397,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":409,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301125]
[WARN:2024-1-10 21:3:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200407,
"actEffect":
[
{
"additional":1103809141,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":465,
"effectNum":465,
"multipleEffectNum":0,
"effectType":2,
"additional2":465
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200407[10000707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103809606/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:465/465 本段飘:465 本段扣血:465 本段扣盾:0
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103809141/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":378,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:378 buffId:301001
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208407,
"actEffect":
[
{
"additional":1103807660,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1481,
"effectNum":1481,
"multipleEffectNum":0,
"effectType":3,
"additional2":1481
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208407[10008707] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 73
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103809141/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:444/1481 本段飘:444 本段扣血:444 本段扣盾:0
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103808697/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 80
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103808697/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:888/1481 本段飘:444 本段扣血:444 本段扣盾:0
[INFO:2024-1-10 21:3:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103808253/2000000000 剩余盾: 0
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103808253/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1481/1481 本段飘:593 本段扣血:593 本段扣盾:0
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103807660/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 95
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}blood 来了,美术资源对了
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103807116,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":544,
"effectNum":544,
"multipleEffectNum":0,
"effectType":3,
"additional2":544
}
],
"castorId":15,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}15[MyRole_15_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103807660/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103807116/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103806572,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":544,
"effectNum":544,
"multipleEffectNum":0,
"effectType":3,
"additional2":544
}
],
"castorId":61,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}61[MyRole_61_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x75fe9b5240
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103807116/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:544/544 本段飘:544 本段扣血:544 本段扣盾:0
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103806572/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103806022,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":550,
"effectNum":550,
"multipleEffectNum":0,
"effectType":3,
"additional2":550
}
],
"castorId":366,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}366[MyRole_366_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103806572/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103806022/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1103805653,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":369,
"effectNum":369,
"multipleEffectNum":0,
"effectType":2,
"additional2":369
}
],
"castorId":373,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}373[MyRole_373_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010113][4] 一下
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1103806022/2000000000 原来有盾: 0
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:369/369 本段飘:369 本段扣血:369 本段扣盾:0
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1103805653/2000000000 剩余盾: 0
[WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":402,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":403,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":404,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":405,
"targetId":15,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":406,
"targetId":61,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":407,
"targetId":366,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":408,
"targetId":373,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":400,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:402 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:403 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:404 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:15 buffServerId:405 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:61 buffServerId:406 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:366 buffServerId:407 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:373 buffServerId:408 buffId:301003 持续时间:1
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:400 buffId:301002
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223101,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1807,
"multipleEffectNum":0,
"effectType":2,
"additional2":1807
},
{
"additional":399,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":410,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":411,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":401,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":412,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:3:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1570/9380 原来有盾: 0
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:722/1807 本段飘:722 本段扣血:722 本段扣盾:0
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 848/9380 剩余盾: 0
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":399,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":410,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":411,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":401,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":412,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 848/9380 原来有盾: 0
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1807/1807 本段飘:1085 本段扣血:1085 本段扣盾:0
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010113][4] 用 42223101 的带来了一个 ,令到 6[Monster_6_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010113][4] 用 42223101 ,令到 6[Monster_6_4_480010113][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":402,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:3:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2024-1-10 21:3:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2
[INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:3:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099246613681316 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 51 1
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 20
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066471982747316 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 52 1
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:3:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:34]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-1-10 21:3:34]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=109
[INFO:2024-1-10 21:3:34]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 120985
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 120985
teamGetDamage: 89167
unitDamages {
position: 1
damage: 19621
getDamage: 25480
unqiueId: 8670002
}
unitDamages {
position: 2
damage: 39130
getDamage: 12259
unqiueId: 10320005
}
unitDamages {
position: 3
damage: 22767
getDamage: 18407
unqiueId: 1620002
}
unitDamages {
position: 4
damage: 39467
getDamage: 19407
unqiueId: 6620003
}
}
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 53 1
[INFO:2024-1-10 21:3:34][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"120985",
"teamGetDamage":"89167",
"unitDamages":
[
{
"position":1,
"damage":"19621",
"getDamage":"25480",
"unqiueId":"8670002"
},
{
"position":2,
"damage":"39130",
"getDamage":"12259",
"unqiueId":"10320005"
},
{
"position":3,
"damage":"22767",
"getDamage":"18407",
"unqiueId":"1620002"
},
{
"position":4,
"damage":"39467",
"getDamage":"19407",
"unqiueId":"6620003"
}
]
}
[INFO:2024-1-10 21:3:34][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-1-10 21:3:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.26463120058179 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 54 1
[INFO:2024-1-10 21:3:34][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-1-10 21:3:36][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[WARN:2024-1-10 21:3:36][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC---------------------------------
[INFO:2024-1-10 21:3:36][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001011 0
[INFO:2024-1-10 21:3:36][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish-------------
[INFO:2024-1-10 21:3:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:36]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 21:3:37][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 21:3:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:38][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 21:3:38][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 21:3:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase: in function 'destroy'
logic/extensions/battle/context/BattleContext: in function 'destroy'
logic/extensions/battle/controller/BattleSystem: in function 'closeContext'
logic/extensions/fb/controller/FbController: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 21:3:42][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-1-10 21:3:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038
[INFO:2024-1-10 21:3:42][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:3:42][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:3:42]DestroyUnusedResources:603,4,time=,paths:
[INFO:2024-1-10 21:3:43][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:43][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 21:3:43][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 896179284
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 353639
challenge: 8
dailyDamage: 120985
dailyChallenge: 1
updateTime: 1706907655
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.27307016402483 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 56 1
[INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:43][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 21:3:43][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab
[INFO:2024-1-10 21:3:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:3:43]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:3:43]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 896179284
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 353639
challenge: 8
dailyDamage: 120985
dailyChallenge: 1
updateTime: 1706907655
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.18308386206627 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 57 1
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 896179284
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 353639
challenge: 8
dailyDamage: 120985
dailyChallenge: 1
updateTime: 1706907655
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:3:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:3:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11433546617627 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 58 1
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_particle/ui_fairy1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:3:44]DestroyUnusedResources:1,2,time=,paths:
[INFO:2024-1-10 21:3:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 170
[INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: hasGotFirstBonus false
[INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: bonusId 1338001
[INFO:2024-1-10 21:3:45]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 21:3:45][@logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:0]:{closure}TCL: getDailyAlreadyChallengeCount() > 0
[INFO:2024-1-10 21:3:45]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 7 当前队列数量= 2
[INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest
[INFO:2024-1-10 21:3:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:3:45]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11
[INFO:2024-1-10 21:3:45]||||| Sender socketClient version=1
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13254114612937 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 59 1
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11360001
count: 1100
lastUseTime: 1675321104754
composeCount: 0
}
dataList {
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count: 12
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composeCount: 0
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[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 60 1
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1740
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 2000
count: 98802000
}
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 61 1
[INFO:2024-1-10 21:3:46][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
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[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 62 1
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=43
[INFO:2024-1-10 21:3:46]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=0,size=10
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
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dataList {
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getApproach: 92
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[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 63 1
[INFO:2024-1-10 21:3:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:3:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <---
[INFO:2024-1-10 21:3:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 7 所需时间单位秒 = 0.99153067544103 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActDailyBonusReply 64 1
[INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:46][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 21:3:46][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000570.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_sr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:3:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:3:48][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:3:49][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:3:49]DestroyUnusedResources:20,4,time=,paths:
[INFO:2024-1-10 21:4:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=91
[INFO:2024-1-10 21:4:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090032
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706993960053
isCollection: false
}
[INFO:2024-1-10 21:4:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 21:4:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 68 1
[INFO:2024-1-10 21:4:19]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129
[INFO:2024-1-10 21:4:19]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78
[INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15201
name: zh1
gender: 1
portrait: 11100002
exp: 481974
signature:
chefTitle: 0
roleNum: 44
heroRate: 51.2
dungeonCount: 138
longWarCount: 0
serialLoginDays: 14
totalLoginDays: 144
heroCharCover: 2016
frame: 11110089
touchCountLeft: 5
registerTime: 1676361802
lastLogoutTime: 1706823050
birthday:
pvpScore: 1000
pvpFightCount: 2
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2016
lastUpdateTime: 1707408198
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-1-10 21:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 69 1
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 21:4:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62026012
progress: 144
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026013
progress: 144
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026014
progress: 144
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026015
progress: 144
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026016
progress: 144
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 21:4:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 21:4:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 70 1
[INFO:2024-1-10 21:4:21]<== Receiver Message, socketClient version=1,extId=35,cmd=2,status=0,size=257
[INFO:2024-1-10 21:4:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg {
msgId: 14480034
channelType: 4
content: {"ko":"아무도 말 안 하네? 좋아, 난 시끄러운 건 딱 질색이거든.","en":"No one's talking? Good. I detest all forms of noise pollution.","zh":"没人说话?正好,我讨厌一切形式的噪音。"}
sendTime: 1706993963076
recipientId: 0
heroId: 2096
msgType: 1
isMultiLanguage: true
}
[INFO:2024-1-10 21:4:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <---
[INFO:2024-1-10 21:4:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 255 1
[INFO:2024-1-10 21:4:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:4:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 21:4:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 21:4:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:4:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 21:4:28]||||| Sender socketClient version=1
[INFO:2024-1-10 21:4:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 21:4:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 21:4:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 21:4:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.099042344838381 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 72 1
[INFO:2024-1-10 21:4:59]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333
[INFO:2024-1-10 21:4:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000016
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000007
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000006
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000004
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000011
progress: 1
hasFinished: false
donCount: 1
}
taskInfos {
id: 60000010
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000009
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000008
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000015
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000014
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000013
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000012
progress: 0
hasFinished: false
donCount: 0
}
[INFO:2024-1-10 21:4:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-1-10 21:4:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 75 1
[WARN:2024-1-10 21:4:59][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!!
[INFO:2024-1-10 21:5:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2
[INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3
[INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15
currencyId: 25
[INFO:2024-1-10 21:5:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:5:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 4
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13
[INFO:2024-1-10 21:5:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1
[INFO:2024-1-10 21:5:3]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:5:3]||||| Sender socketClient version=1
[INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
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[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.099117394536734 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetActivityInfosReply 77 1
[INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388
[INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52
[INFO:2024-1-10 21:5:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
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expireTime: 1707080400
}
heroCounts {
heroId: 2008
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2010
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2012
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2013
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2015
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2016
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2017
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2018
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2083
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2084
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2021
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2022
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2023
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2024
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2025
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2026
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2027
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2028
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2029
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2030
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2096
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2032
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2097
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2034
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2035
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2036
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2039
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2041
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
heroCounts {
heroId: 2044
isUnLocked: true
dailyCount: 0
expireTime: 1707080400
}
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetHeroTaskInfosReply 78 1
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 79 1
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118674267
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994005
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:5:4][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:5:4][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.13089567795396 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 80 1
[INFO:2024-1-10 21:5:4][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:5:4][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:5:7]<== Receiver Message, socketClient version=1,extId=190,cmd=4,status=0,size=25
[INFO:2024-1-10 21:5:7][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10144
id: 8
currentScore: 100000000
maxScore: 100000000
limit: 100
[INFO:2024-1-10 21:5:7][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act190ReachStagePush <---
[INFO:2024-1-10 21:5:7][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 190 4 || 0 Act190ReachStagePush 81 1
[INFO:2024-1-10 21:6:50][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:6:50]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:6:50]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:50]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118717257
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994112
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:6:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:6:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.13211281597614 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 91 1
[INFO:2024-1-10 21:6:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController: in function 'enterScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'exitScene'
logic/extensions/fbactivity/view/FbActivityView: in function
[INFO:2024-1-10 21:6:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 21:6:50][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 21:6:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:50][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:6:51]DestroyUnusedResources:74,4,time=,paths:
[INFO:2024-1-10 21:6:51][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29
[INFO:2024-1-10 21:6:51]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-1-10 21:6:51][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:51]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:6:51]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 21:6:51]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:51][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 21:6:51][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:51]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 29
getBonusCount: 0
}
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.099390987306833 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 93 1
[INFO:2024-1-10 21:6:51]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:51]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10035
startTime: 1706846400000
endTime: 1707278400000
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 21:6:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 21:6:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.16448562219739 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 94 1
[INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 337
[INFO:2024-1-10 21:6:52][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:6:52]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 21:6:52]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 21:6:52]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:52]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=28
[INFO:2024-1-10 21:6:52]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=28
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 337
infos {
id: 10155
value: 1
time: 1707062400
}
replaceAll: false
}
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 95 1
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 337
infos {
id: 10155
value: 1
time: 1707062400
}
replaceAll: false
}
[INFO:2024-1-10 21:6:52][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 21:6:52][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 96 1
[INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254
[INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2
[INFO:2024-1-10 21:6:54]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest
[INFO:2024-1-10 21:6:54]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46
[INFO:2024-1-10 21:6:54]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11
[INFO:2024-1-10 21:6:54]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:54]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13208577781916 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 97 1
[INFO:2024-1-10 21:6:54]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 460001
barrierId: 460001011
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2024-1-10 21:6:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <---
[INFO:2024-1-10 21:6:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.16620630025864 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 98 1
[INFO:2024-1-10 21:6:54][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 21:6:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004
[INFO:2024-1-10 21:6:54][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 21:6:54][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:6:55]DestroyUnusedResources:7,3,time=,paths:
[INFO:2024-1-10 21:6:55][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 21:6:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms
[INFO:2024-1-10 21:6:55][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded'
logic/scene/fbactivity/factory/FbActivitySceneFactory: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-1-10 21:6:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:6:55]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:6:55]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118717257
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994117
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:6:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:6:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.1403411924839 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 99 1
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:56][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:6:56]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 21:6:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269
[INFO:2024-1-10 21:6:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:57]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 21:6:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:6:57]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:6:57]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:6:57]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:57]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 21:6:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13146729022264 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 100 1
[INFO:2024-1-10 21:6:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118717257
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994119
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16424374654889 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 101 1
[INFO:2024-1-10 21:6:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:6:58][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:6:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:6:58]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:6:58]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118717257
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994120
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:6:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:6:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11590734496713 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 102 1
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 21:6:59]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 21:6:59]||||| Sender socketClient version=1
[INFO:2024-1-10 21:6:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:6:59][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 21:6:59][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13147369772196 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 103 1
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:6:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
isPractice: false
[INFO:2024-1-10 21:7:0]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2024-1-10 21:7:0]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:0]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.1321380212903 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 104 1
[INFO:2024-1-10 21:7:0][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-1-10 21:7:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001
barrierId: 480001021
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-1-10 21:7:0]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-1-10 21:7:0]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010213
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.52882619202137 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 105 1
[INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 21:7:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:1]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 21:7:1]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:1][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:7:1]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:7:1]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082730516791344 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 106 1
[INFO:2024-1-10 21:7:1]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118717257
challenge: 21
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 8
dailyDamage: 0
dailyChallenge: 0
updateTime: 1706994123
allDamage: 593883
allRoundCount: 126
allConfigModelThp: 0
maxDamage: 120985
}
dailyBonusCount: 0
[INFO:2024-1-10 21:7:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:7:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.11522890254855 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 107 1
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:7:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:7:1]DestroyUnusedResources:86,4,time=,paths:
[INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2071_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/show_mpt_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2004_3,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2084_4,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; true
[INFO:2024-1-10 21:7:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: stack traceback:
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function '_setWaitRes'
logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool: in function 'load'
logic/scene/battle/factory/BattleUnitFactory: in function '_buildAllRole'
logic/scene/battle/factory/BattleUnitFactory: in function 'beginCreate'
logic/scene/battle/factory/BattleUnitFactory: in function 'onEnterScene'
frameworkext/scene/SceneBase:116: in function 'onEnter'
logic/scene/SceneMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_4_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:1][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_999_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:1][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-1-10 21:7:1][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @30ms
[INFO:2024-1-10 21:7:1][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038
[INFO:2024-1-10 21:7:1][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100074_mpt_xuyuan/100074_mpt_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:11 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_207.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_207_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_05_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @292ms
[INFO:2024-1-10 21:7:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕!
[INFO:2024-1-10 21:7:2][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-1-10 21:7:2][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的模型
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_052_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_052_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_061.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_lvdagun_skill2_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_tujuezhenzi_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_mengpotang_skill3_2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_043_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_056.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_056_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_182.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_183.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_183_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_088.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_088_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_089.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_089_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_07.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_08.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_09.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mengpotang_skill3_10.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_083.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_007_03_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_016.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_016_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_039.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_019_01_bm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_206.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_205_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_208.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_208_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_210.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_210_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_212.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_212_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_018_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_061_07_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_01_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_182_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_082_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_084.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_084_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_085.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_085_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_086_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/atk_mpt_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_mpt_skill3.prefab effect obj pool create effect/prefabs/atk_mpt_skill2.prefab effect obj pool create effect/prefabs/show_mpt_skill3.prefab effect obj pool
[INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill1.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/atk_mpt_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_mpt_skill3.prefab","effect\/prefabs\/atk_mpt_skill2.prefab","effect\/prefabs\/show_mpt_skill3.prefab"]
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2071_1 ====== MyRole_2071_1 英雄的头顶ui
[INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的头顶ui
[INFO:2024-1-10 21:7:3][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的头顶ui
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/150008_ftq_qy_xuyuan/150008_ftq_qy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的模型
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_004.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_021.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_021_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_007.png isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_024.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_024.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_01_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_6_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_027.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_008.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/guangzhu_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_longxusu_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_048.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_048.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_070.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_070_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_101.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_101_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_007_7_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_140.jpg isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_140_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_005.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_005_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_009.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_009_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_crack_016_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_100.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_fotiaoqiang_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool
[INFO:2024-1-10 21:7:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2004_3 ====== MyRole_2004_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"]
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100094_ylxy_xuyuan/100094_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100087_ylxy_xuyuan/100087_ylxy_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的模型
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_007.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_002.png isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_oother_002_01.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_02.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_006.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_add_02.mat isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_other_003.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_003_add_01.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_mask_001.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_other_002_04.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_124.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_124.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/scene_ui_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/scene_ui_003_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_ylxy_trail_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_ylxy_trail_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_250.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_250.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_hgtg_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/m_ylxy_fx_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_009.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_013.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_mask_009_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_001_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_123.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill5.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: effect/prefabs/atk_ylxy_skill1.prefab; false; false
[INFO:2024-1-10 21:7:6][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool
[INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2084_4 ====== MyRole_2084_4 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"]
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的模型
[INFO:2024-1-10 21:7:6][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的模型
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:6]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的头顶ui
[INFO:2024-1-10 21:7:7][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的头顶ui
[INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 21:7:7][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001021
[INFO:2024-1-10 21:7:7][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:7][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0
[INFO:2024-1-10 21:7:7][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001021
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 21:7:7][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:7:7][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:8][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:7:8]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 21:7:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:11][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001021 1 0 -28.68493270874 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3150672912598
[INFO:2024-1-10 21:7:11][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001021 turnIndex: 1
[INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:11][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 21:7:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2071 isShaping:false skinId:100088 otherSkillId:nil skills:[41207107,41207108,41207109] otherSkills:null allSkillActions:[10007408,10007409,10007407] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140073 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:12]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.10000697895885 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 109 1
[INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 21:7:12]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 21:7:12]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=865
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 21:7:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 21:7:12]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542
[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
attacker {
units {
id: 1
modelId: 2071
skinId: 100088
position: 1
baseAttributes {
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[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11287755519152 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 110 1
[INFO:2024-1-10 21:7:12][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
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[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
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[INFO:2024-1-10 21:7:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 21:7:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11287755519152 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 111 1
[INFO:2024-1-10 21:7:12][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22314 isShaping:false skinId:130081 otherSkillId:nil skills:[42223141] otherSkills:null allSkillActions:{} allNormalActions:{}
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_22314_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:12][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的头顶ui
[INFO:2024-1-10 21:7:12][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22314_5 ====== MyRole_480010213_11_22314_5 英雄的模型
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
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[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301136]
[INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301143]
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_head_battle02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":40300025,
"actEffect":
[
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301066,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 2 ~ 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":9,
"buffId":301066,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 40300025 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301066]
[INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 2 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 2 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41208420,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":2173,
"duration":1,
"id":10,
"buffId":301075,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 此技能进入 技能CD 等待
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301075]
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/guard_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":11,
"buffId":301034,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301034]
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 的buff [301136] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done
[INFO:2024-1-10 21:7:13][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:7:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:7:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:7:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:13]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:7:13]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099117238074541 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:14]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:7:14]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065629426389933 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:7:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:7:14]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:7:14]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:14]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=787
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 5
effectType: 8
effectNum: 99
additional: 42223141
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41207108
actEffect {
targetId: 6
effectType: 2
effectNum: 658
additional: 881282085
additional2: 658
additional3: 658
}
actEffect {
targetId: 1
effectType: 8
effectNum: 3
additional: 41207108
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 13
effectType: 13
effectNum: 1
additional: 1
summon {
id: 13
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 14
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41200408
actEffect {
targetId: 6
effectType: 2
effectNum: 690
additional: 881281395
additional2: 690
additional3: 690
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 15
}
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41200408
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208408
actEffect {
targetId: 4
effectType: 18
effectNum: 12310
additional: 12310
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301080
duration: 1
id: 16
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41208408
}
actEffect {
targetId: 4
effectType: 21
effectNum: 0
skillInfo {
skillId: 41208417
position: 1
CD: 0
}
skillInfo {
skillId: 41208418
position: 2
CD: 4
maxCD: 4
}
skillInfo {
skillId: 41208419
position: 3
CD: 0
maxCD: 4
}
skillInfo {
skillId: 40300025
position: 4
CD: 0
}
skillInfo {
skillId: 41208420
position: 5
CD: 1
maxCD: 1
}
}
actEffect {
targetId: 4
effectType: 20
effectNum: 1
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 4
actorId: 41208419
actEffect {
targetId: 6
effectType: 2
effectNum: 2978
additional: 881278417
additional2: 2978
additional3: 2978
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 17
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 18
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 15
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 19
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 20
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 2
buff {
buffId: 301001
duration: 2
id: 21
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 13
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 564
additional: 881277853
additional2: 564
additional3: 564
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 17
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 17
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 18
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 18
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 19
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 19
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 9
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 13
actorId: 21
actEffect {
targetId: 13
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 4
effectType: 2
effectNum: 9438
additional: 5045
additional2: 7265
additional3: 0
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 22
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 23
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 24
}
}
targetId: 4
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 10
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:7:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:7:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066352915018797 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":5,
"effectType":8,
"effectNum":99,
"additional":42223141
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41207108,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":658,
"additional":881282085,
"additional2":658,
"additional3":658
},
{
"targetId":1,
"effectType":8,
"effectNum":3,
"additional":41207108
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":13,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":13,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":14
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41209601
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41200408,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":690,
"additional":881281395,
"additional2":690,
"additional3":690
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":15
}
},
{
"targetId":3,
"effectType":8,
"effectNum":4,
"additional":41200408
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41208408,
"actEffect":
[
{
"targetId":4,
"effectType":18,
"effectNum":12310,
"additional":12310
},
{
"targetId":4,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301080,
"duration":1,
"id":16
}
},
{
"targetId":4,
"effectType":8,
"effectNum":4,
"additional":41208408
},
{
"targetId":4,
"effectType":21,
"effectNum":0,
"skillInfo":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
]
},
{
"targetId":4,
"effectType":20,
"effectNum":1
}
],
"targetId":4
},
{
"actorType":1,
"castorId":4,
"actorId":41208419,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":2978,
"additional":881278417,
"additional2":2978,
"additional3":2978
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":17
}
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":18
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":15
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":19
}
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":20
}
},
{
"targetId":13,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":21
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":13,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":564,
"additional":881277853,
"additional2":564,
"additional3":564
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":17,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":17
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":18,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":18
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":19,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":19
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":9,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":9
}
],
"targetId":0
},
{
"actorType":2,
"castorId":13,
"actorId":21,
"actEffect":
[
{
"targetId":13,
"effectType":7,
"effectNum":1,
"additional":21
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":9438,
"additional":5045,
"additional2":7265,
"additional3":0
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":22
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":23
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":24
}
}
],
"targetId":4
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":10
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":42223141,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":99,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207108,
"actEffect":
[
{
"additional":881282085,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":658,
"effectNum":658,
"multipleEffectNum":0,
"effectType":2,
"additional2":658
},
{
"additional":41207108,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207108 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207108[10007408] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 15
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282743/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:197/658 本段飘:197 本段扣血:197 本段扣盾:0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282546/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 25
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282546/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.3) -》 多段已飘:394/658 本段飘:197 本段扣血:197 本段扣盾:0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282349/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 35
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282349/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:658/658 本段飘:264 本段扣血:264 本段扣盾:0
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881282085/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207108 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 45
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 21:7:15][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:7:15][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的头顶ui
[INFO:2024-1-10 21:7:15][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的模型
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-1-10 21:7:16][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:7:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200408,
"actEffect":
[
{
"additional":881281395,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":690,
"effectNum":690,
"multipleEffectNum":0,
"effectType":2,
"additional2":690
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":15,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41200408,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200408[10000708] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 19
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881282085/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:138/690 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281947/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281947/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:276/690 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281809/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 28
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281809/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:414/690 本段飘:138 本段扣血:138 本段扣盾:0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281671/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281671/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:551/690 本段飘:137 本段扣血:137 本段扣盾:0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281534/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281534/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:690/690 本段飘:139 本段扣血:139 本段扣盾:0
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281395/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 57
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":41208408,
"actEffect":
[
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1
[WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[WARN:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208408[10008708] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":12310,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":12310,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
}
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301080,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41208408,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208417,
"position":1,
"CD":0
},
{
"skillId":41208418,
"position":2,
"CD":4,
"maxCD":4
},
{
"skillId":41208419,
"position":3,
"CD":0,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":1,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
}
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:14482/14482 后:12310/12310
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301080]
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:0]:{onStart}变身(true) -> id:4 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/yushou_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":881278417,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2978,
"effectNum":2978,
"multipleEffectNum":0,
"effectType":2,
"additional2":2978
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":17,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":18,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":15,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":19,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":13,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":21,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 7
[INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_ylxy_skill6_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281395/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:372/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881281023/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881281023/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:744/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881280651/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881280651/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1116/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881280279/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881280279/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1488/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279907/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279907/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1860/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279535/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279535/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2232/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881279163/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881279163/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:2604/2978 本段飘:372 本段扣血:372 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881278791/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881278791/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2978/2978 本段飘:374 本段扣血:374 本段扣盾:0
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881278417/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 7
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:21][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301001]
[WARN:2024-1-10 21:7:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 7
[INFO:2024-1-10 21:7:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:7:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:7:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2978
[INFO:2024-1-10 21:7:24][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 21:7:24][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 21:7:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":881277853,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":3,
"additional2":564
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881278417/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277853/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":19,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":9,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":21,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:17 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:18 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:19 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:9 buffId:301066
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:21 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223111,
"actEffect":
[
{
"additional":5045,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9438,
"multipleEffectNum":0,
"effectType":2,
"additional2":7265
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 12310/12310 原来有盾: 2173
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:3775/9438 本段飘:3775 本段扣血:2906 本段扣盾:869
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 9404/12310 剩余盾: 1304
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":22,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":23,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":24,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9404/12310 原来有盾: 1304
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:9438/9438 本段飘:5663 本段扣血:4359 本段扣盾:1304
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5045/12310 剩余盾: 0
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":10,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果
[INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099299848079681 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 117 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066101513803005 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 118 1
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:7:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:7:26][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:7:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:7:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:7:26]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:7:26]||||| Sender socketClient version=1
[INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:26]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1387
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 1
actorId: 41207109
actEffect {
targetId: 6
effectType: 2
effectNum: 881
additional: 881276972
additional2: 881
additional3: 881
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 11
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
actEffect {
targetId: 1
effectType: 8
effectNum: 5
additional: 41207109
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 26
effectType: 13
effectNum: 1
additional: 1
summon {
id: 26
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 27
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 28
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 29
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 30
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 1
buff {
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duration: 1
id: 31
}
}
actEffect {
targetId: 26
effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
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duration: 3
id: 33
}
}
actEffect {
targetId: 34
effectType: 13
effectNum: 1
additional: 2
summon {
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modelId: 12251
skinId: 130081
position: 0
baseAttributes {
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thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
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effect_resist: 0
hit: 0
sp: 0
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}
skillInfo {
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position: 1
CD: 0
}
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userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
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effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
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actorId: 41200409
actEffect {
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effectType: 2
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additional2: 721
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actEffect {
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effectType: 15
effectNum: 0
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targetId: 6
}
battleStep {
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actEffect {
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effectNum: 2237
additional: 881274014
additional2: 2237
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actEffect {
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actEffect {
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buff {
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duration: 2
id: 36
}
}
actEffect {
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actEffect {
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buff {
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duration: 2
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}
actEffect {
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effectNum: 1
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actEffect {
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effectType: 5
effectNum: 2
buff {
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duration: 2
id: 38
}
}
actEffect {
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effectType: 6
effectNum: 1
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actEffect {
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effectType: 5
effectNum: 2
buff {
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duration: 2
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}
actEffect {
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actEffect {
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buff {
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actEffect {
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effectNum: 2
buff {
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duration: 2
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}
actEffect {
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targetId: 6
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battleStep {
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actEffect {
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effectNum: 296
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additional2: 296
additional3: 296
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targetId: 6
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battleStep {
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actEffect {
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additional2: 296
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targetId: 6
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battleStep {
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castorId: 1
actorId: 36
actEffect {
targetId: 1
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effectNum: 1
additional: 36
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targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 37
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 37
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 38
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 38
}
targetId: 0
}
battleStep {
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castorId: 13
actorId: 40
actEffect {
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effectType: 7
effectNum: 1
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targetId: 0
}
battleStep {
actorType: 2
castorId: 26
actorId: 41
actEffect {
targetId: 26
effectType: 7
effectNum: 1
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targetId: 0
}
battleStep {
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castorId: 6
actorId: 23
actEffect {
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effectType: 6
effectNum: 0
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targetId: 0
}
battleStep {
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actorId: 42223112
actEffect {
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effectNum: 19902
additional: 0
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actEffect {
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actEffect {
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additional3: 0
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actEffect {
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additional: 0
additional2: 21492
additional3: 0
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actEffect {
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additional2: 0
additional3: 0
}
actEffect {
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effectType: 3
effectNum: 32694
additional: 0
additional2: 32694
additional3: 0
}
actEffect {
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actEffect {
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effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
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effectType: 5
effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
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effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 6
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effectNum: 1
buff {
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duration: 1
id: 44
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223112
}
targetId: 3
}
battleStep {
actorType: 2
castorId: 13
actorId: 14
actEffect {
targetId: 13
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 27
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 36
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 28
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 33
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 37
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actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
actEffect {
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effectNum: 1
additional: 2
}
actEffect {
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effectType: 6
effectNum: 1
additional: 29
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actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 38
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actEffect {
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effectType: 9
effectNum: 0
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actEffect {
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effectType: 18
effectNum: 14482
additional: 0
}
actEffect {
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effectType: 6
effectNum: 1
additional: 16
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actEffect {
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effectType: 6
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actEffect {
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additional: 39
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actEffect {
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effectType: 20
effectNum: 0
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actEffect {
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effectType: 21
effectNum: 0
skillInfo {
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position: 1
CD: 0
}
skillInfo {
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position: 2
CD: 3
maxCD: 4
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skillInfo {
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position: 3
CD: 4
maxCD: 4
}
skillInfo {
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position: 4
CD: 0
}
skillInfo {
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position: 5
CD: 0
maxCD: 1
}
}
actEffect {
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effectType: 9
effectNum: 0
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actEffect {
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actEffect {
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effectType: 6
effectNum: 1
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}
actEffect {
targetId: 26
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effectNum: 0
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targetId: 0
}
battleStep {
actorType: 2
castorId: 13
actorId: 31
actEffect {
targetId: 13
effectType: 6
effectNum: 0
additional: 31
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 21:7:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:7:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099766407161951 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 119 1
[INFO:2024-1-10 21:7:27][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
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},
{
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"skillInfo":
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},
{
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},
{
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},
{
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],
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},
{
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"actEffect":
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"additional2":2237,
"additional3":2237
},
{
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{
"targetId":1,
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"buff":
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"buffId":301001,
"duration":2,
"id":36
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},
{
"targetId":2,
"effectType":6,
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{
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"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":37
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},
{
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"effectType":6,
"effectNum":1,
"additional":19
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{
"targetId":3,
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"buff":
{
"buffId":301001,
"duration":2,
"id":38
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},
{
"targetId":4,
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{
"targetId":4,
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"effectNum":2,
"buff":
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"duration":2,
"id":39
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},
{
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"effectType":6,
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{
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"buff":
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"duration":2,
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},
{
"targetId":26,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301001,
"duration":2,
"id":41
}
},
{
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"additional":41208419
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
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"additional2":296,
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"targetId":6
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{
"actorType":1,
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"actEffect":
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"effectType":2,
"effectNum":296,
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"additional2":296,
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"targetId":6
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{
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"actorId":36,
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{
"actorType":2,
"castorId":2,
"actorId":37,
"actEffect":
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{
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{
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"actEffect":
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"targetId":0
},
{
"actorType":2,
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"actorId":41,
"actEffect":
[
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],
"targetId":0
},
{
"actorType":2,
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"actorId":23,
"actEffect":
[
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}
],
"targetId":0
},
{
"actorType":1,
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"actorId":42223112,
"actEffect":
[
{
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"effectType":2,
"effectNum":19902,
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},
{
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"effectNum":9969,
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},
{
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},
{
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},
{
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},
{
"targetId":26,
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"effectNum":32694,
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},
{
"targetId":6,
"effectType":6,
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"additional":22
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":42
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":43
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":24
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":44
}
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":42223112
}
],
"targetId":3
},
{
"actorType":2,
"castorId":13,
"actorId":14,
"actEffect":
[
{
"targetId":13,
"effectType":6,
"effectNum":0,
"additional":14
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
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"effectType":6,
"effectNum":1,
"additional":27
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
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},
{
"targetId":1,
"effectType":9,
"effectNum":0
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":28
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":33
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
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},
{
"targetId":2,
"effectType":9,
"effectNum":0
},
{
"targetId":34,
"effectType":14,
"effectNum":1,
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},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":29
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":38
},
{
"targetId":3,
"effectType":9,
"effectNum":0
},
{
"targetId":4,
"effectType":18,
"effectNum":14482,
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},
{
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"effectType":6,
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},
{
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"effectNum":1,
"additional":30
},
{
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"effectType":6,
"effectNum":1,
"additional":39
},
{
"targetId":4,
"effectType":20,
"effectNum":0
},
{
"targetId":4,
"effectType":21,
"effectNum":0,
"skillInfo":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":4,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
]
},
{
"targetId":4,
"effectType":9,
"effectNum":0
},
{
"targetId":26,
"effectType":6,
"effectNum":1,
"additional":32
},
{
"targetId":26,
"effectType":6,
"effectNum":1,
"additional":41
},
{
"targetId":26,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":13,
"actorId":31,
"actEffect":
[
{
"targetId":13,
"effectType":6,
"effectNum":0,
"additional":31
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 21:7:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 21:7:27]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:27][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/mpt/mpt6
[INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41207109,
"actEffect":
[
{
"additional":881276972,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":881,
"effectNum":881,
"multipleEffectNum":0,
"effectType":2,
"additional2":881
},
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41207109,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41207109 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41207109[10007409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_mpt_skill3_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:28][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_mpt_skill3_camera.prefab effect obj pool
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277853/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:88/881 本段飘:88 本段扣血:88 本段扣盾:0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277765/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277765/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:176/881 本段飘:88 本段扣血:88 本段扣盾:0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277677/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277677/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:264/881 本段飘:88 本段扣血:88 本段扣盾:0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277589/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277589/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:352/881 本段飘:88 本段扣血:88 本段扣盾:0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277501/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277501/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:440/881 本段飘:88 本段扣血:88 本段扣盾:0
[INFO:2024-1-10 21:7:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881277413/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881277413/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:881/881 本段飘:441 本段扣血:441 本段扣盾:0
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276972/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41207109 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41207109 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 220
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 250
[INFO:2024-1-10 21:7:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:7:32][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 881
[INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 21:7:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:33][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 21:7:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 26
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 21:7:33][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 26
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":1,
"targetId":26,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":26,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":32,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":33,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":34,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":34,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 21:7:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 21:7:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的模型
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的头顶ui
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 26[MyRole_26_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 21:7:37][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的模型
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_34,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的头顶ui
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:37][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 21:7:37][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_34 ====== MyRole_480010213_11_12251_34 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 21:7:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:38][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/fashion/ftq_hjly/ftq53
[INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41200409,
"actEffect":
[
{
"additional":881276251,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":721,
"effectNum":721,
"multipleEffectNum":0,
"effectType":2,
"additional2":721
},
{
"additional":11,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
},
{
"additional":41200409,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":9,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":15,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[WARN:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTriggerEquip , Range: 5 ~ 5
[INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41200409[10000709] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 134
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276972/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:108/721 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276864/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276864/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:216/721 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276756/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 174
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276756/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:324/721 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276648/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276648/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.15) -》 多段已飘:432/721 本段飘:108 本段扣血:108 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276540/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 182
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276540/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:576/721 本段飘:144 本段扣血:144 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276396/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 187
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276396/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:721/721 本段飘:145 本段扣血:145 本段扣盾:0
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881276251/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}3[MyRole_3_3][3] 用 41200409 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41200409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTriggerEquip 5 5
[WARN:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTriggerEquip 5 5
[INFO:2024-1-10 21:7:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 190
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 721
[INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 21:7:44][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/ylxy/ylxy7
[INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41208419,
"actEffect":
[
{
"additional":881274014,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2237,
"effectNum":2237,
"multipleEffectNum":0,
"effectType":2,
"additional2":2237
},
{
"additional":17,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":36,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":37,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":19,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":38,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":20,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":39,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":21,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":13,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":40,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":26,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":41,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41208419,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 13
[INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41208419[10009409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 90
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881276251/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:279/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275972/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275972/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:558/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275693/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 105
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275693/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:837/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275414/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275414/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1116/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881275135/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 115
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881275135/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1395/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274856/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274856/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1674/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274577/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 125
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274577/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.125) -》 多段已飘:1953/2237 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274298/2000000000 剩余盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274298/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2237/2237 本段飘:284 本段扣血:284 本段扣盾:0
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881274014/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 13
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}4[MyRole_4_4][4] 用 41208419 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41208419 ,令到 26[MyRole_26_6][6] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41208419 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 13
[INFO:2024-1-10 21:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 21:7:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 21:7:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 269
[INFO:2024-1-10 21:7:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:7:50][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2237
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":881273718,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":296,
"effectNum":296,
"multipleEffectNum":0,
"effectType":2,
"additional2":296
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881274014/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:296 本段扣盾:0
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273718/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":881273422,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":296,
"effectNum":296,
"multipleEffectNum":0,
"effectType":2,
"additional2":296
}
],
"castorId":26,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}26[MyRole_26_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881273718/2000000000 原来有盾: 0
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:296/296 本段飘:296 本段扣血:296 本段扣盾:0
[INFO:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273422/2000000000 剩余盾: 0
[WARN:2024-1-10 21:7:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":40,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":41,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:36 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:37 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:38 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:40 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:26 buffServerId:41 buffId:301001 持续时间:1
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:23 buffId:301002
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 21:7:52][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 21:7:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":3,
"actorId":42223112,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":19902,
"multipleEffectNum":0,
"effectType":2,
"additional2":19902
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":9969,
"multipleEffectNum":0,
"effectType":2,
"additional2":9969
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":21462,
"multipleEffectNum":0,
"effectType":2,
"additional2":21462
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":21492,
"multipleEffectNum":0,
"effectType":2,
"additional2":21492
},
{
"additional":938,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":32694,
"multipleEffectNum":0,
"effectType":3,
"additional2":32694
},
{
"additional":22,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":42,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":43,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":24,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":44,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6
[WARN:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12
[INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 21:7:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 17647/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:3980/19902 本段飘:3980 本段扣血:3980 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 13667/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1993/9969 本段飘:1993 本段扣血:1993 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7387/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 17705/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4292/21462 本段飘:4292 本段扣血:4292 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 13413/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 5045/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:4298/21492 本段飘:4298 本段扣血:4298 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 747/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:6538/32694 本段飘:6538 本段扣血:6538 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 13667/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:5970/19902 本段飘:1990 本段扣血:1990 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 11677/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7387/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:2989/9969 本段飘:996 本段扣血:996 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6391/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 13413/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:6438/21462 本段飘:2146 本段扣血:2146 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 11267/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 747/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:6447/21492 本段飘:2149 本段扣血:2149 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.1) -》 多段已飘:9807/32694 本段飘:3269 本段扣血:3269 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 11677/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:7960/19902 本段飘:1990 本段扣血:1990 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 9687/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6391/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:3985/9969 本段飘:996 本段扣血:996 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5395/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 11267/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:8584/21462 本段飘:2146 本段扣血:2146 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 9121/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:8596/21492 本段飘:2149 本段扣血:2149 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.1) -》 多段已飘:13076/32694 本段飘:3269 本段扣血:3269 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 9687/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:11940/19902 本段飘:3980 本段扣血:3980 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5707/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5395/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:5978/9969 本段飘:1993 本段扣血:1993 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3402/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 9121/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:12876/21462 本段飘:4292 本段扣血:4292 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4829/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:12894/21492 本段飘:4298 本段扣血:4298 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:19614/32694 本段飘:6538 本段扣血:6538 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5707/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:15920/19902 本段飘:3980 本段扣血:3980 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1727/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3402/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:7971/9969 本段飘:1993 本段扣血:1993 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1409/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4829/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:17168/21462 本段飘:4292 本段扣血:4292 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 537/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:17192/21492 本段飘:4298 本段扣血:4298 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:0.2) -》 多段已飘:26152/32694 本段飘:6538 本段扣血:6538 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1727/17647 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:19902/19902 本段飘:3982 本段扣血:3982 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/17647 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1409/9380 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:9969/9969 本段飘:1998 本段扣血:1998 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 537/17705 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:21462/21462 本段飘:4294 本段扣血:4294 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/17705 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/12310 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:21492/21492 本段飘:4300 本段扣血:4300 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/12310 剩余盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 受到攻击(比率:1) -》 多段已飘:32694/32694 本段飘:6542 本段扣血:6542 本段扣盾:0
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}26 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 21:7:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 21:7:56][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 105519
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:14 buffId:301132
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":27,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":36,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":28,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":33,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":37,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":2,
"targetId":34,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
},
{
"additional":29,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":38,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":14482,
"multipleEffectNum":0,
"effectType":18,
"additional2":0
},
{
"additional":16,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":39,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":20,
"additional2":0
},
{
"additional":0,
"targetId":4,
"skills":
[
{
"skillId":41208407,
"position":1,
"CD":0
},
{
"skillId":41208408,
"position":2,
"CD":3,
"maxCD":4
},
{
"skillId":41208409,
"position":3,
"CD":4,
"maxCD":4
},
{
"skillId":40300025,
"position":4,
"CD":0
},
{
"skillId":41208420,
"position":5,
"CD":0,
"maxCD":1
}
],
"effectNum":0,
"effectType":21,
"additional2":0,
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":32,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":41,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":26,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 21
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 6
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 7 ~ 8
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 12
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 13 ~ 15
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionShape , Range: 16 ~ 18
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 19 ~ 20
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 21 ~ 21
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 6
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301131],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 6
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 7 8
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 7 8
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 12
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:0]:{execute}4 血量上限更新 -》 前:0/12310 后:0/14482
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 12
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 13 15
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301080],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 13 15
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionShape 16 18
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:0]:{execute}【换技能】id:4 skillCount:5
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionShape 16 18
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 19 20
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 26[MyRole_26_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 26[MyRole_26_6][6] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 19 20
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 21 21
[WARN:2024-1-10 21:7:57][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 21 21
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 21:7:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_34_11
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:7:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:7:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:7:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2024-1-10 21:7:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:7:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100074_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2
[INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:8:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:8:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 21:8:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2024-1-10 21:8:1][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:8:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3
[INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:8:2][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2024-1-10 21:8:3][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:8:3]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100007_dp_head_battle04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4
[INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 21:8:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 21:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 5
[INFO:2024-1-10 21:8:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 26
[INFO:2024-1-10 21:8:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:8:4]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100087_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_26_6
[INFO:2024-1-10 21:8:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 6
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":31,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:31 buffId:301130
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099080990999937 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 123 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066644739359617 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 124 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 21:8:6][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 21:8:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 21:8:6]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=208
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 1
castorId: 13
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 279
additional: 881273143
additional2: 279
additional3: 279
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 13
actorId: 40
actEffect {
targetId: 13
effectType: 6
effectNum: 0
additional: 40
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 43
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 43
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 13
effectType: 2
effectNum: 8316
additional: 0
additional2: 8316
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 42
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 45
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 46
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 44
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 47
}
}
targetId: 13
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 13
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-1-10 21:8:6][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 21:8:6][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.09841588512063 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 125 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":1,
"castorId":13,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":279,
"additional":881273143,
"additional2":279,
"additional3":279
}
],
"targetId":6
},
{
"actorType":2,
"castorId":13,
"actorId":40,
"actEffect":
[
{
"targetId":13,
"effectType":6,
"effectNum":0,
"additional":40
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":43,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":43
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":13,
"effectType":2,
"effectNum":8316,
"additional":0,
"additional2":8316,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":42
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":45
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":46
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":44
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":47
}
}
],
"targetId":13
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":13,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/4
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":881273143,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":279,
"effectNum":279,
"multipleEffectNum":0,
"effectType":2,
"additional2":279
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 881273422/2000000000 原来有盾: 0
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:279/279 本段飘:279 本段扣血:279 本段扣盾:0
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 881273143/2000000000 剩余盾: 0
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/4, next step
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/4
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":40,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":43,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:40 buffId:301001
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:43 buffId:301002
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/4, next step
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/4
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":13,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":8316,
"multipleEffectNum":0,
"effectType":2,
"additional2":8316
},
{
"additional":42,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":44,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 21:8:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 13[MyRole_13_5][5] 一下
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.4) -》 多段已飘:3326/8316 本段飘:3326 本段扣血:3326 本段扣盾:0
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":42,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":45,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":46,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":44,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":47,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:8316/8316 本段飘:4990 本段扣血:4990 本段扣盾:0
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/4, next step
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/4
[INFO:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 21:8:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13
[INFO:2024-1-10 21:8:8][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 21:8:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/4, round done
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098857030272484 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 127 1
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 3
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.098768960684538 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 0 1
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 21:8:9][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:9]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-1-10 21:8:9]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=103
[INFO:2024-1-10 21:8:9]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 9600
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 9600
teamGetDamage: 123273
unitDamages {
position: 1
damage: 1539
getDamage: 19902
unqiueId: 8670002
}
unitDamages {
position: 2
damage: 1435
getDamage: 9969
unqiueId: 10320005
}
unitDamages {
position: 3
damage: 1411
getDamage: 21462
unqiueId: 1620002
}
unitDamages {
position: 4
damage: 5215
getDamage: 30930
unqiueId: 6620003
}
}
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 1 1
[INFO:2024-1-10 21:8:9][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"9600",
"teamGetDamage":"123273",
"unitDamages":
[
{
"position":1,
"damage":"1539",
"getDamage":"19902",
"unqiueId":"8670002"
},
{
"position":2,
"damage":"1435",
"getDamage":"9969",
"unqiueId":"10320005"
},
{
"position":3,
"damage":"1411",
"getDamage":"21462",
"unqiueId":"1620002"
},
{
"position":4,
"damage":"5215",
"getDamage":"30930",
"unqiueId":"6620003"
}
]
}
[INFO:2024-1-10 21:8:9][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 21:8:9][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-1-10 21:8:9][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.26464582979679 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 2 1
[INFO:2024-1-10 21:8:9][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-1-10 21:8:11][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[WARN:2024-1-10 21:8:11][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC---------------------------------
[INFO:2024-1-10 21:8:11][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001021 0
[INFO:2024-1-10 21:8:11][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish-------------
[INFO:2024-1-10 21:8:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 21:8:11][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 21:8:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:11]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:13][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 21:8:13][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 21:8:13]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001021
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase: in function 'destroy'
logic/extensions/battle/context/BattleContext: in function 'destroy'
logic/extensions/battle/controller/BattleSystem: in function 'closeContext'
logic/extensions/fb/controller/FbController: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 21:8:30][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-1-10 21:8:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038
[INFO:2024-1-10 21:8:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 21:8:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:8:30]DestroyUnusedResources:603,4,time=,paths:
[INFO:2024-1-10 21:8:31][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @97ms
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:8:31][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2024-1-10 21:8:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118760114
challenge: 23
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 9
dailyDamage: 9600
dailyChallenge: 1
updateTime: 1706994122
allDamage: 603483
allRoundCount: 129
allConfigModelThp: 0
maxDamage: 9600
}
dailyBonusCount: 0
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.3074020780623 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 5 1
[INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:31][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:8:31][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 21:8:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 21:8:31]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 21:8:31]||||| Sender socketClient version=1
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118760114
challenge: 23
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 9
dailyDamage: 9600
dailyChallenge: 1
updateTime: 1706994122
allDamage: 603483
allRoundCount: 129
allConfigModelThp: 0
maxDamage: 9600
}
dailyBonusCount: 0
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.23315963149071 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 6 1
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 1118760114
challenge: 23
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 474624
challenge: 9
dailyDamage: 9600
dailyChallenge: 1
updateTime: 1706994122
allDamage: 603483
allRoundCount: 129
allConfigModelThp: 0
maxDamage: 9600
}
dailyBonusCount: 0
[INFO:2024-1-10 21:8:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 21:8:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.088882397860289 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 7 1
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_004.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_004.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_fubenlingqu.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:32]GameDevice isFront = False
[INFO:2024-1-10 21:8:34]GameDevice isFront = True
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":3,"source":"Native 0","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":5,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":6,"source":"Native 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":7,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":8,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}]
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 21:8:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 21:8:34]DestroyUnusedResources:1,2,time=,paths:
[WARN:2024-1-10 21:8:35][@logic/common/state/androidback/GooleRecBackBtnMgr.lua:0]:{}android native key up, key = nil
[WARN:2024-1-10 21:8:35][@logic/common/state/androidback/GooleRecBackBtnMgr.lua:0]:{}android click back btn!
[INFO:2024-1-10 21:8:36]Quit App!
[INFO:2024-1-10 21:8:36]1 sender LostConnect
[INFO:2024-1-10 21:8:36]1 headerBuffer== socketClient version=1@ThreadAbortException@ at System.Net.Sockets.SafeSocketHandle.UnRegisterForBlockingSyscall () [0x00000] in <00000000000000000000000000000000>:0
at System.Net.Sockets.Socket.Receive_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Byte* buffer, System.Int32 count, System.Net.Sockets.SocketFlags flags, System.Int32& error, System.Boolean blocking) [0x00000] in <00000000000000000000000000000000>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags, System.Net.Sockets.SocketError& errorCode) [0x00000] in <00000000000000000000000000000000>:0
at System.Net.Sockets.Socket.Receive (System.Byte[] buffer, System.Int32 offset, System.Int32 size, System.Net.Sockets.SocketFlags socketFlags) [0x00000] in <00000000000000000000000000000000>:0
at Framework.ByteMsgReceiver.Run () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ThreadStart.Invoke () [0x00000] in <00000000000000000000000000000000>:0
[INFO:2024-1-10 21:8:36]reciever LostConnect,version=1
[INFO:2024-1-10 21:8:37]1 status:DisConnect
[INFO:2024-1-10 21:8:37][@logic/extensions/login/controller/LoginController.lua:0]:{closure}非手动,非服务器推送消息主动断开socket 的情况下,接收到Socket连接断开
[INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}开始重连流程
[INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_checkIsLostConnect}注意重连次数大于总次数,就重登。当前次数=,总次数= 0 5
[INFO:2024-1-10 21:8:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 21:8:37][@logic/common/state/net/ReConnectionMgr.lua:0]:{_execReConnet}开始重新建立socket连接
[INFO:2024-1-10 21:8:37][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}==============开始等待一段时间,然后再执行Socket连接服务器, ip=, port=, isYield= 43.156.128.30 9003 true
[INFO:2024-1-10 21:8:38]Destroy App!